Rage of Demons

Game Master DaWay


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Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Charisma: 1d20 ⇒ 16
Advantage if its magic: 1d20 ⇒ 18

Ghiv recoils from the sight of the demon.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Charisma Saving Throw: 1d20 + 5 ⇒ (8) + 5 = 13
Not good, why couldn't I be level 6?

Bryn sees the monstrosity rise from the waters and can barely comprehend what he is seeing. What can this be, what foul magic was this evil cultist up to!?
Religion Skill Check: 1d20 + 2 ⇒ (4) + 2 = 6

Bryn attempts to smash the altar with his maul before retreating.
Attack (if required): 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Damage reroll: 1d6 ⇒ 4
Smite: 2d8 ⇒ (4, 7) = 11
Total 21 damage (4+3+3 from the weapon, 4+7 from the smite) to the alter with my maul before running.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Charisma Save: 1d20 + 5 ⇒ (13) + 5 = 18

Vothe will help scoop up anyone who appears to be stunned and get them herded in the right direction.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Looks like me, Vothe, and Ghiv will be the only sane ones left. When did Kingsley last post? I just remembered that he was here.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

At least it's temporary.

Lantern Lodge

Male

Lenthus Success.

Ril Fail. 1d100 ⇒ 85 stunned for 1d10 ⇒ 4 minutes

Aten Fail. 1d100 ⇒ 45 The character begins babbling and is incapable of normal speech or spellcasting for 1d10 ⇒ 3 minutes

Ghiv Success...(Good thing your mad enough as is.)

Bryn Success.

Vothe Success.

Kingsley will automatically fail. 1d100 ⇒ 17 The character retreats into his or her mind and becomes paralysed. The effect ends if the character takes any damage for 1d10 ⇒ 8 minutes.

All character that failed have their madness level permanently increase by 1 to 1. No one is allowed to save Kingsley as this is the perfect opportunity for me to right him out of the games as he has not posted in over 2 weeks with no word about whats going on. Someone is going to become the footprint of Demogorgon.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

The party member I grab is Ril
"Bryn, help with Ril!" Lenthus says, trying to be quite enough that the demon won't hear him.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten tries to speak and gibberish spills forth from his mouth. Waving his arms in frustration he turns to the others, seeing them start to retreat he finds himself perfectly happy to start running. He stops to try and help Lenthus with Ril, hoping Bryn will take the burden, knowing even the combined strength of himself and Lenthus would be slowed dragging the other man.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv helps Lenthus grab the others and scramble away from the demon.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Gaaah.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

With so many grabbing Ril, Bryn instead keeps at the ready in case tehre are (manageable) pursuers, following just behind the group.

Lantern Lodge

Male

So are you running out of one of the gates or taking a boat somewhere on Darklake.

If so is there anywhere in particular you want to visit? Best options are Gracklstuge (Duergar city), Blingdenstone (Svirfneblin City), and Neverlight Grove (Myconid).


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

I say Blingdenstone.


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

This way! We can take shelter in the city of my people. Ghiv begins leading the group towards Bligdenstone


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Blingdenstone by land, please.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

and so the heroes valiantly fled into the wild yonder, leaving one of their own to be squished, and almost forgetting their entourage in the process.
Thank you Axthres.

Lenthus makes sure the NPC's are following.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe didn't even really care where they were headed, as long as no one tried to murder them in their sleep nor sacrifice them to their gods.

Lantern Lodge

Male

With the choatic fray of what is left of Sloobludoop, and the demonic two headed babboon ripping through the underdark, you head to what could be a bastion of hope in Blingdenstone.

The rest of your companions safely with you, Shuushar stops in the middle of the path, I am afraid my people need me. I must help rebuild and aid those that would have it.

Another companion crawls from the rubble of Sloobludoop, the Duergar that was to be executed. Still in manacles he looks up to you, Mind if I tag along until you reach Gracklestagh. I know the way around the settlements of Darklake.

As I stated in the Discussion tab it will be 20 days at a normal pace. I am going to need Survival DC 10 to not get lost, only one person makes this check. Everyone may forage for food once per day, Survival DC 15 in order to gain 1d6+Wis Mod in pounds of food.

For later...
Day 1: 1d20 ⇒ 171d6 ⇒ 11d6 ⇒ 21d20 ⇒ 11d20 ⇒ 183d4 ⇒ (3, 4, 4) = 11
Encounter in a 5' wide tunnel with no light.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Do we get a long rest? I will take one if I can.
Forage: 1d20 ⇒ 11


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Yes a long rest in the near future would be most appreciated

As soon as Aten regains his senses he tries to help Lenthus forage for food.

Survival: 1d20 + 1 ⇒ (4) + 1 = 5

But his efforts only seem to make things more difficult. I still feel off after the run in with that creature...


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

I wish I had some lockpicks - too much to hope for now that we are on the run from fish people, drow and demons all.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"Well, I wish Kingsley and Shuushar were here, but they're not." Lenthus turns to the new Durgar. "What is your name, and why were you a prisoner?" in undertones he whispers, "Don't worry, I won't get all righteous on you, I just want to know that you're not going to kill us."
Insight: 1d20 ⇒ 1


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

OPTIONAL FEATURE: DEEP DELVER:

You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You're also well acquainted with foraging and survival in the Underdark and can determine when sources of food and water are safe to consume. You can always find sufficient food and water for yourself and up to five other people in the Underdark as long as sustenance is available in the area

Ghiv keeps busy leading the party in the direction of his homeland. He finds many fungi and bugs that taste absolutely delicious, at least to him.
Survival: 1d20 + 4 ⇒ (20) + 4 = 24

More friends makes the journey less difficult, or it makes us run out of food faster. Either way its more interesting now!


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will do his part to help gather food.

Forage for Food: 1d20 + 1 ⇒ (3) + 1 = 4


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Survival 1d20 + 4 ⇒ (10) + 4 = 14


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Since Ghiv and I both have Deep Delver we should be able to keep everyone fed. If we let Lenthus' check be for navigation and not foraging then we won't get lost.

It's good to have another familiar with these tunnels, Ghiv. I don't think we have to worry about food anymore with the two of us around.

Lantern Lodge

Male

After you finish day 1, you may take a long rest.

Oi! Mate, the name be Hemeth. I be a simple merchant, they didn't like my prices I guess. Cheap bastards! No wonder fish stinks after a day of being around it. He looks at the manacles, Any chance you louts can get this offa me?

Alright, No need for navigation thanks to Ghiv. Ghiv, you may apply that 20 for additional food.

Ghiv, Bryn, Aten, Vothe, Lenthus, Ril,
Prince Derendril, Eldeth Feldrun, Jimjar, Ront, Sarith, Stool, Topsy, Turvy and Hemeth makes for 16

That going to require 16 pounds of food per day, minus ghiv feeding himself and five others is 10 pounds of food per day. Bryn makes for and additional 6 so that would be a need to forage for 4 pounds of food a day or someone doesn't eat.

Applying Ghiv's 20 to food for 2d6 + 2 ⇒ (1, 1) + 2 = 4 everyone being feed for a day, with no surplus.

You come to an eerie cavern littered with countless bones of various creatures. A narrow tunnel through the dark leaves but a walkway that you can walk through single filed. Whether the site is a natural graveyard for some kind of underdark species or former lair of a more fearsome predator is pure speculation.

I would like an acrobatics roll DC13 to navigate the boneyard or take 1d6 piercing damage as you lose your footing or impale yourself on a set of bones.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"Sure Hemeth." Lenthus puts his hand on the manacles "Drevab" Damage: 1d10 + 3 ⇒ (4) + 3 = 7 Assuming since out of combat and touching, it's automatic hit.
Ready action to use eldritch blast on a hostile creature.
"Careful, this looks dangerous."
Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Acrobatics: 1d20 + 5 ⇒ (6) + 5 = 11

Gah, curses Ril as he impales his leg on a bone for 1d6 ⇒ 2 damage


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten attempts to make his way through the boneyard unscathed, but his luck continues to run dry, he winces as shards of bone scrap against his shins. "Does anyone else find this place a bit eerie?"

Acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d6 ⇒ 2


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Acrobatics Check: 1d20 + 4 ⇒ (18) + 4 = 22

Vothe nimbly makes his way through the bone field. Vothe will then say "See, it's pretty easy, right?"

I'm gonna give Bryn Inspiration (which is an extra 1d6 on this check)


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Easy for you to say, Ril grumbles.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Thanks!

Dexterity: 1d20 + 1d6 ⇒ (1) + (6) = 7

Well... that sucks

Bryn stumbles in the bones and some catch and tear at his skin.

damage: 1d6 ⇒ 2


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Dex: 1d20 + 2 ⇒ (20) + 2 = 22

Ghiv says Follow me! It's just this way. and he nimbly picks his way through the boneyard. Does Ghiv recognize the species?

Lantern Lodge

Male

Upon the noise created by your group of deep delvers you see 11 skeletons animate all around you, forming a corral of death.

Go ahead and roll your initiative and post actions, I will reorder them into the proper order.

Skeleton's go on 1d20 ⇒ 1....dead last. You all are lucky to get a surprise round as well.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"Drevab! Drevab! Drevab!" Lenthus targets 3 different skeletons
Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Readied eldritch blast: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Surprise eldritch blast: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Turn Eldritch blast: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d10 + 3 ⇒ (7) + 3 = 10


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will scoop up a larger, sturdier looking bone and then move to hit a skeleton with it:

Attack Roll with disadvantage: 1d20 ⇒ 91d20 ⇒ 10

And will miss horrendously.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten lets his magic flow through him, the arc of his staff unleashes a cold blue light as he launches an ice bolt towards a skeleton.

Ray of Frost: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 ⇒ 1


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Ril nearly shits himself and readies his sword, realising his bow will likely be of little use.

Form a circle - don't let them come at our backs!

This adventure doesn't pull any punches


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

More friends, although...these might not be all that friendly.
Ghiv casts Shillelagh and his little club becomes a bit more fearsome.

He then readies to strike a skeleton that comes within range.

Attack!: 1d20 + 4 ⇒ (17) + 4 = 21 Bludgeoning: 1d8 + 3 ⇒ (3) + 3 = 6


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]
Ril Trausch wrote:

Ril nearly s&@~s himself and readies his sword, realising his bow will likely be of little use.

Form a circle - don't let them come at our backs!

Goes on full defense


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Bryn stands and strike the first skeleton he can reach.

Back, you foul machinations! Your fell existence ends today!

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 2d6 + 3 ⇒ (5, 3) + 3 = 11

Lantern Lodge

Male

Atendarius 1d20 + 2 ⇒ (5) + 2 = 7
Bryn 1d20 ⇒ 6
Ghiv 1d20 + 2 ⇒ (13) + 2 = 15
Lenthus 1d20 + 2 ⇒ (15) + 2 = 17
Ril 1d20 + 3 ⇒ (6) + 3 = 9
Vothe 1d20 + 2 ⇒ (10) + 2 = 12
NPCs 1d20 ⇒ 8

Skeleton stats reference:
Skeleton
Medium undead, lawful evil
Armor Class 13 (armor scraps)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 15 (+2) 6 (−2) 8 (−1) 5 (−3)
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands all languages it knew in life but can’t
speak
Challenge 1/4 (50 XP)
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (1d6 + 2) piercing damage.

Initiative Order:
Lenthus, Ghiv, Vothe, Ril, NPCs, Aten, Bryn, Skeletons

....more to come later. Dinner time for me.

Skeleton 1
Skeleton 2
Skeleton 3
Skeleton 4
Skeleton 5
Skeleton 6
Skeleton 7
Skeleton 8
Skeleton 9
Skeleton 10
Skeleton 11


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Forgot we got a surprise round, here's Aten's second action

Not even bothering to watch if his ray hits its mark, Aten moves with the spin of his staff, blasting off a second streak of frost at another skeleton.

Ray of Frost: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 ⇒ 6


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Regular round #1

Vothe will switch to his flint knife, attempting to dispatch one of the skeletons.

Attack Roll: 1d20 + 4 ⇒ (11) + 4 = 15
Damage Roll: 1d4 + 2 ⇒ (4) + 2 = 6


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

I didn't see we had a surprise round

Surprise
Ril attacks the same one that Bryn attacks!

1d20 + 5 ⇒ (20) + 5 = 25 for 1d6 + 3 ⇒ (3) + 3 = 6 and 1d6 ⇒ 3 sneak attack.

Crit!

1d6 + 3 ⇒ (3) + 3 = 6 and 1d6 ⇒ 1

Round 1
He attacks another

1d20 + 5 ⇒ (3) + 5 = 8 for 1d6 + 3 ⇒ (3) + 3 = 6


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

After Ril knocks one skeleton down, Bryn charges another.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10


Male NG Human Priest Mystic | SP 21/21 HP 23/23| RP 3/3 | EAC 15; KAC 17| Fort +2; Ref +2; Will +5 | Init: +1 | Perc: +9, SM: +9, Darkvision 60’ | Speed 20ft | Active conditions: None.

Ghiv charges after the other two with his club held high

Shillelagh: 1d20 + 4 ⇒ (1) + 4 = 5 but he trips on some bones


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"Drevab!" Lenthus attacks the skeleton he hit before I think everyone but the skeletons have gone for round 1.
Eldritch Blast: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Lantern Lodge

Male

Sorry busy weekend.

Initiative Order:
Lenthus, Ghiv, Vothe, Ril, NPCs, Aten, Bryn, Skeletons

Round 1.
Lenthus lets loose with a flurry of eldritch blasts hitting only his first target.
Ghiv moves up and wallops the skeleton in the knee with his shillelagh.
Vothe brandishes his flint knife, striking a skeletons arm.
Ril goes on full defense.
Aten uses his trusty ray of frost to full effect.
Bryn misses his attack.

The Skeletons are still forming.

Round 2
Lenthus misses the skeletons once again.
Ghiv misses horribly.
Vothe continues his assault landing a telling blow.
Ril lands a massive shot, dropping one before it can attack.
Aten's frosty ray finds it's mark again.
Bryn charges another but misses

Skeleton's Turn
1, 2, and 3 attack Lenthus
1d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (4) + 2 = 6 HIT
1d20 + 4 ⇒ (16) + 4 = 201d6 + 2 ⇒ (1) + 2 = 3 HIT
1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (5) + 2 = 7 HIT
4 and 11 attack Ghiv
1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (1) + 2 = 3 MISS
1d20 + 4 ⇒ (11) + 4 = 151d6 + 2 ⇒ (3) + 2 = 5 HIT
5 attacks Vothe
1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (5) + 2 = 7 HIT
6 attacks Aten
1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (5) + 2 = 7 MISS
8 and 9 attacks Bryn
1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (2) + 2 = 4 MISS
1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (5) + 2 = 7 MISS
10 attacks Rhen
1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (2) + 2 = 4 HIT

Round 3....Go!

Skeleton L1 (7 damage)
Skeleton L2
Skeleton L3
Skeleton G4 (12 damage)
Skeleton V5 (12 damage)
Skeleton A6 (7 damage)
Skeleton B7 (Dead)
Skeleton B8
Skeleton B9
Skeleton R10
Skeleton G11

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