Rage of Demons

Game Master DaWay


201 to 250 of 1,414 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

"Ahh, the underdark. A place where even the mud attempts to kill you." Aten seems surprisingly fond of the place for someone taken and imprisoned there.

After listening to the thoughts of the other prisoners he nods to Lenthus, "Better equipment is important and I like your train of thought. I suggest we take that path as well."

Can any of us tell which direction to head for from here to get to Darklake?

Lantern Lodge

Male

All the one who know point in different directions. That way!

It's a bunch of interconnecting tunnels that twist and turn. Either you'll get there or you'll get lost.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

"I suggest we make our way north. Slowly. We'll forrage for what we can and be cautious to not rouse anything dangerous until we can get more equipment and a proper shelter. Hopefully travelling a little slower will also prevent us from getting terribly lost." Aten looks around at the others waiting for opinions.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Helpful... these tunnels are all joined anyways, let's pick a direction and move out before the fiends or drow decide to join us. North seems the safest route at the moment, and we can end up at Darklake or Blingdenstone from there and either location can be used to get everyone home - above ground or below. Bryn kicks around looking for something edible, We need to choose a route quickly and then proceed cautiously so we can find sustenance along the way. We can rest once we feel we are not pursued. We can't afford to argue, any direction is fine as long as we get moving.
Does anyone have mending? I'm taking an action to heal my wounds, and giving Kingsley the last HP I can give (4 to me, 1 to Kingsley). I don't care about the marching order, but let's bookend with people with darkvision. I should take either the front or rear. Let's move at normal speed, and we can change to slow later if we struggle to find food for everyone, I can support up to five by default.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"I am not certain I will be able to find food here, but I would like to learn. I also cannot see in the dark (Yet), and so it would be useful to have a light source. Try not to talk, it could attract predators. Stool, are you willing to use your telepathy to allow us to talk freely?"


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

I bought some rags to use as torches but they are all wet now. Have those who can see in the dark lead us until these rags dry some, Ril says wringing out the rags of clothing he took from the drow above as best he can.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"About the only thing I can really contribute here is that I have never failed to know which direction north is. It's one of the things I discovered about myself during my youth. If you want to know which way north is, I can point it out."

Thanks Keen Mind!


Human Barbarian 2 - HP 23/23 - AC 16 - Perception 13

Kingsley lets out a sad sigh as he mourns over his melted shortsword. "And thats why I hate this place..." he mumbles softly before shrugging. Oh well. He takes a broad stretch, cracking and poping his aching bones. Instantly after, King assumes a stance of very pristine posture before wandering towards the others. "Equipment would be the most handy, for as you can see.... I'm still in my underwear."

Lantern Lodge

Male

Stool will nod in agreement and hold up three fingers.

So heading north through the underdark, at your current pace it will take you about 8 days to travel the 48 miles to Darklake.

Please let me know if you would like to take care of anything during the no encounter days

Encounters/passage width/Illumination
Day 1 1d20 ⇒ 21d6 ⇒ 41d6 ⇒ 4 no encounter, long rest and level.
Day 2 1d20 ⇒ 161d6 ⇒ 51d6 ⇒ 6 Creature encounter 1d20 ⇒ 13, 10' wide passage, dark

When you decide to bed down for the night, you awaken to horrible high pitch screams. As it seems one of your companions is being slowly devoured by a yellowish jelly.

Will roll Initiative after I have waited to see if you guys need to take care of anything else.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Ril uses his foraging skills (survior) and underground races to help find lichen or mushrooms etc to eat otherwise starvation becomes a real concern

1d20 + 4 ⇒ (14) + 4 = 18

Posting will be spotty

Ril uses his sharp shooting feat to do more damage to the jelly.

Attack 1d20 + 5 - 5 ⇒ (5) + 5 - 5 = 5 for 10 damage + 1d6 ⇒ 4


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Who is being attacked?
I updated Lenthus's character sheet. Darkvision for the win!

Lantern Lodge

Male

1d16 ⇒ 14 Stool


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Whats with the oozes? I can't command or charm these things.
STOOL!!! Lenthus yells kill it Lenthus! I have many new magics for you to use. Dreveb!
Eldritch Blast Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d10 + 3 ⇒ (4) + 3 = 7


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Bryn spends his days foraging and searching for herbs to potentially make healing poultices with. He will also try to craft a pike using a suitable shaft and the good shortsword... not sure what rolls that would take.
Initiative: 1d20 ⇒ 6
Bryn runs toward the ooze and attempts to strike with his short sword, channeling his might if it lands.
Attack with good short sword: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 piercing and Level 1 Smite: 2d8 ⇒ (7, 3) = 10 radiant damage


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Day 1:
Survival: 1d20 + 1 ⇒ (10) + 1 = 11
Aten attempts to help with foraging.

Day 2:
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Aten growls at the ooze that is attacking their companion and tosses frozen blight its way.
Ray of Frost: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 ⇒ 7


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Lenthus will Hellish Rebuke the ooze if it attacks him.

Lantern Lodge

Male

Bryn, I think that would be an intelligence check for engineering once you have found a suitable shaft.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe doesn't really spend his time doing anything, other than pointing north. Unconsciously, he will occasionally move his fingers as if playing a lute, especially during tense moments.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Is there a roll to find an appropriate shaft?

Lantern Lodge

Male

Bryn, I don't see you finding on, of good enough quality in caves. Maybe closer to a settlement.

Atendarius 15 = 15
Bryn 1d20 ⇒ 1
Kingsley 1d20 + 2 ⇒ (20) + 2 = 22
Lenthus 19 = 19
Ril 1d20 + 3 ⇒ (2) + 3 = 5
Vothe 1d20 + 2 ⇒ (2) + 2 = 4
NPCs 1d20 ⇒ 2
Ochre Jelly 1d20 - 2 ⇒ (8) - 2 = 6

Initiative Order
Round 1.
Kingsley (Bonus Round), Lenthus, Atendarius, Ochre Jelly, Ril, Vothe, NPC, Bryn (Surprised)

Kingsley ... 2 actions
Lenthus ...
Atendarius casts ray of frost to great effect on the jelly. (7 damage)


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"DREVAB" Anger flares in Lenthus's eyes as he blasts the ooze with a bolt of magic.
Eldritch Blast
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 3 ⇒ (3) + 3 = 6


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

lol. it'll be dead before I can smite it...

Lantern Lodge

Male

Initiative Order
Round 1.
Kingsley, Lenthus, Atendarius, Ochre Jelly, Ril, Vothe, NPC, Bryn (Surprised)

Kingsley will go up and kick the ooze trying to get him to release stool.
1d20 + 5 ⇒ (5) + 5 = 101 + 3 = 4 hit
1d20 + 5 ⇒ (12) + 5 = 171 + 3 = 4 hit (8 damage)
Lenthus forces his words of power to conjure an eldritch blast (14 damage)
Atendarius casts ray of frost to great effect on the jelly. (21 damage)

The Ochre Jelly sees more of a threat to himself in Kingsley and turns to attack him. 1d20 + 4 ⇒ (10) + 4 = 142d6 + 2 + 1d6 ⇒ (4, 1) + 2 + (5) = 12 miss

Ril...
Vothe...


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will cheer Kingsley on.

Bardic Inspiration for you, my good sir!


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Ril mentioned being swamped at work, you might need to bot him

Lantern Lodge

Male

Ril will use the Sharpshooting Feat on the Ooze.
1d20 + 5 - 5 ⇒ (2) + 5 - 5 = 21d6 + 10 + 3 ⇒ (2) + 10 + 3 = 15 miss

The NPCs move back from the jelly to allow you guys better opportunity to put it down, you can almost here the words, Ew come from prince derendril

Initiative Order
Round 1.
Kingsley, Lenthus, Atendarius, Ochre Jelly (21 damage), Ril, Vothe, NPC, Bryn


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Is Stool free?
"Drevab!"
Eldritch BlastAttack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
I just realized that when Lenthus is attacking, he's pretty much talking the enemy to death.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

My attack is above

Quote:
Bryn y Rhosynmelyn wrote:

Bryn spends his days foraging and searching for herbs to potentially make healing poultices with. He will also try to craft a pike using a suitable shaft and the good shortsword... not sure what rolls that would take.

[dice=Initiative]1d20
Bryn runs toward the ooze and attempts to strike with his short sword, channeling his might if it lands.
[dice=Attack with good short sword]1d20+5
[dice=Damage]1d6+3 piercing and [dice=Level 1 Smite]2d8 radiant damage

Lantern Lodge

Male

Stool is free.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Assuming its dead

Come on lads - we need to be moving, someone who knows medicine check out stool, then keep on - the screams and sounds of battle will echo and draw pursuers.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Is the ooze dead?
If so, Lenthus will make sure Stool is alright.

Lantern Lodge

Male

No, the ooze is not dead, we are still in initiative. I have Lenthus actions for round 2 but no one elses.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Tough ooze

Aten, exasperated by the ooze, sends the rime dancing across his fingertips towards it once more.
Ray of Frost: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 ⇒ 5


Human Barbarian 2 - HP 23/23 - AC 16 - Perception 13

Kingsely lets out a grunt, swinging a punch at the ooze.

Attack Roll: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1 + 3 = 4


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

My action has been posted for a while now, but I can reroll it all
Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 and 1st level smite: 2d8 ⇒ (8, 6) = 14
Of course now I miss horribly


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Ril aims his crossbow again

Sharp Shooter 1d20 + 5 - 5 ⇒ (1) + 5 - 5 = 1 for 10 + 1d6 ⇒ 6 and 1d6 ⇒ 2

And probably breaks his crossbow or puts a bolt through Stool.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will load and fire his crossbow as well, trying to hit part of the ooze that is not on Stool.

Attack Roll: 1d20 + 4 ⇒ (10) + 4 = 14
Damage Roll: 1d6 + 4 ⇒ (4) + 4 = 8

Lantern Lodge

Male

The Ooze is no more, shriveling up, Time for evil DM everyone give me a dexterity save as Ril's crossbow bolt goes awry and dislodges a few rocks.

XP has been updated.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Could I have a little more info on the npc's I'm roleplaying? Not so much combat as personality.
Dexterity Save: 1d20 + 2 ⇒ (18) + 2 = 20

Lantern Lodge

Male

I decided not to do that, gives away the adventure a little too much. On that note, they are always available to talk to but I will not add anything unless it is absolutely important.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Is it still the middle of the night? If so, I'm going back to bed. That was embarrassing for me, lol.

Lantern Lodge

Male

Middle of the night is an abject term, without being able to see the moon or sun you can only pass time with sleep cycles. It could be 2 in the afternoon. Also still need that dex save, unless you want a nice blanket of rocks.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Dex Save: 1d20 + 2 ⇒ (4) + 2 = 6

Crap.


Human Barbarian 2 - HP 23/23 - AC 16 - Perception 13

Dex Save: 1d20 + 2 ⇒ (12) + 2 = 14
Would danger sense help here? if so, here's my advantage roll
Advantage: 1d20 + 2 ⇒ (12) + 2 = 14


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Misread the "I decided not to do that" part.
Dex Save: 1d20 ⇒ 3


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Ril Dex save 1d20 + 3 ⇒ (11) + 3 = 14


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Let's hope 14's are successes. Lenthus is going back to sleep after rocks fall, everyone dies.

Lantern Lodge

Male

Ultimately it doesn't matter, it doesn't kill you unless you roll a 1. I know you guys are going back to your long rest. Anything else to take care of?

Lantern Lodge

Male

There are some scrapped arms and legs, but ultimately everyone comes out alive from the cave in. Is there anything you would like to take care of before bedding down for the night?


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Bryn is grumpy after the poor showing, but goes to bed.

201 to 250 of 1,414 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Out of the Abyss All Messageboards

Want to post a reply? Sign in.