| Atendarius Kraye |
"Ahh, the underdark. A place where even the mud attempts to kill you." Aten seems surprisingly fond of the place for someone taken and imprisoned there.
After listening to the thoughts of the other prisoners he nods to Lenthus, "Better equipment is important and I like your train of thought. I suggest we take that path as well."
Can any of us tell which direction to head for from here to get to Darklake?
| Atendarius Kraye |
"I suggest we make our way north. Slowly. We'll forrage for what we can and be cautious to not rouse anything dangerous until we can get more equipment and a proper shelter. Hopefully travelling a little slower will also prevent us from getting terribly lost." Aten looks around at the others waiting for opinions.
| Bryn y Rhosynmelyn |
Helpful... these tunnels are all joined anyways, let's pick a direction and move out before the fiends or drow decide to join us. North seems the safest route at the moment, and we can end up at Darklake or Blingdenstone from there and either location can be used to get everyone home - above ground or below. Bryn kicks around looking for something edible, We need to choose a route quickly and then proceed cautiously so we can find sustenance along the way. We can rest once we feel we are not pursued. We can't afford to argue, any direction is fine as long as we get moving.
Does anyone have mending? I'm taking an action to heal my wounds, and giving Kingsley the last HP I can give (4 to me, 1 to Kingsley). I don't care about the marching order, but let's bookend with people with darkvision. I should take either the front or rear. Let's move at normal speed, and we can change to slow later if we struggle to find food for everyone, I can support up to five by default.
| Lenthus Dilwam |
"I am not certain I will be able to find food here, but I would like to learn. I also cannot see in the dark (Yet), and so it would be useful to have a light source. Try not to talk, it could attract predators. Stool, are you willing to use your telepathy to allow us to talk freely?"
| Ril Trausch |
I bought some rags to use as torches but they are all wet now. Have those who can see in the dark lead us until these rags dry some, Ril says wringing out the rags of clothing he took from the drow above as best he can.
| Vothe Rowan |
"About the only thing I can really contribute here is that I have never failed to know which direction north is. It's one of the things I discovered about myself during my youth. If you want to know which way north is, I can point it out."
Thanks Keen Mind!
| Kingsley the Cobbler |
Kingsley lets out a sad sigh as he mourns over his melted shortsword. "And thats why I hate this place..." he mumbles softly before shrugging. Oh well. He takes a broad stretch, cracking and poping his aching bones. Instantly after, King assumes a stance of very pristine posture before wandering towards the others. "Equipment would be the most handy, for as you can see.... I'm still in my underwear."
DaWay
|
Stool will nod in agreement and hold up three fingers.
So heading north through the underdark, at your current pace it will take you about 8 days to travel the 48 miles to Darklake.
Please let me know if you would like to take care of anything during the no encounter days
Encounters/passage width/Illumination
Day 1 1d20 ⇒ 21d6 ⇒ 41d6 ⇒ 4 no encounter, long rest and level.
Day 2 1d20 ⇒ 161d6 ⇒ 51d6 ⇒ 6 Creature encounter 1d20 ⇒ 13, 10' wide passage, dark
When you decide to bed down for the night, you awaken to horrible high pitch screams. As it seems one of your companions is being slowly devoured by a yellowish jelly.
Will roll Initiative after I have waited to see if you guys need to take care of anything else.
| Ril Trausch |
Ril uses his foraging skills (survior) and underground races to help find lichen or mushrooms etc to eat otherwise starvation becomes a real concern
1d20 + 4 ⇒ (14) + 4 = 18
Posting will be spotty
Ril uses his sharp shooting feat to do more damage to the jelly.
Attack 1d20 + 5 - 5 ⇒ (5) + 5 - 5 = 5 for 10 damage + 1d6 ⇒ 4
| Lenthus Dilwam |
Whats with the oozes? I can't command or charm these things.
STOOL!!! Lenthus yells kill it Lenthus! I have many new magics for you to use. Dreveb!
Eldritch Blast Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d10 + 3 ⇒ (4) + 3 = 7
| Bryn y Rhosynmelyn |
Bryn spends his days foraging and searching for herbs to potentially make healing poultices with. He will also try to craft a pike using a suitable shaft and the good shortsword... not sure what rolls that would take.
Initiative: 1d20 ⇒ 6
Bryn runs toward the ooze and attempts to strike with his short sword, channeling his might if it lands.
Attack with good short sword: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 3 ⇒ (3) + 3 = 6 piercing and Level 1 Smite: 2d8 ⇒ (7, 3) = 10 radiant damage
| Atendarius Kraye |
Day 1:
Survival: 1d20 + 1 ⇒ (10) + 1 = 11
Aten attempts to help with foraging.
Day 2:
Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Aten growls at the ooze that is attacking their companion and tosses frozen blight its way.
Ray of Frost: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 ⇒ 7
| Vothe Rowan |
Vothe doesn't really spend his time doing anything, other than pointing north. Unconsciously, he will occasionally move his fingers as if playing a lute, especially during tense moments.
DaWay
|
Bryn, I don't see you finding on, of good enough quality in caves. Maybe closer to a settlement.
Atendarius 15 = 15
Bryn 1d20 ⇒ 1
Kingsley 1d20 + 2 ⇒ (20) + 2 = 22
Lenthus 19 = 19
Ril 1d20 + 3 ⇒ (2) + 3 = 5
Vothe 1d20 + 2 ⇒ (2) + 2 = 4
NPCs 1d20 ⇒ 2
Ochre Jelly 1d20 - 2 ⇒ (8) - 2 = 6
Initiative Order
Round 1.
Kingsley (Bonus Round), Lenthus, Atendarius, Ochre Jelly, Ril, Vothe, NPC, Bryn (Surprised)
Kingsley ... 2 actions
Lenthus ...
Atendarius casts ray of frost to great effect on the jelly. (7 damage)
| Lenthus Dilwam |
"DREVAB" Anger flares in Lenthus's eyes as he blasts the ooze with a bolt of magic.
Eldritch Blast
Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
DaWay
|
Initiative Order
Round 1.
Kingsley, Lenthus, Atendarius, Ochre Jelly, Ril, Vothe, NPC, Bryn (Surprised)
Kingsley will go up and kick the ooze trying to get him to release stool.
1d20 + 5 ⇒ (5) + 5 = 101 + 3 = 4 hit
1d20 + 5 ⇒ (12) + 5 = 171 + 3 = 4 hit (8 damage)
Lenthus forces his words of power to conjure an eldritch blast (14 damage)
Atendarius casts ray of frost to great effect on the jelly. (21 damage)
The Ochre Jelly sees more of a threat to himself in Kingsley and turns to attack him. 1d20 + 4 ⇒ (10) + 4 = 142d6 + 2 + 1d6 ⇒ (4, 1) + 2 + (5) = 12 miss
Ril...
Vothe...
DaWay
|
Ril will use the Sharpshooting Feat on the Ooze.
1d20 + 5 - 5 ⇒ (2) + 5 - 5 = 21d6 + 10 + 3 ⇒ (2) + 10 + 3 = 15 miss
The NPCs move back from the jelly to allow you guys better opportunity to put it down, you can almost here the words, Ew come from prince derendril
Initiative Order
Round 1.
Kingsley, Lenthus, Atendarius, Ochre Jelly (21 damage), Ril, Vothe, NPC, Bryn
| Lenthus Dilwam |
Is Stool free?
"Drevab!"
Eldritch BlastAttack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
I just realized that when Lenthus is attacking, he's pretty much talking the enemy to death.
| Bryn y Rhosynmelyn |
My attack is above
Bryn spends his days foraging and searching for herbs to potentially make healing poultices with. He will also try to craft a pike using a suitable shaft and the good shortsword... not sure what rolls that would take.
[dice=Initiative]1d20
Bryn runs toward the ooze and attempts to strike with his short sword, channeling his might if it lands.
[dice=Attack with good short sword]1d20+5
[dice=Damage]1d6+3 piercing and [dice=Level 1 Smite]2d8 radiant damage
| Ril Trausch |
Assuming its dead
Come on lads - we need to be moving, someone who knows medicine check out stool, then keep on - the screams and sounds of battle will echo and draw pursuers.
| Ril Trausch |
Ril aims his crossbow again
Sharp Shooter 1d20 + 5 - 5 ⇒ (1) + 5 - 5 = 1 for 10 + 1d6 ⇒ 6 and 1d6 ⇒ 2
And probably breaks his crossbow or puts a bolt through Stool.
| Lenthus Dilwam |
Could I have a little more info on the npc's I'm roleplaying? Not so much combat as personality.
Dexterity Save: 1d20 + 2 ⇒ (18) + 2 = 20