Rage of Demons

Game Master DaWay


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HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"We should stick with weapons here. Something is going on with the magic in this area!" Shouts Vothe, who then loads and fires his crossbow at the centipede.

Attack Roll: 1d20 + 4 ⇒ (6) + 4 = 10

Lantern Lodge

Male

Initiative
Aten, Carrion Crawler (53 damage), Bryn, Kingsley, Ril, Vothe, Lenthus (Bardic Inspiration)

Aten 1d20 + 3 ⇒ (13) + 3 = 161d6 ⇒ 2 sends the chill back at the giant bug but it shakes the effects off.

Carrion Crawler on Bryn
tentacles: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 2 ⇒ (3) + 2 = 5 plus Con Save DC13 or be poisoned for 1 minute, for each turn you are poisoned you are paralyzed and may attempt another save at the end of your turn
bite: 1d20 + 4 ⇒ (20) + 4 = 244d4 + 2 ⇒ (1, 1, 2, 4) + 2 = 10

Bryn Con save: 1d20 + 2 ⇒ (5) + 2 = 7 is paralyzed and unable to end the creatures life.

Kingsley ....

Ril lines up another deadly shot, and hits his mark.

Vothe misses.

Lenthus hits with his eldritch blast, ending the creature residence on the prime material plane.

COMBAT OVER


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Round 2:
Death Save: 1d20 ⇒ 5
Marked
Round 3: All healers move after me.
Death Save: 1d20 ⇒ 3
Con Save: 1d20 + 2 ⇒ (14) + 2 = 16
Crap... Vothe...?


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Incoming heals for Bryn. Anyone else need healing while I'm at it? Keep in mind that if you heal while we rest (either short of long), I add 1d6 to the amount you heal. Might save you a HD use.

Cure Wounds on Bryn: 1d8 + 3 ⇒ (5) + 3 = 8
Cure Wounds on Bryn: 1d8 + 3 ⇒ (2) + 3 = 5
Cure Wounds on Bryn: 1d8 + 3 ⇒ (7) + 3 = 10


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

I'm good for healing. At full health plus 5 temporary hp from killing the carrion crawler.
"Damnit! Hopefully the noise didn't attract any predators. We should get moving quickly." Lenthus makes sure everyone is stable and then starts moving onward.

Lantern Lodge

Male

Day 7
Encounter: 1d20 ⇒ 12 No Encounter

Day 8 (Last day before Darklake)
Encounter: 1d20 ⇒ 20 Terrain & Creature
passage width: 1d6 ⇒ 4 10' Wide
illumination: 1d6 ⇒ 4 Faezress (Dim light, advantage vs Divination spells, teleportation needs a CON save, Choas tainted (Wild Magic))

Terrain Encounter: 1d20 ⇒ 14
The party stumbles upon a cave that is sheltered and easily defended unfortunately it is currently inhabited by...

Creature Encounter: 1d20 ⇒ 201d4 ⇒ 32d4 ⇒ (4, 4) = 81d100 ⇒ 731d100 ⇒ 63
5 Duergar and their Steeder mounts. Steeders look like giant tarantula's who have been equipped with pack and riding saddles. The group immediately stands up putting their meals to the side. Looking at your group they immediately start talking in a different language.

Undercommon and Dwarvish:
Are you hear to trade. We got all sort of wares. What you need? Weapons? Armor? Clothes? Buy, Sell, Trade.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Lenthus whispers to the others in common, "I suggest approaching this peacefully. We are not in a condition to fight all these people. Perhaps they could sell us some equipment?" He turns to the Duergars, and purposefully lowers his hands to his sides in a gesture of peace, keeping his hands away from his dagger. "Do any of you speak common?"
Bryn and Vothe, your time to shine.

Lantern Lodge

Male

You all have had a long rest. I have not been doing the Survival rolls necessary. That will be changing shortly. I need someone to be the scout and a forager. Both will have help from Elduth.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Will we have to do survival rolls for the stuff we have already done? Also, the foraging has been done by the people with deep delver, so that wouldn't need Survival checks, would it?


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

We don't have any money do we?

Lantern Lodge

Male

That only provides food for you and 5 others I believe. There are an additional 9 people that need to be feed. No, there will be no need for retro active survival rolls.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten smiles a roguish smile and offers a hand to shake,

Undercommon:
"Hello my good fellows! I am Aten. We are in need of supplies, but we have little to trade in return. Perhaps we can provide you with some kind of help in exchange for some goods?"

Persuasion: 1d20 + 5 ⇒ (12) + 5 = 17

Lantern Lodge

Male

Undercommon:
No. No money, no goods. We are willing to trade. That's fair. How about those Crossbows. They look to be in good enough repair. We will give you a fair price.

One of the Duegrar mounts one of the larger Steeders.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Undercommon:
"The crossbows? They are fine weapons worthy of a good price. What are you willing to part with?"

Aten's eyes drift to the Duergar mounting the Steeder briefly. I hope they aren't planning on taking our crossbows by force. It would be unfortunate to have to kill the first beings that have tried to talk to us.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Tell them we could use some clothes - I'm the only one with clothing at the moment, the stuff I took from one of the dead drow.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Bryn steps forward to discuss a deal with the Duergar, Поздрав, добри трговци..

Dwarven:
Hail, good merchants! We are in a desperate situation but not completely without goods. Currently I am equipped like a frail Drow fighter and need heavier armaments. I can give you this chain shirt, two short swords, and two daggers for goods more suiting a warrior. I need a good coat of thick armor, a two handed weapon, and possibly some javelins. I'm sure my companions have requests as well.
Bryn starts taking off the armor and blades for their review, he also tosses the gold coin he had hidden on top of the pile for good measure. He also pulls out the silk rope and climbing tools reluctantly knowing their value, and the value of combat goods for the desperate group.
I'm offering 2x Daggers, 2x short swords (1 damaged), 1 chain shirt, and 100ft of silk rope and a gold coin (estimated value 90GP; 4 for daggers, 15 for short swords, 50 for the chain shirt, and 20 for the rope)for 1 set of Chainmail, 1 maul, and 10 javelins (90GP value; 75GP for armor, 10GP for the maul, and 5GP for the javelins).
Persuasion: 1d20 + 5 ⇒ (20) + 5 = 25
I suggest anyone that wants to upgrade sell their hand crossbows for something else, they are very expensive. A shortbow does the same damage but doesn't allow Crossbow Mastery stuff. Probably a worthy trade even if you want the feat eventually.
With the trade talks underway, Bryn also suggests trading the hammer and pitons he carried for a set of clothes for the entire group. It would only afford the most simple of garments, but would be more pleasant than the disgusting rags they currently wear.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"Clothes would be nice."


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Common clothes are 5sp, so a set for 14 is 7GP. My Pitons and hammer only gets us to 1GP and 5CP, but I can through in caltrops and my broken shield for another 5GP (half value for being broken) and my caltrops for another 2GP (two bags). Overall the equipment I want is worth 97GP and I'm offering 102GP worth of goods for it. Narrow margins, but margins none the less.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Will they take my hand crossbow and my broken one, and two cases of bolts (one used) for a shortbow and 40 arrows? See if they'' throw in some extra bow strings


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

One of these hand crossbows is worth more than just a shortbow, the broken one should be worth more than the shortbow and arrows you want. Save the good one for armor or equipment.
I assume I know this as a warrior, but if I need an intelligence check or something to get a more accurate guess of value let me know.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will just watch while pretending not to understand what is being said in the language of his mentor. Vothe will offer one of his handcrossbows to the groups pool of things to trade to get outfitted when someone mentions trade in common.

Lantern Lodge

Male

They have equipment 100 gp worth of equipment from the PHB, after Bryn's roll they are willing to buy everything at a 50% markdown and sell everything at a 50% mark up. So Bryn's pile they are offering 45 gp for. Broken Items are offered at a quarter of the price of what they are worth. When questioned about their prices they merely shrug and say Supply and Demand.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

After hearing the prices and the markup, Bryn frowns but knows the importance of striking some deal. He shuffles the equipment around to offer a smaller portion of his equipment for a Maul.
It seems my hope has been tempered, посао мора бити добро...

Dwarven:
Business must be good down here. I offer fair trade for a quality maul. My companions must want their own goods and I can broker a fair trade for them under these terms as well.

I offer everything but the chain shirt, and add the shield totaling 30GP in goods. That should be 15GP worth in trade for a 10GP maul marked up to 15GP. That leaves 90GP of goods let for trade, correct?
Bryn gives almost everything he is carrying including his lucky coin only to receive a maul in return, and thanks his stars for a decent weapon.
They have more goods, but the trades are costly. If there is equipment you are looking for... Bryn details the stipulation for trade while donning his armor.
I leave you guys the rest of the goods, I at least can use my fighting style now.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"I'll give my dagger for a set of clothing"
A dagger is worth 2 gp. (1 gp. at lowered prices) and common clothes are 5 sp.(1 gp. at raised prices) So a trade.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Undercommon:
"I will trade you two daggers, this bag of caltrops and a 100 foot length of silken rope for that fancy looking staff over there."

2gp for the daggers, 0.5 for the caltrops, 5 for the rope for a total of 7.5gp. 7.5gp for the staff arcane focus. Was hoping to get some clothing, but this is more important. They have 84.5gp left of goods.


Human Barbarian 2 - HP 23/23 - AC 16 - Perception 13

Kingsley lets out a sad sigh, all he had on him was a shield and melted shortsword. He glances to the others after a moment. "I have nothing to trade, unfortunately. If anyone can part with spending some coin to grab me a useful weapon to go with my shield and maybe some clothing, it would be most appreciated. After all, I don't think I'm too useful having to kick everything." King lets out a light laugh afterwards.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

I thought we had some more hand crossbows on us, but if nothing else I'll bite the bullet and trade my armor for some more weapons and an herbalism kit.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

I'll trade my Studded leather for some stuff. With altered prices: Studded leather (22gp. 5 sp.), for: Kingsley's choice of a greatclub or quarterstaff (4 sp.) 2nd set of common clothes for Kingsley (1 gp), a Staff arcane focus for me (10 gp.) a backpack (4 gp.), and a bar of soap (4 cp.) This leaves them with 99.94 gp of goods left. My leather armor will be able to pay for whatever else you guys want.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

I believe the prices are raised by 50% so a staff focus is actually 7.5gp, clothing .75 gp, etc. I could certainly use some clothing too. If we can manage it I think it would be good to get Kingsley a war pick at 7.5gp so he can use his shield too. He has the shield master feat, so I assume he doesn't plan on dropping the shield.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Oh, thought it was twice as much... I'm a too tired to do the math right now, sorry.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

In that case I will also buy a bedroll (1.5 gp.)


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

Hand Crossbow - New 37.5... Broken Hand crossbow 16.25 = 49.75... I'm 3gp short so just selling the broken hand crossbow and buying a set of boots that fit, some clothes for the others and some food


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

Vothe will hand Kingsley his spare Hand Crossbow and say "Here. Go get a good weapon for yourself. It's clear that you're trained in using them."


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

For quick reference, that hand crossbow can buy 25GP worth of goods. Basically, anything you trade can buy 1/3 it's value in equipment at the price listed in the PHB from these guys. I'm also going to go ahead and trade my chain shirt for padded armor, clothes, 10 javelins, and an herbalism kit. (16GP, 6SP, 6CP from the trade; 5GP, 5SP, 5GP, and 5GP in items)

That leaves me with 1 silver and 6 copper. I'll buy a sack stuff it with soap, 3 torches, 3 chalk pieces, pick up a waterskin, and a signal whistle and be left broke.

After Vothe's crossbow, Ril's crossbow, and Lenthus' and Aten's trades that leaves the traders with 21GP, 5SP, and 9CP worth of goods from the PHB.

We still have 25GP, and 3SP worth of goods (using PHB prices) we can spend. Kingsley needs weaponry, and I believe everyone is clothed at this point. Any useful equipment we could use? Tools? Maybe "untrade" some climbing gear?
Bryn approaches on more time with more items to trade, and haggles a bit for some more goods.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"Well, I'm going to go remember my spells."
Lenthus walks off to the corner of the cavern, and uses his new staff to practice his spells.
Off in the corner using cantrips. I don't think this will activate the wild magic, as they are cantrips, and not higher powered spells.

Lantern Lodge

Male

I am paying attention, just waiting for you to be done with the merchants.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

The downside of desperation for items :) I think we're winding down and will be done soon.


Human Barbarian 2 - HP 23/23 - AC 16 - Perception 13

Kingsley smiles as he gives a couple hard swings, testing out the feel of his new war pick. "Might be a little savage for my tastes but it'll do fine, i'm sure. Thank you friends! It's because of you I have been able to come so far, and for that, I am in your debt. To repay all of you, I'd like to offer you all a free shoe fixing when I return to my humble shop. I know it may not be much, but it's the least I can do." Carmichael is gonna kill me.


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten adjusts his new clothes and gives his new staff a few spins and twists, getting accustomed to its weight. "With our new equipment we should be much more prepared for the dangers of this place." He is amused by Kingsley's prattle, I will definitely let this man fix my boots.


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"We should keep going, I want to get to Darklake soon." He turns to Bryn "Tell them thanks for me." He hears Kingsley and smiles. "When we get back, I will probably take you up on that."
Axthes, make a note: Kingsley owes us fixed shoes.
Lenthus, we don't have shoes.
Have you been paying attention!?
not really.

Lantern Lodge

Male

And you bid the merchants a heartfelt goodbye as you part ways. Your travels end at a cave well above the body of the water known as Darklake. Though it is more akin to a sea than a lake.

When asked at your location, the NPCs familiar with the area inform you that Sloopbludoop is about 36 miles to the North East. They suggest a water route as the land gets to be treacherous.

Shipwreck's dot the shore and there are some salvagable parts as well as mushrooms as large as Redwood Trees.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Does anyone know how to make a boat? I wouldn't doubt this is the largest body of water I have come across besides the sea itself! I don't know the first thing about travel over water!


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

"Huh." Lenthus looks across Darklake. "I've never seen this much water in one place."
"Do you think we could make a raft out of these mushrooms and shipwrecks? Even if we could only make a small one out of the mushrooms right now, we could add onto it with the shipwrecks. Or maybe we can hollow out a mushroom right now and float with that. What do you think we could use as oars?"


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

"Kingsley! Is building a raft anything like fixing shoes?" Aten asks the large man with a perfectly serious expression.


Male Half-Elf Paladin 3; AC 14, HP 0/0*, perception 10, spells: 1st - 2/3

Das boot!


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"I've read some books about making boats, and if no one has an specific training I will put together what I remember. We should probably start by salvaging what we can. Who knows, we might find some useable equipment, too. We should probably break into teams to make the going faster and have each team pick a wreck to search through."

Jack of All Trades roll for shipbuilding: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human | Wizard 3 | 2/4 1st lvl, 2/2 2nd lvl | Spell DC 13 | Arcane Ward 2/9 | HP 23/23 | AC 15 | Saves S, D, C, I, W, Ch | Pass Perc | Status: Normal | Insp: None

Lenthus stares at Aten. "Aten... Thats genius! Shoes could possibly float, right? So all we need is a shoe big enough and streamlined enough to fit in! Vothe, you could help with your boat-building skills, and Kingsley, treat it as if you were making a waterproof boot!"
Lenthus, you sound absolutely insane!
It might work though. Just let me see what the others think.


Male Human Criminal Fighter AC15 HP12/[12] passive perception 13 passive insight 10 Saves: S+3 D+3 Cn+4 I+0 W+1 Ch+3 HD 1/[1] Init +3 Inspiration [y]

I don't think thats even a coherent thought - has fatigue gotten to you Lenthus or are you merely jesting? Anyways, I am getting to work, I'll take some of our new friends to help.

Ril gathers some of the prisoners and starts checking the wrecks for salvagable rope to tie boards together and satisfactory ship parts and boards.


HP: 24 (24) | AC: 18 | Saves: Str: +0; Dex: +3; Con: +2; Int: +0; Wis: +2; Cha: +5 | Init: +2 | Spell Slots: 1 (2)

"If I had a tenday I couldn't tell you everything that was wrong with that"


Male Half-Elf Sorcerer (Draconic) 3 - HP 23/23 - AC 15 - Perception 13 - SP 3/3

Aten gives them a sullen look after Ril and Vothe shoot down his and Lenthus' idea. "If you don't like the shoe idea, perhaps we should consider using these giant mushrooms? They are large enough to be like a tree, perhaps we could chop one done and hollow it out to make a canoe or something?"

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