Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

In his best Spongebob Squarepants imitation: I'm ready! I'm ready! I'm readyyyy!


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Levinson casts Mage armor on Kepler, and Wormwood, and she casts Barkskin and Extended Shield on all three of them.
Levinson AC: 27. Kepler AC: 33. Wormwood AC: 37.
Level 1 remaining: 0; Level 2 remaining: 2

"Let's get to work, everyone. This is going to be a long afternoon." the professor said ready to follow Derrik with Staff of Fire in one hand and Rod of Faust in the other.


The feline-imp glowed bright purple for a moment as his form shifted back to that of a tiny purple imp wearing high-society Victorian era garb, a sword-belt containing his knotted twig wand, and a vicious looking tail swishing back and forth in a cat-like manner.

"Always ready for a good fight, Arcanist. Well, unless it gets too heated..."


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Small note for Defending you technically have to use (swing) the weapon to get the AC bonus; Not a big deal but it's what they ruled for it.

Derrik breathes heavily in Wormwood's direction twitching ever-so-slightly " It will always be 'heated' when it comes to us.. Imp, But are you not a Devil?.. Fire should be something you are used to. I hope you are of use to your Master there.. a coward will not be helpful at all where we are going. " An strong stare coming from his eye-slit


Thanks for the correction. I totally missed that.

"Well, my good Knight, I am from Cania, the layer of glorious ice. Heat has never sat well with me. But I shall serve the Lady Arcanist in her endeavors none the less." Wormwood replied drawing his wand and saluting with it as if it were a rapier.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

" Well then Noble Devil, you have a long road ahead of you and there will be much to endure.. but maybe when we have defeated the Great Old One and Dashed whatever.. atrocities are in this land you will be rewarded later. I am sure a simple rise in power for an imp will be nothing compared to the power you shall have as one who directly assisted in the defeat of such an threat.. And as long as you stay to your word, I am not a threat to you. " Derrik rings Dawnbringer against his chestplate.

Defeat great evil power? INSTA-GOOD MUHAHAHAHAHAHAHA!


Gather and join hands, my brave Fierce Ones! To the Tower!

Merlin teleports the FOs to the street below the facade of the looming Silver Tower in Sarasota, Florida.

I shall await you here, Fierce Ones. May the gods smile on thine efforts!


M Human unchained monk 8/paladin 6

It is about 4:30 AM on April 26th. The sky is a dark purple and glitters with stars, and a waning moon hangs low in the west.

The Silver Tower's south facade looms above, and several upper-story windows glow with a baleful, red, flickering light, as of torches or braziers.

The buzzard-picked carcass of the chimera still lies in a stinking, maggot-ridden heap near the front door.... Apparently, tidiness is not a priority to the cultists and their daemonic masters....


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth watches Arthur with the imp and is pleased. Perhaps more of the fabled legend was coming around than he had noticed before. Certainly, his fear of his erstwhile companion had only eased a little, but for now he considered a possible Fall of the Paladin more a terrible improbability rather than a delayed certainty.

He was glad for Korans return as well. Though he wasn't often socializing with the Barbarian, he had known him the longest of all the remaining Fierce Ones.

He takes stock of his remaining spells and items. He had warned the Fierce Ones already of the various elemental resistances, and he still had counter charms ready in case of an ill timed compulsion.


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Woooh! Mikey fans the air under his nose and grimaces in disgust....

The door-monster is starting to get RIPE!


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy covers her nose with her hand and nods in nauseous agreement with Mikey....

Let's get inside.... Not that it smells much better in there....


M Human unchained monk 8/paladin 6

Marching order as the FOs explore the Tower?


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik looks upon the looming Silver Tower once more, breathing inward and drawing both Dawnbringer and Excalibur two his hands.. Chains attached to both. " I smell it too Mikey, it Reeks of Filth that has been here too long, let us go and rid it of the trash inside.. FORWARD! " Rushing in weapons at his side leaping upon the still decaying dragon-head of the Chimera with a crunch under his mailed boot as Derrik rushes the Doors and seeks to move up the tower.

Perception: 1d20 + 22 ⇒ (20) + 22 = 42

Balls to the Wall front line


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Koran's up front, probably with MJ and Derrik.

As he walks past Radsworth Koran gives the wizard a slap on the back.
Glad you're not dead.


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Daisy stays at the rear of the party, probably between Radsworth and Marcus, which leaves the center rank for Levinson and Kepler....


M Human unchained monk 8/paladin 6

Into the Silver Tower the FOs venture, weapons and spells readied to bring justice down on Cthulhu's wicked minions....

In the spacious ground floor lobby, they encounter the new "watch-dog"....


A muscular, hairless, red hell hound, as big as a draft horse, rises from its haunches, snarling in a deep, unholy voice.... Frrreshhhh meeeeeat!!

Initiative 1d20 + 6 ⇒ (2) + 6 = 8


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Initiative 1d20 + 6 ⇒ (5) + 6 = 11


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Initiative 1d20 + 4 ⇒ (18) + 4 = 22


male tengu swordmaster (Rogue) lv 19 trickster tier 9

Yingzen nodded to himself at the task he just completed, hopefully the two people will be the force of Reckoning he envisioned. Now he needs to ready himself for a battle he is better suited for.

time to finish what was started. Let's finish the extermination of evil.


male tengu swordmaster (Rogue) lv 19 trickster tier 9

Yingzen is scouting as normal


male tengu swordmaster (Rogue) lv 19 trickster tier 9

int: 1d20 + 15 ⇒ (12) + 15 = 27


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

Sheeit, I dun wanna fight that. We have a few of those in Way of the Wicked and watching them rip through armies of regular dudes is vurry scurry.

Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Kn. Planes: 1d20 + 14 ⇒ (8) + 14 = 22

Think that makes it.

"Nessian Warhounds? Ugh. Well, at least I'm fireproof now."


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Initiative for Levinson: 1d20 + 6 ⇒ (4) + 6 = 10
Initiative for Kepler: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative for Wormwood: 1d20 + 5 ⇒ (3) + 5 = 8

Levinson and the gentleman fiend hang back behind the heavy hitters and Kepler joins Derrik and Koran.

Knowledge (Planes): 1d20 + 10 ⇒ (13) + 10 = 23

"Right you are, Dr. Greer. But... what are the hounds of Asmodeus doing here? The only ones I know of are bound solely to the Lord of the Nine Hells himself..."


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Rad nods, pleased that he didn't need to explain the situations oddity himself.

"Either way, this meat is tougher than he is anticipating. Especially if he starts chewing on Koran."


Ooh-ah-ah!

Yingzen!
Mikey Jay!
Marcus!
Kepler!
Daisy!
Levinson!
Radsworth!
War hound!
Wormwood!

TBD: Derrik! Koran!

Eeeeek! Eeeeeek!


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

After Yingzen:

Mikey Jay grins savagely at the Sword of Sif held out before him and pointing at the great, snarling hound....

Okay, baby, let's spread some carnage....

He charges the war hound of Nessus, brandishing the SoS overhead in a stylish flourish....
Charging powerful overhand chopping Sword of Sif 1d20 + 25 ⇒ (9) + 25 = 34 deals 2d6 + 23 ⇒ (5, 5) + 23 = 33 slashing plus 1d6 ⇒ 3 acid plus 1d6 ⇒ 3 cold (+1 due to its vulnerability) plus 1d6 ⇒ 3 electricity plus 2d6 ⇒ (5, 6) = 11 holy damage! A total of 54 damage to the Nessian war hound....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Initiative: 1d20 + 9 ⇒ (15) + 9 = 24
Know Planes: Weaknesses: 1d20 + 14 ⇒ (2) + 14 = 16

Round 1: Before Mikey, After Yingzen

Derrik is not sure what type of beast this hound was, it seemed to be a larger version of the hell hounds he had fought before. Acting in Tandem with MJ, Derrik seems to accelerate slightly faster than normal in his armor; Excalibur surges in his left hand hewing at the hound's legs as MJ came from above

" Stay down.. Vile Cur! "

Charging Powerful Evil Outsider Bane Excalibur Strike: 1d20 + 19 ⇒ (19) + 19 = 381d8 + 14 + 2d6 + 2d6 ⇒ (6) + 14 + (5, 2) + (4, 5) = 36

The wound cutting deep into its ligaments...the back of all four knees

Confirm Charging Powerful Evil Outsider Bane Excalibur Strike: 1d20 + 19 ⇒ (12) + 19 = 311d8 + 14 ⇒ (7) + 14 = 21

For 57 points of DAMAGE!

Swift for Relentless Footing +10 to speed for the round, ON HIS ASS


YELLLLP!!

Derrik's mighty blow with Excalibur nearly severs the war hound's legs!

YELLLLP!!

A split-second later, MJ's stroke with the SoS slices deeply into its back, laying bare the thoracic vertebrae in an ugly gash!

The monstrous hound staggers, but does not fall....


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Sorry, post monster ate my post before.

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10

If he gets a chance to act.
Koran charges the hound making a wide overhand arc with mjolnir.
Charge PA: 1d20 + 28 ⇒ (1) + 28 = 29 Damage: 4d6 + 1d6 + 1d6 + 2d6 + 29 ⇒ (3, 5, 6, 6) + (1) + (6) + (6, 3) + 29 = 65


male tengu swordmaster (Rogue) lv 19 trickster tier 9

Yingzen moves and attacks the beast.

attack: 1d20 + 17 ⇒ (8) + 17 = 25 damage: 1d10 + 8 + 5d6 ⇒ (8) + 8 + (3, 2, 1, 4, 4) = 30


Yingzen wrote:

Yingzen moves and attacks the beast.

[Dice=attack]1d20 + 17 [Dice=damage]1d10 + 8 +5d6

Yingzen's rainbow-hued blade sinks into the war hound's shoulder!

YELLLP!!

Then Derrik nearly hacks off its legs!

YEEELLLLLP!!!

Then MJ's spine-baring cut finishes the beast, sending it back to Nessus with a strangled scream of agony!

YEEEELLLLP!!!!

The monstrous hound collapses, dead....


M Human unchained monk 8/paladin 6
Koran "The Hammer of Thor" wrote:

Sorry, post monster ate my post before.

[dice=Initiative]1d20+2

If he gets a chance to act.
Koran charges the hound making a wide overhand arc with mjolnir.
[dice=Charge PA]1d20+28 [dice=Damage]4d6+1d6+1d6+2d6+29

Koran sees the beast fall under a flurry of blows delivered by Yingzen, Derrik, and MJ, and stays his blow.


M Human unchained monk 8/paladin 6

I'm assuming that Yingzen scouts the ground floor to ascertain that no other reinforcements inhabit the level; apparently, the great hell hound was the only inhabitant.

The FOs then proceed up the west stairwell, Yingzen stealthily scouting each floor on the way up, but finding the next 9 floors much as the FOs left them last--the reeking carcasses of their fallen foes still lying where they fell, save for a few disturbing evidences of ghoulish feasting....

On the 11th floor, the stairwell opens onto a broad (15-ft-wide) hall running to the north side of the Tower, and a narrower (10-ft-wide) hall running to the east side. Office doors line both halls. Here, the unearthly, slightly nauseating vibration or humming becomes perceptible to the adventurers, growing notably stronger as they exit the stairwell at the junction of the two halls....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Mikey Jay thrusts the brightly-glowing Sword of Sif out before him to dispel the gloom of the lightless halls, eyes wide and searching for signs of the barbed devils' presence....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Excalibur lets fly a spray of blood that ignites upon contact with the air as the creature is sent back. flicking the Fiend-blood off with a simple wrist movement, he looks towards his allies and nods " This creature provided as much security as the one before... None at all.. Let's continue on.. We have much greater 'Dogs' to put down. " heading up the stairs without even being slowed by the previous beast.


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Koran walks next to Mikey, hammer ready to strike. What did you find here before?


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik takes in his surroundings, senses razor-sharp from from the previous slaying, expecting a strike from everywhere. Derrik simply looks up to the Giant " Devil's.. Barbed.. ", as he walks down to the 15 ft wide hallway trying to find the source of the sound.

Perception: 1d20 + 22 ⇒ (3) + 22 = 25


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth stares at Arthur incredulously.

"Was.. that a joke, Arthur? Or a one liner?"

Though mostly to himself, he was certain Arthur would hear the rhetorical question. The mans hearing was absolute.

As they move through the tower he decides now is as good a time as any to prepare a protective ward. Thankfully, Chesterfield had helped him focus on the blocky, stuttering magic that was Anjuration.

He holds the magic of the spell in one hand and grips Traveler with the other.

"This will help a little, when the fighting begins again. It wont last long split between this many of us. I have another prepared in case we find the Devils again."

He then

explains:
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell resistance can allow a creature to overcome this protection and touch the warded creature.

the spell to those recieving it.

Readied action to go ahead and touch/cast the spell when enemies are present.


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263
Koran "The Hammer of Thor" wrote:
Koran walks next to Mikey, hammer ready to strike. What did you find here before?

What Derrik said.... Barbed devils.... Nasty-looking, and Professor Marcus here told us that one would be challenging enough....but we bumped into six of 'em....


M Human unchained monk 8/paladin 6
Derrik Stonesmith wrote:

Derrik takes in his surroundings, senses razor-sharp from from the previous slaying, expecting a strike from everywhere. Derrik simply looks up to the Giant " Devil's.. Barbed.. ", as he walks down to the 15 ft wide hallway trying to find the source of the sound.

[dice=Perception]1d20+22

The source of the sickening vibration, which sometimes takes on the character of indistinct chanting in deep, subhuman tones, seems to be coming from the center of this floor....

Four doors on the east side of the northbound 15-ft-wide hall could lead to the source....


The imp jabs his wand through the air a few times imitating a fencer in pose and gesture.

"Good show, Sir Knight! Granted, I didn't have any chance of my own to show the fiend what's what. But you know what they say, 'save the best for last' and what not," ringed the bright vaguely-British baritone.


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

An audible chuckle comes from the man-in-steel in response to Rad's hushed inquiry and Wormwood's faux-galliantry " Well then, Noble Devil your time is at hand.. I believe there may be some of your brethren behind this barrier.. which I intend to breach.. " Derrik rushing and placing a boot to the left-most center door, opening it Devil May Cry Dante style.


male tengu swordmaster (Rogue) lv 19 trickster tier 9

Yingzen keeps to the shadows ever alert as they travel.

perception: 1d20 + 23 ⇒ (9) + 23 = 32
stealth: 1d20 + 28 ⇒ (14) + 28 = 42


Male Tiefling Wild Rager 11 / Spellbreaker 6 / Chevalier 3 / Champion 9 (current HP: 520/349)

Koran run's up by Derrik readying his hammer.


Human Dark Tapestry Oracle 15; Mythic Hierophant Tier 6; HP: 114/114

"Hopefully those particular devils won't be here again. I love a challenge and all that but have no desire to be impaled, thank you."


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

"Something still isn't sitting right. Why are there agents of Asmodeus in the tower along with those of Cthulhu? Wormy, I think we should take a breather and commune with The Boss Man on this one."

Levinson and her familiar lag behind the others as the imp tries to reach out and get answers from Mephistopheles. Commune SLA as Caster Level 8.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Rad stops and watches Naomi in a bit of a quandary. Arthur is kicking doors in and Levinson is in the middle of a communion!


Inside the office room Derrik has opened with armored boot stands a diabolical enigma--a barbed devil!

Initiative 1d20 + 6 ⇒ (6) + 6 = 12


male tengu swordmaster (Rogue) lv 19 trickster tier 9

initiative: 1d20 + 15 ⇒ (2) + 15 = 17

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