
Koran "The Hammer of Thor" |

Koran will delay his turn until right after mikey's so he can grab the potion.
On his turn.
Koran gulps down the potion and realizes he won't have enough time to get to Mephos. The Giant winds back and hurls Mjolnir at his former companion.
Thrown Mjolnir (3 increments): 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 4d6 + 1d6 + 20 ⇒ (1, 1, 4, 2) + (3) + 20 = 31

Marcus Greer |

Marcus cringes away from the flames, stepping backwards out of their reach reflexively.
He moves back about 20 feet.
Pushing down his urge to immediately retaliate, or protect himself from the flames, he decides that increasing the abilities of his allies is the best option, for now.
He concentrates and sends out a wave of energy, speeding the limbs and minds of his companions.
Blessing of Fervor to ally in range. If there's anywhere I can move to get everyone in range that's the way I want to move. De-prioritize familiars and such, of course.

Sun Mi |

Radsworth had been quiet since coming home from the silver tower. Distant.. numb. He had locked himself in with his books and ignored everyone.
Even her.
Her training as a ninja had been going well, but it was increasingly obvious she didn't possess the skills required to help the Fierce Ones directly. Instead, she did what she could to soothe Radsworth, her de-facto father, ever since his less than joyous homecoming.
Even the news that their new home would be under attack barely stirred him. He just nodded, and disappeared into one book or another. She feared he would ignore the call to defend.
She sat quietly, hugging her knees watching from a distant as the Fierce Ones began their battle, engaged by Mephos and his arial forces. Only when vast walls of flame sprung up did she notice a familiar silhouette, walking towards the fight. Not too broad, of average height, and sporting a tall top-hat that seemed to wiggle every so slightly on it's own.

Radsworth |

Reflex vs DC ?: 1d20 + 9 ⇒ (11) + 9 = 20
Radsworth doesn't register so much as a curse as the wall of flame sprouts up before him. He had long since used the last charge from his confiscated necklace, and wouldn't have brought it to this fight regardless.
He looks up and observes Mephos, holding no sympathy or fellowship towards the traitor. Another Cthulu spawn to to leave writhing on the ground... except that Mephos would see hell before he died. Radsworth or one of the others would see to that.
Radsworth had already cast both his mage armor and false life spells. The next one was to make sure that he delivered a present right to the heart of Mephos.
He begins chanting in the wispy and ephemeral language of divination...something he usually struggled with. In this case, it's worth the extra effort.
(Casting - Named Bullet on his initiative)

Prof. Naomi Levinson |

Levinson Reflex vs DC: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 No longer has necklace of fireballs, and +2 from Shield Ally
Kepler Reflex vs DC: 1d20 + 3 ⇒ (15) + 3 = 18 Evasion for zero damage if reflex roll is successful
Levinson quickly shifts from swearing at the fireball to muttering an incantation in a blend of ancient Hebrew and Infernal causing Kepler to swell in size to gigantic proportions. Cast Enlarge Person. 4 level one spells remain.
The Eidolon takes to the air with a beat of his massive wings and charges for the sacred sorceress.
Claw Power Attack: 1d20 + 16 + 2 - 2 ⇒ (20) + 16 + 2 - 2 = 36
Claw Damage: 3d6 + 11 + 4 ⇒ (6, 6, 1) + 11 + 4 = 28
Confirm Critical: 1d20 + 16 + 2 - 2 ⇒ (1) + 16 + 2 - 2 = 17
Critical Damage: 3d6 + 11 + 4 ⇒ (1, 4, 2) + 11 + 4 = 22

Michael Johnson 66 |

Koran will delay his turn until right after mikey's so he can grab the potion.
On his turn.Koran gulps down the potion and realizes he won't have enough time to get to Mephos. The Giant winds back and hurls Mjolnir at his former companion.
[dice=Thrown Mjolnir (3 increments)]1d20+11
[dice=Damage]4d6+1d6+20
Drinking the potion is a standard action, so Koran's attack with Mjolnir must occur the following round....

Sacred Sorcerer of Cthulhu |

[dice=Levinson Reflex vs DC]1d20+6+2 No longer has necklace of fireballs, and +2 from Shield Ally
[dice=Kepler Reflex vs DC]1d20+3 Evasion for zero damage if reflex roll is successfulLevinson quickly shifts from swearing at the fireball to muttering an incantation in a blend of ancient Hebrew and Infernal causing Kepler to swell in size to gigantic proportions. Cast Enlarge Person. 4 level one spells remain.
The Eidolon takes to the air with a beat of his massive wings and charges for the sacred sorceress.
[dice=Claw Power Attack]1d20+16+2-2
[dice=Claw Damage]3d6+11+4[dice=Confirm Critical]1d20+16+2-2
[dice=Critical Damage]3d6+11+4
The sorcerer screams in agony as Kepler's claw rends her flesh.... She reels in the saddle but remains upright, her robe a tattered, bloody mess after the eidolon's raptor-like attack!

Michael Johnson 66 |

[dice=Reflex vs DC ?]1d20+9
Radsworth doesn't register so much as a curse as the wall of flame sprouts up before him. He had long since used the last charge from his confiscated necklace, and wouldn't have brought it to this fight regardless.
He looks up and observes Mephos, holding no sympathy or fellowship towards the traitor. Another Cthulu spawn to to leave writhing on the ground... except that Mephos would see hell before he died. Radsworth or one of the others would see to that.
Radsworth had already cast both his mage armor and false life spells. The next one was to make sure that he delivered a present right to the heart of Mephos.
He begins chanting in the wispy and ephemeral language of divination...something he usually struggled with. In this case, it's worth the extra effort.
(Casting - Named Bullet on his initiative)
I'm unfamiliar with named bullet--what are it's effects?

Radsworth |

Casting Time 1 standard action
Components V, S, M/DF (an item from the selected creature or creature type)
Range touch
Target one piece of ammunition or one thrown weapon
Duration 10 minutes/level or until discharged
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
You imbue the target with deadly accuracy against a selected creature type (and subtype for humanoids or outsiders) or a specific creature you know and can name. When used against the selected creature, the ammunition never misfires and is unaffected by concealment (but not total concealment), and at a range of 30 feet or less, the attack targets the selected creature's touch AC. When the target hits the selected creature, you must overcome that creature's spell resistance, or this spell has no effect. A normal hit scored using the target against the selected creature is considered to be a critical threat and deals 1 extra point of damage per caster level (maximum 20), which is not multiplied on a critical hit. A natural critical hit deals the same extra damage, but that damage is multiplied due to the critical.
Once the target is used to attack the selected creature, successfully or not, this spell is discharged.

Derrik Stonesmith |

Derrik sighs as his investigation of Levinson is interrupted by the well planned and executed ENEMY ATTACK.
Pre-Round
Derrik stops his sudden peering into Levinson's soul.. as the enemy approaches " You will show me ... Where your allegiances lie in this fight... I will know afterward. Levinson" As h primes the Rifle in his hands setting up his shot.
Heroism, Delay Poison and Perceive Cues were casted a few hours before
Round 1
Reflex Save: 1d20 + 12 ⇒ (12) + 12 = 24
Derrik is bombarded with Fire from Above and a wall of the sickly flames upon his level, powering through it.. the runes upon his armor alight.. seeping into his weapon.. its force growing bright and changing to the size of an Anti-tank Rifle. "KNOW THAT WE STAND HERE AGAINST YOU! AND THAT WE WILL NOT FALTER! YOUR TERROR SHALL BE STOPPED AND REPLACED WITH THE TERROR YOU HOLD FOR US.. THE FIERCE ONES!" The energy forming into his body and exploding outwards.. a menacing Red aura enveloping Derrik. The spell completes.. Judgement is upon them.
Cast Divine Favor, Prime Rifle, Judgement of Destruction as a Swift

Daisy Eagle-Feather |

Great Father! Heal my friends!
Flying 30 ft up and 20 ft west to bring all of her allies into range, Daisy spreads her arms like wings and channels pos energy to heal all FOs of 7d6 ⇒ (1, 6, 6, 1, 1, 2, 3) = 20 damage, the medicine bag around her neck glowing brightly!

Cthulhu-bred shantak |

Mephos' shantak hovers in place, beating up a storm with mighty wings, and seeing that Koran has just come within reach of its bite, lashes out its slimy, horse-like head on its serpentine neck and 1d20 + 17 ⇒ (9) + 17 = 26 CHOMP!! 2d8 + 6 ⇒ (4, 8) + 6 = 18 damage to Koran!
The sacred sorc's shantak hovers and snaps at Kepler....bite 1d20 + 17 ⇒ (17) + 17 = 34 CHOMP!! 2d8 + 6 ⇒ (6, 5) + 6 = 17 damage to Kepler!
The other two shantaks bear their riders closer to the FOs' location, so that they form a rank with Mephos' shantak about 30 ft west of and 20 ft higher than the precipice....

Mephos, Whisperer of Secrets |

The "playmate" Mephos summoned with the Rod of Faust materializes fully this round....a towering, horned, winged, red-skinned devil, by it's thoroughly evil appearance!
It emits a horrifying, rumbling clucking that might be diabolical laughter....
Then, it utters a rumbling incantation familiar to the FOs by now, and drops a fireball on its own central location on the battle station, catching everyone but Koran and Kepler (who are hovering over the canyon 15-20 ft west of the precipice) and Daisy (10 ft higher than the apex of the blast), and dealing 10d6 ⇒ (4, 6, 6, 6, 6, 6, 3, 1, 3, 4) = 45 fire damage (DC 19 Ref for half)!
Mephos himself, still just out of Koran's reach, chuckles at his erstwhile "ally", and points the Rod at him, uttering an arcane word that seems to resonate with stunning power....
Koran is stunned for 2d4 ⇒ (4, 1) = 5 rounds!

Marcus Greer |

1d20 + 11 ⇒ (4) + 11 = 15
Balls. Even with BoF.
Marcus groans in agony as the flames wash over him.
This is what I get for trying to help out the group first.
I wish you'd told us before "roll initiative" time that we were just going to be standing on a flat plateau like morons, completely unprepared for battle. I would have readied an action to cast Communal Resist Energy as soon as the enemy came into sight and have cast it on myself a bit earlier if we knew the general time they were going to arrive.
Mikey Jay, you never chose a boon from Blessing of Fervor. I'd suggest the +2 Attack Rolls/AC/Ref Saves option.
Marcus heals himself.
4d8 + 9 ⇒ (8, 6, 5, 4) + 9 = 32
Burns mostly healed he sprouts shadowy wings and flies back and up a bit.
He flies up at a 45 degree angle so about 15 ft. back, 30 feet up. He's got the speed (60 ft. Fly) for it.

Derrik Stonesmith |

Know Dungeoneering: 1d20 + 14 ⇒ (4) + 14 = 18
Know Planes: 1d20 + 14 ⇒ (1) + 14 = 15
Know Religion: 1d20 + 14 ⇒ (9) + 14 = 23
Derrik braves the onslaught of fire rained down upon them, something was needed to be done.. the FOs would not withstand much more of this. With a calm demeanor, Derrik lines a shot up at the Necromancer's Shantak, planting his weight on his back foot as an explosive power rings from the AK47-turned Anti-Shantak Rifle in three consecutive bursts aimed for head, neck and body.. trying to drop the creature and its owner to the ground. The area around him , as well as his entire body, shakes and releases small tremors from each shot.
Heroic Blessed Divine Destructive Anti-Shantak Shot: Touch: 1d20 + 19 ⇒ (20) + 19 = 391d10 + 10 + 2d6 ⇒ (5) + 10 + (4, 1) = 20
Heroic Blessed Divine Destructive Anti-Shantak Shot: Touch: 1d20 + 19 ⇒ (13) + 19 = 321d10 + 10 + 2d6 ⇒ (4) + 10 + (2, 6) = 22
Heroic Blessed Divine Destructive Anti-Shantak Shot: Touch: 1d20 + 14 ⇒ (5) + 14 = 191d10 + 10 + 2d6 ⇒ (6) + 10 + (6, 6) = 28
The first shot streaming towards the creature's eye!
Confirm Heroic Blessed Divine Destructive Anti-Shantak Shot: Touch: 1d20 + 19 ⇒ (8) + 19 = 273d10 + 30 ⇒ (3, 4, 4) + 30 = 41
Aimed at Necromancer's Shantak, Swift action Bane.. Chose Extra attack with BoF

Derrik Stonesmith |

Oops didnt see that Devil.. Or the other Reflex save..Posting now
Reflex Save: 1d20 + 12 ⇒ (11) + 12 = 23
Once again the fires lick at Derrik in his armor, rolling over it and heating it to a scolding degree, steam rolling off his form, yet the majority of the burst seems to have been deflected by the runes upon his armor. He turns his attention towards The Fierce Ones. " NEUTRALIZE THEIR MOBILITY AND DON'T LET ANY LEAVE ALIVE! KEEP ON THE PRESSURE WITH METHOS AND THE REST" Letting the runic Rifle fall to his waist-side held by his right hand, his left fist points to the Devil.. " I'LL HANDLE THIS DEVIL! COME CREATURE OF HELL AND RUE THE DAY YOU ALLIED WITH THE GREAT OLD ONE! FOR THERE IS A GREATER ENTITY... THE FIERCE ONES! "

Mikey Jay |

1d20+11
Balls. Even with BoF.
Marcus groans in agony as the flames wash over him.
This is what I get for trying to help out the group first.
I wish you'd told us before "roll initiative" time that we were just going to be standing on a flat plateau like morons, completely unprepared for battle. I would have readied an action to cast Communal Resist Energy as soon as the enemy came into sight and have cast it on myself a bit earlier if we knew the general time they were going to arrive.
Mikey Jay, you never chose a boon from Blessing of Fervor. I'd suggest the +2 Attack Rolls/AC/Ref Saves option.
Marcus heals himself.
4d8+9
Burns mostly healed he sprouts shadowy wings and flies back and up a bit.
He flies up at a 45 degree angle so about 15 ft. back, 30 feet up. He's got the speed (60 ft. Fly) for it.
MJ takes your advise and chooses the +2 on attack/AC/etc option....

Cthulhu-bred shantak |

** spoiler omitted **
Derrik braves the onslaught of fire rained down upon them, something was needed to be done.. the FOs would not withstand much more of this. With a calm demeanor, Derrik lines a shot up at the Necromancer's Shantak, planting his weight on his back foot as an explosive power rings from the AK47-turned Anti-Shantak Rifle in three consecutive bursts aimed for head, neck and body.. trying to drop the creature and its owner to the ground. The area around him , as well as his entire body, shakes and releases small tremors from each shot.
[Dice=Heroic Blessed Divine Destructive Anti-Shantak Shot: Touch]1d20+19; 1d10+10+2d6
[Dice=Heroic Blessed Divine Destructive Anti-Shantak Shot: Touch]1d20+19; 1d10+10+2d6
[Dice=Heroic Blessed Divine Destructive Anti-Shantak Shot: Touch]1d20+14;
1d10+10+2d6The first shot streaming towards the creature's eye!
[Dice=Confirm Heroic Blessed Divine Destructive Anti-Shantak Shot: Touch]1d20+19; 3d10+30
Aimed at Necromancer's Shantak, Swift action Bane.. Chose Extra attack with BoF
The first two shots strike true, the first exploding the shantak's right eye like a rotten pumpkin, the second ripping into a delicate wing bone, eliciting two screechy squawks from the shantak, but it reflexively dodges the third of Derrik's shots.... 61 total damage, if my math is correct....

Mikey Jay |

Mikey Jay roars in rage and pain, and springs from the precipice up 20 ft, clearing the searing curtain of arcane fire, and then 20 ft west, bringing him within reach of Mephos and his shantak (and drawing an AoO from the shantak)....
DIE, UGLY HORSE-DRAGON OF CTHULHU!!!!
Sword of Sif 1d20 + 25 ⇒ (18) + 25 = 43 slices deep into the shantak's neck, dealing 2d6 + 23 ⇒ (6, 1) + 23 = 30slashing plus 2d6 ⇒ (2, 5) = 7 holy plus 1d6 ⇒ 5 acid plus 1d6 ⇒ 5 electricity damage!