Post Apocthulhu Pathfinder RAW

Game Master Michael Johnson 66

The PCs are survivors in a version of modern Earth ravaged by Cthulhu and his minions.


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M Human unchained monk 8/paladin 6

Initiatives again, please....


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik stares at the woman bound and the note read to them..looks to MJ.

" There are much things we need as of now...And I am less likely to spare anymore of them NOW that I have heard their plans.. Leave her there, form up, we are doing a sweep.. leave none standing. When I meet the master of this tower, I plan to make his thoughts of the Dread Lord seem like the pettings of a kitten when I am through with him "

Derrik proceeds to Go Full-on Inquistion mode on this floor

Perception: 1d20 + 18 ⇒ (13) + 18 = 31

Initiative: 1d20 + 7 ⇒ (13) + 7 = 20


male tengu swordmaster (Rogue) lv 19 trickster tier 9

initiative: 1d20 + 13 ⇒ (20) + 13 = 33


Male Aasimar (muse-touched) Bard (Lotus Geisha) 8

initiative: 1d20 + 4 ⇒ (20) + 4 = 24


Initiative 1d20 + 2 ⇒ (16) + 2 = 18

Who the f@@& dares to shed unsanctioned blood in The Silver Tower!? screeches a menacing, shark-toothed, gray-skinned humanoid clad in a grotesquely nautical, form-fitting suit of tempered full plate, and armed with an M-16AR strapped to its back and a long, curved, two-handed sword in its gauntleted hands....

Yeah! Who the f+#% dares to do what he said! roars another, similarly-equipped, shark-like humanoid of the same kind as the first, which steps into the hall at the opposite end of the party....

Two shark-men now flank The FOs, having emerged from offices further down either end of the hall....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Initiative 1d20 + 4 ⇒ (16) + 4 = 20

Jam out some tunes, Kailin! You know any Queen?


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Initiative 1d20 + 6 ⇒ (10) + 6 = 16


M Human unchained monk 8/paladin 6

Ground floor of The Silver Tower again, scootched....

The FOs are in the hall between the lobby and the offices on the front side of The ST.... I'm assuming a clockwise exploration of the ground floor....


Male Aasimar (muse-touched) Bard (Lotus Geisha) 8

Kailin continues his fluting as per usual.
+2 attack/damage


Male Tiefling Wild Rager 8

DAT CRIT ==> Raging PA: 1d20 + 26 ⇒ (20) + 26 = 46Damage: 3d6 + 1d6 + 26 ⇒ (6, 4, 6) + (3) + 26 = 45
Crit Confirmation: 1d20 + 26 ⇒ (12) + 26 = 38Crit Damage: 6d6 + 2d8 + 2d10 + 52 ⇒ (1, 2, 4, 2, 1, 6) + (7, 2) + (10, 6) + 52 = 93
Total Damage - 138 + DC 14 fortitude or deafened permanently (I believe)
Koran runs down the hallway at the closest moray with a fiery passion for blood in his eyes and the massive hammer of Thor whirling over his head to slam into the creatures chest.

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik Rushes the Moray Behind them with Fervor and extends Excalibur to make Fillet out of him.

Charging Powerful Blessed Inspired Shapechanger Bane Excalibur: 1d20 + 19 ⇒ (18) + 19 = 371d8 + 16 + 2d6 + 2d6 ⇒ (3) + 16 + (1, 1) + (4, 3) = 28


Excalibur carves into the Moray, passing through armor like it was paper, and flesh and bone like they were butter! The Moray hisses in pain!


Koran "The Hammer" wrote:

DAT CRIT ==> [dice=Raging PA]1d20+26[dice=Damage]3d6+1d6+26

[dice=Crit Confirmation]1d20+26[dice=Crit Damage]6d6+2d8+2d10+52
Total Damage - 138 + DC 14 fortitude or deafened permanently (I believe)
Koran runs down the hallway at the closest moray with a fiery passion for blood in his eyes and the massive hammer of Thor whirling over his head to slam into the creatures chest.

[dice=Initiative]1d20+2

Mjolnir caves in the Moray's chest, and a gout of blood sprays from his shark-like maw, and his shark-like eyes pop out of their sockets! A mighty clap of thunder deafens Koran's foe, and he is dead before he hits the floor!


M Human unchained monk 8/paladin 6

Current death toll:

3 otyughs: CR 4, XP 1,200 x3= XP 3,600;
1 cloaker: CR 5, XP 1,600;
1 chimera: CR 7, XP 3,200;
2 cultists: CR 8, XP 4,800 x2= XP 9,600;
2 morays: CR 6, XP 2,400 x2= XP 4,800.

Grand total of 22,800 XP, or 2,850 XP per PC!


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Pretty sure that ended combat, but just in case

Levinson's Iniative: 1d20 + 7 ⇒ (2) + 7 = 9
Kepler's Iniative: 1d20 + 1 ⇒ (9) + 1 = 10

Thinking back to Radsworth's concerns of Excalibur, Levinson realizes that Mjolnir is just as frightening if the raging Koran ever lost control.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Radsworth gathers up the following items, taking into account what Levinson claimed. And of course, more interupptions. He also is very careful to wrap the cthulu symbols in his cheesecloth. There is risk in taking these, but they could also be used to scry on the ancient enemy. Arthur might even approve...

2 necklaces of fireballs (type IV);

1 potion of bark skin (one of the cultists managed to drink hers before dying);

2 potions of cat's grace;

2 potions of fly;

3 scrolls of lightning bolt (CL 8th);

2 wands of burning hands (CL 5th, 22 and 16 charges);

2 wands of cure light wounds (31 and 27 charges);

1 mwk silver daggers;

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Mikey Jay charges the Moray slashed seconds earlier by Derrik....

Charging Power Attacking overhand chopping "BJ" 1d20 + 16 ⇒ (15) + 16 = 31 2d6 + 22 ⇒ (1, 4) + 22 = 27 plus 2d6 ⇒ (1, 4) = 5 vicious; backlash deals 1d6 ⇒ 3 to MJ....

The Moray screams and falls to the floor, defeated....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

MJ stoops to loot the fallen Moray before Derrik and him....


M Human unchained monk 8/paladin 6

Both Morays had the same equipment, so the loot consists of:

2 elixers of hiding;

12 +1 flaming bullets;

80 bullets;

2 potions of cure moderate wounds;

2 potions of divine favor;

2 suits of mwk full plate;

2 +1 rifles (M16AR);

2 Elven curved blades.


M Human unchained monk 8/paladin 6

A quick search of the offices from which these two Morays emerged reveals nothing of value or interest, so The FOs proceed to explore the inner lobby....

A defunct elevator stands just west of the doorway into the inner lobby, which is strewn with the bones and skulls of humans, and reeks of decay....

An overturned brochure rack and hundreds of brochures have also been strewn across the lobby amid the bones and skulls....

Perception checks, please....


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Naomi shoulders one of the AR's and stuffs handfuls of bullets and a potion of divine favor into her backpack (6 +1 Flaming and 20 mundane).

Levinson's Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Kepler's Perception: 1d20 + 10 ⇒ (19) + 10 = 29


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Derrik takes one of the Rifles, placeing it in a locking strap over his right shoulder upon his back and a few of the bullets as well. He cleans Excalibur on the creatures chest-clothing. Staying vigilant while MJ looted. Unfortunately his amused smirk was hidden as he saw Mjolnir strike to great effect.

Perception: 1d20 + 18 ⇒ (17) + 18 = 35


M Human unchained monk 8/paladin 6

Edit: instead of 2 potions of divine favor (again, personal spell, can't be a potion), there are 2 potions of bless.


M Human unchained monk 8/paladin 6

Both Kepler and Derrik zero-in on something lying amid the brochures and human bones littering the floor.... A golden ring on the finger bone of a skeletal hand....

Assuming that one of the two loots it and further examination and magical divination reveals its properties: it is a ring of protection +2.


M Human unchained monk 8/paladin 6

Two restrooms on the north side of the inner lobby prove to be empty....

A storage room north of the men's room contains a variety of cleaning supplies, office supplies, file cabinets filled with obsolete records and files, and someone's stash of pornographic magazines in a cardboard box....

Returning to the outer lobby, the party searches the third office on the southwest side of the building, finding it empty of foes or items of interest....

A stairwell in the southwest corner ascends to the levels above....

As The FOs are finishing an initial, cursory examination of the stairwell, everyone make Perception checks, please....

And then roll initiative, please....

Duration note: 5 minutes have elapsed since the fight against the cult priestesses and Morays....


Initiative 1d20 + 2 ⇒ (19) + 2 = 21

Where there are screams, there is blood....and flesh to be eaten....and I hunger!


Female Human (Navajo) Cleric 20; Mythic Hierophant tier 10; hp 176

Perception 1d20 + 6 ⇒ (14) + 6 = 20

Initiative 1d20 + 8 ⇒ (7) + 8 = 15

Something wicked this way comes....

Daisy points north from the stairwell at the darkness, in which she perceives several pairs of glowing eyes, burning with hatred and unholy hunger....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

Perception 1d20 + 7 ⇒ (14) + 7 = 21

Initiative 1d20 + 4 ⇒ (1) + 4 = 5

Yarp! We got cloaked bogeys incoming.... They look....*sniff*....and smell undead....


M Human unchained monk 8/paladin 6

The FOs are in the hall near the southwest stairwell, in standard formation, with Derrik, Koran, and Mikey Jay forming a tight front line, Daisy, Radsworth, and Levinson behind them in the second rank, Yingzen likely sneaking around through the inner lobby to surprise and flank, and Kailin in back playing his flute or singing....

Ten fell figures draped in musty, black cloaks and cowls, with donkey-hooves in place of feet, lope down the hall, three abreast in the first three ranks, and a straggler forming a fourth rank, slavering and gibbering, and fixing their perceived prey with baleful, glowing, red eyes!


M Human unchained monk 8/paladin 6

At the beginning of combat, they are in a nice 15-ft square, just begging for a fireball or two....


M Human unchained monk 8/paladin 6

When combat begins, the front rank of ghuls is 30 ft north of the front rank of The FOs....


Female Human Summoner 11 / Diabolist 1 | Mythic Archmage-Guardian 4 (Lvl 12)

Levinson's Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Levinson's Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Kepler's Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Kepler's Initative: 1d20 + 2 ⇒ (3) + 2 = 5

Levinson casts Extended Enlarge Person on Kepler.

The now Large Kepler 5 ft steps towards the horde and unleashes his signature slice-n-dice fury:

Powerful Magic Claw Attack 1: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 for 2d6 + 11 + 2 + 1d6 ⇒ (6, 3) + 11 + 2 + (2) = 24 damage.
Powerful Magic Claw Attack 2: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32 for 2d6 + 11 + 2 + 1d6 ⇒ (6, 2) + 11 + 2 + (1) = 22 damage.
Powerful Magic Claw Attack 3: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29 for 2d6 + 11 + 2 + 1d6 ⇒ (5, 5) + 11 + 2 + (6) = 29 damage.
Powerful Magic Claw Attack 4: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 for 2d6 + 11 + 2 + 1d6 ⇒ (3, 6) + 11 + 2 + (3) = 25 damage.


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

initiative: 1d20 + 3 ⇒ (15) + 3 = 18


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

Perception: 1d20 + 18 ⇒ (19) + 18 = 37
Initiative: 1d20 + 7 ⇒ (13) + 7 = 20

Still considered one big gauntlet this place.. thats cool; Which reminds me of the game.. Red Derrik needs food Badly


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

"See how this horde shambles together? Be careful! Magical fire incoming!

Seeing the large flux of enemies, Radsworth pulls one of the Golden beads from the recently looted Necklace of Fireballs. He pulls one of the larger beads, and flicks the ember into the midst of the largest grouping of foes, avoiding Kepler and any other fierce ones if possible. He will hit less enemies to avoid hitting allies.

Throwing one of the 6d6 beads into the group of undead on initiative 18.

Damage: 6d6 ⇒ (3, 5, 3, 5, 4, 5) = 25 Reflex DC 14 for half


male tengu swordmaster (Rogue) lv 19 trickster tier 9

perception: 1d20 + 19 ⇒ (9) + 19 = 28
initiative: 1d20 + 13 ⇒ (9) + 13 = 22


Male Aasimar (muse-touched) Bard (Lotus Geisha) 8

Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Kailin continues his bardic performance.


Male Tiefling Wild Rager 8

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Koran throws a 6d6 fireball at the creatures on initiative 20, then moves up to to them.


Radsworth hurls the first fireball, landing it directly behind the mob of undead....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (19) + 4 = 23....takes 2 fire damage after resist....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (18) + 4 = 22....takes 2 fire damage after resist....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (6) + 4 = 10....takes 15 fire damage after resist....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (4) + 4 = 8....takes 15 fire damage after resist....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (7) + 4 = 11....takes 15 fire damage after resist....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (20) + 4 = 24....takes 2 fire damage after resist....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (4) + 4 = 8....takes 15 fire damage after resist....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (7) + 4 = 11....takes 15 fire damage after resist....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (16) + 4 = 20....takes 2 fire damage after resist....

Reflex save versus DC 14 fireball 1d20 + 4 ⇒ (8) + 4 = 12....takes 15 fire damage after resist....

The pack of ghuls shrieks and writhes in the burst of flames!


Male Human (Dwarfblood/Infused) Inquistor 12/ Paladin of Vengence 4 / Chevalier 3| Mythic Guardian-Champion 9 (Lvl 19)

wouldnt they go first and move up?


Against a second fireball, hurled by Koran:

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (1) + 4 = 5....takes 15 fire after resist....

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (18) + 4 = 22....takes 2 fire after resist....

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (8) + 4 = 12....takes 15 fire after resist....

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (5) + 4 = 9....takes 15 fire after resist....

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (14) + 4 = 18...takes 2 fire after resist....

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (15) + 4 = 19...takes 2 fire after resist....

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (1) + 4 = 5....takes 15 fire after resist....

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (12) + 4 = 16...takes 2 fire after resist....

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (15) + 4 = 19...takes 2 fire after resist....

Reflex save vs DC 14 fireball 1d20 + 4 ⇒ (20) + 4 = 24...takes 2 fire after resist....

The second fireball elicits another round of shrieks and writhing!


Male Tiefling Wild Rager 8

Oops. Fire Damage: 6d6 ⇒ (5, 5, 5, 4, 1, 2) = 22


male tengu swordmaster (Rogue) lv 19 trickster tier 9

yingzen maneuvers himself behind the creatures so he can gain an advantage

stealth: 1d20 + 24 ⇒ (20) + 24 = 44


Male Human Wizard 10/Envoy of Balance 9 (Mythic 9)
Vitals:
Hit Points: 187/167, AC 19, CMD 17, Mythic Power 19/21

Koran has fireballs?


The ghuls surge forward in the hall, three abreast, closing the distance and snapping fang-filled jaws at Derrik, Koran, and MJ....

Bite 1d20 + 10 ⇒ (19) + 10 = 29 1d6 + 6 ⇒ (3) + 6 = 9 piercing to Derrik....

Bite 1d20 + 10 ⇒ (18) + 10 = 28 1d6 + 6 ⇒ (2) + 6 = 8 piercing to Koran.....

Bite 1d20 + 10 ⇒ (8) + 10 = 18 1d6 + 6 ⇒ (1) + 6 = 7 gnaws harmlessly on MJ's shoulder pauldron....


M Human unchained monk 8/paladin 6
Radsworth wrote:
Koran has fireballs?

He took one of the necklaces of fireballs....


M Human unchained monk 8/paladin 6
Yingzen wrote:

yingzen maneuvers himself behind the creatures so he can gain an advantage

[dice=stealth]1d20 + 24

A stealthy (half-speed) double move brings Yingzen to a good ambush spot on the north side of the cross-shaped work-station in the SW corner of the map.... On his next turn, a 5-ft step brings him in range to strike at the straggler in the back rank....


Male Human Two-handed fighter 10/urban barbarian 9/cleric of Sif 1; Mythic Champion tier 10; hp 263

MJ swings "BJ" with speed and power....1d20 + 14 ⇒ (6) + 14 = 20 2d6 + 19 ⇒ (5, 5) + 19 = 29 plus 2d6 ⇒ (6, 2) = 8 vicious; backlash deals 1d6 ⇒ 5 to MJ....deals 37 to the ghul....

Second attack 1d20 + 9 ⇒ (5) + 9 = 14 2d6 + 22 ⇒ (5, 3) + 22 = 30 plus 2d6 ⇒ (6, 4) = 10 vicious; backlash deals 1d6 ⇒ 3 to MJ....misses....

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