PbP Gameday VII: SFS 1-12 Ashes of Discovery (Inactive)

Game Master Revvy Bitterleaf

Started August 15

Maps


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Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Dethara moves into the room and casts her mind out at the Exile! Casting mind thrust.

Damage: 2d10 ⇒ (7, 1) = 8 Will DC 14 for half damage.

Scarab Sages

Will save: 1d20 + 4 ⇒ (10) + 4 = 14

Overcome by pain the exile almost drops to his knees..only to get up again with determination on his face

"You will sufffer!"

In response the 2 inevatibles start to engage in close combat, being used to working together they move into flanking positions and wait for each other to distract Dethara before striking

to hit KAC Dethara: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
B damage if hit: 1d6 + 3 ⇒ (4) + 3 = 7

to hit KAC Dethara: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
B damage if hit: 1d6 + 3 ⇒ (1) + 3 = 4

One claw slams into Dethara's back as she is distracted by the other claw glancing of her armor

init
Zap, Mec-01,Quip
exile
Jack (+Dethara again)

Damage:
Exile: 4
Dethara: 4

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android arrives in the room to throw a incendiary grenade to the Exile, thinking the others will take the inevatibles in charge.

But he remains attentive.

Perception: 1d20 ⇒ 1

Throw grenade: 1d20 + 3 ⇒ (17) + 3 = 20
Damage F: 1d6 ⇒ 2
Damage burn: 1d4 ⇒ 1

During this time his droid take place with his climbing claws 10 feet up him.

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

As Dethara gets struck she snarls, casting her pain back onto her attacker! Using Share pain. The one who hit me must make a DC 14 Will save or my damage is reduced by 1 and they take 1 damage.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Suddenly aware of how much better his throwing arm used to be, Zapp follows Mec-01's lead. "You first!"

Now I remember it's Strength to these things. Ah well!

Grenade!: 1d20 ⇒ 9
Miss: 1d8 ⇒ 5
Damage: 1d6 ⇒ 4
Burn: 1d4 ⇒ 3

DC 12 Reflex to halve damage and negate the burn, I think.

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

I assume I go with Zap, Mec and Quip? Also, 1 point photon.

Dalinar moves to stand with Dethara and attacks one of the inevitables.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Quip shoots and tries to hit one.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

And fails miserably.

Scarab Sages

Dalinar Theodrin wrote:

I assume I go with Zap, Mec and Quip? .

Yes, sorry I rolled init for you..but then forgot to include you in the order

Scarab Sages

Will save inevatible: 1d20 + 1 ⇒ (5) + 1 = 6

The backlash of hitting Dethara causes some pain to one of the inevatibles

The android arrives in the room to throw a incendiary grenade to the Exile
Reflex save Exile: 1d20 + 3 ⇒ (3) + 3 = 6
followed by one from Zapp
Reflex save Exile: 1d20 + 3 ⇒ (3) + 3 = 6
Fire rains down all around the Exile, the smell of burned flesh is starting to fill the air

Dalinar moves to stand with Dethara and attacks one of the inevitables.
Green? hitting it and dealing some mayor damage causing i to collapse into pieces.

Quip shoots and tries to hit one.
And fails miserably.

Reflex save burning: 1d20 + 4 ⇒ (1) + 4 = 5
The exile points a finger at Dalinar and yells:
Be gone!"
DC 14 will save or move out of the room
before moving back towards the other exit out of this room trying to beat out some flames on his clothes

init
Jack, Dethara
Inevatible
Zap, Mec-01,Quip ,Dalinar
Exile

Damage:
Exile: 11 + still burning
Dethara: 3

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"We shall not be leaving, but then neither shall you." responds "Jack" as he enters into the room and tries to angle his attack.off one of the reflective portions of the wall.

Trick attack: 1d20 + 13 + 4 ⇒ (5) + 13 + 4 = 22
Ranged v red EAC (azimuth laser pistol): 1d20 + 3 ⇒ (4) + 3 = 7
damage (f): 1d4 ⇒ 2

On phone, so I can't presently move Jack into the room.

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |
"Harrowed Jack" wrote:
On phone, so I can't presently move Jack into the room.

Updated movement on map

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Dethara lets out a mad cackle as the inevitable shares in the pain it caused her. Blood dripping from her cheek she thrusts her hands out at a nearby computer screen and sends it flying at the inevitable with a wave of her hands. Step, then telekinetic projectile on the inevitable.

Ranged Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Bludgeoning Damage: 1d6 ⇒ 4

Scarab Sages

Jack" enters into the room and tries to angle his attack.off one of the reflective portions of the wall. It's in impressive trick..but it does not end up going where he thought he was aiming.

Dethara lets out a mad cackle as the inevitable shares in the pain it caused her. Blood dripping from her cheek she thrusts her hands out at a nearby computer screen and sends it flying at the inevitable with a wave of her hands. The computer screen crashes into the fleeing ...or rather tactically retreating exile with a bang and he slams into the wall behind him before slumping to the ground still burning

The Inevatible steps forward next to Dethara and tries to slams it's fist into her head

To hit KAC Dethara: 1d20 + 5 ⇒ (12) + 5 = 17
B damage if hit: 1d6 + 3 ⇒ (4) + 3 = 7

init
you guys
Inevatible (if it makes it for another round[/b]

Damage:
Dethara: 3

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

"Oooof! Ahahaha!" As Dethara gets slammed she tries to turn her pain back on her attacker! Using her share pain ability. DC 14 Will save or my damage is reduced by 1 and they take 1 damage.

Then she draws her dagger and tries to shank the inevitable!

Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Slashing Damage: 1d4 ⇒ 2

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

"Finish them off!" Zapp cries heroically from the rear, pointing as he fires another clumsy one-handed shot at the last enemy.

Laser Pistol, Get 'Em: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d4 ⇒ 3

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Will: 1d20 + 2 ⇒ (16) + 2 = 18

Dalinar shakes off the exile's magic and runs over to get better acquainted with him.

Double Move.

Scarab Sages

In case it wasn't clear..the Exile went KO on the floor (while still burning) - just if you want to change your action based on that Dalinar

Will save: 1d20 + 0 ⇒ (3) + 0 = 3

The backlash of having hit Dethara surges through the Inevatible

Zap fires a laser pistol at it and manages a clumsy one-handed ..allthough impressive shot

While Dethara tries to slice and slash her way through her opponent. But it..he? deftly dodges out of the way of her blade.

init
Quip, Jack, Mec-01
Inevatible (if it makes it for another round

Damage:
Inevatible: 4
Dethara: 9

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Huh, read that too close to bedtime apparently. I'll go attack the inevitable then.

Attack: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Good thing I changed my action...

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Quip tries again missing his target completely.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

As gunfire flies around him, "Harrowed Jack" steps toward the inevitable. Suddenly, a gleaming blade of bone erupts from beneath his pale skin. Necrograft blade released as swift action.

Moving in time with one of the blinking monitors, the half-orc thrusts the blade deep into the mechanical innards of the party's only foe that is still standing.

Trick attack: 1d20 + 13 + 4 ⇒ (16) + 13 + 4 = 33
Melee v red KAC (bone blade): 1d20 + 3 ⇒ (13) + 3 = 16
Damage (S): 1d4 + 5 ⇒ (4) + 5 = 9
Additional damage is Trick Attack successful: 1d4 ⇒ 3

Assuming that finishes it...

"Jack" bends down to wipe the fresh mechanical fluid from the blade on the hem of his duster, before the blade slide swiftly back into his arm.

Returning upright, the half-orc adjusts his hat, before remaking in his deep, raspy voice. "That is done, then. Let us find what we came for."

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android strides into the room followed by his drone on the wall. Everything is done.

Scarab Sages

Jack finishes the last opponent cutting the small droid-like creature in half.

After you put out the fire on the Exile you are able to gather his belongings, allthough a bit singed they are still useable;
graphite carbonskin, azimuth laser pistol with 1 battery (14 charges), survival knife, credstick (800 credits)

With the defeat of the exile, you encounter no more active threats against you within the outpost. You can explore any sections of the compound at your leisure.

For expedience sake I'll just list the other rooms here:

C4:Panels of electronics wrap around this thirty-foot-wide circular
room. The steady hum of energized computers gently drones, while lights rhythmically flash on and off. Monitor screens display live images of various rooms throughout the outpost.
Door exit to the west and north.
This is the security center for the outpost. Displays feed the video from the outpost’s cameras into this room. The controls are an older form of hybrid technology and magical defenses; the hybridization was intended to allow easier access to the chamber for colonists that were proficient in one or the other

After some computer searching which has a strange mystical component you find a sub-routine which would have allowed you to deactivate some of the security protocols - including some of those droid like creatures.

C5:A medical bed stands in the center of this room. A plastic shelving unit that curves around the southern wall of the circular chamber contains an assortment of vials and random tools. The only exit is a door to the southwest.
This room served as the medical center for the colonists. Although it is in some disrepair, it is still functional and can be used as an immovable medical lab.
The exile has used most of the supplies over the years, but some valuable medical equipment remains.
Treasure: The shelving unit in this chamber contains four mk1 serums of healing, two basic medkits, and four medpatches A locked cabinet near the bottom shelf contains an advanced medkit, a spell gem of remove condition, and a spell gem of lesser restoration

C6. Barracks
This was the sleeping quarters of the former colonists. Now rarely used by the exile, the room is mostly empty except for some bunk-bed units and remnants of personal items from the original residents.

C9. Officer Quarters
This tight room contains little beyond an imposing plastic desk and an nearby chair. A single exit door leads to the northeast.
There is a stack of prototypes which may of may not have significant value for Veylen Enterprises, but they'd want it back for sure.
You also find a small dairy kept by the Exile....it takes some doing, but eventually you find out that he planned to harvest the eggs of the space creature you fought when you first arrived to this planet in the hopes of raising his own army/ interstellar armada to conquer the Universe

You spend some time on the computers and you can access all files for download to report back to Veylen Enterprises.

After which you can go back to report your findings to the Starfinder Society/Stop by the natives village to explain what happend

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Jack searches the remaining rooms for any hidden items.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Dethara takes great glee in sifting through the secrets found on the computer systems, and meddling with the security measures.

"I've never been the one behind the camera before." She grins widely and laughs.

On the flight back to Absalom Station, once they're safely nestled in the roiling colours of the Drift, Dethara tracks down Jack, places a hand on his shoulder and remarks, "I like your bone sword." Then she grins and wanders off again, trailing a finger across his shoulder as she goes.

In Absalom Station, Dethara makes a very thorough report, apparently having paid closer attention to her surroundings than she let on. She seems thrilled to be back on the station.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Zapp assists in looting the complex, mostly. "Another planet liberated in the name of that which is right and just," he proclaims triumphantly. "Now, to install a permanent Starfinder presence here."

He warmly bids the natives goodbye, hoping they have learned from his teachings.

At the briefing, he is surprised and grateful to see Dethara reeling off details, most of which he had already forgotten. "I couldn't have done it without my trusty companions" is his largest contribution.

Dataphiles

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Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |
Dethara wrote:
On the flight back to Absalom Station, once they're safely nestled in the roiling colours of the Drift, Dethara tracks down Jack, places a hand on his shoulder and remarks, "I like your bone sword." Then she grins and wanders off again, trailing a finger across his shoulder as she goes.

As one who generally tries to avoid touch, "Jack" gives the woman a stern glare when her hand makes contact with his shoulder. However, he makes no effort to stop her or move away.

In response to her remark about his necrograft, a short chuckle of a grunt manages to escape from the tusked mouth of the stoic operation. He says nothing more. He maintains eye contact with her, even as he feels her draw a finger across his shoulder.

When she leaves, he makes no apparent effort to follow her. He briefly shakes his head, but then finds himself staring in the direction she had departed. However, by the time he does so, she has already left.

Back at Absalom Station, "Jack" provides a succinct, but accurate report of the events on the planet and those within the outpost.

He was prepared to make some recommendations regarding his observations with regard to the qualifications and weaknesses of some of his fellow agents on this mission. Yet, given the need for new agents following the Scoured Stars Incident, he wondered if his assessment would have any impact on the Society's recruitment standards.

Concluding that it would not, he stood ready to delete his files on his fellow agents after his debriefing. But, then, he remembered his promise to Historia-6. No doubt the missing faction leader would want to see the files and, in all likelihood, act upon them should he ever return. "Jack" moved them into an encrypted file for safe keeping.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android says goodbye to the specials natives. They were kind and funny.

Hopefully the chiefs in Absalom station will be glad with their mission. You never know with others like androids. These are easier to understand.

It seems that their task and their time together arrive in the end. Let's see if they will meet again once for another mission. Who knows?

Scarab Sages

Jack doesn't find anything more then is obviously laying around (or has already been found) while exploring the rest of the compound

Appreciating the goodbye by Mec-01 the natives offer some alcoholic beverage and some mystery meat on a stick to take with him on the road.
They oragnize an impromptu BBQ to celebrate your victory
They ask a lot of questions about what happend and are interested in any and all details that you can provide about the fights that took place.

The natives are keen to know if it's save for them to visit the complex now and promise to look favorably upon Starfinders in the future - in case they ever meet some again.

--------------------------------------

Guidance debriefs you when you arrive on Absalom Station after only a few days through Driftspace.

“Welcome back, Starfinders. The contracting organization is eager to review the data you have recovered. I’ve prepared a list of subsequent missions that might appeal to you, once you’re properly debriefed. There are a multitude of other lost outposts in Near Space, and with your experience, we hope you will take these assignments into consideration. Now, what have you to report?”

Guidance seems pleased by Jacks recounting of your mission and after confirming with the rest of you that nothing was left out of the reporting lets you leave for some well deserved - all-bide short- R&R before sending you out on your next assignment.

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