PbP Gameday VII: SFS 1-12 Ashes of Discovery (Inactive)

Game Master Revvy Bitterleaf

Started August 15

Maps


101 to 150 of 228 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Although without armor, “Harrowed Jack” gains the benefits of the environmental protections of armor for a period of two days, due to the nature of the necrograft beating within his chest.

Fort save: 1d20 + 1 ⇒ (9) + 1 = 10
Fort save: 1d20 + 1 ⇒ (3) + 1 = 4
Damage (acid): 1d4 ⇒ 4

The half-orc weathers the storm for a time, but eventually the acidic air begins to burn his pale skin.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android tries to face the storm. He has a clothing environmental (but I haven't specified anything about it).

Fort save: 1d20 + 2 ⇒ (5) + 2 = 7
Fort save: 1d20 + 2 ⇒ (15) + 2 = 17

Damage: 1d4 ⇒ 1

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Dalinar has always considered himself a tough half-orc. This acid rain has him second guessing that assessment.

Fort: 1d20 + 2 ⇒ (1) + 2 = 3
Fort: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 ⇒ 4

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Dethara activates her armours protections when she sees the storm. Then she heads inside with a manic gleam in her eye.

Fortitude: 1d20 ⇒ 19
Fortitude: 1d20 ⇒ 19

The acid rain doesn't seem to bug her at all.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Fortitude: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 ⇒ 1
Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20

Zapp is discouraged when it comes time to leave, but he knows they'll see the locals again. Still, he is customarily distracted and takes some acid to the face before firing up his armor.

Scarab Sages

Still need 2 fort saves from Quip, but moving on for now

Weathering the storm you continue your trek towards the outpost
At the end of the 3-hour trek, you reach a notable gorge that leads to the outpost.

Dilapidated circular buildings dot the landscape. A tumultuous storm rages all around, strong and fierce, without any sign of slowing down. A crumbling stone bridge crosses a broad gorge, offering a pathway directly into the heart of the turmoil.

The storm realy picks up and acid rains pours down harder and harder here.

You arrive at the remains of a circular structure, with a partly broken stone bridge that crosses a deep gorge. The constant battering of the storm devastated the buildings, reducing them to little more than ruins. The bridge is severely damaged and is in danger of collapsing.

To cross the bridge, you must succeed at a DC 10 Acrobatics check

Every round you need to make a DC 10 fort save or take 1 acid damage. If you make it into one of the buildings you get a +5 on your save for as long as you are inside. If you want to walk carefully through the storm you can do so at half speed for a +2 on your save

Map is up, the red things are local plant life and count as difficult terrain

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
Fort: 1d20 + 1 ⇒ (15) + 1 = 16
"Jack" straightens his hat, then makes a dash across the bridge. (double move)

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16
Fort: 1d20 + 2 ⇒ (17) + 2 = 19

Dalinar follows right behind Jack.

Also a double move.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Acrobatics: 1d20 + 1 ⇒ (19) + 1 = 20
Fortitude: 1d20 + 1 ⇒ (12) + 1 = 13

Zapp somehow manages to bumble his way across the bridge without falling off or being hit by too much more acid.

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Dethara eyes the bridge with a manic gleam, then hurries across.

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
Fortitude: 1d20 + 1 ⇒ (10) + 1 = 11

Double move.

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (11) + 3 = 14

Acrobatics: 1d20 ⇒ 16
1d20 + 3 ⇒ (11) + 3 = 14

Quip manages to deal with all hazards.

ooc: sorry for the delay, busy week

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14
Fortitude: 1d20 + 2 ⇒ (13) + 2 = 15

Following the example of his companions, he rushes on the other side of the bridge, avoiding the rain.

Scarab Sages

Clearing the bridge without any problems your group take temporary shelter in one of the ruins. At the edge of your vision you can see that the strange almost stationary storm seems to end a few dozen feet away.

About half of the building you are in has collapsed in on itself, making it a bit difficult to get down
Extra square of movement to get down to ground level (Red stuff still counts as difficult terrain

Leave the edge of the map on the bottom right corner and you are "save"

Perception (sound) DC 20:
You hear some faint grunts of pain from a nearby building (B2)

Next round
Still the same DC 10 fort save or take 1 acid damage. If you make end this turn in one of the buildings you get a +5 on your save for as long as you are inside. If you want to walk carefully through the storm you can do so at half speed for a +2 on your save

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Perception: 1d20 ⇒ 20

He advances carefully so discreetly inside the house. Looking around and paying attention to the rain.

Fortitude: 1d20 + 2 + 5 + 2 ⇒ (4) + 2 + 5 + 2 = 13
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12

Then he hears something and tells it quietly to the others.

[ooc]You can read the spoiler[/occ]

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Fort: 1d20 + 1 ⇒ (16) + 1 = 17

Jack moves further in towards the sound of the noise. Please move my token accordingly.

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Quip continues on, and rubs his skin as the acid bites

Fort save: 1d20 + 3 ⇒ (1) + 3 = 4

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

"Sounds bad, I must say, still, let's vbe quiet when we move on."

Stealth: 1d20 + 5 ⇒ (5) + 5 = 10

Scarab Sages

As Mec-01 and Quip advance stealthily (as far as they can tell) Jack moves out into the storm towards the source of the sound

Still up: Dethara, Zapp, Dalinar

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Dalinar also moves towards the sound.

Fortitude: 1d20 + 2 + 5 ⇒ (4) + 2 + 5 = 11

Scarab Sages

Since I don't think it will matter a whole lot for what's going to happen, let's move on to the next round

Everyone can take another round (Zapp and Dethara take 2) - including fort save(s)

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android and his drone are going further in direction of the noise he heard before.

The goal is to remain stealthy.

Fort save: 1d20 + 2 + 5 ⇒ (16) + 2 + 5 = 23

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Fort in building: 1d20 + 1 + 5 ⇒ (15) + 1 + 5 = 21
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15

Seeing the android going for stealth, "Jack" reduces his pace and follows the Mec-01 closely.

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Dalinar sees no point in sneaking while out in the open and prefers to move quickly. Once near the sound he takes a hard look inside the building.

Fort: 1d20 + 2 ⇒ (12) + 2 = 14
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

Still need a few fort saves from people, but I'll sort that out later

As you round the corner of the building and are able to take a peek inside you see;

A body lies still inside the remains of this decaying structure.
Rubble pins the body’s feet to the ground. A hoarse sob resounds from the figure as the storm launches a piece of stone into its side. It twitches before going still once more, the rise and fall of its torso growing shallow with each breath.

The trapped male raises an eye towards you and whispers barely audible something which you assume can only mean that he wants help

One of the natives is badly injured by the storm, and their leg is caught under a collapsed piece of the building.

Safely freeing the native from the debris requires some skill as opposed to just trying to lift everything of his body or trying to pull him out and even then you need to know what you are doing or you could cause more harm then good

Engineering check as opposed to strength, and for some reason you can use medicine as well..I guess you know where to cut the pieces he doesn't need anymore? And there's a penalty/consequence for failing big.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android acts as a human being, trying to help the native here, using his skill knowledge in engineering.

Engineering: 1d20 + 12 ⇒ (9) + 12 = 21

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Seeing that the android seems to know what its doing, "Jack" stands back, trying to keep clear of the brunt of the ongoing storm.

"Let me know if you need help, there." he says.

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Maybe medicine is to help with the stone in his side?

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Seeing the human being freed, Quip looks around trying to make out anything of interest or danger.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Scarab Sages

Mec-01 has no troubles using his knowledge of applied mechanics to free the injured native.

Communication is a bit difficult, but with your experience back in the village you manage.

You learn that the native was exploring the area, hoping to learn more about the exile. The storm overcame the explorer, and they now wish to go home and not tempt fate any further.

He is holding his side where the wound is/where the stone used to be and he leans heavily to one side. Blood can be seen slowly seeping through his fingers. He asks you if you would be so kind to help him back to his village seeing how he is too wounded to make it on his own, right now in the condition he is in.
Unless he is somehow healed, he won't make it back on his own

He takes something out of his pocket with his other hand and shows you some jewels and a ring which he offers in thanks

Quip doesn't notice anything out of the ordinary other then the storm being a bit less violent then it was a few seconds ago.
The storm seems to be diminishing somewhat and it should be relativity safe to venture outside once more.

Mechanically everyone needs to make a total of 5 fort saves (minus the once already made so far), after which the storm is still there but it's not violent enough to cause damage any longer. Off course, if you leave the map to the right as opposed to going back and continue your trek you no longer have to make the saving throws

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Can I attempt to make a Survival check to Endure Severe Weather (CRB, pg. 148) and hopefully aid others with enduring the storm (better late than never?)

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Sorry, I wasn't seeing updates for this one. Good thing I clicked it anyway!

Dethara spends ten minutes tending to the poor fellows wounds. Healing Touch to heal him 5 damage.

If he still needs an escort Dethara laughs, but makes no complaint and happily helps him back to his people.

I owe you four Fortitude Saves:
Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20
Fortitude: 1d20 + 1 ⇒ (1) + 1 = 2
Fortitude: 1d20 + 1 ⇒ (4) + 1 = 5
Fortitude: 1d20 + 1 ⇒ (17) + 1 = 18
Taking 2 acid damage total

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Fortitude: 1d20 + 1 ⇒ (15) + 1 = 16
Fortitude: 1d20 + 1 ⇒ (3) + 1 = 4
Fortitude: 1d20 + 1 ⇒ (13) + 1 = 14
Fortitude: 1d20 + 1 ⇒ (17) + 1 = 18

Zapp's temporary quiet allows him to weather most of the remaining storm. "I hope that poor fellow ends up all right," he says at one point, breaking his concentration. This leaves him open long enough for a larger glob of acid to catch him upside the head again.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android takes the jewels and the ring, mechanically.

If someone can heal him, it would be fine. I'm not able in the human heal.

Fifth fort save: 1d20 + 2 + 5 ⇒ (10) + 2 + 5 = 17

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Fort: 1d20 + 2 ⇒ (13) + 2 = 15
Fort: 1d20 + 2 ⇒ (2) + 2 = 4

Since Dethara healed him are we planning on continuing?

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

fort save: 1d20 + 3 ⇒ (5) + 3 = 8
fort save: 1d20 + 3 ⇒ (3) + 3 = 6

Scarab Sages

"Harrowed Jack" wrote:
Can I attempt to make a Survival check to Endure Severe Weather (CRB, pg. 148) and hopefully aid others with enduring the storm (better late than never?)

If you succeed at the check, you gain a +2 bonus to Fortitude saving throws against severe weather while moving up to half your overland speed, or a +4 bonus if you remain stationary and build a temporary shelter.

..you could, but those are the same bonuses you can already get for doing the exact same thing without needing to make a check..and since they are for the same things I'm going to go with that they don't stack

Scarab Sages

Thankful for the healing the native indicates that he being the though male that he is can make it back by himself. You estimate that he's putting on a macho facade, but that he should be able to make it back on his own now that the storm is subsided a bit.

Before moving on his hands you a string with a piece of metal and feather attached to it and indicate that it will bring a weapon shoot straight through a storm
It's a trailblazer fusion seal..but since it's a seal it takes 24 hours to activate once attached

The ring will make you though..even if it didn't help him a whole lot
No idea if anyone has and will use detect magic..but the ring is also magical

As you decide to wave farewell to the native and continue you soon see the structure of the abandoned outpost in the distance.

It's made out of a about half a dozen domes connected by pathways.
The ceilings of the circular structures are 20 feet high, while the connecting corridors’ ceilings are 15 feet high. The rooms and corridors are prefabricated structures built using a sturdy plastic material.

After some careful surveillance from a save distance you conclude that there only seems to be one entrance. The door is halfway open and as you look past it you see debris littering the floor

How do you want to proceed?

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android asks the others: Should we go stealthy?

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

"Sneaking in isn't a bad idea, but I won't be very much help with that sort of scouting. You'll have to call for help if you run into trouble."

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"I'll scout ahead." says "Jack", curtly.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

The half-orc quietly approaches the door and pushes it open to get a view of what lies on the other side.

Perception (darkvision): 1d20 + 9 ⇒ (20) + 9 = 29

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Dethara bids the macho-mouse farewell then examines the ring. Detect magic.
Mysticism: 1d20 + 7 ⇒ (20) + 7 = 27

Dethara grins as Jack opens the door. She leans around him, curious what inside.

Scarab Sages

As Detharea examines the ring she finds out what it is;

It's a ring of resistance MK1:
- This ring grants you magic protection against attacks and
effects to which you are particularly vulnerable. You gain an
enhancement bonus to saving throws with your lowest base
saving throw bonus. If two or three of your base saving throw
bonuses are tied for lowest value, you select which category
gains this bonus when you first put on the ring, and this choice
does not change unless a different base saving throw bonus
later becomes your lowest bonus. The bonus is +1

As Jack sneaks ahead to take a peek inside he does it so well that his party members almost loose track of him.

Inside the building he sees; Debris litters the floor of this otherwise empty chamber. The floor paneling has been ripped up in several areas, revealing the same ground as the exterior. The door to the west sits halfway open, leading outside. The doors to the north and south remain
securely closed.

What also catches his eye is what appears to be a security camera in the ceiling and what Jack is sure is a laser trap hidden in the eastern wall. It seems motion triggered.

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |
Revvy Bitterleaf wrote:
What also catches his eye is what appears to be a security camera in the ceiling and what Jack is sure is a laser trap hidden in the eastern wall. It seems motion triggered.

"Harrowed Jack" silently makes his way back to the party. Turning the the android, he says, "I have a use for you."

He slips back toward the trap expecting Mec-01 to follow.

If Mec-01 follows:
The half-orc silently points to the camera and then to the trap. "Laser trap. Motion trigger." he utters quietly, but expectantly.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android comes with the half-orc. After having a look at the situation Mec-01 asks: I think you would like I corrupts this trap with my technology?

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |
Mec-01 wrote:
The android comes with the half-orc. After having a look at the situation Mec-01 asks: I think you would like I corrupts this trap with my technology?

"Indeed." is the operative's sole word in response.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android tries to pirates the electronics of the trap:

Computers or engineering: 1d20 + 12 ⇒ (16) + 12 = 28

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Computers/Engineering Aid: 1d20 + 5 ⇒ (5) + 5 = 10

Zapp manages to locate the battery housing seconds before Mec-01 pops it off. "Good work, carry on."

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Quip follows as the group carries on, trying to be sneaky
stealth: 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

Working together your party manages to disarm the laser rifle trap without too much hassle. At one point it starts to look a bit dicey there for a second as the laser rifle drops out of hiding and starts to acquire a target, but before it can fire you manage to shut down the power supply to it's motion sensors.

Now that you have a bit more time to look around you notice that allthough both doors are closed only the one to the north is locked. There is a security panel next to it.

Engineering check to unlock the North door, or just go through the other door

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

I think it's another use for me?

The android goes to unlock the North door.

Engineering check: 1d20 + 12 ⇒ (10) + 12 = 22

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"Jack" nods to the android. He follows, beckoning for the rest of the party to stick together.

Took the liberty of placing all tokens in the room on the map, trying to follow descriptions from posts to determine locations.

1 to 50 of 228 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PbP Gameday VII: SFS 1-12 Ashes of Discovery All Messageboards

Want to post a reply? Sign in.
1 to 50 of 56 << first < prev | 1 | 2 | next > last >>
Scarab Sages

This is where out of character stuff goes.

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Thrilled to be here!

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Me too, me too.

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Will be back on the 17th, travelling, will post them. Just a heads up.
Cheers.

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Chronicle in hand, leveled up, good to go. Will be purchasing Enhanced Targeting with 1 Fame prior to adventure.

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

My only boon slotted is Dataphiles Champion.

For starship battles, Dethara would prefer to be a Science Officer (+4) but she can also be a gunner (+2) or a psychotic and aggressive captain (+4 intimidate, +0 diplomacy).

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

My boons are Exo-Guardians Champion and Basic Hireling Access (Culture, Medicine, Survival).

(Mechanically,) Zapp would make a good captain (Diplomacy/Intimidate +7), a reasonable science officer or engineer (Computers/Engineering +5), or a mediocre gunner (+1).

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Only boon would be Welcome to Starfinder Society Boon. Any suggestions what best to take? Elixir or tattoo?

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Acquisitives Champion and Half-orc Admittance are my only boons.

Dalinar could either captain with a +6 Diplomacy or gun with a +2 attack. We should probably put Zapp at captain(hopefully he won't kill us all like his namesake) and me on guns.l

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Acquisitives Champion and Half-orc Admittance are my only boons.

Dalinar could either captain with a +6 Diplomacy or gun with a +2 attack. We should probably put Zapp at captain(hopefully he won't kill us all like his namesake) and me on guns.

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

@ Zapp - I happen to know that you have the starship boon Hero of the Stars and I am counting on you slotting it so I can slot another.

I also happen to know that no one in their right mind would let Zapp be acting captain (but that it would nevertheless be fun to do so).

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Boons Slotted:

Ally: N/A
Faction: Dataphiles Champion
Personal: Half-orc Admittance
Promotional: N/A
Social: Factions' Friend
Starship: Enhanced Targeting
Slotless: Digital Presence, Marked Field Agent, Starfinder Insignia, True Savior of Tasch

"Jack" is an adequate pilot and gunner, but prefers being on the ground (and has apparently spent some time under it!)

Scarab Sages

To summarize to see if I got this right:

Pilot Mec1 (1 rank - not sure how you get a +9 piloting (+3 dex, +3 trained, +1 rank..am I missing a bonus somewhere?))

Science Officer Dethara (+4)

Zapp would make a good captain (Diplomacy/Intimidate +7) -
(a reasonable science officer or engineer (Computers/Engineering +5)

"Jack" gunner? I guess turret?

Dalinar Gunner Forward guns?

Qip ..doesn't seem to have any stats listed. But he mentioned a mechanic so I'm assuming engineer here

And you guys pick the Pegasus for your ride

Everyone ok with that?
(You can switch positions between round if needed)

Scarab Sages

I've added a link at the top of the page to the map(s)

I've been told that some people prefer google slides over google paintings because it's easier to view on mobile devices.
If nobody here uses a mobile device and would prefer to go back to some other format let me know and we'll go with what's easiest for the majority.

Can everyone check to see if they can view the map and let me know if there are any issues with it?.

I still haven't figured out a better way to indicate where the ship is and what direction it is facing than using arrows so we're stuck with using that unless someone has a better way to do it.

You guys are the red arrow (since the Pegasus is red)
Your enemy is the blue arrow (since it's sort of grey-blueish)

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:
"Harrowed Jack" wrote:

@ Zapp - I happen to know that you have the starship boon Hero of the Stars and I am counting on you slotting it so I can slot another.

I also happen to know that no one in their right mind would let Zapp be acting captain (but that it would nevertheless be fun to do so).

Oh yeah, I forgot I had that. Also, I didn't notice you were here! Wasn't looking too hard at aliases. Nice to see you again!

Anyway, positions look good to me and I'll be slotting Hero of the Stars.

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

I will go with the pregen, and then make my own mechanic. This is my first starfinder game, so any help would be much appreciated.

Scarab Sages

@Qip; some helpful person converted all the pregen info to a pbp format you can find that here; Link

If you copy&paste that in your alias profile (in the correct places - it mentions where certain things have to go) it's easier to track what's going on with your character

I just realized you said first Starfinder game and not Play-by-post game so feel free to format it in another way if that works beter for you/you are used to that

If you have any questions; just ask. If you are not sure if it works..either ask or just try to do it - if it doesn't work someone will tell you.

Starfinder from what I can tell so far (I've only played tier 1-4 scenario's so far and mostly low lvl) is pretty forgiving on how you build a character with 1 exception - Space combat. You'll want to have at least 1 skill you can use during space combat (engineering/computers should be fine for that).

So when you build your own character just build/take what ever you feel will be the most fun to play.

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Map works great for me.

Scarab Sages

Seems we need to switch some stuff around since Mec-01 took on engineering as well. You are currently without a pilot..which you can do within the rules but it means you are drifting around a bit.

Jack mentioned being an adequate pilot so maybe Jack wants to take a seat behind the wheel next round?

Scarab Sages

Forum sort of seem to work some of the time, so slowly picking up the game again

Scarab Sages

Some posts don't seem to stick, no clue why some do and some don't *(die roller maybe?)..but next round of combat is delayed since I can't make my other post stick...

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Oh hey, things are back! Not sure to what extent, though. The site is still telling me there may be issues.

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Hey, I think we're back.

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

I thought this was gonna be a biker mice from mars reference when I saw the description. Throttle and Vinnie seals the deal, this is great.

Scarab Sages

Glad to hear I was able to describe what I was going for ;)

And all though I made it a bit more obvious with giving them names than the scenario does it's all in there so I must not have been the only one who has been trying to go for the Biker Mice from Mars reference.

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

I am heading out to a convention early tomorrow afternoon. I will be returning Monday. I expect to be able to get in a few short posts until then, but if not, feel free to bot me.

Have a great weekend, everyone!

Scarab Sages

Thanks for the heads up, enjoy your convention.


M almost human

Sorry, week was madness, hope things quiet down now.

Scarab Sages

No worry, real life happens.

Scarab Sages

Dalinar Theodrin wrote:
Maybe medicine is to help with the stone in his side?

Yeah..but the scenario specifically mentions;

They are badly injured by the storm, and their leg is caught under a collapsed piece of the building.
Safely freeing the native from the debris requires a PC to succeed at a DC 13 Engineering or Medicine check

So by the wording you can use medicine to free him from a leg trapped by a piece of the building. Maybe it's just me, but the first thing I thought off when I read this was amputation....which seems a bit drastic.


M almost human

Sorry for being so quiet, but had an interview on Monday and then get ready for the new job.

Scarab Sages

No problem, real life happens.

Welcome back.

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Thanks for a good game, everyone!

Scarab Sages

I don't think we've rolled for the chance to win a gameday boon yet.
Everyone can roll. On a 19 or 20 you get a player boon (roll a d2 to see which one you get)

And you need to supply me with the email adres you'd want to have your boon mailed too if you end up winning one

I'll start on your chronicles, I hope to have them out by Satuerday

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Boon-Yah!: 1d20 ⇒ 16

Boo. :(

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Zapp needs his boon: 1d20 ⇒ 14

Curses!

Anyway, that was plenty of fun! Thanks to all, especially the good GM.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Boon: 1d20 ⇒ 14

Thank you for the game, GM and players !

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Gimme a boon: 1d20 ⇒ 2

Yep, had a good time. Thanks everyone.

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

@ All - Thanks for a fun game!

@GM Revvy - Thanks for running!

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

1d20 ⇒ 7


M almost human

Great game, thank you for running.
1d20 ⇒ 9
Can you please make the welcome to Starfinder boon my first chronicle?
Found here: http://paizo.com/include/WelcomeToStarfinder.zip
Would be great, thank you.

Anything for factions to roll or to do? Quip will at least report back to them. Just wondering.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Oh, I had the welcome boon since a long time. So this welcome boon is my first chronicle. The one for this game will be the second one. I didn't say because until now the players had to write down the number of their chronicles.

Scarab Sages

PeteZero wrote:

Great game, thank you for running.

1d20
Can you please make the welcome to Starfinder boon my first chronicle?
Found here: http://paizo.com/include/WelcomeToStarfinder.zip
Would be great, thank you.

Anything for factions to roll or to do? Quip will at least report back to them. Just wondering.

You get to pick one faction for which you get a free membership boon - you only get reputation for a faction for which you have a faction boon slotted (and sometimes a scenario gives you an extra faction reputation for a fixed faction).

You can buy other/more/better faction boons with the reputation you earn and when you multiple boons you can choose which faction to champion for that scenario by slotting the boon you want

Scarab Sages

Boon roll because GM also get's one: 1d20 ⇒ 9

I'm missing some info;

Harrowed Jack; I think I have everything needed for reporting. Do you want me to mark that you checked a box for True Savior of Tash on your chronicle somewhere?
Dalinar: I'm missing your SFS number, I know it's -705 but I can't find what's in front of that
Pete Zero; needs to pick a faction
Zapp Branigan: Unless I'm overlooking it somewhere I can't seem to find your SFS number
Mec-01; I think I have everything needed for reporting
Dethara; Unless I'm overlooking it somewhere I can't seem to find your SFS number

Unless someone has a profession/dayjob they want to roll for?

Scarab Sages

I've started with sending out PM's to people for which I have all the info and managed to finish it with a link to the chronicle.

If you notice something that isn't filled in correctly please let me know and I'll fix it (I've been known to make an copy&paste error in the past here and there)

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

I'm member of the Dataphiles faction. How can I get a free membership boon?

Scarab Sages

From the guide (page 22)
FACTION BOON SLOT
Every faction offers unique boons that allow a character to
champion that faction. As described in Appendix 1: Character
Creation, characters receive a champion Faction boon for one
of the five major factions during character creation. The name
of these boons is universally [Faction Name] Champion. These
boons allow the character to earn Reputation with the associated
faction after successfully completing a scenario. Throughout a
character’s career, she can purchase additional faction champion
boons to allow her to champion additional factions.

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

SFS#: 170784-705

Profession Royalty: 1d20 + 7 ⇒ (16) + 7 = 23

Day job

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

#276820-706

Sorry!

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

I should really start putting those in character profiles! Zapp's number is 150618-705, thanks for the reminder.

1 to 50 of 56 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / PbP Gameday VII: SFS 1-12 Ashes of Discovery Discussion All Messageboards

Want to post a reply? Sign in.
Scarab Sages

This is part of Gameday VII and will run in the first session. Startday will be August 15th.
This is a couple of days after the start of Gameday VII to get the initial rush out of the way.

A Starfinder Society Scenario designed for levels 1-4.

When a major Pact Worlds organization approaches the Starfinder Society about investigating an abandoned outpost in Near Space, the PCs get assigned to the case. Travelling to a distant world, surmounting dangerous threats in the void of space, and meeting new alien cultures—this mission is about everything the Starfinder Society embodies.

Ashes of Discovery is a replayable scenario designed to help introduce players to what it's like to be a member of the Starfinder Society. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice.

Scenario Tags: Repeatable, Starship

Expected posting rate will be roughly once a day with me reserving the right to NPC your character in if you haven't posted in 24 hours since the last post made to keep the flow going and the game moving forward.

Paizo Employee

Hi there! I'll be bringing my level one death-touched mystic!

Scarab Sages

Welcome Dethara.

I was starting to wonder if anyone was going to show up for this game ;).

Dataphiles

I have this death-touched operative that should be available then, if we want to keep with the theme!

Paizo Employee

Ha! Awesome!


Would love to play, will make up a PC tomorrow


Let me sign up with the pre-gen Obozaya, if that is ok. Posting will be iffy the first days, as I am still on holidays then and travelling, but fine from the 17th on.

Exo-Guardians

Much as others might wish him death-touched, he isn't...even Pharasma doesn't want him anywhere near her. May I present Zapp Brannigan, the Man with no Name!

Zapp is a level one envoy with an adventure under his belt. He comes complete with Kif and his personality can be toned down on request.

Dataphiles

Ok, decided on an mechanic, stats to follow, but am on holidays. Will probably just use the pre-gen stats of the Ysoki mechanics. On holidays and not so much access to internet....

Scarab Sages

Welcome everyone, by my count that makes..4, right?

Feel free to dot into discussion and gameplay if you haven't already so you'll see any updates/have a reminder on where to go once the game starts

Just for my information; did anyone already play this scenario? (and if yes, could you post a spoiler block with what you remember as having already encountered so I can filter those options out. I assume that people would prefer to meet something new.)

Exo-Guardians

Glad to be aboard!

Already played before:
If I remember correctly, I've encountered aliens made of energy and rock people the last times.

Paizo Employee

GM:
I have played it with the installation being from the Skyfire Mandate, the aliens were dragon like and very musical. Uh... The space battle was against a creature we never managed to identify. I think they respected the space creature. If I missed any variables let me know.

Dataphiles

Hello, is there still one slot free?

I never played SFS, but PFS. I created a PC anyway.

Scarab Sages

@Mec-01; as far as I know (or at least can count) there are at most 4 other players, so if you want a spot; it's yours

Dataphiles

Thank you. I should inform you that I will be perhaps away on the 15th and 16th August because of PFS/SFS conv here. Let's see if I manage to connect anyway.

I don't know how to appear in the players and characters cases.

Paizo Employee

To appear on the character and player list, and to have this campaign show up in your 'Campaigns' tab, just scroll up to the top and click on the 'Gameplay' thread. Then make a post as the character you'll be using. (It can be anything). If it's an introductory post you can leave it there. If it's gibberish, just delete it afterwards.

Scarab Sages

I wanted to start a few days after the start of the gameday so that everyone (including me) would get the initial rush out of the way, but if PeteZero and Mec-01 both are going to be less available till the 17th I'll just relax my 1 post a day expected posting rate till say..the 18.

We'll still start and if everyone can post that's great..but otherwise we'll just start of more relaxed and wait for everyone to catch up before going ahead full steam (or nuclear power - whichever the case might be)

Acquisitives

If there's still a spot open I'd like to jump in with Dalinar here.

Scarab Sages

@Dalinar; that makes you number 6. Welcome aboard. I'll let the Powers That Be know that we're full now.

Dataphiles

Well, I've to go to a wedding on the 18th. I know, it's a bit busy these days. But I think I can post on the 13th, 14th, perhaps 15th and/or 16th, 17th. The 18th will be difficult.
Then I should be able to post in the evening (I'm in Europe).

Acquisitives

Cool thanks. I have also played this before. I remember

Spoiler:
We started off with a starship battle against a giant shark thingy. On the surface we met a bunch of 7 legged aliens who told us where the clanholding was and that they had exiled one of their people recently. We walked across an area with stone rain and found the guy who was exiled. We think anyway, we weren't able to communicate well so he may have just been one of them who wasn't exiled. Inside we fought a few rock creatures and another one of the aliens, who may have been the exile. We discovered that the original owners of the place were killed by some creature that they set free on accident. They somehow got it back into its hole and re sealed it.

Dataphiles

This PC is awaiting a chronicle, which will make him 2nd level. I expect to have it in hand soon, so he should be ready to go.

GM:
I have played this scenario four times previously, although this PC has a few tricks that my PCs in the prior run didn't have access too--okay, just one trick mainly, the vampire voice necrograft, which allows him to Intimidate without language barriers.

He also doesn't wear armor, which will likely be an issue in this scenario (although he has the blackheart necrograft to help with that).

This PC has the AbadarCorp Annoyance boon, although they may a non-issue.

Finally, I am scheduled to play a scenario with this PC in October, in case that is an issue.

Scarab Sages

@Harrowed Jack:
With October you mean scheduled for the second part of the gameday? I expect to finish before then..but that will depend mostly on the posting rate of the (other) players (and dice rolls..if you guys don't manage to hit anything for 3-4 rounds in a row it does tend to slow down the game a bit ;) . I do tend to finish a scenario in 4-6 weeks...so I expect to finish before the second half of the gameday, but I can't give a 100% certainty.

If you want to switch this character out for another one, make a new one/play a pregen or even if you want to drop out of the game....I'm fine with any of those. And otherwise we'll just do our best to finish on time.

Dataphiles

@ Revvy Bitterleaf:
I am fine with this character and can switch things up if it looks like this PC won't be available for GD Pt. 2

Community / Forums / Online Campaigns / Recruitment / PbP Gameday VII: SFS 1-12 Ashes of Discovery Recruitment All Messageboards

Want to post a reply? Sign in.