PbP Gameday VII: SFS 1-12 Ashes of Discovery (Inactive)

Game Master Revvy Bitterleaf

Started August 15

Maps


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Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Although without armor, “Harrowed Jack” gains the benefits of the environmental protections of armor for a period of two days, due to the nature of the necrograft beating within his chest.

Fort save: 1d20 + 1 ⇒ (9) + 1 = 10
Fort save: 1d20 + 1 ⇒ (3) + 1 = 4
Damage (acid): 1d4 ⇒ 4

The half-orc weathers the storm for a time, but eventually the acidic air begins to burn his pale skin.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android tries to face the storm. He has a clothing environmental (but I haven't specified anything about it).

Fort save: 1d20 + 2 ⇒ (5) + 2 = 7
Fort save: 1d20 + 2 ⇒ (15) + 2 = 17

Damage: 1d4 ⇒ 1

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Dalinar has always considered himself a tough half-orc. This acid rain has him second guessing that assessment.

Fort: 1d20 + 2 ⇒ (1) + 2 = 3
Fort: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d4 ⇒ 4

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Dethara activates her armours protections when she sees the storm. Then she heads inside with a manic gleam in her eye.

Fortitude: 1d20 ⇒ 19
Fortitude: 1d20 ⇒ 19

The acid rain doesn't seem to bug her at all.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Fortitude: 1d20 + 1 ⇒ (3) + 1 = 4
Damage: 1d4 ⇒ 1
Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20

Zapp is discouraged when it comes time to leave, but he knows they'll see the locals again. Still, he is customarily distracted and takes some acid to the face before firing up his armor.

Scarab Sages

Still need 2 fort saves from Quip, but moving on for now

Weathering the storm you continue your trek towards the outpost
At the end of the 3-hour trek, you reach a notable gorge that leads to the outpost.

Dilapidated circular buildings dot the landscape. A tumultuous storm rages all around, strong and fierce, without any sign of slowing down. A crumbling stone bridge crosses a broad gorge, offering a pathway directly into the heart of the turmoil.

The storm realy picks up and acid rains pours down harder and harder here.

You arrive at the remains of a circular structure, with a partly broken stone bridge that crosses a deep gorge. The constant battering of the storm devastated the buildings, reducing them to little more than ruins. The bridge is severely damaged and is in danger of collapsing.

To cross the bridge, you must succeed at a DC 10 Acrobatics check

Every round you need to make a DC 10 fort save or take 1 acid damage. If you make it into one of the buildings you get a +5 on your save for as long as you are inside. If you want to walk carefully through the storm you can do so at half speed for a +2 on your save

Map is up, the red things are local plant life and count as difficult terrain

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Acrobatics: 1d20 + 8 ⇒ (4) + 8 = 12
Fort: 1d20 + 1 ⇒ (15) + 1 = 16
"Jack" straightens his hat, then makes a dash across the bridge. (double move)

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16
Fort: 1d20 + 2 ⇒ (17) + 2 = 19

Dalinar follows right behind Jack.

Also a double move.

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Acrobatics: 1d20 + 1 ⇒ (19) + 1 = 20
Fortitude: 1d20 + 1 ⇒ (12) + 1 = 13

Zapp somehow manages to bumble his way across the bridge without falling off or being hit by too much more acid.

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Dethara eyes the bridge with a manic gleam, then hurries across.

Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16
Fortitude: 1d20 + 1 ⇒ (10) + 1 = 11

Double move.

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 3 ⇒ (11) + 3 = 14

Acrobatics: 1d20 ⇒ 16
1d20 + 3 ⇒ (11) + 3 = 14

Quip manages to deal with all hazards.

ooc: sorry for the delay, busy week

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14
Fortitude: 1d20 + 2 ⇒ (13) + 2 = 15

Following the example of his companions, he rushes on the other side of the bridge, avoiding the rain.

Scarab Sages

Clearing the bridge without any problems your group take temporary shelter in one of the ruins. At the edge of your vision you can see that the strange almost stationary storm seems to end a few dozen feet away.

About half of the building you are in has collapsed in on itself, making it a bit difficult to get down
Extra square of movement to get down to ground level (Red stuff still counts as difficult terrain

Leave the edge of the map on the bottom right corner and you are "save"

Perception (sound) DC 20:
You hear some faint grunts of pain from a nearby building (B2)

Next round
Still the same DC 10 fort save or take 1 acid damage. If you make end this turn in one of the buildings you get a +5 on your save for as long as you are inside. If you want to walk carefully through the storm you can do so at half speed for a +2 on your save

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

Perception: 1d20 ⇒ 20

He advances carefully so discreetly inside the house. Looking around and paying attention to the rain.

Fortitude: 1d20 + 2 + 5 + 2 ⇒ (4) + 2 + 5 + 2 = 13
Stealth: 1d20 + 10 ⇒ (2) + 10 = 12

Then he hears something and tells it quietly to the others.

[ooc]You can read the spoiler[/occ]

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Fort: 1d20 + 1 ⇒ (16) + 1 = 17

Jack moves further in towards the sound of the noise. Please move my token accordingly.

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Quip continues on, and rubs his skin as the acid bites

Fort save: 1d20 + 3 ⇒ (1) + 3 = 4

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

"Sounds bad, I must say, still, let's vbe quiet when we move on."

Stealth: 1d20 + 5 ⇒ (5) + 5 = 10

Scarab Sages

As Mec-01 and Quip advance stealthily (as far as they can tell) Jack moves out into the storm towards the source of the sound

Still up: Dethara, Zapp, Dalinar

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Dalinar also moves towards the sound.

Fortitude: 1d20 + 2 + 5 ⇒ (4) + 2 + 5 = 11

Scarab Sages

Since I don't think it will matter a whole lot for what's going to happen, let's move on to the next round

Everyone can take another round (Zapp and Dethara take 2) - including fort save(s)

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android and his drone are going further in direction of the noise he heard before.

The goal is to remain stealthy.

Fort save: 1d20 + 2 + 5 ⇒ (16) + 2 + 5 = 23

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Fort in building: 1d20 + 1 + 5 ⇒ (15) + 1 + 5 = 21
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15

Seeing the android going for stealth, "Jack" reduces his pace and follows the Mec-01 closely.

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Dalinar sees no point in sneaking while out in the open and prefers to move quickly. Once near the sound he takes a hard look inside the building.

Fort: 1d20 + 2 ⇒ (12) + 2 = 14
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Scarab Sages

Still need a few fort saves from people, but I'll sort that out later

As you round the corner of the building and are able to take a peek inside you see;

A body lies still inside the remains of this decaying structure.
Rubble pins the body’s feet to the ground. A hoarse sob resounds from the figure as the storm launches a piece of stone into its side. It twitches before going still once more, the rise and fall of its torso growing shallow with each breath.

The trapped male raises an eye towards you and whispers barely audible something which you assume can only mean that he wants help

One of the natives is badly injured by the storm, and their leg is caught under a collapsed piece of the building.

Safely freeing the native from the debris requires some skill as opposed to just trying to lift everything of his body or trying to pull him out and even then you need to know what you are doing or you could cause more harm then good

Engineering check as opposed to strength, and for some reason you can use medicine as well..I guess you know where to cut the pieces he doesn't need anymore? And there's a penalty/consequence for failing big.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android acts as a human being, trying to help the native here, using his skill knowledge in engineering.

Engineering: 1d20 + 12 ⇒ (9) + 12 = 21

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Seeing that the android seems to know what its doing, "Jack" stands back, trying to keep clear of the brunt of the ongoing storm.

"Let me know if you need help, there." he says.

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Maybe medicine is to help with the stone in his side?

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Seeing the human being freed, Quip looks around trying to make out anything of interest or danger.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Scarab Sages

Mec-01 has no troubles using his knowledge of applied mechanics to free the injured native.

Communication is a bit difficult, but with your experience back in the village you manage.

You learn that the native was exploring the area, hoping to learn more about the exile. The storm overcame the explorer, and they now wish to go home and not tempt fate any further.

He is holding his side where the wound is/where the stone used to be and he leans heavily to one side. Blood can be seen slowly seeping through his fingers. He asks you if you would be so kind to help him back to his village seeing how he is too wounded to make it on his own, right now in the condition he is in.
Unless he is somehow healed, he won't make it back on his own

He takes something out of his pocket with his other hand and shows you some jewels and a ring which he offers in thanks

Quip doesn't notice anything out of the ordinary other then the storm being a bit less violent then it was a few seconds ago.
The storm seems to be diminishing somewhat and it should be relativity safe to venture outside once more.

Mechanically everyone needs to make a total of 5 fort saves (minus the once already made so far), after which the storm is still there but it's not violent enough to cause damage any longer. Off course, if you leave the map to the right as opposed to going back and continue your trek you no longer have to make the saving throws

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

Can I attempt to make a Survival check to Endure Severe Weather (CRB, pg. 148) and hopefully aid others with enduring the storm (better late than never?)

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Sorry, I wasn't seeing updates for this one. Good thing I clicked it anyway!

Dethara spends ten minutes tending to the poor fellows wounds. Healing Touch to heal him 5 damage.

If he still needs an escort Dethara laughs, but makes no complaint and happily helps him back to his people.

I owe you four Fortitude Saves:
Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20
Fortitude: 1d20 + 1 ⇒ (1) + 1 = 2
Fortitude: 1d20 + 1 ⇒ (4) + 1 = 5
Fortitude: 1d20 + 1 ⇒ (17) + 1 = 18
Taking 2 acid damage total

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Fortitude: 1d20 + 1 ⇒ (15) + 1 = 16
Fortitude: 1d20 + 1 ⇒ (3) + 1 = 4
Fortitude: 1d20 + 1 ⇒ (13) + 1 = 14
Fortitude: 1d20 + 1 ⇒ (17) + 1 = 18

Zapp's temporary quiet allows him to weather most of the remaining storm. "I hope that poor fellow ends up all right," he says at one point, breaking his concentration. This leaves him open long enough for a larger glob of acid to catch him upside the head again.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android takes the jewels and the ring, mechanically.

If someone can heal him, it would be fine. I'm not able in the human heal.

Fifth fort save: 1d20 + 2 + 5 ⇒ (10) + 2 + 5 = 17

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

Fort: 1d20 + 2 ⇒ (13) + 2 = 15
Fort: 1d20 + 2 ⇒ (2) + 2 = 4

Since Dethara healed him are we planning on continuing?

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

fort save: 1d20 + 3 ⇒ (5) + 3 = 8
fort save: 1d20 + 3 ⇒ (3) + 3 = 6

Scarab Sages

"Harrowed Jack" wrote:
Can I attempt to make a Survival check to Endure Severe Weather (CRB, pg. 148) and hopefully aid others with enduring the storm (better late than never?)

If you succeed at the check, you gain a +2 bonus to Fortitude saving throws against severe weather while moving up to half your overland speed, or a +4 bonus if you remain stationary and build a temporary shelter.

..you could, but those are the same bonuses you can already get for doing the exact same thing without needing to make a check..and since they are for the same things I'm going to go with that they don't stack

Scarab Sages

Thankful for the healing the native indicates that he being the though male that he is can make it back by himself. You estimate that he's putting on a macho facade, but that he should be able to make it back on his own now that the storm is subsided a bit.

Before moving on his hands you a string with a piece of metal and feather attached to it and indicate that it will bring a weapon shoot straight through a storm
It's a trailblazer fusion seal..but since it's a seal it takes 24 hours to activate once attached

The ring will make you though..even if it didn't help him a whole lot
No idea if anyone has and will use detect magic..but the ring is also magical

As you decide to wave farewell to the native and continue you soon see the structure of the abandoned outpost in the distance.

It's made out of a about half a dozen domes connected by pathways.
The ceilings of the circular structures are 20 feet high, while the connecting corridors’ ceilings are 15 feet high. The rooms and corridors are prefabricated structures built using a sturdy plastic material.

After some careful surveillance from a save distance you conclude that there only seems to be one entrance. The door is halfway open and as you look past it you see debris littering the floor

How do you want to proceed?

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android asks the others: Should we go stealthy?

Acquisitives

Male Half-orc Icon Solarian | SP 32/32 HP 34/34 RP 4/4| EAC 14 KAC 15 F +4 R +2 W +4| Init +1 | Speed 30 feet

"Sneaking in isn't a bad idea, but I won't be very much help with that sort of scouting. You'll have to call for help if you run into trouble."

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"I'll scout ahead." says "Jack", curtly.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

The half-orc quietly approaches the door and pushes it open to get a view of what lies on the other side.

Perception (darkvision): 1d20 + 9 ⇒ (20) + 9 = 29

Paizo Employee

Female Human Death-touched Mystic 1 | SP: 7/7, HP: 10/10, RP: 4/4 | EAC 13, KAC 14, CMD 22 | DR: -- Resistances: -- | F:+1 R:+2 W:+5 | Init +6 | Perc +8, Bluff +0, Diplomacy +0, Intimidate +4, Sense Motive +7 | Computers +4, Life Sciences +4, Physical Science +4, Mysticism +7 | Speed 30 ft. | Spells: 1st: 3/3 | Healing Touch: 1/1 | Active Conditions: None

Dethara bids the macho-mouse farewell then examines the ring. Detect magic.
Mysticism: 1d20 + 7 ⇒ (20) + 7 = 27

Dethara grins as Jack opens the door. She leans around him, curious what inside.

Scarab Sages

As Detharea examines the ring she finds out what it is;

It's a ring of resistance MK1:
- This ring grants you magic protection against attacks and
effects to which you are particularly vulnerable. You gain an
enhancement bonus to saving throws with your lowest base
saving throw bonus. If two or three of your base saving throw
bonuses are tied for lowest value, you select which category
gains this bonus when you first put on the ring, and this choice
does not change unless a different base saving throw bonus
later becomes your lowest bonus. The bonus is +1

As Jack sneaks ahead to take a peek inside he does it so well that his party members almost loose track of him.

Inside the building he sees; Debris litters the floor of this otherwise empty chamber. The floor paneling has been ripped up in several areas, revealing the same ground as the exterior. The door to the west sits halfway open, leading outside. The doors to the north and south remain
securely closed.

What also catches his eye is what appears to be a security camera in the ceiling and what Jack is sure is a laser trap hidden in the eastern wall. It seems motion triggered.

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |
Revvy Bitterleaf wrote:
What also catches his eye is what appears to be a security camera in the ceiling and what Jack is sure is a laser trap hidden in the eastern wall. It seems motion triggered.

"Harrowed Jack" silently makes his way back to the party. Turning the the android, he says, "I have a use for you."

He slips back toward the trap expecting Mec-01 to follow.

If Mec-01 follows:
The half-orc silently points to the camera and then to the trap. "Laser trap. Motion trigger." he utters quietly, but expectantly.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android comes with the half-orc. After having a look at the situation Mec-01 asks: I think you would like I corrupts this trap with my technology?

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |
Mec-01 wrote:
The android comes with the half-orc. After having a look at the situation Mec-01 asks: I think you would like I corrupts this trap with my technology?

"Indeed." is the operative's sole word in response.

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

The android tries to pirates the electronics of the trap:

Computers or engineering: 1d20 + 12 ⇒ (16) + 12 = 28

Exo-Guardians

Male Human Envoy 2 | SP 10/14 | HP 16/16 | RP 4/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +4, Will +3 | Init +1 | Perception +5 | Conditions:

Computers/Engineering Aid: 1d20 + 5 ⇒ (5) + 5 = 10

Zapp manages to locate the battery housing seconds before Mec-01 pops it off. "Good work, carry on."

Dataphiles

| Speed 30ft | Active conditions: None. | SP 4/7 HP 8/8 | RP 4/4 | EAC 13; KAC 14 | Fort +3; Ref +4; Will +1 | Init: +2 | Perc: +5, SM: +1; darkvision | Speed 30ft | Active conditions: None.

Quip follows as the group carries on, trying to be sneaky
stealth: 1d20 + 5 ⇒ (15) + 5 = 20

Scarab Sages

Working together your party manages to disarm the laser rifle trap without too much hassle. At one point it starts to look a bit dicey there for a second as the laser rifle drops out of hiding and starts to acquire a target, but before it can fire you manage to shut down the power supply to it's motion sensors.

Now that you have a bit more time to look around you notice that allthough both doors are closed only the one to the north is locked. There is a security panel next to it.

Engineering check to unlock the North door, or just go through the other door

Dataphiles

Male N Android Roboticist Mechanic Starfinder Data Jockey 5 SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2 | Speed 30ft | Active conditions: None.

I think it's another use for me?

The android goes to unlock the North door.

Engineering check: 1d20 + 12 ⇒ (10) + 12 = 22

Dataphiles

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none |

"Jack" nods to the android. He follows, beckoning for the rest of the party to stick together.

Took the liberty of placing all tokens in the room on the map, trying to follow descriptions from posts to determine locations.

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