About "Harrowed Jack"
Reputation 13 Fame, 13 Global Reputation
Starship-Combat Version of Skills
Feats Weapon focus (bone blade); Toughness (+4 to Con check for forced march, continue running, hold breath, or starvation/thirst)
Languages Common, Akitonian, Drow, Eoxian, Orc
Blackheart (Mk 1 necrograft) – “Harrowed Jack” gains the benefits of the environmental protections of armor, which lasts for 2 days. His blackheart recharges 1 hour of this duration for each hour this ability is not in use. Additionally, “Harrowed Jack” gains a +1 enhancement bonus to saving throws against death effects, disease, mind-affecting effects, paralysis, poison, sleep effects, and stunning effects, unless the effect specifies that it functions against undead.
Bone Blade (Mk 1 necrograft) – “Harrowed Jack” has this one-handed simple melee weapon with the operative special property. As a swift action, his bone blade can retracted into his left arm or extended from his left wrist for combat, though he cannot use his left hand to hold anything or perform fine manipulation while the blade is extended. His bone blade cannot be disarmed, but can be sundered. When “Harrowed Jack” regains Hit Points, the bone blade regains the same number of Hit Points. If destroyed, the bone blade grows back in 24 hours.
Ghoul Gland (Mk 1 necrograft) – 1/day - “Harrowed Jack” can activate the ghoul glands inhis body and attempt a touch a foe (doing so requires a successful attack roll against the target’s KAC). The target must succeed a Fortitude saving throw (DC 12) or be staggered.
ShadonwNerves (Mk 1 necrograft) – 1/day - “Harrowed Jack” can take a guarded step of 10 feet, rather than the normal 5-foot guarded step, as long as he is not in an area of bright light.
Vampire Voice (Mk 1 necrograft) – “Harrowed Jack” is granted a +1 enhancement bonus to Intimidate checks and can use Intimidate to bully a foe without sharing a language. if the attempt is successful, a single simple request can be conveyed along with the bullying (such as “go away” or “don’t hurt him”), though specific or complex requests can’t be made without sharing a language. Once “Harrowed Jack” has targeted a creature with his vampire voice with a bullying attempt, he cannot target the same creature again for 24 hours.
Crypt Marrow (Mk 1 necrograft) – “Harrowed Jack” subtracts 1 from any bleed damage he takes. If this reduces his damage from bleeding that round to 0, the bleed condition ends. Additionally, he gains a +1 bonus to saving throws against disease and effects that cause bleeding, unless the effect specifies it functions against undead.
Corpse Skin (Mk 1 necrograft) – “Harrowed Jack” gains cold resistance 1, but takes a -2 penalty to Perception checks based primarily on touch and gains a +2 bonus to saving throws against pain effects. He has a +5 competence bonus to Disguise checks to impersonate corporeal, non-skeletal undead, but suffers a -5 penalty to Disguise checks to impersonate a living person. "Jack's" corpse skin protects against radiation as level 1 armor.
Moonlight fibers (Mk 1 necrograft) – Once per day, “Harrowed Jack” can act as if under the haste spell until the beginning of his next turn as a swift action or reroll a failed Reflex saving throw as a reaction. After either use, he is staggered for 1 round.
Combat Gear laser pistol (azimuth)
Specialization (Explorer) – “Harrowed Jack” can attempt a Survival check with a +4 bonus to make a trick attack by using the surroundings to his advantage.
Trick Attack - “Harrowed Jack” can move up to his speed as full round action and then make an attack with a melee weapon with the operative special ability or any small arm. Just before he makes the attack, “Harrowed Jack” may attempt a Bluff, Intimidate, Stealth, or Survival (+18) check (DC=20+target’s CR) If successful at the check, “Harrowed Jack” deals an additional 1d8 damage to the target and the target is flat-footed.
Trained for Trouble = Once per day, "Harrowed Jack" may choose to roll a Culture or Survival check twice and take the best result. "Harrowed Jack" may also attempt an Engineering, Life Science, or Mysticism check to identify creatures even if he is not trained in those skills. He can attempt Survival checks to endure severe weather while moving at his full overland speed and receive the bonus he would receive for moving at half his overland speed. He an also attempt Survival checks to live off the land while moving at his full overland speed.
Evasion - When "Harrowed Jack" succeeds on a Reflex save against an effect that normally has partial effect on a successful save, he instead suffers no effect. He gains this benefit only when unencumbered and wearing light or no armor. He loses the benefit when he is helpless or otherwise unable to move.
Weapon Specialization - "Harrowed Jack" adds half his character level to damage from attacks with small arms or operative melee weapons. Otherwise, he adds his character level to damage from attacks with basic melee weapons and sniper weapons.
All My Boons:
Half-Orc Admittance (Personal)
Dataphiles Champion (Faction)
Contractor's Respect [Veylen Enterprises](Social)
Faction’s Friend (Social)
Starfinder Insignia (Slotless)
Enhanced Targeting (Starship)
Hero of the Stars (Starship)
Star Monster Slayer (Starship)
Star Sugar Heartlove (Slotless)
Digital Presence (Slotless)
AbadarCorp Annoyance (Social)
Expert Blackmail (Social)
True Savior of Tasch (Slotless)
Contractor's Respect (Social)
Promotional Record Keeper
Promotional Bonus(all factions)
grave mantle enlisted armor (level 4)
Making the use of his surroundings, "Harrowed Jack" strikes with his boneblade!
[Dice=Survival Trick Attack]1d20+14+4[/dice]