Nareem Daress

"Harrowed Jack"'s page

289 posts. Organized Play character for Lysle.


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Gender

Male CN death-touched half-orc (Starfinder forerunner archetype) operative 8 | Speed 40ft | Active conditions: none

About "Harrowed Jack"

SFS #90900-711
Slotted Faction Dataphiles

"Harrowed Jack"
Male half-orc death-touched[pw] operative (starfinder forerunner) 8
CN Medium humanoid (human, necrograft, orc)
Init +7; Senses darkvision 60 ft.; Perception +19 (+17 to checks based on touch)
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Defense SP 72 HP 54 RP 8
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EAC 25; KAC 26
Fort +6; Ref +10; Will +10; +1 vs. death effects, disease, mind-affecting effects, paralysis, poison, sleep effects, and stunning unless the effect specifies it functions against undead., +2 vs. pain effects, +1 vs. disease and effects that cause bleeding, unless the effect specifies it functions against undead, +1 vs. mind-affecting effects, +1 vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, poison, sleep effects, and stunning
Defensive Abilities evasion, orc ferocity, uncanny agility; Resist cold 2
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Offense
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Speed 40 ft.
Melee bone blade +11 (1d4+8 S; staggered [DC 14]; operative) or
. . bone blade +11 (1d8+8 S; staggered [DC 17]; operative)
Ranged azimuth laser pistol +10 (1d4+4 F; burn 1d4) or
. . specialist coil rifle +10 (2d6+8 P; bleed 1d6; sniper [250 ft.]) or
. . tactical semi-auto pistol +10 (1d6+4 P; analog)
Offensive Abilities debilitating trick, trick attack +4d8, triple attack
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Statistics
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Str 18 (+4); Dex 18 (+4); Con 14 (+2); Int 10 (+0); Wis 18 (+4); Cha 10 (+0)
Skills Acrobatics +17, Athletics +16 (+20 to climb), Bluff +12, Culture +14, Disguise +11 (+16 to impersonate corporeal, non-skeletal undead), Intimidate +17, Perception +19 (+17 to checks based on touch), Piloting +18 (8 ranks), Sense Motive +18, Stealth +18, Survival +20 (explorer specialization: +4 to Survival checks to make trick attacks, +24 to ride creatures, +24 when enduring severe weather or living off the land); (use Perception instead of Mysticism to recall knowledge about undead and negative energy effects)
Feats Blind-fight, Close Combat[PW][PW], Skill Focus (Culture), Skill Focus (Survival), Toughness, Weapon Focus (basic melee weapons)
Languages Abyssal, Akitonian, Aklo, Castrovelian, Common, Drow, Eoxian, Orc, Sarcesian, Ysoki
Other Abilities backup info check, digital presence, dread vitality, ever vigilant, explorer specialization, field fix, ready for anything, ruthless blackmail, specialization skill mastery , trained for trouble, uncanny mobility
Combat Gear spell ampoule of life bubble; Other Gear d-suit III, azimuth laser pistol with 1 battery (20 charges), specialist coil rifle with 6 sniper rounds[AR], tactical semi-auto pistol with 9 small arm rounds, binders restraints, climbing kit[PW], close-quarters serum[AR], consumer backpack, disguise kit, energy-relay gloves (electricity)[AR], everyday clothing, formal clothing, grappler, mk 1 ring of resistance, mk 2 ring of resistance, personal comm unit, rider's kit, survivalist's kit[PW], titanium alloy cable (10 ft.), credstick (500 UPB; 13,055 credits); Augmentations black heart (heart slot), mk 1[AR], mk 1 standard bone blade[AR], mk 2 standard bone blade[AR], mk 1 crypt marrow[AR], mk 1 phantom basal ganglia[AR], mk 1 shadow nerves[AR], mk 1 synergizing symbiote (wisdom), mk 1 undead adrenal glands[AR], mk 1 vampire voice[AR], mk 2 corpseskin[AR], mk 2 synergizing symbiote (strength)

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Starfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.

Abilities
Theme knowledge (Death-Touched "Harrowed Jack" can used Perception, rather than Mysticism, to recall knowledge about undead and negative energy effects when he first observes them. He gains a +1 bonus to Perception checks. In addition, he gains an ability adjustment of +1 to Constitution. (Bonus and adjustment already calculated into stats).

Blackheart (Mk 1 necrograft) – “Harrowed Jack” gains the benefits of the environmental protections of armor, which lasts for 2 days. His blackheart recharges 1 hour of this duration for each hour this ability is not in use. Additionally, “Harrowed Jack” gains a +1 enhancement bonus to saving throws against death effects, disease, mind-affecting effects, paralysis, poison, sleep effects, and stunning effects, unless the effect specifies that it functions against undead.

Bone Blade (Mk 1 necrograft) – “Harrowed Jack” has this one-handed simple melee weapon with the operative special property. As a swift action, his bone blade can retracted into his left arm or extended from his left wrist for combat, though he cannot use his left hand to hold anything or perform fine manipulation while the blade is extended. His bone blade cannot be disarmed, but can be sundered. When “Harrowed Jack” regains Hit Points, the bone blade regains the same number of Hit Points. If destroyed, the bone blade grows back in 24 hours.

ShadonwNerves (Mk 1 necrograft) – 1/day - “Harrowed Jack” can take a guarded step of 10 feet, rather than the normal 5-foot guarded step, as long as he is not in an area of bright light.

Vampire Voice (Mk 1 necrograft) – “Harrowed Jack” is granted a +1 enhancement bonus to Intimidate checks and can use Intimidate to bully a foe without sharing a language. if the attempt is successful, a single simple request can be conveyed along with the bullying (such as “go away” or “don’t hurt him”), though specific or complex requests can’t be made without sharing a language. Once “Harrowed Jack” has targeted a creature with his vampire voice with a bullying attempt, he cannot target the same creature again for 24 hours.

Crypt Marrow (Mk 1 necrograft) – “Harrowed Jack” subtracts 1 from any bleed damage he takes. If this reduces his damage from bleeding that round to 0, the bleed condition ends. Additionally, he gains a +1 bonus to saving throws against disease and effects that cause bleeding, unless the effect specifies it functions against undead.

Corpse Skin (Mk 1 necrograft) – “Harrowed Jack” gains cold resistance 1, but takes a -2 penalty to Perception checks based primarily on touch and gains a +2 bonus to saving throws against pain effects. He has a +5 competence bonus to Disguise checks to impersonate corporeal, non-skeletal undead, but suffers a -5 penalty to Disguise checks to impersonate a living person. "Jack's" corpse skin protects against radiation as level 1 armor.

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Special Abilities
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Operatives Edge – “Harrowed Jack” has a +2 insight bonus to initiative checks and to skill checks.

Specialization (Explorer) – “Harrowed Jack” can attempt a Survival check with a +4 bonus to make a trick attack by using the surroundings to his advantage.

Trick Attack - “Harrowed Jack” can move up to his speed as full round action and then make an attack with a melee weapon with the operative special ability or any small arm. Just before he makes the attack, “Harrowed Jack” may attempt a Bluff, Intimidate, Stealth, or Survival (+18) check (DC=20+target’s CR) If successful at the check, “Harrowed Jack” deals an additional 1d8 damage to the target and the target is flat-footed.

Trained for Trouble = Once per day, "Harrowed Jack" may choose to roll a Culture or Survival check twice and take the best result. "Harrowed Jack" may also attempt an Engineering, Life Science, or Mysticism check to identify creatures even if he is not trained in those skills. He can attempt Survival checks to endure severe weather while moving at his full overland speed and receive the bonus he would receive for moving at half his overland speed. He can also attempt Survival checks to live off the land while moving at his full overland speed.

Evasion - When "Harrowed Jack" succeeds on a Reflex save against an effect that normally has partial effect on a successful save, he instead suffers no effect. He gains this benefit only when unencumbered and wearing light or no armor. He loses the benefit when he is helpless or otherwise unable to move.

Ready for Anything When you are able to act

Weapon Specialization - "Harrowed Jack" adds half his character level to damage from attacks with small arms or operative melee weapons or sniper weapons. Otherwise, he adds his character level to damage from attacks with basic melee weapons and sniper weapons.

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Boons Slotted this Adventure
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Ally: N/A
Faction: Dataphiles Champion
Personal: Half-orc Admittance
Promotional: Promotional Reroll
Social: Factions' Friend
Starship: Enhanced Targeting
Slotless: Digital Presence, Starfinder Insignia, True Savior of Tasch

All My Boons:

Half-Orc Admittance (Personal)
Dataphiles Champion (Faction)
Contractor's Respect [Veylen Enterprises](Social)
Faction’s Friend (Social)
Starfinder Insignia (Slotless)
Enhanced Targeting (Starship)
Hero of the Stars (Starship)
Star Monster Slayer (Starship)
Star Sugar Heartlove (Slotless)
Digital Presence (Slotless)
AbadarCorp Annoyance (Social)
Expert Blackmail (Social)
True Savior of Tasch (Slotless)
Contractor's Respect (Social)
Promotional Record Keeper
Promotional Bonus(all factions)
Promotional Reroll
Improved Purchasing Power (Social)
One-Time Stipend (Slotless)

Future Purchases:

grave mantle enlisted armor (level 4)

[spoiler=BOT ME!]
Making the use of his surroundings, "Harrowed Jack" strikes with his boneblade!

[Dice=Survival Trick Attack]1d20+14+4[/dice]
[Dice=Melee (boneblade necrograft) v KAC]1d20+4[/dice]
[Dice=Damage (P)]1d4+3[/dice]
[Dice=Add Damage if Trick Attack successful]1d8 [/dice]