Gearsman

Mec-01's page

290 posts. Organized Play character for J.G.


Full Name

Mec-01

Race

SP 35/35 HP 34/34 | RP 6/6 | KAC 21 EAC 21 | Fort +5; Ref +8; Will +2 | Init: +4 | Perc: +12, SM: -2

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Male N Android Roboticist Mechanic Starfinder Data Jockey 5

Size

Medium

Alignment

N

Deity

-

Location

Central Station

Languages

Common, Aklo, Kasatha, Shirren, Terran, Akitonian

Strength 10
Dexterity 18
Constitution 13
Intelligence 19
Wisdom 12
Charisma 8

About Mec-01

PFS #212081-701
Experience 12
Faction Dataphiles
Theme Roboticist
Source Pact Worlds pg. 27
Theme Knowledge (1st Level)
You’re obsessed with the intricacies of constructs and how automated machines function. You can easily identify what a machine’s function is and have an easier time attempting to access the internal programming of mechanized life-forms. Reduce the DC of Engineering checks to identify creatures and technology by 5. Computers is a class skill for you, though if it is a class skill from a class you take at 1st level, you instead gain a +1 bonus to Computers checks. In addition, you gain an ability adjustment of +1 to Intelligence at character creation.
Wealth 1922 Credit, 27 Reputation (Dataphiles), 2 Acquisitives, 1 SS Jadnura, 1 Wayfinders
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Mec-01
Mechanic 5 (Starfinder Data Jockey)
N Medium humanoid (Android)
Init +4; Senses Perc +12, SM -2,

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Defense
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EAC 21, KAC 21
SP 35; HP 34; RP 6
Fort +5, Ref +8, Will +2

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Offense
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Speed 30 ft.
Melee Battlegloves +3, 1d4
Ranged Laser Azimuth Rifle +8, 1d8/1d6 burn
Arc Rifle, Static +8, 1d12/1d6 Arc
Space 5 ft.; Reach 5 ft.

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Statistics
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Str 10, Dex 18, Con 13, Int 21, Wis 12, Cha 8
Carrying capacity Unencumbered 5, Encumbered 11, Overburdened 12
Base Atk +3
Feats Weapon Focus (Combat) (long arms), Nanite Integration, Skill focus (Perception, exocortex), Technomantic Dabbler (Transfer Charge, Starwalk, Supercharge Weapon)
Languages Common, Aklo, Kasatha, Shirren, Terran, Akitonian
Skills Acrobatics +7, Athletics +7, Computer +16, Culture +6, Engineering +15, Medicine +12, Mysticism 1/2 ranks computer, Perception +12, Physical science +13, Piloting +11, Profession Philosopher +13, Stealth +4
Combat Gear Battleglove, Laser rifle Azimuth, Arc rifle static, Frag grenade I
Other Gear Consumer Backpack, Ysoki refractor suit (jump jet), Clothing environmental (radiation), Starstone Compass, Datajack (+rig), Fire Extinguisher, Basic Medkit, Ability Crystal (Magic) MK 1 (int)

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Special Abilities
Constructed: For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
Exceptional Vision: Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.
Flat Affect: Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
Upgrade Slot: Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.

Class Feature
Artificial Intelligence (Ex) 1st Level
Exocortex
You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power—see Exocortex on page 79. Only you can access or interact with your exocortex.
Bypass (Ex) 1st Level
You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
Custom Rig (Ex) 1st Level
You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.
If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.
Overload (Ex) - 3rd Level
As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.
Weapon Specialization (Ex) - 3rd Level
You gain the Weapon Specialization feat as a bonus feat for each weapon type this class grants you proficiency with.
Remote Hack (Ex) - 5th Level
You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet. At 7th level and every 2 levels thereafter, this range increases by 10 feet. A target of this ability (or a creature attending or observing your target) can attempt a Perception or Sense Motive check (DC = 10 + 1-1/2 × your mechanic level + your Intelligence modifier) to determine that you are the origin of this activity.

Exocortex
Your exocortex grants you all of the following abilities as you advance in level.
Combat Tracking (Ex) 1st Level
Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track.
As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.
Memory Module (Ex) 1st Level
You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check (see page 243) to recall knowledge (see page 143). In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.

Archetype: Starfinder Data Jockey
Source Pact Worlds pg. 188
Starfinder data jockeys are the Starfinder Society’s foremost experts on the analysis, architecture, manipulation, and retrieval of data. They live for the thrill of exploration and joy of discovery, delving into databases and networks much like a field agent ventures into ancient ruins. Most data jockeys are part of the Dataphiles faction (for more on Starfinder Society factions, see Appendix 2 of the Starfinder Society Roleplaying Guild Guide).
Because of their affinity with computers and technology, most data jockeys are envoys, mechanics, operatives, or technomancers, but members of virtually any class can become successful data jockeys.
Fast Retrieval (Ex) - 2nd Level
Whenever you have access to an infosphere or downloaded data set, you can use the Computers skill for any skill check to recall knowledge. Furthermore, you dabble in scientific study and have a thirst for knowledge in fields beyond your own, and your ability to create simulations and process data allows you to emulate skills that would normally be beyond your grasp. Select Culture, Engineering, Life Science, Medicine, Mysticism (lvl 2), Physical Science, or Profession (any one); whenever you attempt a skill check with that skill, you can treat half your ranks in Computers as your ranks in that skill for the check, if that would be better. You are considered trained in the skill for the purposes of this check. If you spend 1 Resolve Point as part of the check, you can treat your full ranks in Computers as your ranks in that skill for the check. At 8th, 14th, and 20th levels, you can select an additional skill to use with this ability. Additionally, if you gain a number of ranks equal to or greater than half your ranks in Computers in a skill you have selected with this ability, you can immediately swap out that skill and select a new skill from the list to use with this ability.

Slotted Boons: (no more than one of each except for slotless)
* Faction: Dataphiles Champion's Faction
* Ally: Envar's attention
* Personal:Stain of the Perplexity
* Promotional:
* Social: Contractor's respect or AbadarCorp Acquintance or Savior of the Scoured Stars or Live air celebrity
* Starship: Solar Powered Weapon System
* Slotless: Starfinder Society Care Package (Tattoo of the Starfinder), True Savior of Tasch, Digital Presence, Kadrical Rises, Overcome the Past, Painful history, Inexpressible choice