Fighter

Zapp Brannigan, Nameless Man's page

160 posts. Organized Play character for Saving Cap'n Crunch.


Gender

Male Human Envoy 1 | SP 7/7 | HP 9/10 | RP 3/4 | EAC 12, KAC 13, CMD 21 | Fort +1, Ref +3, Will +2 | Init +1 | Perception +4 | Conditions: Fatigued, Himself

About Zapp Brannigan, Nameless Man

Statistics:
Male Human Xenoseeker Envoy 1 (Steward Officer)
CG Medium Humanoid (Human)
Init +1; Senses Perception +4
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DEFENSE
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EAC 12, KAC 13, AC vs. Maneuvers 20
HP 10, SP 7, RP 4
Fort +1, Ref +3, Will +2
Defensive Abilities:
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OFFENSE
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Speed 30 ft.

Melee Tactical Baton +1 (1d4)

Ranged Azimuth Laser Pistol +1 (1d4)
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STATISTICS
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Str 10, Dex 12, Con 12, Int 12, Wis 10, Cha 17
Base Atk +0
Feats Dive for Cover, Veiled Threat
Skills Bluff +7, Computers +5, Culture +5, Diplomacy +7, Engineering +5, Intimidate +7, Life Science +5 (+5 to identify rare creatures), Perception +4, Profession (motivational speaker) +7, Sense Motive +4
ACP* 0

Languages Common, Kasatha, Vercite


Special Abilities:

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SPECIAL ABILITIES
Envoy Improvisation (Get 'Em), Expertise (1d6, Diplomacy, Sense Motive), Skill Expertise (Diplomacy)
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Gear/Possessions:
Second Skin, Azimuth Laser Pistol, Personal Comm Unit, Fire Extinguisher, Industrial Backpack, Professional Clothing, Flashlight, Serum of Healing I (2), Basic Medkit, Medpatch (2), Grappler

Money 669


Zapp Things:
Zapp Brannigan is a brilliant and dashing man whose commanding officers deeply misunderstand him. A former Armada pilot, his CO contracted him out to the Starfinder Society to get him out of their hair. Likewise, his Venture-Captain had him sent to the Scoured Stars. He was one of the few to make it back to Absalom Station alive, and unscathed no less! However, he did lose all memories of the incident after sustaining a head injury when he tried to put on his shoes unaided. Having proclaimed himself fully recovered, he now gives his all to inspiring fellow Starfinders to greater success.