Pathfinder Endless Encounters Thread

Game Master Gilthanis


51 to 100 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Martin the Ape HP rolls:

hp roll: 1d8 ⇒ 6
hp roll: 1d8 ⇒ 7
hp roll: 1d8 ⇒ 5
hp roll: 1d8 ⇒ 8
hp roll: 1d8 ⇒ 7


Female Human Superstitious and Surprisingly Intelligent Barbarian 2

Nice rolls there.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I sacrifice regularly to Icosahedron, or in this case, his sidekick Octahedron.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Thinking of running a game for a couple of peoples =^^=

Will decide in time, next few days... :)

-Posted with Wayfinder


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

My idea is for a 3 or 4 part quest. So yes. 3 or 4 level boost Input on this idea?

-Posted with Wayfinder


- INACTIVE -

Sounds cool to me. I have an idea for a 2-part one myself. Not sure what the DMs will think.

-Posted with Wayfinder


I am okay with it, could be interesting and open up possibilities for more challenging scenarios.

Are you thinking along the lines of PCs complete part A, level up then complete part B, level up, then do part C?


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

That is my thoughts. Would just try to avoid gearing up sp to speak. Since u cant gear up in a dungeon crawl. Except through what ypu pick up

-Posted with Wayfinder


Gaining HP/spells/skills/etc would be fine and no gearing up till after the final part. I could see it going better for mid levels (anything above 3rd level really). Low level seems like it could be a death trap waiting to happen. Just my 2 cents.


Male Ifrit Bard (Magician) 5/ Dragon Disciple 1 | HP 47/47 | AC 20, touch 13, Flat-footed 17 | CMB +4 | CMD 17 | Fort +4, Ref +8, Will +7 | Perception +7

I like the idea.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Yah. Was thinking same thing. Was planning on taking 4th lvl+ characters.

-Posted with Wayfinder


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

When we have enough lvl4+ characters i will run it :)

-Posted with Wayfinder


- INACTIVE -

Maybe next month I will run my 2-part adventure. Both parts are pretty simple.


Human fighter 4 AC-21, Touch- 16, FF-16, HP-31, Perc: +1, Init: +5, F: +4, R: +6, W: +2, CMD-varies alot

But Finnian is the greatest swordsman in all of Golarion, he can hack it Kit' Arr :)


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8
Finnian wrote:
But Finnian is the greatest swordsman in all of Golarion, he can hack it Kit' Arr :)

If you want to face cr7 creatures with level 2 gear... sure ;)

-Posted with Wayfinder


Male Ifrit Bard (Magician) 5/ Dragon Disciple 1 | HP 47/47 | AC 20, touch 13, Flat-footed 17 | CMB +4 | CMD 17 | Fort +4, Ref +8, Will +7 | Perception +7

All this talk of GMing is making me want to do it, too...

Maybe I could make it part of the Occult Playtest? I've had an idea for an evil Water Kinetisist ever since I saw the class.


HP: 6+? Dwarf Stone Warder Sorcerer (Deep Bloodline)
Riggar wrote:
CaveToad wrote:

I think the leveling thing might be better. Rolling a random item seems like 90% of the time it will net something of little to no use. And the market just isn't there yet in terms of people having enough cash to buy magic items of any value. It may be better, that in addition to some XP/level, the GM also gets some cash based on the wealth by character level charts.

It was never clear to me what list of magic items would be used anyhow since there are a myriad of sources. I don't know if one comprehensive list exists.

Since the original GM no longer participates (to my knowledge), we are free to do whatever we like I think.

So with the WBL idea, it could be that if a GM uses a "bank level", say to go from level 2 to 3, the difference in WBL is 1K - 3k or 2000. The GM could receive say 75% of the difference, giving them some monetary reward, but since there is a varying $ in this game, they won't be super ahead of the curve. Maybe a little below but not horrible.

So in the above example, the GM would receive 1500 gp, to be able to make or buy whatever they want or need?

So, I am using a banked level to go from 3 to 4. The $ difference is 3000 so 75% = 2250. My current wealth is 5400+2250=7450 total. I kinda feel bad about it though...should I. I saved up all the $ from gearing others up.


- INACTIVE -

No, don't feel bad. The rules for that have changed over time and even now don't seem to be clear to everyone.

-Posted with Wayfinder


- INACTIVE -

You're not *that* much more wealthy than a starting 4th level character would be anyway. It could really become more of an issue over a longer period of time, where a crafter is even more skilled and Adventurers each have thousands in gold to spend. We need to work out exactly how it's supposed to work and ensure everyone is on the same page, but no one should feel bad.

-Posted with Wayfinder


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

It will tend to vary a lot just because the average level for encounters varies. I only have 2000 saved up but I suspect I am not earning anywhere near what would be appropriate for my level on missions since I tend to be higher level than most. I suspect once people want magic items made, I may be able to make some money that way. I haven't been bothering with rolls between missions since I don't know that it will make that much difference. Maybe I should try a few.


Those who showed interest, here you. Dot in the discussion so long

The Exterminators

-Posted with Wayfinder


Merry Cristmas. I pray God blesses you on this day with friends and family

-Posted with Wayfinder


- INACTIVE -

Merry Christmas to you too.

Scarab Sages

Has anyone been promoting this thread? It might not hurt to have a little exposure. Is there convention for advertising threads like this on the forums?


subway rat wrote:
Has anyone been promoting this thread? It might not hurt to have a little exposure. Is there convention for advertising threads like this on the forums?

The easiest way I know, it to keep bumping the recruitment thread. Each new post brings it back to the top of the page, but we don't need to "bump" everyday or anything crazy like that. I know that there is myself and I think 4 others tied up in a series of encounters that will get going again after the new year.

I can put something together for some new people as well to get them in the flow if things :)

Any questions about character creation that I may have made unclear can also be answered.


I have made a link, in the campaign tab at the very bottom It is a link to simplifying encounter design, to help out all GM's in creating encounters. Hope it helps, and if anything is unclear, be sure to ask and we can help each other out.


btw, im going to use my banked level on Kit :) to make her level 4. so i also get half of the difference to the WBL?


Tagatha wrote:
"Umm...where is 'here' exactly?"

Currently "in the middle of nowhere" or "in the nondescript bar in Sigil that just happen to have portals to various interesting places" would be fair guesses.

Actually, I have bits of fluff and crunch for discussion.
Fluff - as we do contracts that are more dangerous (higher CR) than PFS and allow any alignment, maybe this organization is Society's morally ambiguous brother, or just straight mercenary guild?
Crunch - as we mostly do contracts, maybe about (half WBL difference to the next level times number of character the encounter is designed for) should be actual payment in gold, and the other half should be placed as loot? Proportions are subject to change based on nature of the encounter.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

Happy happy new year to all from here oyt of South-Africa! May you have a blessed and joyful 2015!

-Posted with Wayfinder


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Happy new year!


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

I think a Wealth By Level disbursement wouldn't hurt either. Some missions have had little to no monetary treasure, making it a challenge to be mid level with almost no money to spend in our 'market'. a WBL dispensation would kick our economy into gear a little.

I wasn't sure if we were supposed to be doing this all along or not. Bartleby is about 20,000gp behind or so.


Eek. Level 7 wealth is 23500gp, right?


When i finish my 3 part game things will look better for those in it ;)


Nyaa wrote:
Tagatha wrote:
"Umm...where is 'here' exactly?"

Actually, I have bits of fluff and crunch for discussion.

Fluff - as we do contracts that are more dangerous (higher CR) than PFS and allow any alignment, maybe this organization is Society's morally ambiguous brother, or just straight mercenary guild?
Crunch - as we mostly do contracts, maybe about (half WBL difference to the next level times number of character the encounter is designed for) should be actual payment in gold, and the other half should be placed as loot? Proportions are subject to change based on nature of the encounter.

I would agree that the main hub is on Solis, with portals going out to various other planes and places. How else would we have an Ifrit, and a Drow, and a variety of other races gathered together :)

As far as WBL distribution goes, I would not be opposed to stipulating that roughly 1/2 of wealth needs to be coin and the other 1/2 can be goods when GM designs an encounter for next level WBL. This would keep our own market going plus it would allow PC to craft or buy whatever they want to pimp out.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

So, two groups just departed. This means that people get to make 8 profession checks twice, once for each departure, right?
I was on one of the groups, but do I still get to make checks for the other group? I'd get the resulting profit after I return, of course, but can I make the checks?
I'm still trying to figure out how this all works, thanks for the assistance.


Rayne Oremé wrote:

So, two groups just departed. This means that people get to make 8 profession checks twice, once for each departure, right?

I was on one of the groups, but do I still get to make checks for the other group? I'd get the resulting profit after I return, of course, but can I make the checks?
I'm still trying to figure out how this all works, thanks for the assistance.

Correct you get 8 rolls, total result divided by 2 = gold earned. But you only get to do it once since you got called for group 2. Hope that helps clarify things.


Male Human Brawler/3 | HP 23/23, AC: 17 T: 13 FF: 14 | F: +4, R +6, W: +2 | CMB: +7 (10 Trip), CMD: 18 (19 v. Trip) | Initiative: +5, Perception: +6 | Martial Flexibility 5/5 left

Cool. I appreciate the assistance, thanks.


We're going to have to keep the Waiting list up to date as best as possible, it does say it may be out of date, but I usd it for setting my encounter. Now I have to adjust on the fly, as I have more level 4s than I thought. Which is no big deal, of course, just wanted see how other GMs where selecting players.

Either that, or people will have to have the profile updated so we GMs can see what your actual level is.


So if I understand this right, one encounter = one level? Or did I read that wrong?


one scenario = 1 level.

Not one encounter. So if you were in my group, you would gain one level :)


Which I was, as Tagatha. So a scenario could be more than encounter, therefore: 1 scenario = 1 level.


Correct :)


Vitals:
HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None
Abilities:
Inspiration 3/5, prepared extracts, aid another +5
Male Human Investigator 2 (Empiricist)

lvl 2 hp: 1d8 ⇒ 5

That's nice :)

In the process of updating to lvl 2.


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

lvl 2 hp: 1d6 ⇒ 5


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

Down time money making for the Wight Stuff encounter I did not participate in:
(Let me know if I'm doing this wrong)

Alchemy: 1d20 + 10 ⇒ (14) + 10 = 24
Alchemy: 1d20 + 10 ⇒ (6) + 10 = 16
Alchemy: 1d20 + 10 ⇒ (7) + 10 = 17
Alchemy: 1d20 + 10 ⇒ (4) + 10 = 14
Alchemy: 1d20 + 10 ⇒ (16) + 10 = 26
Alchemy: 1d20 + 10 ⇒ (16) + 10 = 26
Alchemy: 1d20 + 10 ⇒ (4) + 10 = 14
Alchemy: 1d20 + 10 ⇒ (16) + 10 = 26

Total = (24+16+17+14+26+26+14+26)/2 = 163/2 = 81.5 gold


Bartholomew your are correct :)


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

Alchemy Crafting in progress

WARNING! *Dangerous Chemicals* Eye protection Required:

Acid: DC 15, 100sp cost
Crafter's Fortune has been cast
Alchemy Skill = 15

Cost of reagents for 3 acid(1/3 FMV) = 100 sp or 10gp
Crafting Acid: 1d20 + 15 ⇒ (13) + 15 = 28
28*15=420 Acid crafted in 2 days

Crafting Acid: 1d20 + 15 ⇒ (4) + 15 = 19
19*15=285 Acid Crafted in 4 days

Crafting Acid: 1d20 + 15 ⇒ (9) + 15 = 24
24*15=360 Acid Crafted in 3 days

Total Cost: 10 gp in reagents
Result: 3 flasks of acid


Vitals:
HP: 15/17 | AC: 17 T: 13 FF: 14 CMD: 15 | Fort: +2, Ref: +6, Will: +4 | Init: +3 Perc: +9(11) | Effects: None
Abilities:
Inspiration 3/5, prepared extracts, aid another +5
Male Human Investigator 2 (Empiricist)

I'm a bit confused about the downtime money making.
How many times am I allowed to roll for it?


Jamir O'Quai wrote:

I'm a bit confused about the downtime money making.

How many times am I allowed to roll for it?

You were in my group but NOT "the wight stuff" game. So, you are allowed to roll 8 times and earn 1/2 total rolls in gold pieces to represent your craft or profession peddling to normal people passing through the city.

Does that help?


Male Human Wizard 4 **Wondrous Items Now Available** - HP 39/39 | Initiative +5 | Fort +4, Ref +1, Will +3 | AC 15 with mage armor

I would like to GM an encounter. I have come to seek the sages' advice. I don't think I'll have a problem running it, but I'm a little fuzzy on how to set up the encounter thread. Is a campaign different from a thread? Any help would be appreciated. Thanks.

1 to 50 of 313 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Pathfinder Endless Encounters Thread Discussion All Messageboards

Want to post a reply? Sign in.