Loris Raknian

Kale "Seascum"'s page

270 posts. Alias of caps.


Full Name

Kale

Classes/Levels

- INACTIVE -

Size

Medium

Age

21

Special Abilities

Favored Enemy, Wild Empathy, Track, Adaptations, Woodland Stride

Alignment

CN

Languages

Common

Occupation

Pirate, or Poacher

Strength 24
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 12
Charisma 7

About Kale "Seascum"

Male CN Human Infiltrator (Ranger), Level 7
Init +2, Senses Perception +11
"I'll never bend my knee to nobody I don't respect"
Abilities Str 24, Dex 15, Con 14, Int 12, Wis 12, Cha 7

Combat:
HP 70, Speed 20
AC 18, Touch 12, Flat-footed 16, CMD 26
Fort +7, Ref +7, Will +3
CMB +12, Base Attack Bonus +7/+2

Guisarme +14/+9 (2d4+10, x3) reach, trip
MWK Longsword/MWK Cold Iron Cutlass +11/+11/+6/+6 (1d8+7/1d6+7, 19-20 / 18-20)
MWK Longsword/MWK Short Sword +13/+13/+8/+8 (1d8+7/1d6+7, 19-20 / 19-20)
MWK Cold Iron Cutlass/MWK Short Sword +13/+13/+8/+8 (1d6+7/1d6+7, 18-20 / 19-20)
MWK Longsword +15/+10 (1d6+10, 18-20/x2)
MWK Cold Iron Cutlass +15/+10 (1d6+10, 18-20/x2)
MWK Short Sword +15/+10 (1d6+7, 19-20/x2)
Chakram (10) +9/+4 (1d8+7, x2)
Sling (10) +9 (1d4+7, x2)
Breastplate (+6 Armor, +2 Dex)

Amir, the Leopard:
Amir
Leopard
N Medium animal
Init +5;
Senses low-light vision, scent;
Perception +7

DEFENSE
AC 24, touch 15, flat-footed 19 (+5 Dex, +5 natural, +4 chain shirt)
hp 50 (6d8+12)
Fort +7, Ref +10, Will +3
OFFENSE
Speed 50 ft.
Melee
Bite +8 (1d6+4 plus trip), 2 claws +8 (1d3+4)
PA Bite +6 (1d6+8 plus trip), 2 claws +6 (1d3+8)
STATISTICS
Str 19, Dex 21, Con 15, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +8; CMD 23 (27 vs. trip)
Feats Power Attack, Combat Reflexes, Light Armor Proficiency
ACP -1
Skills Acrobatics +9, Perception +7, Stealth +14
SQ tricks (attack [all creatures], come, defend, down, guard, heel, flank, aid)
Sprint (Ex)
Once per hour, Amir can move at 10 times his normal speed (500 feet) when he makes a charge.

Skills:
*ACP -4
+13 Acrobatics* (7 ranks + 3 class + 2 Dex + 1 trait)
+11 Climb (1 rank + 3 class + 7 Str)
+11 Craft (Weapons) (7 ranks + 3 class + 1 Int)
+11 Craft (Armor) (7 ranks + 3 class + 1 Int)
+8 Handle animal (7 ranks + 3 class - 2 Cha)
+9 Heal (5 ranks + 3 class +1 Wis)
+3 Intimidate (2 ranks + 3 class - 2 Cha)
+5 Knowledge(Dungeoneering) (1 rank + 3 class + 1 Int)
+5 Knowledge(Geography) (1 rank + 3 class + 1 Int)
+5 Knowledge(Nature) (1 rank + 3 class + 1 Int)
+11 Perception (7 ranks + 3 class + 1 Wis)
+6 Profession (Sailor) (2 ranks + 3 class + 1 Wis)
+6 Spellcraft (2 ranks + 3 class + 1 Wis)
+12 Stealth* (7 ranks + 3 class + 2 Dex)
+6 Survival (2 ranks + 3 class + 1 Wis)
+11 Swim* (1 rank + 3 class + 7 Str)
+5 Use Magic Device (7 ranks -2 Cha)

Feats and traits:
FEATS
Quickdraw (1)
Combat Reflexes (Human bonus)
Two-Weapon Fighting (Ranger bonus)
Endurance (Ranger bonus)
Big Game Hunter (3) (retrained to Double Slice at level 7 via UC Retraining)
Boon Companion (5)
Improved Two-Weapon Fighting (Ranger bonus) (6)
Power Attack (7)

TRAITS
Finding Your Kin
Ship's Crew

Special Abilities:
Wild Empathy - 1d20 + 5
Track - +3 to tracking checks

Favored Enemy (Magical Beasts/Animals) (Ex)
+4/+2 bonus on Bluff, Knowledge, Perception, Sense Motive, Survival, weapon attack, and weapon damage rolls against Magical Beasts. Kale may make Knowledge skill checks untrained when attempting to identify Magical Beasts/Animals.

Woodland Stride - move through any sort of undergrowth (natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him.

Adaptation - +2 Natural AC for up to 70 min./day in 10 min. increments

Gear:
+4 Belt of Strength
Breastplate
MWK Longsword
MWK Cold Iron Cutlass
MWK Short Sword
(10) Chakrams
Guisarme
Sling
Backpack (back)
Bedroll (backpack)
Belt pouch (belt)
Flint and Steel (belt pouch)
50 ft. twine (belt pouch)
50 ft. hemp rope (backpack)
Crowbar (backpack)
10 torches (backpack)
waterskin (backpack)
sack (backpack)
grappling hook (sack)
10 pitons (sack)
10 bullets (sling)
Oil of Bless Weapon
Potion, Blur
USED Potion, Shield of Faith USED
Wand of Barkskin

MWK Chain Shirt Barding (Amir)
109.1 lbs
2784 gp 2 sp 9 cp
(2784.29 gp)

Story:
A slave on a galley for as long as he can remember, Kale lead a rough life, but it did teach him how to try and stay our of trouble. He was rescued in his adolescence by a pirate who claimed to be his sister. She and her crew taught him what they could. Their ship was destroyed in a chase that went sour but they were able to make it to shore, where they lived as poachers in the forest. One day Kale's sister disappeared, and Kale set out to find her.

Appearance:
5'1, 190 lbs., 20 yrs old
Kale has crude, simple tattoos that mark him as a slave on his forehead and the backs of his forearms.
He keeps his hair, which is sand-colored, cropped very short. His eyes are a dull brown. Although his frame is stout (sometimes overly so when he is in a bout of inactivity), his face is lean and weathered by the sea. His back is covered in scars from whip-lashes, although those are usually not visible. His facial appearance is slightly mashed, but not very noteworthy.

HP Log:
HP
lvl1
14 = 10 + 2 (con) +1 (favored) +1 (trait)
lvl2
10 = 6 + 2 (con) +1 (favored) +1 (trait)
24 = 14 + 10
lvl3
9 = 6 + 2 (con) +1 (trait)
33 = 24 + 9
lvl4
9 = 6 + 2 (con) +1 (trait)
42
lvl5
9 = 6 + 2 (con) +1 (trait)
51
lvl6
9 = 6 + 2 (con) +1 (trait)
60
lvl7
10 = 6 + 2 (con) +1 (trait) +1 (favored)
70

Skill Points
lvl 1
9 = 6 + 1 (int) +1 (human) +1 (trait)
lvl 2
9 = 6 + 1 (int) +1 (human) +1 (trait)
18 = 9+9
lvl 3
10 = 6 +1 (int) +1 (human) +1 (trait) +1 (favored)
28 = 18 + 10
lvl 4
10 = 6 +1 (int) +1 (human) +1 (trait) +1 (favored)
38 = 28 + 10
lvl 5
10 = 6 + 1 (int) +1 (human) +1 (trait) +1 (favored)
48 = 38 + 10
lvl 6
10 = 6 + 1 (int) +1 (human) +1 (trait) +1 (favored)
58 = 48 + 10
lvl 7
9 = 6 + 1 (int) +1 (human) +1 (trait)
67 = 58 + 9

Amir HP
HD rolls
HD rerolls

lvl 1
10 = 8 + 2
7 = 5 + 2
17 = 10 + 7

lvl 2
17

lvl 3
8 = 6 + 2
25 = 17+8

lvl 4
8 = 6 + 2
33 = 25 + 8

lvl 5
9 = 7 + 2
42 = 33 + 9

lvl 6
8 = 6 + 2
50 = 42 + 8

Gold log:
STARTING VALUE
322.29 after first micro-adventure

+30.5 after Profession(Sailor) checks for Riggar/DM Stylz/Gilthanis starting his module
+450 gp from 3rd encounter
+31.5 after Profession(Sailor) checks for CaveToad starting his module
+300 gp from 4th encounter
+2000 gp from 5th encounter
_____
NEW TOTAL
3134.29 gp
-350 for MWK Chain Shirt Barding

+?? up to level 7 WBL (figure out the math later)

-12000gp for +4 Belt of Strength