Harsk

Riggar's page

196 posts. Alias of Gilthanis.


Full Name

Riggar

Race

Dwarf

Classes/Levels

Stone Warder Sorcerer (Deep Bloodline)

Gender

HP: 6+?

Size

Medium

Age

100

Alignment

TN

Strength 12
Dexterity 16
Constitution 14
Intelligence 13
Wisdom 12
Charisma 15

About Riggar

HP:6+2+?+2
AC: 13
FF: 13
TCH: 13
CMD: 15

BAB: +1
CMB: +2

Fort: +2
Reflex: +3
Will: +4

Skills:

Feats:

1) Point Blank Shot
B1)

Traits:

1)

2)

Spells:

0) detect magic, read magic, acid splash, disrupt undead

1) mage armor, grease, magic missile, color spray, lucky number

Class Abilities:

Power of Stone (Su): A stone warder draws power from natural rock, and gains a +1 bonus to her caster level when in hills, mountains, or underground terrain. This bonus increases to +2 at 5th level, and by an additional 1 every 5 sorcerer levels thereafter. However, this strong elemental tie prevents a stone warder from casting spells that have the air, cold, electricity, fire, or water descriptor.

Rune of Warding (Sp): As a standard action, a stone warder can create a warding rune in any adjacent square. The stone warder selects a sorcerer spell known that is at least 1 level lower than the highest-level spell she can cast, and casts it as part of creating the rune of warding. The spell must have a casting time of 1 standard action or less, and it must target one or more creatures. Rather than have its normal effect, the spell is stored in the rune. The first creature to enter the square triggers the rune of warding, and becomes the target of the selected spell. Regardless of the number of targets the spell can normally affect, it affects only the creature that triggers the rune.

The rune is invisible and lasts a number of rounds equal to the stone warder’s level or until discharged. If placed on a solid rock or stone surface, it instead lasts 1 minute per sorcerer level the stone warder has or until discharged. The stone warder cannot create a rune of warding in a square occupied by an existing rune of warding or another creature. The rune counts as a spell of the same level as the spell stored within it for the purposes of dispelling. It is considered a magic trap and can be discovered with a successful Perception check (DC = 25 + the level of the stored spell) and disarmed with a successful Disable Device check (DC = 25 + the level of the stored spell). The stone warder can use this ability a number of times per day equal to 3 + her Charisma modifier.

This ability replaces Eschew Materials, the bloodline spell gained at 3rd level, and the bloodline feat gained at 7th level.

Bloodline Info:

Class Skill: Knowledge (dungeoneering).

Bonus Spells: expeditious excavation (3rd), darkvision (5th), shifting sand (7th), stoneskin (9th), spike stones (11th), stone tell (13th), repel metal or stone (15th), earthquake (17th), clashing rocks (19th).

Bonus Feats: Acrobatic Steps, Alertness, Blind-Fight, Forge Ring, Nimble Moves, Skill Focus (Perception), Stealthy, Still Spell.

Bloodline Arcana: Whenever you and the target of your spell are both underground, increase the spell’s save DC by +1.

Bloodline Powers: The powers of the living rock are within you, and your communion with the strength of stone is refined and enhanced as your power grows.

Tremor (Sp): At 1st level, as a standard action, you can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using your sorcerer level plus your Charisma modifier in place of your CMB. You can use this ability a number of times per day equal to 3 + your Charisma modifier.