Old Guy GM |
OK, Finnian has a good bit over WBL (about 7500 gp total in funds and gear). I have no problem reducing my totals to WBL. Let me know what you prefer.
This is my fault. I pulled Finnian in with a group of 4s, because their profiles weren't quite updated on the recruitment list. I thought I had 2s and 3s. Hopefully, its all good.
Dina Thatcher |
Spoiler:I have read some of the discussion and knew coming in that it was in the air. I don't mind waiting to play. Also as for the encounter I want to run I may need to message you directly about it. There are some things you may not be ok with and that's why I said I hope I am allowed to use it. But thats for a later date.As for the discussion at hand. What if after the adventure and loot is divided all party members earn 1/2 the party's avg level(rounded normally = .0 - .4 is down and .5 - .9 is up)WBL in gold. If after the level is applied you still don't have the new levels worth you gain enough gold to be at the new levels wealth. This keeps things easy for GMs and should make being a lower level worth the risk. As well as keeping the higher levels in line.Dina Thatcher wrote:Hi new to this PBP. im here because Bartholomew talked me into trying. If I mess up the text box stuff, I'm sorry.
[dice=Level 1 HP]1d10 + 3
Hello to all I will be trying this all out and seeing if i can GM one at least. I have an encounter in mind and hope i am allowed to do it. I will speak to Gilthanis specifically on it.
Welcome to the boards and Pathfinder should you be a first timer all around. I have absolutely no problem with you having a PC or wanting to GM sometime :)
I have put a temporary hold on games starting until all current games have finished, there is a "wealth by level" issue that we as a group are trying to resolve so everyone has access to level appropriate gear. Yi are more than welcome to design and tweet said encounter, but please hold off momentarily before recruiting for it. The plan is once all games finish, and loot is divided amongst the respective PCs, then everyone will get a wealth bump to where they should be at. After which recruitment can start again. Thank you for understanding and I hope it doesn't sway you from starting a game in the hopeful near future :)
I will add your name to the list :)
Also do used consumables count towards your total wealth? Say I expend a wand worth 750. Should that gold still be tracked as had? I would assume so.This goes for potions elixers and scrolls too.
DM Stylz |
Finnian wrote:OK, Finnian has a good bit over WBL (about 7500 gp total in funds and gear). I have no problem reducing my totals to WBL. Let me know what you prefer.I would say not to reduce your wealth to WBL, but when you complete future adventures don't take any treasure until you catch up to WBL.
Yet, if he happenes to be the only PC that can benefit from said item, or someone else already has it (like a cloak of resistance +1 for example), I feel he should be able to take it since he can benefit.
However, I don't feel he should try to monopolize the loot, since he is slightly above WBL.
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I am liking the idea Dina, it keeps things simple and easy to manage, as WBL is a pain in the butt to keep track of. I will let other weigh in on this possible solution
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Old Guy, I will update the campaign tab for you, i think i have the levels correct. If everyone could check in to let me know if I missed anyone :)
Old Guy GM |
The only thing I would add as far as consumables: The value against your WBL should be the value of item as it exists at the time you reach a new level. In the end, that is its true value anyway, so it should count. I realize that a wand will depreciate over time, but I don't see a problem with that.
We should be careful - and I think we are- to avoid overcomplicating this. For 'Wight Stuff', I gave out a cash lump sum (divided amongst the PCs), and a magic item worth up to a certain value. The RP value was a favor repaid to the PCs by a grateful noble. For real terms, it kept the math simple for all, including myself.
Kale "Seascum" |
Hmm. If I'm reading you right Old Guy your comment about wands looks line the opposite of what we just concluded.
-Posted with Wayfinder
Bartholomew Barleygrain |
It looks like we have enough people on the waiting list to get another adventure going. Do we have the green lite to get started again?
Withal Selrun |
Out of curiosity, how many of us are planning on running a scenario as soon as we have everyone gathered again? If you are, what level range are you aiming for?
I'm working on a couple encounters but the level range is deliberately fluid. I want to get some idea of who is going to be recruiting for what level so I can plan without too much worry of stealing other people's players.
Thanks!
Jamir O'Quai |
Concerning the WBL thing, we had a conversation about that in the discussion topic of our encounter and weren't certain how to handle the situation.
start of the conversation about loot
Potion of Vanish (50gp)
Potion of Cure Moderate Wounds (300gp)
Potion of Anticipate Peril (50gp)
Masterwork Dagger (302gp)
Hybridization Funnel (200gp)
Alchemist Fire (20gp)
Formula book containing Anticipate Peril, Disguise Self, Cure Light Wounds, Enlarge Person, Jump, Long Shot, Reduce Person, Shield, True Strike
Scroll of Cause Fear (25gp)
Scroll of Lock Gaze (25gp)
Scroll of Disguise Self (25gp)
Wand of Mage Armor (7 charges) (105gp)
Spell book containing Cause Fear, Color Spray, Disguise Self, Lock Gaze, Recharge Innate Magic, Shield, Silent Image
+1 Greatsword (2050gp)
Potion of Cure Serious Wounds (750)
+1 Short Bow (2330gp)
20 Arrows (1gp)
Short Sword (10gp)
Tangleburn Bag (150gp)
Efficient Quiver (1800gp)
Total value of looted gear = 8193gp (half if you sell it all)
Winnings = 8000gp
2000 GP per person and the items they wanted (see next spoiler which items that were), the rest would be sold and divided by 4.
I noted that in this manner the total reward per person seemed quite skewed + Glyn would be very greatly above WBL due to only being lvl 2 after this scenario.
Jamir: Hybridization Funnel, the formulae book, alchemist's fire, MW dagger, 3,308 gp
Tagatha: Scrolls and wand, potion of cure moderate wounds(after Jamir is done with it), 3,350gp
Rayne: Greatsword, Potion of cure serious wounds(after Jamir is done with it), tangleburn bag, 880 gp
Glyn: +1 shortbow, efficient quiver, 570 gp
So what does everyone think about this?
Kale "Seascum" |
Hmm. Well it seems to me the simplest solution is to divide the treasure more-or-less evenly. It will put Glyn over WBL, but he can just do what Finnian will be doing and not take any further treasure until he reaches a level where is below WBL.
The other option is to do what Glyn proposed and break everything up based on relative level--that might more accurately reflect the contributions of each character to completing the encounter.
I don't know if we need to have a consistent ruling or let each group decide per-encounter what seems right at the time. If we go with the first method I listed then the people who go into an encounter above WBL will be taking less of the treasure, so the others will get more, potentially skewing things / leading to the other players to go above WBL.
Dina Thatcher |
Out of curiosity, how many of us are planning on running a scenario as soon as we have everyone gathered again? If you are, what level range are you aiming for?
I'm working on a couple encounters but the level range is deliberately fluid. I want to get some idea of who is going to be recruiting for what level so I can plan without too much worry of stealing other people's players.
Thanks!
I have a scenario that is not quite ready for 3-4 players levels 2-3 but wont be recruiting till its finished
Bartleby Nutmeg |
Hmm. Well it seems to me the simplest solution is to divide the treasure more-or-less evenly. It will put Glyn over WBL, but he can just do what Finnian will be doing and not take any further treasure until he reaches a level where is below WBL......
Why doesnt everyone add their levels up in an encounter, and take the percentage of the loot that your level represents.
So if you have a group of level 2, 4, 4 and 5 ( 15 total levels ), the level 5 guy gets 5/15 or 33% of the loot. Level 2 guy takes 2/15 or 13.3%.. and each level 4 guy gets 26.7%.
Old Guy GM |
Way too much thinking about this. Why not let each group decide based on the encounter? Not everything has to be 100% even, not everything has to be 100%, mathematically balanced. As long as everyone is in the same ballpark for your level.
Let's have fun with the concept, and not stress about the math.
Rayne Oremé |
I think that's probably the best idea. We have plenty of suggestions here, so there is plenty of methods for each group to decide between.
Bartholomew Barleygrain |
Finishing anytime soon? It's been a week. I'm pretty sure I could have started and finished my encounter already...
Bartholomew Barleygrain |
Woot. Also, everyone remember to check the waiting list in the Campaign Info tab. GMs are only going to recruit "on deck" characters, so if you are leveled up and ready to go let Stylz know so you can be transferred.
DM Stylz |
Everyone who was done with any games I threw back on the ready and waiting list, it is easier that way. If a GM calls a PC and there is no answer and a PM is not replied to, then let me know & I will move them to in game status until they check in. Thanx everyone for your help with keeping things up to date with the list and this thread. I took over for the OP who left, and am excited to seeing this have such a positive response and "following".
Jamir O'Quai |
Haven't updated my character sheet since we ended our encounter. Been quite busy, so best to not include me in the 'ready & waiting' list :)
DM Stylz |
When did rolling for HP become mandatory? We used to have the option to do 1/2 HD + 1 for our HP. Is that not an option anymore?
--
[dice=Amir's HD]1d8+2
You have the option, did I remove that part. I will check the tab. You can roll or do 1/2+1+con. Either way is fine. I was just taking a risk is all.
Bartholomew Barleygrain |
Bartholomew, under the watchful eye of Riggar, bustles about his workshop, mixing reagents, fastening fabric, and casting spells. Riggar provides the CL 6 requirement. Bartholomew in his effort to impress Riggar tries to complete the item in half the time in would normally take. It turns out to be a little more tricky than he is used to, but eventually, 2 days and 2000gp later, the product is complete.
Final Spellcraft check DC 15: 1d20 + 5 + 11 ⇒ (2) + 5 + 11 = 18
The DC is 5 + CL of item (5) + 5 for the rush job
Success!(barely)
Total cost:
2000gp and 2 crafting days
Bartleby Nutmeg |
Are we using retraining rules: **LINK**. Specifically for things like feats, HP, etc. I know we sort of have an abstract downtime system, but it would be nice to take advantage of some of the retrain stuff.
Kale "Seascum" |
Are we using retraining rules: **LINK**. Specifically for things like feats, HP, etc. I know we sort of have an abstract downtime system, but it would be nice to take advantage of some of the retrain stuff.
I'm fairly certain we are okay with those. I remember picking a feat and thinking "I can retain this at higher levels" and that was based on a conversation we had at the time.
I imagine retraining would consume some crafting time.
-Posted with Wayfinder
Glyn Cadwalder |
Downtime Money Making for encounters not participating in
Perform(String): 1d20 + 10 ⇒ (12) + 10 = 22-> sp earned: 3d10 ⇒ (7, 1, 6) = 14
Perform(String): 1d20 + 10 ⇒ (2) + 10 = 12-> cp earned: 1d10 ⇒ 3
Perform(String): 1d20 + 10 ⇒ (19) + 10 = 29-> gp earned: 1d6 ⇒ 6
Perform(String): 1d20 + 10 ⇒ (2) + 10 = 12-> cp earned: 1d10 ⇒ 7
Perform(String): 1d20 + 10 ⇒ (17) + 10 = 27-> gp earned: 1d6 ⇒ 3
Perform(String): 1d20 + 10 ⇒ (2) + 10 = 12-> cp earned: 1d10 ⇒ 4
Perform(String): 1d20 + 10 ⇒ (14) + 10 = 24-> sp earned: 3d10 ⇒ (1, 6, 6) = 13
Perform(String): 1d20 + 10 ⇒ (14) + 10 = 24-> sp earned: 3d10 ⇒ (10, 4, 5) = 19
Perform(String): 1d20 + 10 ⇒ (1) + 10 = 11-> cp earned: 1d10 ⇒ 9
Perform(String): 1d20 + 10 ⇒ (3) + 10 = 13-> cp earned: 1d10 ⇒ 10
Perform(String): 1d20 + 10 ⇒ (8) + 10 = 18-> sp earned: 1d10 ⇒ 10
Perform(String): 1d20 + 10 ⇒ (14) + 10 = 24-> sp earned: 3d10 ⇒ (4, 8, 8) = 20
Perform(String): 1d20 + 10 ⇒ (1) + 10 = 11-> cp earned: 1d10 ⇒ 1
Perform(String): 1d20 + 10 ⇒ (14) + 10 = 24-> sp earned: 3d10 ⇒ (10, 4, 4) = 18
Perform(String): 1d20 + 10 ⇒ (12) + 10 = 22-> sp earned: 3d10 ⇒ (10, 2, 5) = 17
Perform(String): 1d20 + 10 ⇒ (6) + 10 = 16-> sp earned: 1d10 ⇒ 1
Total: 20gp, 5sp, 4cp
Bartholomew Barleygrain |
I'm having fun both as a player and GM. Thanks for keeping this thread going.
Rayne Oremé |
Downtime for the two encounters I'm not involved in:
Profession (Gardener): 16d20 + 112 ⇒ (17, 3, 7, 5, 2, 10, 4, 16, 16, 2, 10, 3, 19, 17, 10, 10) + 112 = 263
8 days of downtime twice, plus my modifier of 7 sixteen times.
263/2= 131 gp and 5 sp.