Male
Human
Investigator 1 (
Empiricist)
NG Medium humanoid (Human)
Init +3;
Senses Perception +9(+11)
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Defense
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AC : 17 |
T : 13 |
F : 14 (+4 Armor +3 Dex)
HP 17 (2d8+4)
Fort +2,
Ref +6,
Will +4
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Offense
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Speed 30 ft.
Melee Rapier +4 (1d6+1 18-20/x2 | P)
. . Dagger +4 (1d4+1 19-20/x2 | S or P)
. . Sap +4 (1d6+1 20/x2 | B)
Ranged Dagger +4 (1d4+1 19-20/x2 | 10 ft | S or P)
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Statistics
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STR 12
DEX 16
CON 14
INT 18
WIS 12
CHA 7
BAB +1;
CMB +2;
CMD 15
Feats Weapon Finesse,
Combat Reflexes
Traits Fools for friends,
Adopted(Halfling) -->
Helpful
ACP -2
Skills
FCB Skills
Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
[ranks]+CS bonus+Stat Bonus+ACP+other=Total
*Acrobatics [1]+3+3-2=5
*Appraise [0]+0+4=4
*Bluff [0]+0-2=-2
*Climb [0]+0+1-2=-1
*Craft(Alchemy) [2]+3+4+2=11
*Diplomacy [1]+3-2/+4=2/8²
*Disable Device [1]+3+4-2(+2)=6(8)
*Disguise [0]+0-2=-2
*Escape Artist [0]+0+3-2=1
*Heal [1]+3+1=5
*Intimidate [0]+0-2=-2
*Knowledge(Arcana) [1]+3+4=8
*Knowledge(Dungeoneering) [1]+3+4=8
*Knowledge(Engineering) [1]+3+4=8
*Knowledge(Geography) [1]+3+4=8
*Knowledge(History) [1]+3+4=8
*Knowledge(Local) [1]+3+4=8
*Knowledge(Nature) [1]+3+4=8
*Knowledge(Nobility) [1]+3+4=8
*Knowledge(Planes) [1]+3+4=8
*Knowledge(Religion) [1]+3+4=8
*Linguistics [1]+3+4=8
*Perception [2]+3+4(+2)=9(11)
*Sense Motive [2]+3+4=9
*Sleight of Hand [0]+0+3-2=1
*Spellcraft [1]+3+4=8
*Stealth [1]+3+3-2=5
*Use Magic Device [1]+3+4=8
²Only when gathering information
SQ
Alchemy (Su)
Inspiration (Ex) 1/2 lvl + INT mod/day
Trapfinding
Ceaseless Observation an empiricist uses his Intelligence modifier instead of the skill's typical ability for all Disable Device, Perception, Sense Motive, and Use Magic Device checks. He can also use his Intelligence modifier instead of Charisma on any Diplomacy checks made to gather information.
Languages Common, Halfling, Undercommon, Sylvan, Orc, Varisian, Thassilonian