Pathfinder Endless Encounters Thread

Game Master Gilthanis


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Male Human Inquisitor (Sacred Huntsman) 3 | HP 26 / 26 | AC 20 ; T12 ; FF 18 | | CMD 18 | F +4; R +3; W +5 | Init +6 | Per +8

Alright, Land Ho! is all finished up, lets see how I fare on HP :
Level 2: 1d8 ⇒ 7

And the dice gods smile!

Downtime Crafting: 16d20 + 96 ⇒ (12, 1, 12, 15, 13, 15, 18, 18, 18, 16, 14, 4, 6, 20, 6, 19) + 96 = 303= 151.5gp


Male Human Inquisitor (Sacred Huntsman) 3 | HP 26 / 26 | AC 20 ; T12 ; FF 18 | | CMD 18 | F +4; R +3; W +5 | Init +6 | Per +8

Hey DM Stylz. We ran into an issue needing arbitration at the end of our encounter Land Ho!.

Myself and another member of the group have ended up with a Wayfinder.

We're just wondering what method you want to use for determining resonance powers? The static method for simplicity or do we want to go random?


Withal Selrun wrote:

Hey DM Stylz. We ran into an issue needing arbitration at the end of our encounter Land Ho!.

Myself and another member of the group have ended up with a Wayfinder.

We're just wondering what method you want to use for determining resonance powers? The static method for simplicity or do we want to go random?

Will look into it and get back to ya guys.

Grand Lodge

Female Human Two handed Fighter 1

HP: 1d10 + 3 ⇒ (9) + 3 = 12
may do some crafting when i update my char.


Hey everyone, how are things going? Any thoughts, concerns, issues, etc. I hope everything is going well for all the PC and GM alike :)


Male Human Inquisitor (Sacred Huntsman) 3 | HP 26 / 26 | AC 20 ; T12 ; FF 18 | | CMD 18 | F +4; R +3; W +5 | Init +6 | Per +8

Me too. I hope we get some more names on the waiting list soon. I'm itching to get back at it :)


Female Ifrit Swashbuckler (Whirling Dervish) 1/Paladin 2 | HP 31/31 | AC 18, FF 14, Touch 14 | F 8, R 9, W 5 | Init +8 | Per -1, Darkvision

What Withal said. I'm just hanging out.


Male Dwarf Warpriest (1)

Things going swell, just waiting for the next round


Male Catfolk Sorceror 3 hp: 22/22 ac:14 [t/f 14/11] f/r/w: 3/4/4 Per 2: Init: 3

Back on the list.


I'm on the list.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Bartleby hp roll: 1d8 ⇒ 8

Also spending 2430gp and 27 days working with a master to retrain my hit points to max.


Male Halfling Cleric 10 - Speed 20, Init +7, AC: 31, T:21 FF:24 HP:110/110 Fort: +13 Reflex:+13 Will:+14 CMD: 18 | Perc: +6

Levelled up and ready to roll.


Looks like we have a few 1-3rd level people waiting for an encounter. I will try to whip something together soonish if no one else has anything planned.


Male Human Ranger 7 -
Combat (Natural AC Adapt, Barkskin, Shield, Shield of Faith):
Speed 20 | AC 28, T 16, FF 26 CMD 28 | HP 30/70
Saves:
Fort +7, Ref +7, Will +3
+2 Init | +11 Perc | Amir HP 25/50

I still want to run something at some point but I just don't have the time right now. Kale will be level 7 and back on the list at some point.

-Posted with Wayfinder


Cave Toad, I'm super down for whatever you get together. I need to see if this character can do what I want it to do.


I will try to get something together this coming weekend.


Male Human Inquisitor (Sacred Huntsman) 3 | HP 26 / 26 | AC 20 ; T12 ; FF 18 | | CMD 18 | F +4; R +3; W +5 | Init +6 | Per +8

Sounds great CaveToad! We'll be waiting.


Male Ifrit Bard (Magician) 5/ Dragon Disciple 1 | HP 47/47 | AC 20, touch 13, Flat-footed 17 | CMB +4 | CMD 17 | Fort +4, Ref +8, Will +7 | Perception +7

Janji HP roll: 1d12 + 2 ⇒ (7) + 2 = 9

Dipping Dragon Disciple because reasons.


Found this one looking through the recruitment and like the setup you have; thinking about maybe dm'ing, or maybe just joining to play.

How tough do you guys aim for the encounters to be?

What level of build optimization and tactics/strategy do you aim for?

do you have a glut/shortage of dms or players?

how do you handle player death?


zlefin wrote:

Found this one looking through the recruitment and like the setup you have; thinking about maybe dm'ing, or maybe just joining to play.

How tough do you guys aim for the encounters to be?

What level of build optimization and tactics/strategy do you aim for?

do you have a glut/shortage of dms or players?

how do you handle player death?

First off, WELCOME :)

Feel free to PC or GM or both :)

So, encounter difficulty can usually be a little on the harder side. Since the encounter is typically only the "climax" or bbeg, PC's can go nova which means a normal challenge will usually get mowed through.

Optimizing is PC by PC basis. Some do some don't. We all want to be good at what we do. My PC for example is a better armor smith / blacksmith / enchanter as compared to an overpowered cleric.

I have a list in the campaign tab, with a list of ready PCs who are available for games with an up to date (as best I can) of level. GM rotate, as do PC. Generally PC will be different since there is now, in my view, a good mix of levels available to create encounters.

PC death has yet to happen, so have yet to go there. I would presume that the player could create a new PC, possibly 1/2 of what their dead PC was. Not sure how that is going to be arbitrated to be honest.

There are also a couple links in the campaign tab to help with XP and loot when making an encounter.


So, looking at that encounter design chart, do you guys aim for challenging, hard, or epic encounters? or some other value?

How optimized are the monster builds and strategy?

I'm surprised there haven't been any deaths yet, makes me worry I might design something too dangerous.


Male Human Ranger 7 -
Combat (Natural AC Adapt, Barkskin, Shield, Shield of Faith):
Speed 20 | AC 28, T 16, FF 26 CMD 28 | HP 30/70
Saves:
Fort +7, Ref +7, Will +3
+2 Init | +11 Perc | Amir HP 25/50

Aim for Epic encounters. I don't think encounters are typically optimized though

-Posted with Wayfinder


Hmmm, so, if I aimed an encounter for 5 lvl 2, the xp budget would be 2000 for the encounter?

I remain surprised that no one has died yet facing such encounters on a regular basis. If I make one, I'll have to be careful to either not optimize it, or to adjust for optimization by lowering the xp budget.


Male Human Ranger 7 -
Combat (Natural AC Adapt, Barkskin, Shield, Shield of Faith):
Speed 20 | AC 28, T 16, FF 26 CMD 28 | HP 30/70
Saves:
Fort +7, Ref +7, Will +3
+2 Init | +11 Perc | Amir HP 25/50

The encounters tend to be a mob (like a whole mess of zombies) or a single creature (like a giant magic centipede). My first encounter was a wererat and a handful of dire rats. When the party can burn an entire day of spells and powers, and an entire level's worth of consumables, on a single encounter they prove more powerful than your average party taking on one of many encounters they'll face in a day and/or before their next level.

-Posted with Wayfinder


The same could apply to foes as well though, especially if they have class levels.

I'd like to hear more opinions on the topic.


Male Human Ranger 7 -
Combat (Natural AC Adapt, Barkskin, Shield, Shield of Faith):
Speed 20 | AC 28, T 16, FF 26 CMD 28 | HP 30/70
Saves:
Fort +7, Ref +7, Will +3
+2 Init | +11 Perc | Amir HP 25/50

I don't think we've faced foes with class levels.

-Posted with Wayfinder


Ah, that would explain some of the difference then; since I use class levels sometimes I'll have to be careful on that and think.
It sounds like your encounters are rather different than what I would have expected.


My first gm game: a wererat, a handful of dire rats and a handful of regular rats.

My second game: a variety of zombies/skeletons

My third game: dust digger(s), cannot remember

My fourth game: giant centipede varient

My fifth game: I tried to do a chase, but I didn't run it correctly so I canceled it and called the game.

I personally have yet to run "leveled" (n)pc enemies. I would hate to overdo it and TPK. I wouldn't mind if 1 or 2 PC died but just not the whole group kinda thing. I would keep an eye on how leveled games went to better prepare one of my own.


I ran a mission with leveled NPCs, granted they were like 2nd or 3rd level tops. It went fine, no one died. The NPCs were not super optimized, although they were balanced. The players had the jump on them and used some good tactics. The idea is to be challenging and have fun, not to smoke a party of players by showing off some crazy class builds. As the GM is easy to set the level of the challenge at whatever you need so killing off a group should only really result from bad decision making or poor preparation on the group, or just terribly unlucky rolls. Killing off a whole party means someone did not do their job well, and as DM, hopefully it wasn't you that failed to deliver a proper challenge.

I have been in quite a few encounters, some were experimental and didn't go as well as could have, others were short quick and fun. I would focus on a decent story leading up to the encounter and then do a boss with some minions mixed in, maybe some hazards/environment/odd location for a twist. While there is no overarching storyline or even consistent concept of where this is all taking place, some of the missions are fun if they have something your character can take away style wise.


Part of the issue is that different communities and people have different ideas on what "average" optimization is, and I really don't have a sense of where this community's is.
I think I'll start somewhat low and adjust from there, though it looks like there's a lot of people trying to GM at the moment.


Male Human Ranger 7 -
Combat (Natural AC Adapt, Barkskin, Shield, Shield of Faith):
Speed 20 | AC 28, T 16, FF 26 CMD 28 | HP 30/70
Saves:
Fort +7, Ref +7, Will +3
+2 Init | +11 Perc | Amir HP 25/50

Kale here is probably the most optimized character I've seen. Maybe the Halfling Cleric with 3+ minions.

-Posted with Wayfinder


zlefin, I'd worry about a fun, memorable, encounter. Crunching the numbers isn't as important as a good session for all involved, CaveToad has the idea. I ran an encounter, 'Wight Stuff', in which I had a base idea, then adjusted on the fly as the session went.


Ok, starting on planning the encounter, I'm thinking of aiming for a lvl 2 party, but it looks like some gm discussion is happening in the recruitment thread and there may be a glut of lvl 2 adventures; is there some other target lvl that would be good?


hearing no one say on that, I'll just go ahead with planning an xp budget of 2000.


Is the waiting list updated now? I think a few more are in an encounter now. I am trying to figure out how many/who are ready and what levels are available for an encounter. If I factor in the 5 who joined 'Going out of Business', I think we only have like 3 or so people waiting is that correct?


Will go through when I get a break and update, but that sounds about right off the top of my head.


I'm trying to put together a lvl 3 Encounter to run. The ideas there but very little has been put to paper. I'll keep everyone posted.


Human fighter 4 AC-21, Touch- 16, FF-16, HP-31, Perc: +1, Init: +5, F: +4, R: +6, W: +2, CMD-varies alot

So, the adventure we are currently in seems to have died. The last post by the GM was on April 25th.


Finnian wrote:
So, the adventure we are currently in seems to have died. The last post by the GM was on April 25th.

Well it is May 8th. If the GM doesn't post by the 15th, you guys can call the game officially dead.

How far in the game are you? Combat started, how far?


Human fighter 4 AC-21, Touch- 16, FF-16, HP-31, Perc: +1, Init: +5, F: +4, R: +6, W: +2, CMD-varies alot

supposedly at last encounter, started combat.


Male Human Inquisitor (Sacred Huntsman) 3 | HP 26 / 26 | AC 20 ; T12 ; FF 18 | | CMD 18 | F +4; R +3; W +5 | Init +6 | Per +8

I think our campaign may be in the same boat. Haven't heard from our DM since the 30th...

We've yet to get into combat, think we're about to though.


Finnian wrote:
supposedly at last encounter, started combat.

If the game is dead, I will consider the game complete, level up as appropriate and put wealth at wbl


Withal Selrun wrote:

I think our campaign may be in the same boat. Haven't heard from our DM since the 30th...

We've yet to get into combat, think we're about to though.

Well if you don't hear from the GM by the 15th, I will call the game dead as well. Since it seems like you are just in the beginning I will say the game isn't complete. No level up/gold will be awarded. Let me know which GM it is, I will keep an eye on it.


Withal is talking about Contentious GM. It's happening over in Going Out of Business

We're getting worried.


It does seem that the campaign died. and its not that i haven't posted. not one replies. i am the last one that has posted on the campaign. No one seems to want to continue. i have waited for them to take their turns.


Okay Kao, I have skimmed your encounter and have seen that you did reply in a timely manner. I will pm the various PC and check in. If nobody responds, then if YOU want to call it you certainly can. Through no fault if your own, as I feel you did try to keep it going.

I will keep you informed :)


Human fighter 4 AC-21, Touch- 16, FF-16, HP-31, Perc: +1, Init: +5, F: +4, R: +6, W: +2, CMD-varies alot

Well, considering I was last to act, I'm still waiting on PCs and the enemy.....


Female Ifrit Swashbuckler (Whirling Dervish) 1/Paladin 2 | HP 31/31 | AC 18, FF 14, Touch 14 | F 8, R 9, W 5 | Init +8 | Per -1, Darkvision

Just checking in for the Contentious GM game. He has returned, and it seems we're moving again!


Glad to hear the game is moving again :). Best of luck all :)


Who is currently awaiting a game?

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