Aid Tokens
Once per encounter, any character at a table can use an Aid Token to assist the group in one of five ways described below. Once a table uses an Aid Token, the token grants no further benefit until the end of the encounter, at which point one of the players can pass the Aid Token to a neighboring table for them to use. It is very important that the players remember that there are a limited number of Aid Tokens, and hoarding one means that somebody else doesn’t get to use it. An Aid Token’s benefits can take one of the following five forms.
Aid Another: Ralph gives advice via a sending spell to help you solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC. The bonus for this aid is +3.
Allied Offensive: Ralph happens to be in a battle nearby and spares a moment to direct a long-range magical attack on a creature at the same time as the PC, increasing the damage dealt by one attack by 2d8 points. In addition, after the attack, the target is momentarily disoriented and anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn.
Burst of Healing: Ralph asks a nearby cleric to send a burst of positive energy through the token. This heals all of the PCs of 3d6 points of damage. Alternatively, Ralph can send one of these spells thorugh the token to one of you: neutralize poison, remove curse, or remove disease with a caster level of 6.
Spellcasting Synergy: Ralph sends a surge of magical energy through the token as you cast a spell increasing the save DC and caster level of the PC’s spell by 1.
Timely Inspiration: Ralph broadcasts the effects of a bard’s inspire courage bardic performance for 3 rounds. The competence bonus is +2.
Table successes: 22
The beast rider
Research Encounter: The sacred pools
The Serpentfolk guards
The Scales of Ydersius
Research Encounter: Festival Preparations
Temple attendants
Research Encounter: Words of a Dead God
Beasts of a Civilised Age
Scions of the Serpent God
Research Encounter: An Azlanti Perspective (double success)
Guardian Idols
______________________________
Finding the Vault
Fate's Anchor: Gad Gemple
Fate's Anchor: Binui Skostravalus
Fate's Anchor: Romnus Vagarti
Fate's Anchor: Alrule Shahan
The Many Arodeths x 4
The Operations Center
Hakime lowers her bow and replaces her arrow last drawn into its quiver... "By Erastil's blessed rack, that was close... I am glad we all survived. You were all amazing, and Twitter, it was an honor to be your beast of burden. I hope we get a chance to meet again, that was to all of you, not just Twitter."
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking
Torrag looks around the field and his comrads. He quietly pulls a jug out of his pack and takes a pretty good swig and offers it up to the group, "I think we could all use a drink after that history lesson. . .and a nap."
Thanks everyone, especially you, Mr. GM, this was a blast. Great job everyone!
0 init:0 perp:+9 hp: 83/83 dr 3; 17\18 rounds of rage ac16 cmd 20 saves fort: +10 reflex +3 will +3 reroll 1\1.
Blanmieux is looking disoriented.
Yeah... I think I will return to the library for a while... I am very exausted. Anybody want that we go at the tavern. I think we need a glass of beer.
Splendid performace, everyone. You guys were incredible. There were very few tables that achieved what you did - over 20 successes! I know of only two other tables that have gotten this many. And though most of the house will not know this, you are certainly one of the tables that carried the house through to return to present-day Golarion safely.
You can roll your day job rolls now. In addition, you can also roll an extra 1d20 for a boon. If you roll a 20 or a 16 (I assume because it's the year 2016), roll an additional 1d6 to see which boon you get. I only have hints and vague descriptions about the boons, so I don't even know what they actually bestow.
Finally, thanks for playing. It's been a great, exciting and very tiring ride. I'll take some time to get the chronicles out as I am quite exhausted from this, but not more than 48 hours at the very most. Roll for your day jobs and boons, and then watch this thread for your chronicles.
I don't know anything about them, but don't you have the choice to apply it to any of your characters that you'd like? that's the way the ftf convention boons work.
M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3
It depends on what the boon says, but that's my hope. I just know the name based on what was posted in the Gameday thread, they only gave vague descriptions for whatever reason.
"Hoowie! Glad we got out of that one. It's been a pleasure and honour, everyone. Especially you, Hakky. Thanks for letting me hitch a ride on you through all of this. I'll adventure with any of you guys anyday!"
"Hoowie! Glad we got out of that one. It's been a pleasure and honour, everyone. Especially you, Hakky. Thanks for letting me hitch a ride on you through all of this. I'll adventure with any of you guys anyday!"
Since there are two of you with info on your chronicles that you want to keep secret, I have PMed each of you a link to your own chronicle. Dot here once you have downloaded it.
M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3
I received my chronicle sheet, thank you. Out of curiosity, what was the boon redacted from my sheet? Did it have something to do with the time storms we didn't deal with?
The boon that was redacted was the one you get for killing Arodeth instead of talking her down. The ones for killing and talking are mutually exclusive (for obvious reasons). :)