Wowie, 12 new posts since I last checked in. I missed some action.
Twitter continues her routine of staying by Hakime and firing if the ooze is in range or readying to shoot if the ooze comes into range.
attack roll: 1d20 + 9 ⇒ (3) + 9 = 12
damge roll: 1d3 + 1 ⇒ (3) + 1 = 4
"Hey guys, I think that little fireball 's gonna do a number on that ooze, so what say we just keep our distance and pelt it with acid and magic missiles, hey? I'm kinda liking that idea."
GM Aram Zey |
ref: 1d20 - 3 ⇒ (2) - 3 = -1
Luckiest ooze in Golarion.
Van and Twitter continue to pour acid on the ooze. It makes no sense since the ooze itself is acidic, but the acid harms the ooze nonetheless, because magic. Torrag conjures a flaming sphere on the ooze, and you start to smell burnt jelly. Hakime and Blan keep their distance.
I am running out of map, so I am going to cut this short.
ref1: 1d20 - 3 ⇒ (18) - 3 = 15
ref2: 1d20 - 3 ⇒ (16) - 3 = 13
ref3: 1d20 - 3 ⇒ (4) - 3 = 1
ref4: 1d20 - 3 ⇒ (18) - 3 = 15
ref5: 1d20 - 3 ⇒ (18) - 3 = 15
Amazing dice rolls now, but -3 reflex mod trumps everything.
fire: 15d6 ⇒ (3, 1, 1, 1, 6, 2, 5, 2, 5, 5, 3, 1, 2, 2, 1) = 40
You dance around the ooze for a while longer, making it crawl in vain as it tries to reach you, and shooting acid at it every chance you get. Even the pompous idiot gets bored after awhile and starts to yawn before the ooze finally collapses into a stinking burnt heap.
Van
Hakime
Twitter
Torrag
Blan
"Well, that was a waste of time. I suppose this power isn't much after all, and maybe you were actually sent by my grandfather. Very well then, no scion of Aroden needs something this weak anyway."
He sighs as he raises his hands imperiously, and the green glow around him leaves his body, shooting up to merge with the green energy-dome in the sky. The pompous one's mind seems to clear as the magic leaves him, and seeing himself alone against you, his face blanches and he flees into the distance whimpering all the way.
Unless you are cornered, oozes are the most pointless monsters in the game.
From behind you, your instance of Kreighton Shaine claps sardonically.
"Well done, well done, though that took long enough. But sure, take your time, it's not like there's a gigantic rock falling from the sky towards us, or that we are trapped in another time so that if we die here it will be impossible for our bodies to be retrieved. Oh wait."
"Whilst you were playing around, I found another one of the anchors. A woman who was watching everything with excitement and laughing with glee at times. She seemed quite pleased with everything she saw, and by Asmodeus she even nodded to me and then waved me on, as if all was right in Golarion! I'll let you decide who to tackle next."
Your choices for now are:
1. The Wannabe Azlanti
2. The Harrowed One
3. The Delusional One
4. The Psychotic One
You can also opt to go to the Vault, but there are definitely still too many anchors walking around right now.
Hakime |
"Well the psychotic one probably can't be diplomacized, but perhaps tricked or something... But trickery is not my strong point... So I think the harrow reader, if he can be 'reached' or the Azlanti... which would you all prefer?"
Torrag Grimm |
The Harrowed One sounds interesting, but really doesn't matter to me.
Hakime |
"I guess we'll go try the Harrower then."
Blanmieux |
"I guess we'll go try the Harrower then."
But really, Hakime you should think yourself sometimes. Not matter the height or the color of your skin, you paladin always act the smae. Now like to fall. You always forget you are mortal."
GM Aram Zey |
Your instance of Kreighton Shaine leads you through the streets to an unpainted picket fence. From the direction of your approach, only the green glow from behind the fence gives you an indication that there is someone there at all. As you turn the corner, you see a man in Harbinger's garb sitting cross-legged on the floor, his cards arranged before him in the pattern of a harrowing. He looks up at you, then immediately ignores you and turns back to his cards.
"Pain, darkness and death. Pain, darkness and death. Pain, darkness and death. Always the same reading, so it must be so. Pain, darkness and death. Pain, darkness and death. Pain, darkness and death. Do you not see? My harrowings have been perfected! I can now tell the future unerringly! Pain, darkness and death. Pain, darkness and death. Pain, darkness and death. Behold I have become a true prophet of the end!"
Torrag Grimm |
"If that thing hits us, you'll be wrong about the pain. None of us will feel a thing."
Van Potter |
"Everything dies or is destroyed in the end, even gods. You aren't predicting anything but the universe recycling itself. This isn't even the end of the world." Van says with some annoyance, just wanting to get whatever fight was coming over with.
GM Aram Zey |
Why do you think there needs to be a fight?
"You dare mock the prophecy? It does not matter what you see in the sky! What matters is that the cards always show what is to come! You see with your ridiculous little eyes, but I? I see with the CARDS! With them I see more than your puny defective eyes can see! Begone, you imbecilic fools! If you know nothing about the cards, you are irrelevant to me!"
Then again, you can also just kill him if you want.
Torrag Grimm |
Torrag sits down across from him, "Then teach me about the cards, what do they see in my future?"
GM Aram Zey |
The Harbinger looks a little irritated when Torrag asks for a lesson about the cards, but his eyes light up when Blan suggests a game.
"A game you say? Now that is an interesting idea! A game of towers, perhaps? I trust you at least know the game if you're going to challenge me to a game? Oh but the stakes! What shall the stakes be?"
He smiles as he shuffles his deck.
"Alright then, who's playing, hmm?"
GM Aram Zey |
The Harbinger looks at you with irritation.
"If no one is going to play, then begone and stop wasting my time!"
Torrag Grimm |
If no one is trained in the skill checks, is this unbeatable? Is there a knowledge check to at least know the rules of the game? Is there another way to play the game besides sleight of hand or gambler?
GM Aram Zey |
He appears impervious to reason, but perhaps if you can come up with a convincing yarn, he could be tricked into giving up the temporal energy. Or you could do things the old-fashioned way. It can be seen as legitimate self-defense and defense of others since if the meteor crashes on the time bubble, even the considerable resources of the Pathfinder Society will not be able to retrieve your bodies for resurrection.
Torrag Grimm |
"If you're a true prophet, it wouldn't matter whether or not you give up the energy linking you to this place since it'll happen anyway. But . . I guess you don't believe in yourself and ability as a prophet to do so."
Blanmieux |
Van. You have giving me permission to attack.
Sorry man. It seem that prophecy was just for you. I declare you a sort of tragic monster.
rage: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19
Damage: 2d4 + 13 ⇒ (2, 2) + 13 = 17
GM Aram Zey |
It looks like no one is going to stop Blan.
Before anyone can react, Blan walks up to the man and cuts deep into him with his scythe.
"You dare attack a true prophet!" he snarls as he begins to rise his feet, his cards scattering around him.
Initiative:
Twitter: 1d20 + 4 ⇒ (9) + 4 = 13
Torrag: 1d20 + 1 ⇒ (6) + 1 = 7
Blanmieux: 1d20 ⇒ 13
Hakime: 1d20 + 1 ⇒ (10) + 1 = 11
Van: 1d20 + 3 ⇒ (19) + 3 = 22
Harbinger: 1d20 + 2 ⇒ (11) + 2 = 13
I think this will be over quickly.
Round 1
Van
Twitter
Harbinger (seated) -17hp
Blan
Hakime
Torrag
Van and Twitter, you can act now.
Van Potter |
"Maybe if we just knock him out, that'll be enough." Van suggests to the others despite casting a potentially lethal Acid Splash cantrip directed at the 'prophet.' "I hate to attack this cat at all, but I don't want to die here."
Acid Splash - Melee: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Potential Damage: 1d3 ⇒ 2
GM Aram Zey |
Van shoots acid at the floor and Twitter grapples his moral conundrum.
The harbinger attempts to get to his feet (provoking from Blan), and if he survives the AoO, begins running for his life.
Round 1
Van
Twitter
Harbinger (seated) -17hp
Blan
Hakime
Torrag
Blan can take an AoO, and then all of you can give me actions.
Blanmieux |
1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24
2d4 + 15 ⇒ (4, 1) + 15 = 20
I don't feel really hate this but well, they didn't stop me.
Blanmieux runs to the side of the main and strike again.
Charge: 1d20 + 13 + 2 - 2 ⇒ (12) + 13 + 2 - 2 = 25
2d4 + 15 ⇒ (1, 4) + 15 = 20
Hakime |
Hakime sighs, and lets Blan handle it, not even loading an arrow to her bow. "This is not exactly how I'd hoped this would go, but I must admit the fellow would not listen to any form of reason, so fixated he was on his cards and his game, he could and did not see the danger he posed."
Torrag Grimm |
Torrag stands up and pulls a wand out of his bag, but is content to let Blan handle it, unless he's too far out of range for Blan to catch him.
GM Aram Zey |
I don't feel really hate this but well, they didn't stop me.
Morality of an action is not determined by whether or not others stop you. Non-lethal damage was always an option.
Blan single-handedly murders the Harbinger as he rises to his feet, planting his scythe deep in the Harbinger's chest. The Harbinger threshes and gurgles helplessly for a moment before slumping lifelessly on the ground. The green energy around him flares up briefly, and then fades.
The instance of Kreighton Shaine with you shudders as he watches the murder.
"I can see why some call us what they do," he mutters.
"Well, What's done is done, and I have located yet another Harbinger. This one seems to be looting every abandoned shop and stall in sight and roughly rebuffs every attempt to stop him. He's got a pair of lightning elementals following him, so be careful with that one. Though from what I've seen, perhaps your approach to problem-solving would apply better to him."
Your choices for now are:
1. The Wannabe Azlanti
2. The Harrowed One
3. The Delusional One
4. The Psychotic One
5. The Looter
Ugh... I feel dirty. Well, the GM did say we were running out of time and that lives were at stake... Attempting to deal NLD would have been nice though.
Anyway, the looter guy looks like it will be more straight-forward encounter if we are going to favour the guns-blazing approach? Also, it looks like he's the only so far who might actually be a danger to others.
Hakime |
Hakime looks saddened and disappointed... "Blan, such an unprecedented amount of damage wasn't expressly necessary. Let's try to temper our actions with mercy in the future... simply knocking him out might have been enough, eh?" She claps Blan on the shoulder in a comradely fashion, trying to comfort him after her harsh words.
She pauses over the body of the Harrower and says a few words over him, apologizing for the violence, and wishing his soul peaceful rest.
"Let's go deal with the looter, eh?"
Blanmieux |
He was a cultist nothing else. And I remember our Kreighton said their death. Sad, I have misheard. says Blanmieux without a tone in his voice to Hakime.
Yea, a cultist. like you were yourselves before. That Feel good Rovagugist?To killing cultist make you not a cultist? questions a cold voice in him.
Shut up. I just want to live. responds the Librarian.
So that that you are in the dark, you do whatever it takes to be alive. What a redemption you had! Laughs the cold voice.
Better than killing to feel alive.Blanmieux adds.
The cold voice didn't respond to that.
Yea. Go for the loot.
GM Aram Zey |
Kreighton did indeed say that killing them would make them cease to function as anchors. And he was right.
potion of ? (roll spellcraft or perception to identify)
scroll of bless
scroll of burning hands
scroll of cure light wounds
scroll of magic missile
alchemist’s fire (2)
holy water
thunderstone
+1 studded leather
light crossbow with 10 bolts
mwk rapier, disguise kit
everburning torch,
healer’s kit
thieves’ tools
You follow Shaine's instructions and find a Chelish man dressed in Harbinger robes flanked by 2 lightning elementals. He is carrying a rather large sack that bulges with its contents, and as you approach he snarls.
"Stop right there! I know what you want! You're after my treasure, aren't you!? Well they're mine, and I'm going to keep them safe! I'm the only one who can, so I must! You back off now, or face my fury!"
Van Potter |
Van cringes as Blanmieux takes the prophet out with extreme prejudice, but says nothing else as time does appear to be a significant factor in whether or not the Pathfinders survive.
He then quickly attempts to identify the potion on the man's body. Are all the scrolls 1st level versions of their spells?
Spellcraft on Potion: 1d20 + 13 ⇒ (11) + 13 = 24
Afterwards, he attempts diplomacy with the man and his lightning elemental pets, "Hey man, I'll give you some cool magical scrolls and magical armor if you just cut it out with the green energy. I'm only asking because that stuff will kill us if you don't let it go. Please, keep all of your stuff, I'll just give you more stuff if you help us."
Diplomacy: 1d20 + 8 ⇒ (5) + 8 = 13
Hakime |
"I think what our good gnome is trying to say is that it is to our mutual benefit for you to let go the green energy field and we will reward you handsomely for doing so. A double win for you if you do so."
diplo: 1d20 + 9 ⇒ (16) + 9 = 25
"Besides, that green energy is causes sterility, and worse still, it clings to things after prolonged exposure - meaning that if you keep it around that treasure for too long, the treasure will acquire that energy field and cause sterility in anyone who keeps the treasure for too long. That's gonna de-value the treasure, and unlike you, the treasure will not have the sentience to give up the energy! If you want to preserve the value of your treasure, or your virility for that matter, you're really gonna need to pass on that energy field asap."
bluff: 1d20 + 11 ⇒ (20) + 11 = 31
Most. Satisfying. Natural. 20. Ever. XD
GM Aram Zey |
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I will I need to speed things up because if the groups don't take down enough anchors in the next 6 days, you all die with no chance at resurrection.
You hand over all the scrolls taken from the harrower and between Hakime's persuasiveness and Twitter's very convincing bluff, he relinquishes the magical energy of the temporal bubble from himself.
"Ugh....I feel weird." he says as he clutches his head. He still eyes you cautiously, and with his new prizes, drags his bag of loot away from you without taking his eyes from you.
"Nicely done, pathfinders! But we're running out of time!" Kreighton remarks."There are still the other two anchors to deal with, and we need to act quickly!"
Which of the remaining 2 do you want to handle? To speed things up, next person who posts gets to pick.
Your choices for now are:
1. The Wannabe Azlanti
2. The Harrowed One
3. The Delusional One
4. The Psychotic One
5. The Looter
GM Aram Zey |
Seeing the danger posed by the impending meteor impact, Torrag rushes the group on to the next Harbinger.
You find the female harbinger wandering the streets, her eyes fixed on the meteor in the sky. She is in the company of a few of the locals who appear to have accepted her as one of their own, and they collectively bemoan their impending fate.
"Our home! Our beloved Lacsuhnollo! Oh that it should end like this!" she laments to her companions.
Casting message.
A voice whispers in the crazy woman's ear.
"Lacsuhnollo is doomed, but you can still save yourself! The green magical energy around you is binding you to this place. Relinquish it and you can avoid sharing the fate of this doomed place! Cling to it, and perish with the others!"
I'm going to go ahead and try a diplomatic soft approach first, then again more forcefully with intimidation. I think the context kinda suits both approaches evenly?
diplomacy: 1d20 + 18 ⇒ (20) + 18 = 38
intimidate: 1d20 + 7 ⇒ (17) + 7 = 24