DM Rich's Carrion Crown

Game Master Briccone

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female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Know Nature: 1d20 + 7 ⇒ (18) + 7 = 25

That poor horse needs to be fed, to be cared for, and a few days rest to go back to health.

Vivian looks around if she can give some hay and water to the animal


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Knowledge (nature): 1d20 + 14 ⇒ (11) + 14 = 25

Sabola took a deep breath, his gaze drifting from the dilapidated carriage house to the weary, starving mare. His face softened for a brief moment, the typical smirk replaced by something more akin to sympathy.

"I hear you, Vivian," he said, his voice low and thoughtful as he examined the animal’s condition. "This poor creature doesn’t deserve to suffer like this. I’ll see what I can do."

He took a few steps away from the group, his eyes scanning the surroundings for any signs of feed or water—anything to help the mare. He knew the basics of caring for an animal, learned during his time in the wilds, and though it wasn’t his usual line of work, the mare deserved better than to wither away in a forgotten stable.

"Give me a moment," Sabola called back, already moving to rummage through the storage and nearby areas for something the horse could eat or drink. "We’ll get her some food and water. She won’t be much use to us starved and half-dead, and the poor thing could use a bit of kindness for a change."

As he moved toward the supplies, Sabola gave a quick glance back at the group, still maintaining his usual dry wit. "If anyone’s got better ideas on how to handle a starving beast, now’s the time to speak up. Otherwise, I’ll take care of this while you all figure out how to deal with the cultists and marsh giants." His tone was practical, but there was an underlying sense of resolve to it—he’d seen enough creatures suffer over the years, and he wasn’t about to let this one go without help.


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Sonny shrugs and says "Well, setting her free to roam and eat and drink would help. If you want to keep her then we'll need to find food and give her water. Find me a trough or a bucket or something and I can create water for her." If something suitable is found he will cast create water for the horse.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Seeing that the others have the horse well in hand, Pontia checks the saddle and tack for anything of interest.


NARRATOR Skirgaard GS Map / SS MAP/

You all can scrounge up enough food and water to feed the horse until you an get back to town a properly care for it.

There is nothing else of note here.

Where to next?

COMPLETED
F1. The Carriage Path
F2. Main Entrance
F5. Carriage House

Undiomede House


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

F3 sound good to everyone? It looks like that's the closest door to the Carriage House.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Good to me!


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sure.


Female Dhampir Paladin (Undead Scourge) 9 | AC 25 T 11 FF 24 HP 76/76 | Ini +3 | Fort +14 Ref+11 Will+13 | Per+9, Darkvision | LoH: 6/9 | Smite: 2/3

Makes sense to me, too.

Selene keeps watch as the others tend to the horse, looking worriedly at the mansion, but glancing back at the group's efforts from time to time.

Kind souls, it seems. Guess I was lucky to run into them. I must do what I can to keep them safe.

When they're ready to move on, Selene will look to Sabola and Vivian, to see if they want to try and approach the mansion quietly. If so, she'll hang back, ready to charge in at the first sign of trouble. If not, she'll lead the group inside herself.

Happy to go with either approach


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I was thinking of sneaking up, actually!


NARRATOR Skirgaard GS Map / SS MAP/

F3. Central Hall

A vast chamber occupies the space below the mansion’s cracked dome. Sweeping stone stairways, their wooden railings long since rotted away, climb to a balcony overlooking the room below. From the center of the floor rises a rough, flat stone with scorch marks on its center, large enough to be a table. More surprising are the columns that support the dome high above. Rather than the finished pillars one would expect in such a stately chamber, seven massive stones stand along the walls instead, crudely chiseled and set on end in a rough circle. It appears that the lords of Undiomede did not just place their seat at an age-old sacred site, but built their house upon the ancient stone menhirs of the druid ring itself

The dome rises 30 feet to its apex below the house’s cupola, but the balcony is only 10 feet above the ground floor.

Perception Check DC10:
You detect a number of weathered symbols carved in the rock.

If someone notices the above and points it out then:

Knowledge Religion DC25:
The symbols are related to Shub-Niggurath

In the center of the room there is a “brineborn” marsh giant named Yib
Thoolp.

Sabola Stealth: 1d20 + 22 ⇒ (6) + 22 = 28
Vivian Stealth: 1d20 + 16 ⇒ (12) + 16 = 28

Yib Percepction DC28: 1d20 + 16 ⇒ (6) + 16 = 22

The giantess does not seem to notice Sabola or Vivian....

COMPLETED
F1. The Carriage Path
F2. Main Entrance
F5. Carriage House

IN PROGRESS
F3. Central Hall

Undiomede House


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola can tap that Perception check, but will point it out AFTER this encounter.

With that roll, Sabola will creep up and take a sneak attack on the giant, or even a full round flank attack with Vivian, if that is an option.


NARRATOR Skirgaard GS Map / SS MAP/

You and Vivian would get a surprise round action.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sounds great!

Sabola will flank with Vivian and sneak attack the unsuspecting giantess...

+1 Dagger DW/PS Hit: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
+1 Dagger DW/PS Damage: 1d4 + 14 + 3d8 ⇒ (4) + 14 + (8, 7, 8) = 41


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

attack: 1d20 + 7 ⇒ (4) + 7 = 11 Guess not...
dmg, SA: 1d8 + 2 + 3d6 ⇒ (7) + 2 + (6, 1, 4) = 20

Vivian strikes a little too late, and blushes instantly

How did I miss so big a target?


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Bahhh, we'll get her!


NARRATOR Skirgaard GS Map / SS MAP/

Sabola hits the giantess, but Vivian misses completely!

Pontia Canario: 1d20 + 7 ⇒ (11) + 7 = 18
Sabola: 1d20 + 8 ⇒ (1) + 8 = 9
Selene Iluzr: 1d20 + 3 ⇒ (14) + 3 = 17
Sonny Wright: 1d20 + 2 ⇒ (6) + 2 = 8
Vivian Deberth: 1d20 + 6 ⇒ (11) + 6 = 17
Yib: 1d20 + 5 ⇒ (4) + 5 = 9

Round 1
Pontia Canario 18 (46/46)
Vivian Deberth 17 (66/66)
Selene Iluzr 17 (76/76)
Sabola 9 (79/79)
Yib 9 (85/126)WOUNDED
Sonny Wright 8 (66/66)

Up First: Everyone but Sonny


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Flanking with Vivian, Sabola takes a full round of attacks on the giantess (who should still be flatfooted, not that giants usually have a ton of DEX and Dodge)...

+1 Dagger DW/PS Hit: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
+1 Dagger DW/PS Damage: 1d4 + 14 + 3d8 ⇒ (2) + 14 + (4, 8, 3) = 31

+1 Dagger DW/PS Hit: 1d20 + 11 + 2 - 5 ⇒ (12) + 11 + 2 - 5 = 20
+1 Dagger DW/PS Damage: 1d4 + 14 + 3d8 ⇒ (4) + 14 + (5, 4, 4) = 31

+1 Dagger DW/PS Hit: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
+1 Dagger DW/PS Damage: 1d4 + 11 + 3d8 ⇒ (3) + 11 + (6, 7, 3) = 30

+1 Dagger DW/PS Hit: 1d20 + 11 + 2 - 5 ⇒ (6) + 11 + 2 - 5 = 14
+1 Dagger DW/PS Damage: 1d4 + 11 + 3d8 ⇒ (2) + 11 + (4, 6, 5) = 28


Female Dhampir Paladin (Undead Scourge) 9 | AC 25 T 11 FF 24 HP 76/76 | Ini +3 | Fort +14 Ref+11 Will+13 | Per+9, Darkvision | LoH: 6/9 | Smite: 2/3

Hearing the sounds of combat after her companions disappear inside the house, Selene readies herself for battle, imbuing her scimitar with holy power as she rushes inside the house.

Standard: Divine Bond (Flaming and Keen). Move to get inside

Do we have a combat map? Not sure how close I can get to the giantess with just a move action coming from outside.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

The name "Undiomede House" in the GM's post from 1/20 is a link to a Dropbox file with the map. We're not on it, as far as I can tell. The giant is in F3, while the party started outside of the building next to F4. DM RD, could you put the link in your profile header and/or at the top of the page?

Pontia is waiting on the results of Sabola's attack to act.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Sabola takes a huge chunk out of her but the giant still stands!

Selene steps into the room. Let me know if you want to go right up to the giant or stop before you are in her reach.

Up next: Vivian & Pontia

TACTICAL MAP

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F5. Carriage House

IN PROGRESS
F3. Central Hall

Undiomede House


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Figures...it's still up. Pontia invokes her conjurer's art and sends a splash of acid at the giant.

Acid dart RTA: 1d20 + 5 ⇒ (19) + 5 = 24
Acid damage: 1d6 + 4 ⇒ (5) + 4 = 9


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Sneak attack, Flanking: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
dmg, SA: 1d8 + 2 + 3d6 ⇒ (3) + 2 + (2, 2, 4) = 13

Vivian slashes with her sword, but she's unsure the blade will do enough damage, if any.


Female Dhampir Paladin (Undead Scourge) 9 | AC 25 T 11 FF 24 HP 76/76 | Ini +3 | Fort +14 Ref+11 Will+13 | Per+9, Darkvision | LoH: 6/9 | Smite: 2/3
DM RichD wrote:

Round 1

Selene steps into the room. Let me know if you want to go right up to the giant or stop before you are in her reach.

Stepping just inside her reach - don't want to provoke an AoO, but want to be close enough to close in next turn. If she comes for me instead of Sabola or Vivian on her turn, I figure that's a win for us as well.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

The giantess screams as the acid dart burns her! Unfortunately, Vivian's blade misses Yib! Selene waits just outside the giant's reach.

Yib will swing her greatclub at Sabola!

Attack 1: 1d20 + 18 ⇒ (19) + 18 = 37
Attack 2: 1d20 + 13 ⇒ (1) + 13 = 14
Damage 1: 2d8 + 15 ⇒ (4, 8) + 15 = 27

Up Next: Sonny


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Sonny steps behind Selene and says a quick prayer to Sarenrae to guide Selene's hand.

I am thinking this thing has taken around 100 damage so I don't want to cast a more offensive spell. If this thing doesn't look like it is close to dropping I'd do spiritual weapon instead of the guidance.


NARRATOR Skirgaard GS Map / SS MAP/

Round 1

Sonny casts guidance on Selene.

Round 2
Pontia Canario 18 (46/46)
Vivian Deberth 17 (66/66)
Selene Iluzr 17 (76/76)
Sabola 9 (52/79)WOUNDED
Yib 9 (15/126)WOUNDED
Sonny Wright 8 (66/66)

Up Next:Everyone but Sonny

TACTICAL MAP

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F5. Carriage House

IN PROGRESS
F3. Central Hall

Undiomede House


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

I think they have this in hand. Pontia delays, waiting to see if her mystical abilities will be needed to put the creature down.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola continues his flank attacks...

+1 Dagger DW/PS Hit: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29
+1 Dagger DW/PS Damage: 1d4 + 14 + 3d8 ⇒ (4) + 14 + (7, 8, 1) = 34

+1 Dagger DW/PS Hit: 1d20 + 11 + 2 - 5 ⇒ (2) + 11 + 2 - 5 = 10
+1 Dagger DW/PS Damage: 1d4 + 14 + 3d8 ⇒ (4) + 14 + (3, 5, 6) = 32

+1 Dagger DW/PS Hit: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
+1 Dagger DW/PS Damage: 1d4 + 11 + 3d8 ⇒ (2) + 11 + (1, 4, 8) = 26

+1 Dagger DW/PS Hit: 1d20 + 11 + 2 - 5 ⇒ (4) + 11 + 2 - 5 = 12
+1 Dagger DW/PS Damage: 1d4 + 11 + 3d8 ⇒ (1) + 11 + (3, 6, 8) = 29


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Flank attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
dmg+SA: 1d8 + 2 + 3d6 ⇒ (6) + 2 + (2, 2, 2) = 14

Flank attack Crit?: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
dmg+SA: 1d8 + 2 ⇒ (7) + 2 = 9

2d Flank attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
dmg+SA: 1d8 + 2 + 3d6 ⇒ (6) + 2 + (1, 2, 4) = 15


NARRATOR Skirgaard GS Map / SS MAP/

Round 2

Sabola and Vivian finish off the giantess with savage blows!

Out of Round Mode

Sabola, after cleaning off his knife, will point out that there are a number of weathered symbols carved in the rock of the standing stones along the walls.

After he points it out, anyone is free to make the knowledge religion check a few posts up.


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Sonny shrugs looking at the runes. Sonny then asks the group "Who needs healing. I can channel or use one of my wands. I have both cure light and cause light wands."

Kn: Religion: 1d20 + 13 ⇒ (1) + 13 = 14


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Knowledge (Religion) check: 1d20 + 18 ⇒ (7) + 18 = 25

Pontia looks up at the symbols, muttering to herself. "...interesting, I swear I've seen something like that bef--oh. She blanches. "These look like symbols of one of the Outer Gods. I won't say the name because it's said that some of Them can hear when their names are spoken aloud."

HPL Comment:
And also because ol' Howard sometimes wore his racism on his sleeve, and it's no coincidence that the second and third syllables sound like that.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Know Religion: 1d20 + 7 ⇒ (7) + 7 = 14

I believe you, Pontia.Better be cautious with certain things.

HPL:
Yeah, big fan of the author and the myth he created, but real life racism beats imaginary horrors everytime.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola finished wiping his dagger clean, his muscles still buzzing from the fight with the giantess. He felt the sting of several wounds, but the adrenaline was starting to fade, and with it, the pain began to creep in.

"Healing, huh?" he muttered, looking over at the others. "I don’t know the difference between all those spells you folks use, but if there’s one that makes me less injured, that’s the one I’m interested in. Don’t need to keep the blood flowing if I can help it." He gave a half-smile, though there was a faint wince as he adjusted his posture.

As he spoke, his sharp eyes caught the weathered symbols carved into the rock of the standing stones along the walls. His brow furrowed slightly as he took in the markings, then turned to point them out to the others.

"Look at these," he said, nodding toward the stones. "A lot of old, weathered symbols here. Probably nothing good, but I’m no expert on these things. Anyone recognize 'em?"

He folded his arms, a thoughtful look on his face as he let the others take a closer look, giving a small nod of approval when Pontia spoke up.

"Yeah, better not say too much about it," he added with a slight grimace. "I don’t fancy tempting the wrong kind of attention. Anyway, let’s get the healing sorted so we can get moving. We’ve got a lot more to deal with."


Male Aasimar Cleric 9 | AC 23 T 13 FF 21| HP 66/66 | F +10 R +7 W +12 | Init +2 | Perc +6

Sonny says to the group "Make sure you aren't too far away and I'll send out a healing wave." He then raises his holy symbol and a wave of positive energy comes forth.

Positive Energy Channel: 5d6 ⇒ (5, 5, 2, 2, 2) = 16


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Sabola gathers close.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

The wizard gives Sabola a quick smile. "I know little of the healing arts, but I do know that too much blood on the wrong side of your skin is a bad thing."


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"If everyone is healed, shall we move on? I don't fancy going upstairs or downstairs until we've checked the main floor, hm?"

F5 next? I know DM R marked that we'd been there, but I think we checked F4 and not F5. If not, F6?


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

You're right, Pontia, we should be sure that floor is clear before going up or down. I suggest this door, then that one. F5, then F6


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

I'm still down 11, but happy to move on.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Vivian takes care of Sabola's wounds before they go, tracing a spiral on the maimed flesh, with a gentle smile and a wink

You look quite handy with your knives. Have you ever thought of a career in the kitchen? There are a few vegetables that should be very afraid now...

CLW: 1d8 + 4 ⇒ (8) + 4 = 12


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

"Thank you!"


NARRATOR Skirgaard GS Map / SS MAP/

Sorry! Work has been killing me!

F4. Kitchen

The broken remains of a wooden outbuilding with a stone chimney and hearth stands here, its roof sagging almost to the ground, next to an old stone-lipped well.

F6. Stores

This chamber holds only old crates and sacks of food stores, largely disintegrated over the years.

DC18 Survival:
You detect clear signs of a struggle in the room, but you can't determine how many combatants there were or who was victorious.

DC14 Perception:
You spot a saddlebag hidden among the discarded rubbish in this room. Within is a small wooden crate packed with straw that retains an impression of the object once stored within. Also, there is a small scrap of parchment in the bottom of the saddlebag bears the cryptic scrawl, “Ask Lucas about Raven’s Head.”

TACTICAL MAP

****************************
COMPLETED
F1. The Carriage Path
F2. Main Entrance
F3. Central Hall
F4. Kitchen
F5. Carriage House

IN PROGRESS
F6. Stores

Undiomede House


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

DC 14 Perception: 1d20 + 1 ⇒ (17) + 1 = 18

"Hm. That looks like an abandoned saddlebag...not terribly surprising in a stable, but perhaps unusual in a room devoted to food storage." Pontia tugs it out with her staff.

Anyone interested can read the spoiler. Pontia will leave opening the saddlebag to those with more ability to find traps on it.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Survival: 1d20 + 8 ⇒ (19) + 8 = 27

Perception: 1d20 + 13 ⇒ (5) + 13 = 18

people fought here, but I can't say how many for sure...or who won

Vivian checks, if possible, if the traces on the floor are humanoid or not.


Male Half Orc Ranger/Rogue 6/3 (AC: 25 [T: 16 FF: 20, +1 vs light blades] | HP: 79/79(0NL) | F+8*, R+14, W+4) | Init: +8* |Perc: +13*, dark vision)

Does Vivian check the saddlebag?


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Oh yes, forgot to post about that, thanks!

Vivian looks into the saddlebags, and finds a piece of parchment. Picking it out, she reads the words out oud

"Ask Lucas about Raven's Head". Does the name of Lucas or Raven's head ring some bells for someone? What is Raven's Head? A place? An event?

Know Local: 1d20 + 7 ⇒ (7) + 7 = 14


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia leans past Vivian and examines the small crate. "You saw the Effigy in Lepidstadt, didn't you? Would it have fit in that impression in the straw?"


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

That's.. brilliant, Pontia! I think you are right. Isn't it a spell to find lost objects?

Spellcraft: 1d20 + 6 ⇒ (11) + 6 = 17

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