Loremaster

Torrag Grimm's page

514 posts. Organized Play character for Eric Sklavos.


Full Name

Torrag Grimm

Race

Dwarf Wizard (Earth) 11- [HP 76/79][AC (16):T 12:F (15)][Fort +6:Ref +5:Will +9]

Classes/Levels

[CMD 19][Init +1][Per +12]

Active Effects:
Mage Armor (22 hours); Deathwatch (constant); Overland Flight (7/9 hours); See Invisibility (75/220 minutes), Ring of Blinking

Gender

Male

Size

4'1" 178 Lbs.

Age

64

Special Abilities

Acid Cloud (Su) and Getting Drunk and talking to rocks

Alignment

Lawful Neutral

Deity

None

Languages

Dwarven, Common, Giant, Goblin, Draconic, Terran, Elvish, Undercommon

Occupation

Librarian (Researcher)

Strength 14
Dexterity 12
Constitution 14
Intelligence 23
Wisdom 12
Charisma 6

About Torrag Grimm

A bald, gruff, white bearded (not gray), dwarf can often be found with his head in the books and whiskey close by. He wears a cloak, no armor, carries a heavy crossbow across his back, a battleaxe at his hip, and a rough obsidian ring on his right hand which he seems to play with whenever deep in thought.
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Torrag Grimm
Male dwarf wizard 11 (Pathfinder RPG Advanced Player's Guide 142)
LN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft., deathwatch (constant); Perception +12
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Defense
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AC 16, touch 12, flat-footed 15 (+4 armor, +1 deflection, +1 Dex)
hp 79 (11d6+33)
Fort +6, Ref +5, Will +9; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.; earth glide
Melee mwk warhammer +8 (1d8+2/×3)
Ranged mwk heavy crossbow +7 (1d10/19-20)
Special Attacks acid cloud, hatred
Wizard Spells Prepared (CL 11th; concentration +19)
. . 6th—disintegrate (DC 22), flesh to stone (DC 22), [Open Slot]Flesh to Stone
. . 5th—acidic spray[UM] (DC 24), hungry pit[APG] (DC 23), wall of force, [Open Slot]
. . 4th—acid pit[APG] (DC 23), black tentacles, dimension door, summon monster IV, [Open Slot]
. . 3rd—dispel magic, fireball (DC 19), haste, spiked pit[APG] (DC 21), summon monster III, [Open Slot]
. . 2nd—acid arrow, create pit[APG] (DC 20), glitterdust (DC 20), glitterdust (DC 20), see invisibility, spider climb, [Open Slot]
. . 1st—grease, grease, mage armor, magic missile, magic missile, ray of enfeeblement (DC 17), shield
. . 0 (at will)—acid splash, detect magic, ray of frost, read magic
. . Opposition Schools Air
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Statistics
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Str 14, Dex 12, Con 14, Int 23, Wis 12, Cha 6
Base Atk +5; CMB +7; CMD 19 (23 vs. bull rush, 23 vs. trip)
Feats Augment Summoning, Combat Casting, Elemental Focus[APG], Elemental Spell[APG], Greater Spell Focus (conjuration), Greater Spell Penetration, Spell Focus (conjuration), Spell Mastery, Spell Penetration
Traits focused mind, librarian

Skills: Acrobatics -2 (-6 to jump)
Appraise +10 (+12 to assess nonmagical metals or gemstones)
Fly +2
Knowledge (arcana) +20
Knowledge (dungeoneering) +11
Knowledge (engineering) +11
Knowledge (geography) +11
Knowledge (history) +11
Knowledge (local) +11
Knowledge (nature) +11
Knowledge (nobility) +11
Knowledge (planes) +18
Knowledge (religion) +11
Linguistics +21
Perception +12
Profession (librarian) +11
Sense Motive +12
Spellcraft +20
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Terran, Thassilonian

SQ arcane bond (ring of protection +1), earth supremacy, stonesinger[APG]

Scenario Specific Equipment:

+1 Construct Bane Bolt
Potion of Cure Serious Wounds
Potion of Remove Disease

Equipment:

haunt siphon
lesser cold elemental metamagic rod[APG]
lesser electricity elemental metamagic rod[APG]
lesser fire elemental metamagic rod[APG]
lesser selective metamagic rod[APG]
lesser extend metamagic rod
pearl of power (1st level) x3 Used x3
pearl of power (2nd level)
pearl of power (3rd level) Used
potion of air bubble
potion of cure moderate wounds
potion of touch of the sea
ring of blinking
scroll of endure elements (x2), protection from energy (x2)
scroll of invisibility (x2), see invisibility (x2)
scroll of stone to flesh
scroll of overland flight (x2)
wand of cure light wounds (43 charges)
wand of magic missile (27 charges)
wand of reduce person (46 charges)
wand of shield (38 charges)
acid (2)
alchemist's fire (2)
alkali flask[APG] (2)
holy water (2)
oil
mwk battleaxe
mwk heavy crossbow with 20 bolts
mwk warhammer
cloak of resistance +1
deathwatch eyes[UE]
handy haversack
headband of vast intelligence +4
ring of protection +1
ale (per gallon)
tankard (6)
bedroll
belt pouch
belt pouch
belt pouch
flint and steel
grappling hook
ink
inkpen
medium tent[APG]
parchment (5)
scroll case
silk rope (50 ft.)
spell component pouch
spellbook
tindertwig (5)
trail rations (14)
waterskin
winter blanket
small stone shovel sculpture (worth 20 gp, 0.5 lb)
1,292 gp

Spellbook:

0-Level: Acid Splash, Arcane mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

1st Level: Burning Hands, Expeditious Excavation, Grease, Mage Armor, Magic Missile, Shield, Stone Fist, Air Bubble, Charm Person, Detect Secret Doors, Enlarge Person, Ray of Enfeeblement, Sleep, Summon Monster I, Touch of the Sea

2nd Level: Acid Arrow, Create Pit, Flaming Sphere, Glitterdust, Stone Call, False Life, Locate Object, Scorching Ray, See Invisibility, Spider Climb, Summon Monster II, Web

3rd Level: Aqueous Orb, Dispel Magic, Fireball, Fly, Spiked Pit, Summon Monster III, Gaseous Form, Haste, Heart of the Metal, Hold Person, Ice Spears, Lightning Bolt, Thunderstomp (Greater), Tongues

4th Level: Acid Pit, Black Tentacles, Dimensional Anchor, Summon Monster IV, Dimension Door, Locate Creature, Phantasmal Killer

5th Level: Acidic Spray, Cloudkill, Hungry Pit, Smug Narcissism, Teleport, Break Enchantment, Dismissal, Dominate Person, Elemental Body II, Feeblemind, Fire Snake, Hold Monster, Lightning Arc, Mage’s Private Sanctum, Overland Flight, Passwall, Stoneskin communal, Summon Monster V, Transmute Mud to Rock, Transmute Rock to Mud, Wall of Force, Wall of Light, Wall of Stone

6th Level: Disintegrate, Summon Monster VI, Flesh to Stone, Stone to Flesh, Globe of Invulnerability, True Seeing, Veil


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Special Abilities
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Acid Cloud (1d6+6 acid damage, 9/day, DC 21) (Su) 5 ft radius acid cloud in 30 ft deals damage and sickens 1 rd (Fort part).
Air You must spend 2 slots to cast spells from the Air school.
Arcane Bond (Ring of protection +1) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Earth Glide (11 rounds/day) (Ex) Gain a burrow speed
Earth Supremacy +4 (Su) +4 CMD vs. bull rush, drag, reposition, trip, and overrun while touch ground. +1 to melee att/dam while you and foe touch ground.
Elemental Focus (Acid) +1 DC to spells that deal damage of the chosen energy.
Elemental Spell (Acid) You can cast a spell with half or all its damage type replaced with this feat's damage type.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Spell Mastery (Dimension Door, Fly, Teleport, Invisibility,) You can prepare the chosen spells without a spellbook.
Stonesinger +1 effective level for [Earth] spells and earth-related class abilities.
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PFS info:
PFS# 165646-2

XP: 32
Prestige: 25
Fame: 52
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Scenerios Played:
Mod: Emerald Spire 1: The Tower Ruins
Mod: Emerald Spire 2: The Cellers
Mod: Emerald Spire 3: Splinterden
Mod: Emerald Spire 4: Godhome
7-05: School of Spirits
#35: Voice in the Void
Special: year of the Shadow Lodge
7-00: The Sky Key Solution
6-17: The Fires of Karamoss
Ruins of Bonekeep Level 2
8-03: Captives of Toil
6-20 Returned to Sky Key
8-99: Solstice Scar, Version A
Mod: Cult of the Ebon Destroyers
5-09: The Traitor's Lodge
8-00: The Cosmic Captive (GM)
Mod: Curse of the Riven Sky
8-20: Torrent's Last Will
9-00: Assault on Absolom

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