DM Talomyr's The Lost City (Inactive)

Game Master Talomyr

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Goblin Caves Side View | Lost City Map | Roll20 Maps

Tek fires off his arrow, instantly killing one of the unfortunate goblins, before attempting to duck away and hide. Unfortunately for the gnome, he did not notice the sizable rock on the floor in his path and tripped, drawing attention to himself, although he is able to get to his feet before the goblins can do much about it.

Cayde, Adonius, and Baheera can act before I do anything with the goblins.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-wolf moves to block off the other tunnel and readies to bite a goblin when he gets in melee with him and Cayde.

Ready bite with pack tactics: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (10) + 5 = 152d6 + 3 ⇒ (2, 4) + 3 = 9

Large. 37/37 HP, AC 15 due to Monk's Unarmored Defense


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde moves into the room to attack the goblin on the southern side of the entrance. He invites Adonis to move into line above him (directly to the north) if he would like to provide a united front.

Warhammer Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Whammer Dammage: 1d8 + 4 ⇒ (6) + 4 = 10


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius would coordinate with Cayde. Need to update move and action


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Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Moving up to the entrance, Baheera unleashes a thunderous explosion of sound that rolls over the goblins in a devastating wave.

Thunderwave (DC 15 Con save for 1/2): 2d8 ⇒ (4, 8) = 12

it's a 15ft cube with me as the starting point so I think I should be able to get them all


Goblin Caves Side View | Lost City Map | Roll20 Maps

Old school map. Each square is 10 feet, thus the way I've sized your tokens on the map.

DM Rolls:

Con Save: 1d20 ⇒ 4
Con Save: 1d20 ⇒ 8
Con Save: 1d20 ⇒ 14
Con Save: 1d20 ⇒ 6

A thunderous boom emanates from Baheera, throwing the now lifeless bodies of four goblins to the far wall. Surely anything else on this level of the cave system now knows you are here.

The unarmored remaining goblins scramble to their feet, grab and hurl fishing spears at the frontline, with one spear sinking into the Geniekin's leg.

As shown on the map that would be Baheera and Cayde on the frontline. Two spears heading at each of you.

Damage: 1d6 ⇒ 5

DM Rolls II:

Spear @ B: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d6 ⇒ 5

Spear @ B: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d6 ⇒ 1

Spear @ C: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 ⇒ 1

Spear @ C: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 ⇒ 3

Party is up.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Cursing at the confounded tripping stone, Tekumbray regains his balance and winces as thunder rumbles across the room. He glances up and down the corridor before quickly aiming and firing at one of the spear tossing goblins. He then ducks into the shadows, carefully watching where he steps to avoid any nefarious rocks.

Short Bow Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Hide: 1d20 + 7 ⇒ (11) + 7 = 18


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde moves in to engage the closest goblin and swings his magical warhammer.

Warhammer Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Goblin Caves Side View | Lost City Map | Roll20 Maps

Tekumbray pops around the corner and fires another arrow into a unfornate goblin, ending its life.

Cayde moves into the chamber and crushes another's skull with a mighty swing of his enchanted hammer.

Adonius and Baheera are up.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-wolf moves into the room and chomps on a goblin.

Bite: 1d20 + 5 ⇒ (16) + 5 = 212d6 + 3 ⇒ (1, 6) + 3 = 10

Large. 37/37 HP, AC 15 due to Monk's Unarmored Defense


Goblin Caves Side View | Lost City Map | Roll20 Maps

The large wolf that is Adonius strides in and savages one of remaining goblins, only one - now very fearful for its life - goblin remains.

Baheera is up.


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Baheera sends a thundering blast past Cayde at one of the remaining goblins.

Agonizing Eldritch blast: 1d20 + 6 ⇒ (15) + 6 = 21
Force: 1d10 + 3 ⇒ (7) + 3 = 10 +2 Thunder


Goblin Caves Side View | Lost City Map | Roll20 Maps

Baheera's thundering blast ends the life of the remaining goblin.

Between the thunderous wave and the thundering blast, there is little doubt anything on this level of the cavern system knows you are here.

What would you like to do?


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-wolf finishes savaging the goblin and looks around the room for useful bits.

Perception with advantage: 1d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (13) + 5 = 18

Large. 37/37 HP, AC 15 due to Monk's Unarmored Defense


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde moves back out of the room entrance and watches the unexplored tunnel, ready to defend if more foes come to investigate the sounds of battle.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tek performs a quick search of the room and bodies to see if there is anything of use or value, including replacing the duo of arrows he used. Once completed he hurries back to the entrance to join the others and move further up the passage.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Goblin Caves Side View | Lost City Map | Roll20 Maps

The party freezes, listening for what would seem to be the inevitable approach of more enemies. It isn't long before you hear the approach of more goblins, these sounding as if they are armored and properly armed.

What would you like to do?


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-wolf howls and grabs Cayde with his teeth to bring him to stand by the wolf in the tunnel to bottleneck the arriving goblins.

Large. 37/37 HP, AC 15 due to Monk's Unarmored Defense


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tekumbray scurries across the tunnel to give himself a clear line of fire in the direction the goblins are charging from. He stands ready to send an arrow streaking toward the second foe that comes around the corner.

Short Bow Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Adv Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (6, 1) = 12

Bonus Hide: 1d20 + 7 ⇒ (7) + 7 = 14


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Coordinating with Adonis, Cayde prepares to fight once more. He secretly hopes there will be a lot of them this time and he will get a chance to fly into his murderous rage!

(Dodge action until goblins get close)


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Baheera rolls her shoulders, preparing for battle as al'Adhaa once again fades to invisibility.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Tekumbray's shot sinks into the shoulder of the lead goblin but fails to end the life of the green-skinned menace.

"Terugval! Hinderlaag!" the lead goblin calls out as they begin to turn back from whence they came.

For those who speak Goblin:
"Fall back! Ambush!

Party is up.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Already in the hallway, Cayde rushes up to engage the lead goblin, moving in far enough to allow room for Adonis to reach in as well.

Warhammer Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-wolf follows his brother into melee biting at a goblin.

Bite with Pack Tactics: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (5) + 5 = 10
critical extra damage: 2d6 ⇒ (3, 4) = 7

Large. 37/37 HP, AC 15 due to Monk's Unarmored Defense


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Baheera moves into the tunnel, firing a blast that hits the wall amid the chaos.

Agonizing Eldritch blast: 1d20 + 6 ⇒ (1) + 6 = 7
Force: 1d10 + 3 ⇒ (1) + 3 = 4 +2 Thunder


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

I never did learn to speak Goblin. Mari says to Tekumbray as she sinks her ghostly teeth into an equally deathly pale apple. Probably should have, but well... She shrugs and waves her apple filled hand along her mostly aethereal form.

Tekumbray nods. "It's never been high on my priority list." The gnome says under his breath watching Cayde, Adonius, and Baheera charge the fleeing goblins. "Doubt there will be any survivors able or willing to teach us when this is all over." He readies another arrow and spends a few moments listening back down the tunnel for any sign the goblins might be trying to circle around to their rear. "So, I guess we'll just have to assume their cursing us and our mothers and plan to try and carve us up like a flock of feasting geese."

Mari smiles, nods thoughtfully and takes another bite of her dead apple.

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Hide: 1d20 + 7 ⇒ (16) + 7 = 23

Listen down our back trail, assuming Tek hears nothing, then sneaky move to catch up with the others.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Cayde's hammer crashes down on the head of the injured goblin, dropping the unfortunate creature dead.

Adonius savages another, nearly killing the goblin but it lays on the ground bloody while its companions flee back down the tunnel.

Tekumbray briefly listens down the tunnel behind him, but can't pick out anything untoward over the thunderous booming of Baheera's blast.

Party is up.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde hurries down the tunnel behind the fleeing goblins, trying to catch up to them if possible without exposing himself to their own ambush. If he can catch up to the last one, he will swing at it with his hammer!

Warhammer Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

(Tunnel not lighting up, so hard to tell on Roll20 if he can catch up or not)


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Crap. That was a critical and I forgot to roll base damage for last round damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14, so 21 damage

Adonius-wolf waits to kill the wounded goblin, in case one of his companions speaks Goblin and wants to talk to it.

Ready to Bite if the Goblin attacks Adonius or his companions

Bite with Pack Tactics: 1d20 + 5 ⇒ (17) + 5 = 221d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8

Large. 37/37 HP, AC 15 due to Monk's Unarmored Defense


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tekumbray hurries along to catch up with the others. Grabbing an arrow on the run, he tries to get a line on one of the fleeing goblins, firing if he gets a clean shot as they flee and his companions pursue.

Only attacking if Tek has a clear line of site on one of the goblins.

Short Bow Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (1, 4) = 9

Short Bow Advantage if benefit from hidden: 1d20 + 5 ⇒ (12) + 5 = 17

Bonus Hide: 1d20 + 7 ⇒ (9) + 7 = 16


Goblin Caves Side View | Lost City Map | Roll20 Maps

Retcon Crit Adonius savages the goblin, tossing the lifeless body from one side of the tunnel to the other.

Cayde comes around the corner to find the remaining goblins fleeing and heading for a pole and sliding the cavern floor below.

DC 10 Athletics/Acrobatics check to leap to the pole and slide down. Sliding down the pole will use 10 ft of movement.

Party is up.


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-wolf whines a little when he sees another pole. He jerks his head and pads back the other way to completely clear this level first.

Large. 37/37 HP, AC 15 due to Monk's Unarmored Defense


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tekumbray nods at the wolf and hurries back to the first tee intersection they encountered. Once there he sticks to the shadows and proceeds carefully down the wide unexplored tunnel.

Assuming we are all going back. Tek will head back to "C" and move east.

Hide: 1d20 + 7 ⇒ (6) + 7 = 13


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde stops at the pole and sends a javelin after the trailing goblin...Then he moves back to join the others.

Javelin attack: 1d20 + 5 ⇒ (14) + 5 = 19
Javelin damage: 1d6 + 3 ⇒ (6) + 3 = 9


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

As the others convene to head down the unexplored tunnel, Baheera joins them.


Goblin Caves Side View | Lost City Map | Roll20 Maps

Choosing to let the remaining goblins scurry away, you return back the first crossroads you came to on this level.

Heading east for a relatively short distance, you find yourselves coming back out into open on a ledge overlooking the lake. The ledge comes to and end a short distance later.

Where to?


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Looking out over the open space of the lake, Tek tucks his fist against his hips for a moment and catches his breath as he takes in the view.

I miss lakes. Swimming in them. Feeling the water all around you. Cold, crisp, refreshing.

The ghost of Mari stands beside the gnome. As she speaks, a black tongue stretches out from between pale blue lips to lick as a cotton-like, sticky substance wrapped around a thin bladed knife. For just a moment Tek sees a single frightened eye blink at him from within the strange looking festival treat.

"Uh...what are you eating?" He quietly asks the ghost.

Taking another slurp which leaves a long strand dangling along her chin. She offers Tek a dead eyed smile.

Goblin spirits. She says happily. If you catch 'em just right you can loop 'em 'round a stick or a blade and eat like that sugary, sweet angel hair they sometimes have at carnivals and festivals. With all the souls you and your friends have been freeing from life, I couldn't resist. She looks down at her immortally slender frame, runs a hand along her belly and thighs. You don't think its making me look fat do you.

Tek quickly looks away shaking his head. "No. No absolutely not."

Suddenly finding himself no longer interested in the lake, the gnome turns to his companions. "So it looks like it is down another pole, in order to continue the clearing of the den. Unless you think we've weakened them enough to eliminate their threat to the city." For some reason, the thrill of the chase and battle was beginning to make him a little queasy as he spotted another ghost gnawing at a similar soul-treat.


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

"Let's try this passage to the north from the ledge," suggests Cayde, wishing to clear level by level if possible. He moves part of the way there to show his intention, though he keeps a careful watch for any activity below.


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tek waves to Adonius as the wolfman contemplates the leap further down into the pit. Gesturing toward the tunnel Cayde is disappearing into, the gnome points and then follows the big warrior into the unknown.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Stealth: 1d20 + 7 ⇒ (16) + 7 = 23


Goblin Caves Side View | Lost City Map | Roll20 Maps

Creeping up on the opening at the end of 15 foot cliff, you look to see a goblin mother and eight children in a warren cave.

What would you like to do?


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

"#$%^^$!" Tek curses bitterly upon seeing the goblin mother and her charges.

Oh my! Exclaims Mari slurping up with last of her cottony soul candy. Now this is a pickle isn't it my death dealing friend. Certainly if you turn your back on her, she'll come sneaking out to stab you and your friends in the most conniving manner possible. And yet, chopping down a mother and her little goblins off spring...well, how much of a murder hobo are you gonna be? Hmmmm? The ghost leans down to gaze into Tek's eyes for a moment as the gnome struggles to answer the question within his own mind and heart. Sure they'd already slain half her clan and will likely put much of the other half to the blade as well, but he had to draw the line somewhere. The bow aimed at the elder goblin's heart quivers in his hand for several seconds until a primal growl emerges in his throat. At the final moment the arrow tip moves slightly off target. The bow string snaps and the arrow flies.

GM: Will take the shot, but aim for the mother's leg or shoulder. Essentially attempting to do non-lethal damage to knock her out of the picture, but not kill her outright. I'm guessing, sneak damage would not apply in a non-lethal situation, but will roll it in case you say it does.

Short Bow Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Adv Short Bow Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (5, 4) = 18


Goblin Caves Side View | Lost City Map | Roll20 Maps

Tekubray's shot pierces the goblin mother's leg, causing her to suddenly fall, banging her head against the rock wall of the cave, leaving eight goblin children in various states of wondering what just happened to their mother.

Where to now?


Female Half-Elf Warlock (DJinni Pact) 3 HP 15/23 | AC 13 | Initiative +2 | MOV 30ft | Saves: STR +0, DEX +2, CON +1, INT/WIS: +4, CHA +6 | Perception +3 | Conditions: none

Baheera pauses, watching as the goblin mother drops. Turning, she spares a glance at Tek, before looking at the others. "What now?"


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Going back out to the main chamber, Tekumbray slides down the pole. He feet strike the ground with a soft thump. Within the blink of an eye the gnome and ducks into the shadows where he watches and listens for any sign of other goblins while readying his bow once again.

Stealth: 1d20 + 7 ⇒ (13) + 7 = 20


Goblin Caves Side View | Lost City Map | Roll20 Maps

Tekumbray lands and listens, hearing the echoey sounds of goblin voices from numerous passageways.

There are 4 passageways off of this ground level (marked with red numbers on the map). You saw the goblins fleeing down the passageway numbered 2 earlier. What would you like to do?


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-wolf squeezes through the hole and drops to the floor below. Not unlike a large cat, he lands on all fours. Then, he follows Tek and sneakily as possible.
Athletics: 1d20 + 3 ⇒ (17) + 3 = 20
Stealth: 1d20 + 4 ⇒ (7) + 4 = 11

Large. 37/37 HP, AC 15 due to Monk's Unarmored Defense


Male Forest Gnome Rogue 3| AC: 15 | HP: 23/23 |PP: 11 | PI: 13 | Inspiration: No | Shortbow: 1d20+5 (1d6+3) |Shortsword: 1d20+6 (1d6+4)

Tek pauses for a moment to look over the numerous passages leaving the large open room. Finally with a shrug he sneaks toward the one he'd seen the goblins flee into earlier.

Move to passage #2

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26


Goblin Caves Side View | Lost City Map | Roll20 Maps

Tekumbray sneaks down the passageway he saw the goblins flee down, following the long and twisting cavern that dumps into another passageway heading left or right.

Where to, and is anyone following along?


Cayde Shadowstrider | Male Cynidicean | Barbarian 3 / Path of the Beast | Outlander | Hit Points: 35/35 | Initiative +2 | AC 19 | Str +5 / Dex +2 / Con +5 / Int +0 / Wis +2 / Cha +0 | Perception +4, Investigation +0, Insight +2 | Active Conditions:

Cayde will follow stealthily at a 20 foot distance.

Stealth: 1d20 + 4 ⇒ (1) + 4 = 5


Monk / Moon Druid Cynidicean | HP 24/24 | HD 3/3d8 | Wild Shape 0/2 | 1st 3/3 | Goodberries 13 | Inspiration!
Stats:
AC 16 | Str +2, Dex +5, Con +2, Int +0, Wis +3, Cha +0 | Initiative +3 | Perception +5, Darkvision 120 ft

Adonius-wolf follows the gnome at a distance.
Stealth: 1d20 + 4 ⇒ (5) + 4 = 9

Large. 37/37 HP, AC 15 due to Monk's Unarmored Defense

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