[PFS] GM Z..D.. Rise of the Goblin Guild (Inactive)

Game Master Z...D...



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Please follow line beside my name and fill in information there.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Hey GM, made a last-second character change, if that's OK, going from a half-Orc rogue to a half-Orc ranger...instead of Dylph, would like to use Grynt (a Ranger with some thief-like abilities) as he was just freed up from the Cosmic Captive and, if he survives, this'll take him to second level...made the changes on your sign-up sheet...

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Dotting in real fast

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Do you want chronicle information now or later?

Thundering Bull is a fighter who likes to bullrush and overrun his foes. Ideally, he stands in the front and charges things. His successful bullrushes/overruns inflict damage. While adventuring, he will always have his shield and axe in hand with a locked gauntlet on his axe hand. He has a bunch of (hopefully) useful items stowed away for problem solving.

I believe that I am the only character not level 1. It is not my intent to make anyone feel useless, so please let me know if you'd like me to do something different. For example, if I turn fights into cakewalks and your schtick is also fighting, I have no problem being more supportive with my fighting or something else to that effect.


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I'll take chronicle information later. Closer to the end of the scenario.


Hey there. Made a ninja dot earlier. Right now I'm waiting for the party to show up so I can see the composition. I'd make a fresh character for this, since all my other ones are locked in other games. As an alternative, if you are absolutely sure we will finish before the next gameday, I might bring a level 3 in, which is reserved for a game there.


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I'll be pushing the game along pretty hard and fast to get done in time. This is a pretty strait forward scenario, and I am sticking hard and fast to minimum one progressive post per day.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

I assume one section of the diagram is one turn, or can I move to the wall since there are no obstacles?

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Sorry, switching between two tabs and meant my last gameplay post for this thread...

Only done one chase before, in House of Harmonious Freedom, and that was done strictly in thread. I like this flow chart layout much better but not sure exactly what is required to catch him; can someone expound a bit?


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Malik, Since there are no obstacles, you can move through both cards. So you are about to leave the court yard. Next turn, you can move through the block for the manor outer wall, than attempt the check to clear the obstacle. Then after that, you would move through the next and then face the obstacle.

Grynt, moving through the room upstairs was a move, and since you blew the Acrobatics check out of the water, you successfully moved to the next tile. Now you are at pace with the goblin.

I will discuss catching it when everyone goes this round.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

I'm bolded but I'll wait until you discuss catching it...since I'm even with the goblin, not sure if I can try to catch it this turn or not...


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You have caught up with the goblin, now instead of the chase slide, we have moved to a combat slide. So some how, either by knocking it out or you hog tie it, you must defeat it.

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

My apologres , but it seems I have moved all the pieces on the map instead of just mine. I'm currently in a moving vehicle so it's a little bumpy. If someone could move the pieces back and put me behind Thundering Bull I would greatly appreciate it. Once again sorry for Messing up the map.


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Done

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

Thanks. No more moving things when going down the interstate. And no I'm not driving.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

A notice from me. I am not hime for the weekend so I probably won't be posting frequently, if at all. Bot me if needed.


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Go ahead and roll for your day jobs or journal card stuffs. If you made any purchases that need to be filled in let me know now so I can include them on your chronicle.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Profession fortune teller: 1d20 + 4 ⇒ (14) + 4 = 18

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

TB will take 10 for an 18, as is his standard.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Apologies for the delay. I am not home and will not be able to post until later tomorrow. Bot me if needed.


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Malik, what is your character number. I got the first part, just need the number after the -


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@Malik..never mind I found you.

Please grab your Chronicles

Let me know if anything needs to be changed or added.

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

Awesome. Sheet looks good. Thanks everyone.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Nearly died, but was glorious. Thanks for running.

Grand Lodge

Spells:Lvl1 2/2 Hexes: 2/2 CN Human Witch 1 | HP:7/9 | AC:12 | F:+3 R: +2 W +3 | Init:+8 Perc:+1 | CMB:-2 | CMD:10 | Speed: 30ft

It was only a scratch, lol.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Thanks ZD...see you in Batpony's gameday series!

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Again, my apologies for not being able to participate in the finale. Thanks for the bot, and thanks for the patience and game, folks! Got the sheet stored and saved. Looking good!

Silver Crusade

Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8

Thought I posted this before, but I've received the chronicle and all looks well. Thank you for the fun game!

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Thanks everyone, had a good time!

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