Strength 14 (+2)
Total Hit Points: 30
Speed: 30 feet
Armor Class: 21: 10 + 5 [+1 Mithral Shirt] + 2 [+1 DW buckler] + 4 [dexterity]
Touch AC: 14
Initiative modifier: + 6 = + 4 [dexterity] + 2 [trait]
Light load: 66 lb. or less
Languages: Common Orc Goblinoid
Dagger +5 [1d4 + 2, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] x2 (Steel, Cold Iron)
You may sleep in light or medium armor without becoming fatigued.
Skill Key SkillMod AbilMod Ranks MiscMod
* = check penalty for armor/shield
Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
This ranger chose the archery track.
Class HP rolled
1,062 gp, 9 sp, 5 cp
His mother took care of him while he was young and taught him how to survive by hunting, fishing, and knowing which plants were safe to eat. As he got older, he took care of his mother in kind as she got too frail to venture far from their hut. Grynt would fish along the river, hunt and harvest the western portion of the Mwangi Expanse, to gather food and keep them both alive.
When his mother died, he wept bitterly, and buried her...knowing Kokutang was no place for him now, he gathered up his belongings and left to make his way in the world. Grynt headed to Absalom where he heard of a Society that revered honor and ability over appearances...
PFS Chronicles Info:
The Cosmic Captive
Rise of the Goblin Guild
Feast of Ravenmoor
The Frostfur Captives