[PFS] GM Z..D.. Rise of the Goblin Guild (Inactive)

Game Master Z...D...


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Silver Crusade

Male human NG inquisitor (preacher) 1 | HP: 13/13 | AC:16 T:12 FF:14 | CMB:+3 CMD:15 | Saves F:+3 R:+2 W:+5 | Init:+4 | Per:+7 | SM: +8

Father Godfrey steps up to the goblin in front of him and spins his quarterstaff.

Mechanics:

Misc action
5 ft step

Full-round action
Full attack on Red

Mwk quarterstaff, divine favor, twf, shaken: 1d20 + 4 + 2 - 2 - 2 ⇒ (11) + 4 + 2 - 2 - 2 = 13
DMG, bludgeoning: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Mwk quarterstaff, divine favor, twf, shaken: 1d20 + 4 + 2 - 2 - 2 ⇒ (5) + 4 + 2 - 2 - 2 = 7
DMG, bludgeoning: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

-Posted with Wayfinder


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Savron steps back and bolsters his defenses.

Father Godfrey strikes twice at the goblin, but can not connect.

Malik focuses once more and sends another waterblast at the big boss. This one connects and hurts him this time.
Blast, Physical, Water: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16

The goblin(blue) backed into a corner, draws his blade and thrust it the direction of Thundering Bull, but the blade gets turned away by his armor.

GM:
1d20 ⇒ 17

Round 2
Savron-2 damage(shaken-three rounds)
Malik
Father Godfrey(shaken-two rounds)
Blue
Grynt
Thundering Bull
(shaken-two rounds)
GM-8 damage
Red
Yuukyou-6 damage(shaken-three rounds)

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt will move forward and fire at the big boss goblin...

Longbow: 1d20 + 9 ⇒ (14) + 9 = 23

Damage: 1d8 + 5 ⇒ (2) + 5 = 7


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Grynt places an arrow right in the chest of the boss. She gives him a bloody smile. You can never kill us all!

Round 2
Savron-2 damage(shaken-three rounds)
Malik
Father Godfrey(shaken-two rounds)
Blue
Grynt
Thundering Bull(shaken-two rounds)
GM-31 damage
Red
Yuukyou-6 damage(shaken-three rounds)

Dark Archive

CN Male Shoanti Siegebreaker 5.2 HP: 44/44 | AC: 24 T: 12 FF: 23 CMD: 22 +2 overrun/bullrush, +5 trip/grapple, +10 disarm | F+7 R+3 W+4 | Init +1 | Perception +2
Tracked Resources:
Armored Vigor 5/5; Wand CLW 45/50

Thundering Bull brings his axe high overhead and sends it hurtling down at the goblin before him. "AXE BEAT GOBILN!" he screams.

________

Rolls:

Battleaxe (Shaken, Power Attack): 1d20 + 8 - 2 - 1 ⇒ (14) + 8 - 2 - 1 = 191d8 + 6 ⇒ (1) + 6 = 7


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GM rolls:
1d20 ⇒ 151d10 ⇒ 2

Thundering Bull cleaves the little goblin in two.

The Boss steps forward once more and swings the massive weapon down on the prone Yuukyou. The bladed weapon comes down on Yuukyou's shoulder, and the boss collapses into the pit.
Yuukyou you take 5 points of slashing

At the sight of his fallen leader and slain comrade, the remaining goblin flees. Withdraw

END of Combat

Yuukyou is unconscious and bleeding out. currently at -4

Scenario is pretty much over. I will get chronicles ready and post them in discussion. And someone please save Yuukyou.

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt will rush up and use his wand on Yuukyou...

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Anibal moves towards the psychic, kneels down and touches the human's wounds. Some colour disappears from his own cheeks as he does so.

Kinetic Healer: 2d6 + 8 ⇒ (1, 1) + 8 = 10

"Wake up, kiddo... You're safe now."


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The PC's continue there search of the sewer system only finding one more "room". A single bed and lays in the corner, beside it, a chest. A search of the room finds a large chest containing Inoklar’s takings from the Nightsoil Marauders’ operations, including emblems and tokens of rival crime organizations in Magnimar: a set of miniature scales carved from black onyx stolen from an inattentive Night Scale thief, several Varisian scarves and knives taken from Sczarni thugs, an ornamental star of Desna filched from one of the Gallowed, a broken klar that belonged to a Shoanti gang leader, and most importantly, a golden Aspis Consortium badge. At the bottom of the chest, well hidden from her superstitious goblin minions, are Inoklar’s scrawled notes detailing her plans to take over Magnimar.

With Inoklar’s defeat, the leadership of the Nightsoil Marauders is disrupted, and any remaining goblins quickly disband into small, disorganized groups posing little threat. The trinkets retrieved by the PCs from the guild’s headquarters are put to good use by the Society, as returning some of these help improve relations with factions of Magnimar’s underworld. The Society has plans to use the gold Aspis badge as vital part of an important covert operation against the Consortium.

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