GM Nomadical's Battlecry! playtest run of Swordlord's Challenge (Inactive)

Game Master Nomadical

Battlecry! slides


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Grand Lodge

Lost and Forgotten

Welcome aboard! Please visit GM Nomadical's Battlecry! playtest run of Swordlord's Challenge slides, drop a token on the cover page, and then jet on over to the Gameplay thread and introduce yourselves. Please use the link above first to ensure that you get editor rights to the slideshow. After that, you can just follow the links I post in Gameplay.

Sign in’s are on : RPGChronicles.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

☑ Token / Rights
☑ Signup Sheet
☑ Intro

@Other Guardian - I went with "Shoulder Check" and "Covering Stance" if that helps.

=)

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

I fill the slides and chronicle once I can sit at computer.


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

I have a devil of a time finding the token I want after I've used it once on another profile...


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

@rainzax

Hate to be the fly in your ointment as it were, but playtest characters are not allowed to have archetypes.

Quote:

Battlecry! Playtest

29 April to 21 June 2024
This playtest includes the commander and guardian classes. The character must take a playtest class, and cannot take archetypes.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Tepin wrote:

@rainzax

Hate to be the fly in your ointment as it were, but playtest characters are not allowed to have archetypes.

Quote:

Battlecry! Playtest

29 April to 21 June 2024
This playtest includes the commander and guardian classes. The character must take a playtest class, and cannot take archetypes.
rainzax wrote:
@Other Guardian - I went with "Shoulder Check" and "Covering Stance" if that helps.

=)

Grand Lodge

Lost and Forgotten

Thanks for keeping everyone straight on the Playtest rules. Sorry I haven't been posting over the weekend. Should be more consistent going forward.

Nomadical’s unusual life, for those that are unfamiliar:

The name says it all. I’m a long-haul international cargo airline pilot who is intentionally and happily homeless. Many of my work days are spent sleeping as much as I can right up to the wake-up call before a flight, flying one or more 8 to 16 hour legs, then falling into bed at the next hotel. My employer’s jets do not have wifi because the boxes we carry don’t need to check their email or watch movies in flight. So it’s not unusual for me to not be able to post for 30+ hours on occasion. However, when I’m not sleeping or flying, I’m off duty in a hotel somewhere in the world with no responsibilities, and that’s when I can post as much as I need to and keep the game moving along.

⚔ Please make it obvious what buffs you have active and what your AC is, especially if it fluctuates a lot as I think the Guardian may do. I don’t expect you to update your whole character profile, but at least let me know if you have or haven’t for when I look up skills for secret rolls, etc.

⚔ I roll group initiative and track character actions. Unless you state you are waiting for another to act, I will adjudicate those actions in the order they were posted to the extent that it makes sense, as those posting later have the benefit of acting based on what’s come before in the thread.

⚔ You may delay to a later position in the initiative sequence as usual.

⚔ If I make a mistake, please let me know, and I will try to make it right. If it’s too far back, too complex to correct, or too minor to matter, we may have to accept it and move on, with the understanding that I will be fair and equitable.

⚔ I generally prefer PCs to roll their own saving throws, flat checks, and reactions. It keeps the game moving, and by reducing my workload it means I may be able to make a quick post when I otherwise wouldn’t have had time.

Still need 1 more token on the slide. The three tokens in the top row are obvious as to who they are since they're straight from the forum avatar. But who are Mr. Red Border and Mr. Hero Forge?


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

The halfling riding the mountain goat is Tepin.


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

The red border is the portrait Locke is supposed to have but I'm having a hard time finding again. :)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Dig your norms, GM, thanks for sharing them.

Remind me to swipe that crossed swords glyph too.

Ulgar, think I have GMed for your dwarf at least twice, always appreciate the thought you put into purely heady non speaking posts.

=)

Grand Lodge

1 person marked this as a favorite.
Lost and Forgotten
rainzax wrote:
Remind me to swipe that crossed swords glyph too.

Recently Ravingdork (who I got to meet in person!) shared a thread with emojis and wingdings that actually work on the forums.

Also, I still need Tepin and Mannak to sign in on RPGchronicles, please.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Omigod Locke and that line and a 20 sheesh!

=)


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

I was amused, too. :D


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

The overkill is amusing, but I'm sure the pendulum will swing the other way when I don't want it to: the duel.


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

I thought we were at 24 CP. Are we 28?

Grand Lodge

Lost and Forgotten

I wouldn't have to do the math myself if Mannak and Tepin would sign in to RPGChronicles as requested (twice) previously.

The site says we're at 20 CP without those two, both of whom are level 3. Base +2 = 4 CP each, which puts us at 28. Doing the math manually for the whole party, there's 4 @ level 3's and 2 @ level 4's which also comes out to 28.


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

Got it. My manual math in my head was failing me repeatedly so I was surprised by the spell. :)

Grand Lodge

Lost and Forgotten

I'm such an idiot. I copy/pasted the spell attack and didn't change the name. Then I applied the damage to the wrong character in the tracker.

The spell was supposed to target Mannak and Tepin. Not Locke. Tepin because he was the last on the back wall, and she was the only one with the ability to hit him. So fire damage to Tepin, not to Locke. Sorry. (And this after I just chided a GM in another game for not being clear about which of 4 identical enemies were doing what.)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Crit because taunt, nice defender!

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

I'm liking the cool things the new classes can do, but I can already see where they're going to cause trouble for the niche which is PbP.

For example, I didn't move Ulfgar when the Step trigger came in, not because of any RP reason or not checking the board but because, how would you know I did it? Unless the GM had memorized the board or everyone went through and did a post about that movement, under normal circumstances, it would be hard to tell who did what.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

And maybe I just misread things...


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

I've just been posting when I take advantage of the reactions or immediate free actions.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Locke Aldori wrote:
I've just been posting when I take advantage of the reactions or immediate free actions.

This.

It's another neat opportunity to RP - especially in PbP with "mental dialogue" on display - plus even if you don't, we can see that you received the communication.

=)


1 person marked this as a favorite.
halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

But it does potentially grind things to a halt. How long does the GM wait for people to declare if they are going to react or not?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

My best guess is this is a feature for in-person and a bug for PbP.

That said, I think the unique challenges for PbP can be solved (or at least mitigated) with a little planning on the team's behalf...


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

As a GM, I would outline how long I was willing to wait at the front end, much like how GMs outline their general posting frequency expectations.

As a player not playing a Commander, I find it easier to type out a quick post in response to the reaction or immediate free action than when it's time for me to post my full turn and want to think about my actions or how I want to word my post. :)

Grand Lodge

Lost and Forgotten
rainzax wrote:
Crit because taunt, nice defender!

And now a second time. Heh.

But I think we may have misplayed the free movement granted by Tepin's Pincer Attack.

The tactic reads: Signal all squadmates affected by your commander’s banner; each can Step as a free action.

Player Core pg 414, Free Actions wrote:

Free actions don’t cost you any of your actions per turn, nor do they cost your reaction. A free action with no trigger follows the same rules as a single action (except the action cost). It must be used on your turn and can’t be used during another action. A free action with a trigger follows the same rules as a reaction (except the reaction cost). It can be used any time its trigger is met. (emphasis added)

Since there was no trigger specified for Pincer Attack's granted movement, it should only have been taken during a PC's turn, essentially the way Ulfgar did. Not as a bonus action out of sequence as Locke and Mannak did.

Contrast this with the wording of the air kineticist's Four Winds class feat. There's no action cost or trigger mentioned, it just grants them a half-speed movement that AFAICT they can take immediately as targeted creatures.


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

I agree with your interpretation.

Looking at the playtest document, there is some circumstantial evidence that this is a result of sloppy editing. Many of the free actions say, "an immediate free action" but not Pincer Attack. However there are other free actions without "immediate" that don't necessarily make sense without the word "immediate" (Ready, Aim, Fire! Valkyrie's Charge is all kinds of poorly worded).

And then there's the consideration that the Commander's signal is a technical trigger.

That's not to argue your ruling but to point out feedback we should all include in our surveys.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

I agree with the sloppy editing. I think some developer may have assumed the commander's action itself was the trigger of the free action.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

I quoted a this conversation in the feedback forum.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

@Locke,
Browsing through the art, I think I found your guy on page 63.


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

Excellent! Thank you.


Human (Iobarian) Rogue 3 | HP 32/32 | AC 20 | F +5 R +11 W +8 (emotion: S=CS) | Perc +8 | Stealth +9 | 25 ft | Hero Points: 0/3 | Active Conditions: deny advantage (3rd)

Taunt still a[plies on a Success--just until Mannak's next round.

Grand Lodge

Lost and Forgotten
Locke Aldori wrote:
Taunt still a[plies on a Success--just until Mannak's next round.

Good catch on the Taunted still applying. Noted & adjusted.

Just to confirm, Dran’Thal’s spell force fang is just a 1 action automatic damage to Rhenei?


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Since Dura didn't crit, the Battle Medicine wasn't disrupted.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Yes it’s one action and a hit automatically

Grand Lodge

Lost and Forgotten
Tepin wrote:
Since Dura didn't crit, the Battle Medicine wasn't disrupted.

Oh, I didn't realize that's how it worked. Shows how often I see it happen. Post corrected and both healings applied.

Dran'Thal wrote:
Yes it’s one action and a hit automatically

Copy, thanks.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Will get a Knab post up in a little bit…

…low tech…

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
rainzax wrote:

Will get a Knab post up in a little bit…

…low tech…

GM, I forgot to post my reactions on my turn, which would be to trade places with any felling blows to other adjacent characters.

I am having trouble copy / pasting the full text of intercept strike - maybe on a few hours…

=)

Grand Lodge

Lost and Forgotten

Sorry, had one of those Nomadical days of sleep-fly-sleep and just getting caught up now.

Re: Knab's Intercepting Strike, that's perfect and exactly what I thought someone might do. But you can only intercept one of the two attacks. I'll assume that you took the second hit on yourself since that's the one that put Locke down. The trigger is that an ally takes damage. If you did it on the first one, it wouldn't have been the one that "would otherwise take Locke down." And using a reaction on the damage trigger of the second attack means that the damage from the first attack has already gone through.

So Locke takes 9 from the first attack, and Knab takes 13-5=8 from the second. Agreed?

Grand Lodge

Lost and Forgotten

Heh. Just noticed that I had a typo in the Damage dice roller for Locke's damage. I rolled "1d2d8" which looks like it just rolled a single d8 on the first attack, though oddly rolled both d8's on the second attack. Not gonna fix it now.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

It did what you told it.

1d2d8 was interpreted as (1d2)d8 so it rolled 1d2 and then rolled that many d8.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I did not know that was possible!

1d2d3d4 ⇒ (2, 4, 1) = 7

What.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

1d4d4d4d4 ⇒ (3, 1, 4, 1, 2, 2, 2, 3, 2, 3) = 23

I'm calling it the Caltrop RPG for obvious reasons.

Grand Lodge

Lost and Forgotten

Heh. That does explain it. Learned something new, thanks.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

As worded, Tepin's actions are within to rules as written, but I also suspect the Banner trait is badly worded:

Banner: The banner trait indicates an ability that involves you waving or otherwise actively displaying your banner. To use an ability that has the banner trait, you must be holding your banner in one hand or wielding a weapon it is attached to.

Tepin currently only meets the first condition, holding your banner in one hand, but not the second wielding a weapon it is attached to because wielding requires using the correct number of hands to use a weapon which for the sling staff is 2 and he only has 1 on it currently.

I suspect what they meant is "if your banner is attached to a weapon you must be wielding it, if not, you must be holding it in one hand," but that's not how it is currently worded.

THe only case I could see the second condition being determinative is if you attached it to a free hand weapon.

Grand Lodge

Lost and Forgotten

I think your proposed wording is better, but I don't really see a problem with the existing words. When I first read it, I just assumed they meant that it could be attached to a 2-handed weapon like a polearm or staff. Or it could be attached to a "flagpole" that is actually a staff and wielded with 2 hands when used as a weapon. I would think you could attach it to a sling staff. Am I missing something in the legalese?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

He is nitpicking the word “wield” - if you hold your great sword in only one hand, are you “wielding” it?


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Wielding Items
Source Player Core pg. 267

Some abilities require you to wield an item, typically a weapon. You’re wielding an item any time you’re holding it in the number of hands needed to use it effectively. When wielding an item, you’re not just carrying it around—you’re ready to use it. Other abilities might require you to be wearing the item, to be holding it, or simply to have it.


halfing (nomadic) commander 3 | ◆◇↺ | Exploration Mode: Search AC 19 | Fort +5, Ref +10, Will +8 | Perception +8 | Speed 25 ♥️ 30/30 | ☘️ □| ✋halfling staff sling | ⚕ none |

Something interesting I noticed in the Player Core that didn't appear to be part of the legacy rules...

"Reloading a ranged weapon and drawing a thrown weapon both require a free hand. Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon."

So it looks like if I want to switch back to a 2-handed grip, I just need to use the reload action, no need for a separate interact action.

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