Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

KN Geography Assist Zokon: 1d20 + 4 ⇒ (6) + 4 = 10
"So how do we do that? Do we look for a Fjord or something?"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

K Geography: 1d20 + 3 ⇒ (6) + 3 = 9 Poor, forgotten geography. I even forgot about the rank I put in there.

"Or an islet!"


M Dwarf

Durgan has all the Knowledge and Professions!
Knowledge (Geography): 1d20 + 3 ⇒ (17) + 3 = 20
Durgan shares whatever he knows about the land with Zokon.

"As to any deception we might use if we meet bandit patrols, there I cannot help you."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Durgan knows a bit about the Shrike River (it averages about 300 feet wide--this being a narrow spot, and about 60 feet deep). It would make a great trade corridor if it weren't for the two or three big waterfalls along its course. Given these stats it is unlikely that you would find an easy ford along it's length. You might be able to cross over the river (or even the adjoining lake) in a boat or else might find a crossing in the highlands of the deep Narlmarches across the still broad, but much shallower Murque River.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Maybe we could tie the birds into a raft ..." Illthir muses as she eyes the fowl creatures. She didn't usually mind off-key singing but this was too much. Zokon was right.

Can't hurt to add some more rolls!

Know Geography: 1d20 + 7 ⇒ (4) + 7 = 11

"Might be easier to just make a normal raft though. But I'm not sure our mounts would agree."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Could we make a raft out of the mounts? Do horses float in water?", Alia wonders, looking to the Ranger for clarification.
"Should we try making our own boat? Or try and find someone with one?


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Hammer a horsepowered rivergoing Metal Raft(=ironclad) with an Anytool: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Well, that went better than expected
"If the piece of metal won't float in water, we'll need to try again with a bigger piece of metal!", Alia gets to work, using raw supplies provided by Scarlet and the others, building a tiny River Warboat with horse-driven propulsion-wheels and a ramming spike.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

I didn't see about 5 posts.. odd

Zokon examines the area for a crossing point Geography: 1d20 + 5 ⇒ (14) + 5 = 19

While Alia is making a boat Zokon will patrol the riverbank with his bow out, looking for any possible threats in or around the waterway they must cross

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Survival for tracks or animal sign: 1d20 + 9 ⇒ (19) + 9 = 28

Ha! it seems to be fated.. maybe a few levels of ranger eventually, just so I can get a fancy animal mount of something.. maybe a mammoth.. ;o)


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Whoa! Elven ingenuity at its finest! Scarlet stands dumbfounded as Alia's plan goes off without a hitch.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Using the pick axe, and smelting attachments on Durgan's anytool along with its convenient anvil fob Alia quickly mines some iron ore and smelts it into rivets after first erecting a mine and cart system as well as bunkhouse for the rest of the party to live in for the next few months.... ;)

"Hey Alia, could you craft us up some sheep so we can have some veal stew and wool for those cold spring nights?"

So what precisely are you attempting to build and will it accommodate a small herd of horses? The larger whatever it is is the longer it will take to construct.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:

I didn't see about 5 posts.. odd

Zokon examines the area for a crossing point

While Alia is making a boat Zokon will patrol the riverbank with his bow out, looking for any possible threats in or around the waterway they must cross

Ha! it seems to be fated.. maybe a few levels of ranger eventually, just so I can get a fancy animal mount of something.. maybe a mammoth.. ;o)

Just think of everything as kobolds and you'll be fine. ;)

dice:
5d100 ⇒ (46, 32, 74, 1, 54) = 207

There don't seem to be any obvious threats (aside from low flying birds with gastrointestinal problems). Any tracks in the area are covered by muddy bird footprints.

It might be possible to use the local lake and river system to sail up to the fort (though it sits on a promontory on the edge of the Lake it abuts--so maybe land nearby).

The Candlemere Lake (to the North of your position) is known to possess a remarkably clear surface, and is surrounded by a great collection of trees, it is well known for the vibrant colors it takes on from the leaves that become trapped within it. In spring (as it is now) and summer, it becomes vibrant green, speckled with bursts of color. In autumn, it becomes orange, yellow, and fiery red, and come winter the frozen surface obscures a deep black that mirrors the inky sky above the lake.

According to local legend, drinking from the Candlemere during certain seasons has particular effects on the drinker, but there is no agreement as to the exact relationship between season and effect.

In the center of the lake stands a small mysterious island—hilly, and speckled with willows and morning and evening mists that rise off the lake itself.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
RPGGGM wrote:

Using the pick axe, and smelting attachments on Durgan's anytool along with its convenient anvil fob Alia quickly mines some iron ore and smelts it into rivets after first erecting a mine and cart system as well as bunkhouse for the rest of the party to live in for the next few months.... ;)

"Hey Alia, could you craft us up some sheep so we can have some veal stew and wool for those cold spring nights?"

So what precisely are you attempting to build and will it accommodate a small herd of horses? The larger whatever it is is the longer it will take to construct.

I could craft some electric sheep. But they would probably a.: dream of androids and b.: not help any turtles belly-side-up in the desert they run across.

That said, I do like to build elaborate complexes in the applicable games, it scratches an itch I had ever since early RTS-basebuilding (Dune 2 ++) that never allowed sufficient complexity to satisfy.
That said, since we DO need to transport the horses across, and it would be desirable to potentially use it for movement, we may opt for a proper little ship rather than a makeshift raft.
So, we are going for a Team Boat looking somewhat like this
We can enhance the design later if we aquire sailcloth, but with a shallow-draft-hull it would actually allow us quite some flexibility in navigating the waterways.
Craft(Go big or go home!): 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
There, 2 natural 20's in a row. The dice WANT it to happen! Ramming Spike! Submersible! Nautilusbismarck!


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Mechanical sheep like engineers in wow... Baaa! BOOM!!! Now that used to be a laugh.

"Probably need just a simple raft and use a rope across the river to pull it across relatively safely, as many times as needed." he suggests


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Hmm. Are we *sure* this is the fastest idea?" Illthir mumbles as she watched in awe as Alia built the boat. She didn't interfere of course, she quite enjoyed watching other people work! But she wasn't completely without shame; she'd help out with some refreshments and encouragement!

Gallant Inspiration and Tears to Wine enhanced refreshments!

1st Boat check bonus!: 2d4 + 2 ⇒ (4, 2) + 2 = 8

2nd Boat check bonus!: 2d4 + 2 ⇒ (3, 3) + 2 = 8


M Dwarf

Durgan will do his best to help out (besides just lending the Any-Tool).

Craft Boat, Aid Another: 1d20 + 1 ⇒ (20) + 1 = 21
This Boat is meant to be.


Male Gnome Bard/ 3rd AC: 15 (T 12, FF 14), HP 20/20 5NL, Fort +2, Ref +6, Will +1; +2 Enchantment | CMB +1, CMD 14 | Init +3 | Perc +4

Posh gets involved because this plan is crazy enough that is might actually just work!

craft boat, aid another: 1d20 + 2 ⇒ (5) + 2 = 7

Posh seems to think that helping out involved using a tool to carve out a window. Afterall, we need holes to see out of in something that goes under water, right? However he failed to see the obvious lack of logic there, but once he does he decides to go back to helping in his normal way by singing a inspirational song.

(Singing Inspire Competence)

He also wishes to pain it yellow for some reason.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Given the great size and the fact that so much lumber is needed to build it the party moves northward to the coast of Candelmere Lake. Even so it takes over a week to construct. Over a dozen large trees need felling some for construction and some for the rollers that will be needed drag it to the water's edge. The horses are with the exception of Illthir's horse Walker trained for riding rather than heavy labor.

While the wood is cut and shaped hundreds of yards of hemp must be hand braided for lashings. There are no nails and so pegs are needed and wedges must be cut with axes made for war. There is no metal for wheels, gears, or axles and so horse power is out of the question this time out, yet the thing must be able to safely accommodate more than half-dozen horses and even more passengers and supplies. What ends up taking shape is an outrigger raft with a lean-to and centralized horse pen. A rough rudder is built for direct steering. Since there is no sail cloth to be had, the party makes do with rough-hewn oars. The whole thing is pretty rough considering you only have one small (any-tool) plane for sanding and actual ship construction does require several specialized tools. And so most of the wood still has its bark.

Finally the job seems done and the testing begins. Without any baggage a couple of horses help drag the thing out into the water where some of the party members. Loose bindings are identified and mended and once that is done the vessel seems lake worthy.

No floor window is included in the final raft because as someone explains one can just look over the side into the lake's crystal clear waters. That night the party goes to bed (as they have since arriving at the lake) exhausted.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Poshment Underhill wrote:

Posh seems to think that helping out involved using a tool to carve out a window. Afterall, we need holes to see out of in something that goes under water, right? However he failed to see the obvious lack of logic there, but once he does he decides to go back to helping in his normal way by singing a inspirational song.

(Singing Inspire Competence)

He also wishes to pain it yellow for some reason.

In the States we have a new version of the song that probably has a line like: We all live under an orange tangerine, an orange tangerine, an orange tangerine.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The party proceeds down the river and into Candlemere Lake and along its coast, each night the party stops close to shore to allow the horses off to drag the craft as far up the rocky beaches as possible.

Looking for some profession (sailor) or (galley slave) rolls.


M Dwarf

As he navigates the small craft, Durgan thinks back to all the times he helped the Lodovka family on the harbor.
Profession (Sailor): 1d20 + 6 ⇒ (14) + 6 = 20


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

It was hard work, but it was worth it. Alia's ingenuity and Durgan's preparedness created a boat out of nothing.

K Geography: 1d20 + 3 ⇒ (12) + 3 = 15

Scarlet didn't know a thing about sailing, but she at least recognized the river's features. Maybe it would help.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Listening to Scarlets figurings on how the geography should best be planned for Zokon chimes in with his own analysis

Kn Geography: 1d20 + 5 ⇒ (19) + 5 = 24

"It seems to me that we can travel a bit faster and safer if we steer to the leeward side of the river to go with the current and avoid obstacles, plus it seems that side of the river has better feed for the horses."

He also hunts as he can having made a simple wooden spear to fish with, using his rope to make it easy to retrieve

Survival: 1d20 + 9 ⇒ (5) + 9 = 14

This is all jsut stuff for Zokon to be doing as rp type.


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Now this is a way to travel! Right Hestor?" Illthir is delighted to be on the new ship and was more then happy to share that with anyone. Even if that was currently just her horse.

This wasn't a pleasure cruise though. There were plenty of work to be done. She tries her best to help, and with a bit of magic even manages to be helpful!

Profession Sailor: 1d20 + 1 + 2 + 2d4 ⇒ (6) + 1 + 2 + (4, 1) = 14

"Hmm. I wonder if the stag-lord has considered an amphibious assault? Now if we had a catapult or something ..."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

dice:
Alia's Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Durgan's Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Illthir's Perception: 1d20 + 9 ⇒ (3) + 9 = 12
Posh's Perception: 1d20 + 4 ⇒ (7) + 4 = 11
Scarlet's Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Serena's Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Zokon's Perception: 1d20 + 7 ⇒ (20) + 7 = 27

The party moves past the small forested island in the center of the crystal-clear lake. Amid the springtime blossoms they note the outline of ivy-covered, stone ruins deeper inland from the isle's rocky shore.

The next day the party makes it to the murky Tuskwater. The lake is rung on all sides with steep hills and cliff-faces. near midday the party can see the little ruined fort on the far side of the lake standing atop one of the highest hills.

Looking for a place to put in for the night is difficult the "ranger" of course knows from the maps he's seen that the Tuskwater is a bowl most times of year with the hills looming high on every side. But with the spring thaw (as is happening now) the water level elevates high enough that some of the lower vales flood. Two places look promising up ahead, except that Alia and Zokon both notice that the first is already occupied by something, just back from the water, in a thick stand of trees.

Move on to the next?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet's keeping watch, as usual. River water isn't really her forte- the former boss loved swimming. And of course her bro told her it wasn't as bad.

Whatever that thing is, Scarlet was in no mood to engage it. She motions they keep moving.


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Definitely moving on.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon gets his bow out.. "Let's not engage if we don't have to, but we should move around it and as shallow as we can, so we can get footing if it comes for us and maybe goto option 2 or keep going to get away from this area" he says all the while eyes zeroed in on the beast


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Oh wow! That looks big." Illthir crouches behind something and peers at the monster, once it is pointed out to her.

"Let's make a note of where; might need to deal with this after the stag lord?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

The party finds another flooded cove to put into for the evening and plan their next move.

So come to that what exactly is the plan? Feel free to discuss her in-character or on the discussion thread out-of-character.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Alia ponders, seeing the creature.
"If that is what we think it is...does anybody know about those? In the stories, they don't seem particularily cunning. Maybe if we could lure it towards the Stag Lords Stronghold...how many of his peasant bandits would reconsider their employment, do you think? Could be two birds with one stone..."


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Knowledge Nature: 1d20 + 7 ⇒ (7) + 7 = 14

"Hmm. That might just work ... But how?"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"What? You don't run up to big scary beasts and tell them Oi, plenty of food in the Stag Lord's fort!"

K Arcana: 1d20 + 5 ⇒ (7) + 5 = 12

"I don't even know what it is. Fine. Let's scout it out first and see what our options are. I don't want to run into this thing if we need to retreat."


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

"We may be able to lure it out and get it to help us.. but we need to think about how fast it can move, how does a person get it's attention and then get away, how do we lead it to the bad guys and then make it goto attack them?" he says off the top of his head


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

KN Arcana: 1d20 + 7 ⇒ (12) + 7 = 19
KN Nature: 1d20 + 4 ⇒ (17) + 4 = 21

"Lets first see what we know about Hydra, then we can try and formulate a plan based on that..."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Hydra's (not T-Rex's) are magical beasts (so knowledge [arcana]) and that's what Alia knows about them aside from general info: huge size, multiple biting heads at the end of a serpentine body, and that cutting off their heads causes them to grow more of them.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

People are milling around too much. Scarlet gets impatient.
She draws her swords and creeps up to the strange beast.

Stealth: 1d20 + 2 ⇒ (7) + 2 = 9
Perception: 1d20 + 3 ⇒ (10) + 3 = 13

And what does she see? A trail, perhaps? An illusion? A trebuchet she can use to launch the hydra into the camp?


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

People are milling around too much. Scarlet gets impatient.

She draws her swords and creeps up to the strange beast.

And what does she see? A trail, perhaps? An illusion? A trebuchet she can use to launch the hydra into the camp?

The hydra is a little ways back, so Scarlet has about a quarter mile of sneaking to do. Anyone going with?


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 53/53 (53/53 nonlethal) (-3 Con) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena does not do sneaky, so no.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Serena Mistcastle wrote:
Serena does not do sneaky, so no.

Technically, neither does Scarlet.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon could ride the horse near, but the horse doesn't do sneaky either.. maybe he could leave it 100ft away and hope it doesn't run before he gets to it?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Illthir didn't feel too confident with this plan, but it was something. And she did what she could to help! Traveling by boat had allowed her to save her magical song; which might come in handy now!

Triple Time, using it twice, to give everyone +10' movespeed for an hour.


M Dwarf

"Thank you Illthir, that is most helpful."
Durgan has Longstrider as a possible Domain spell but wants to keep that slot filled with Shield. I guess he could use a wand of Longstrider in the future?

"Where should we position ourselves? Closer to the fort, but out of the direct path? So we can intercept Scarlet and the Hydra en route if needed?"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Meanwhile, a quarter of a mile away (more or less), Scarlet is tromping "stealthily" through the forest when she begins to wonder if perhaps she has gone too far--east that is. So far there don't seem to be any hydra tracks (whatever they look like). She begins to wish Zokon were there. A ranger would really come in handy about now.

Suddenly there is a noise and the sound of something whooshing through the air inches from the top of her head!

dice:
1d100 ⇒ 93
1d20 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (12) + 3 = 15

The foliage and ground cover in the area is thick with dead and dry plants covered over in new growth thanks to seasonal spring flooding. This makes the area difficult terrain to move through and gives everything in it concealment. The trees provide partial cover as well.

Dark Archive

Tiny Female Owl | hp 15 | AC 17{21} T 15 FF 14{18} | CMD 10 | F +2 R +5 W +6, imp. evasion | Spd 10', Fly 40' (ave.) | Init +3 | Fly +7, KnArc +1, KnHis +0, KnLoc +0, Perc +10, Scrft +2, SensM +2, Stlth +15 | mage armor

Only an owl. It lands on a branch ahead of her.

"WHOO."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

March. March. March. What was that-

An owl?
K Nature: 1d20 + 2 ⇒ (19) + 2 = 21
Not a nocturnal owl, at least.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Hopefully she hasn't walked into a wizard's trap.


Skills:
Perc:+10|Stealth:+12|Acro+10|Climb/Swim +7|SM+9|Sur+9|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+2|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:51/51|AC:19|T:14|FF:15|CMB:+8|CMD:22|Fort:+8|Ref:+7|Will:+3|Init:+4 | Slayer 3 Fighter WM 2

Zokon will decide to go anyway after Scarlet has left, he will try and catch up riding a bit of the way and then follow Scarlet at a distance seeing as he has faster speed for an hour.

Seeing the Owl swoop nearby he will move up to Scarlet


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

March. March. March. What was that-

An owl?

Not a nocturnal owl, at least.

Hopefully she hasn't walked into a wizard's trap.

It is evening. Remember you pulled up for camp.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Illthir Winlowe wrote:

Illthir didn't feel too confident with this plan, but it was something. And she did what she could to help! Traveling by boat had allowed her to save her magical song; which might come in handy now!

Triple Time, using it twice, to give everyone +10' movespeed for an hour.

Sooo is Illthir are pulling out her drum set beside a big lake in the middle of nowhere and practicing for at least a solid minute?


Status: | Hp 41/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

No, she'd use a flute which she actually has :P

But yeah that might be a silly idea if we are worried that we are too close to Mr Hydra or the bandit fort.

But given that we are on a humongous boat anyone within line of sight probably should have noticed :P

Or we could exploit that 1h duration and flute it up after making landfall out of sight/earshot of Mr Hydra and the fort

Though to be fair hearing a mysterious tune then being attacked by a giant hydra would make for a good story...

Edit: Though note - it's not much use to do this after Scarlet has launched operation poke hydra, so the point is probably moot anyhow!


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Zokon Santyev wrote:

Zokon will decide to go anyway after Scarlet has left, he will try and catch up riding a bit of the way and then follow Scarlet at a distance seeing as he has faster speed for an hour.

Seeing the Owl swoop nearby he will move up to Scarlet

dice:
1d20 + 9 ⇒ (11) + 9 = 20

Zokon can catch up without his horse if he likes. Scarlet has to slow when she gets close to where she thinks the creature is and then looks about for a bit unsure of her bearings. He will however require some light at the end there as it gets dark out.

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