Owl

Hera the Owl's page

247 posts. Alias of Great Green God.


Full Name

Hera

Race

Owl

Classes/Levels

| hp 1/12 | AC 17 T 15 FF 14 | CMD 10 | F +2 R +5 W +6, imp. evasion | Spd 10', Fly 40' (ave.) | Init +3 | Fly +7, KnArc +1, KnHis +0, KnLoc +0, Perc +10, Scrft +2, SensM +2, Stlth +15 |

Gender

Female

Size

Tiny

Special Abilities

Alertness, improved evasion, share spells, empathic link

Alignment

N

Location

Gwen's shoulder

Occupation

Familiar

Strength 6
Dexterity 17
Constitution 11
Intelligence 7
Wisdom 15
Charisma 6

About Hera the Owl

Hera often inadvertently attacks other familiars, thinking them simple stuffed animals, as they never seem to move or do anything.

Female Owl (Pathfinder RPG Bestiary 132)
N Tiny magical beast (animal)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC
17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)
hp 12 (2d8)
Fort +2, Ref +5, Will +6, improved evasion
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Offense
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Speed
10 ft., fly 40 ft. (average)
Melee 2 talons +7/+7 (1d4-2)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str
6, Dex 17, Con 11, Int 7, Wis 15, Cha 6
Base Atk +2; CMB +3; CMD 11
Feats Weapon FinesseB
Skills Acrobatics +3 (-5 to jump), Bluff -1, Fly +7, Intimidate -1, Knowledge (arcana) +1, Knowledge (history) +0, Knowledge (local) +0, Linguistics +0, Perception +10, Profession (librarian) +3, Spellcraft +2, Stealth +15, Use Magic Device +0; Racial Modifiers +4 Perception, +4 Stealth
SQ improved evasion

Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.

Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).

Empathic Link (Su) The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak with Master (Ex) If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Speak with Animals of Its Kind (Ex) If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.

Spell Resistance (Ex) If the master is 11th level or higher, a familiar gains spell resistance equal to the master’s level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar’s spell resistance.

Scry on Familiar (Sp) If the master is 13th level or higher, he may scry on his familiar (as if casting the scrying spell) once per day.

tools:
(20 mage armor) (17 mage armor)