Of Gods and Death

Game Master thegreenteagamer

Forgotten Realms and Planescape collide in an adventure through dimensions, time, and space, in what will eventually be a mythic adventure culminating in potential deicide...so, you know, nothing major.


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Greetings fellow gamers. It's your pal, TGTG, and I'm back from a PbP hiatus, because, well, I finally got all my ducks in a row, and have regular time to dedicate to this stuff again.

The itch has hit me to GM, and I dug up an old adventure I've been working on and off for a few years, and I present it to you:

"Of Gods and Death"

(Yeah, I know, I could probably do better on the title...)

The year is 1373, the Year of Rogue Dragons, in the nation of Damara. Each of you has been summoned by an old adventuring partner, Flarghin Ironstone, a semi-famous retired dwarven adventurer you've been on a trip or two with in the past, who has sent for you at urgent speed to help him chase a bounty he was offered an exclusive head-start on. It seems the prize is too big for him to ignore, so he's gathered the closest (geographically in this case, as time was an issue) allies he could find to get to work!

This game begins a simple adventure, but as it continues, you will find yourself drawn into a rabbit hole of plots, planar travel, time travel, and even mythic ascension before a conclusion planned to, long down the line, end in potential deicide. This is somewhat inspired by Chrono Trigger, with a twist of Clash of the Titans mixed in, and of course my own personal designs.

HouseRules/ChargenRules/etc:
TheGreenTeaGameMaster's Personal House Rules:

House Rules for "Of Gods and Death"
-25 point buy with 2 traits.
-Traits can be from any campaign/setting/flavor, but the "no two from the same category" rule still applies.
-No feat requirements for non-custom item creation (at market cost), but skill rolls and other prerequisites are required.
-Can take feats to further reduce item creation costs, if desired.

Allowed Material:
-All Pathfinder official Paizo material allowed.
-Prestige classes can be taken even if not in the group, as the Forgotten Realms doesn't have “Red Mantis Assassin” and other specific groups unique to Golarion. However, something similar must replace it. I.E. if you want to play a Winter Witch, you should spend a lot of time in the cold to justify it, even if you aren't in Golarion's Irrisen or a member of that specific group.
-Any base class is allowed, but you need story justification. If you're playing a barbarian and want to eventually multiclass a few levels in wizard, that's fine, but justify it by spending time in libraries and practicing before you take your levels.
-Summoners and Rogues must be of the Unchained variety.
-Barbarians and Monks may be Unchained or original.
-Leadership feat is not allowed
-3rd Party or D&D 3.5/3.0 material available only upon GM pre-approval. Assume an automatic “NO” to any material that has been updated to Pathfinder (such as the 3.5 version of Samurai, Swashbuckler, etc.), but a possible yes for things that have no counterpart (such as the third party “Priest” class that is a squishier version of the cleric). Overall I prefer nothing non-Paizo official. It just makes less research for myself. If you have a concept that just can't be done without it, I will try to work with it, but odds are I can think of a PF alternative. Things are just simpler this way.

-All alignments except CE will be allowed, but I will have NPCs react according to your reputation as individuals and as a group. Simply messed up behavior will probably result in bounties being placed on your head and people hunting you down, targeting you over the less ill reputable members of the group in combat, etc. “But nobody saw me murder that homeless woman!” Remember, Divination magic, scrying, and Speak With Dead are all low to medium level spells. You've been warned.
-No PVP allowed. I don't care what you say about "but my character would..." - Change your character if that's the case. You must get along as a group when it comes down to it. Come up with reasons as a group; I don't care what reasons you have, as long as they hold up.

-Death of a character results in either:
1. A storyline resurrection, which is entirely possible, but not something you should depend upon.
2. A character-driven resurrection, in which the players work through a quest to earn a resurrection from a powerful ally, or to find a magic item to raise you, or perform a powerful ritual, etc.
A) If this is something you just buy, it probably will not be cheap.
B) During such a quest, you can play an NPC the party has met, cohort, or animal companion temporarily.
3. Conversion to undead, which may result in the GM taking your character, or not, depending on the situation.
4. Creation of a new character to replace it, if you absolutely must. The method of mythic ascension makes this incredibly inconvenient for me, so this is a last resort.

The game begins in the "Forgotten Realms" setting, circa 1373 DR (12 years before the Spellplague, 1 year after the 3rd Edition timeline), the Year of Rogue Dragons.

Clerics, Druids, Hunters, Inquisitors, Paladins, Rangers, Warpriests, etc, must choose a single god from the 3rd edition Forgotten Realms pantheon as their patron for spells.

If you desire a domain/subdomain that didn't exist in D&D 3.5, simply choose a god that it makes sense for. I'll likely be okay with any choice you desire.

You CANNOT be a follower of Cyric or Shar, for story reasons. It would be beneficial, if you are a holy character, to be a follower of one of their enemies, but not necessary.

Oracles and Shamans must choose a group of deities based on a theme to follow and receive their spells from - example "the Dwarven Pantheon" or "the gods of good", etc. Oracles are still divine casters, even though they are blessed by a group, and Shamans still gain power from spirits, which are servants of deities.

The game will begin in the nation of Damara, at the town of Trailsend. All of you are former companions of a dwarf named Flargin Ironstone, who has summoned you to help him track down a huge bounty, of which he will explain more when you have gathered.

Starting level is 5th. No Mythic Tiers to start (...yet)
Starting gold is 10,000gp - No single item worth more than 2,500gp. No custom magic items to begin.

Allowable races:
1. Aasimar
2. Changeling (Flavor-Wise are referred to as "Hag-Touched")
3. Dhampir
4. Dwarf
5. Elf
6. Gnome (Flavor-Wise are different than their Pathfinder counterparts. Please read up on them if you wish to play a gnome.)
7. Half-Elf
8. Half-Orc
9. Halfling
10. Human
11. Ifrit (Flavor-Wise are referred to as "Fire Genasi" and not Ifrits.)
12. Orc (Must be from Many-Arrows, or another "civilized" orc land, or otherwise not the rape-pillage-kill-everything type)
13. Oread (Flavor-Wise are referred to as "Earth Genasi" and not Oreads.)
15. Suli (Flavor-Wise are referred to as "Genie-Touched")
16. Sylph (Flavor-Wise are referred to as "Air Genasi" and not Sylphs.)
17. Tiefling
18. Undine (Flavor-Wise are referred to as "Water Genasi" and not Undines.)

What am I looking for in a player?

Consistency and Frequency of posting (minimum 1/day, and I'll allow for a slowdown in weekends, but more is always nice - I won't hold you to more, though since I personally can't guarantee more than 1/day right now)
Good writing
Understanding how to play the game (I am not going to be holding hands like I did for my Savage Worlds game with a bunch of home conversions - this is Pathfinder in the Paizo site - you should know how the game is played).
A cool backstory (that isn't a novel in of itself - a couple paragraphs will do). You're a fifth level character, so you can say a bit about yourself.

I've got some pretty grandiose goals with this game, so I need some pretty epic players to pull it off. I look forward to the submissions. I'll decide when to close submission based on how fast people apply, but I'm looking at a week or two, potentially. I am not a fan of super long recruitments.

I welcome any questions. -TGTG


Planescape is a powerful buzzword and then you threw one of my favourite video games of all time, Chrono Trigger into the mix. I'm sold, nothing else needs to be known.

Now to actually think about a character. :P


Lemme get cracking. For variety's sake, I'm probably playing an arcane caster of some kind. Last two times I went Mythic was as a wrestler, and an Oracle, and with an expressed desire for little to no 3rd party content most of my favorite non-caster classes are cut anyway. =)


Dot.


Dot


Ah, to return to the Realms. I would like to join. Thinking a tiefling card caster Magus or an Investigator (Empiricist) 3/Alchemist (Mind Chemist) 2 for a skills build.
Any chance we will drop in on Cormyr? I love that place.


TriShadow wrote:

Ah, to return to the Realms. I would like to join. Thinking a tiefling card caster Magus or an Investigator (Empiricist) 3/Alchemist (Mind Chemist) 2 for a skills build.

Any chance we will drop in on Cormyr? I love that place.

That is a possibility. I haven't hashed out 100% of the details, because some of it is subject to alteration based on player input, but...there's a certain "travel and collect the pieces from different regions" element to part of it.


Dot.
Want to go ranger/RMA if possible =^^=


Dot!

The Realms are a really precious place and planescape only makes it more enticing ... : )


I am intrigued. I'm not that familiar with the Forgotten Realms, mostly old Drizzt books and the Neverwinter game on PS4, but this does sound interesting. Is there a good place to look at the old 3E FR gods? I don't have the books, unless the 3.5E books work for that. Have just about all of those. I'm thinking a divine caster, probably oracle.


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The 3.X FR books will be fine for lore resources, as this is essentially taking place during that timeline. Barring that, I think there's a FR Wiki out there you can look over.

I specifically dug up my old Faiths and Pantheons book for this campaign, because, well...deicide.


Question: The Id Rager archetype for Bloodragers does not allow the Pride emotional focus to be taken as written. It came out later and has never been added to the list of useable foci (greed and lust are a part of this as well). Would you allow it to be taken?

Not settling on an Id Rager, just thought it was a fun looking archetype with a lot of roleplay potential. (Too bad it doesn't stack with Bloody-Knuckled Rowdy though, could start making Fei Fong Wong!)

Other options I am considering: Scaled Fist Unchained Monk, Eldritch Scoundrel Unchained Rogue or Kensei Magus (Crono much?).


Navarra Dyernina
LG hag-touched wychlaran hathran*.

Navarra, though still technically in good standing, having been afflicted by a wild magic region**, has thus been effectively (if unofficially) banished from the region until it could be certain that her "condition" didn't negatively influence either the local spirit realm, magic, or herself.

She has since wandered the northern ways, always hearing the call of her distant homeland and her goddesses, the Three - Bhalla, Khelliara, and especially her patron the Hidden One (called Chauntea, Mielikki, and Mystra, respectively in these foreign lands she has been forced to wander) -, and following the teachings of the land and wisdom of the goddesses in her dreams.

During her Dajemma, early on, she and Uljork (her guard) were beset by magical bandits in Narfell who overcame her guard and magic with their own. Before the malevolent mage could inflict any torments on the defeated girl, a gruff member of the stout folk, one Flarghin Ironstone by name, showed up to her rescue, alongside a few other local would-be adventurers, defeating the bandit. He took her under his wing, and Navarra successfully completely her Dajemma, even as Uljork decided to go her own way instead of return to Rashemen. And so, when exiled, Navarra eventually decided to return to the region, though she has found Damara much more civilized (even if the culture is maddeningly alien). She spends some of her time in Impiltur, but most of her time is spent near the northern border of Vaasa and the Great Glacier. She has found comfort there, and the barren region is the only place she trusts herself to remove her mask - the only place she can find the solitude where she believes none will judge her shameful and vile mark that is clearly a sign of her vile heritage.

She has maintained contact with "father" Ironstone (oh how he pretends he hates that name) - in truth, he is the only one she has had any kind of regular contact with, a fact that he admonishes her for (an endearing, fatherly tendency - the kind of thing she points out only for him to enter an expletive-filled sputtering - yet impotent and insincere - rage about how she's far too fragile and sickly to have spawned from his loins and she insults his family lineage by daring to suggest such a thing, blah, blah, blah).

Recently, she decided to take him up on his offer to come see him again, "any time" - her timing was fortuitous, it seems, however, given that he recently contacted her while she was on her way.

* Kind of suspicious that this PrC isn't allowed, considering the prerequisites are banned... >.>

** She was a rather new ethren at the time, freshly home from her own Dajemma, and her mentor was violently destroyed by the very wild magic she sought to tame. By completing the ritual her mentor started, she was able to restore the magic of the region to normal, but it physically scarred by her, leaving the visible brand of a radiant dark purple star surrounding a black central circle prominently on her forehead. (Why yes, this is here just in case something goes wrong, thanks. ;P) Given that she was the daughter of a Durthan, it was believed that this was her heritage manifesting itself.

Rashemi names
Candlekeep
Rashemen people

EDIT: Hey: GTGT - this is basically a dot post and consider mine "last" in line for this sort of thing. I put the Scar of Destiny link in there for a reason, and that reason is that though I think I'm a solid role player, online (and only online) I seem to also be the exactly one kind of player you don't like, despite my every effort to the contrary: dandruff, er, snow, um, Tony the Tiger's frosted cereal, ah, pastry crust, hm... well I don't know what the word is^, but I'm sure it'll get across; somehow. ;)

I'd love to play this story and game, but I know how you feel about "my kind" and I want this to be fun, not frustrating. I look forward to hearing how it goes!

^ This is a lie. This is all for the silliness.

Liberty's Edge

Dotting


Forgotten Realms Wiki for the curious.

Realmshelps

List of forgotten realms deities in wikipedia.

The 3rd edition and 3.5 edition have the same deities.


Very interested.

When you say 'market cost', you mean their market price, right?

So a ranger with ranks in spellcraft could craft himself a headband of wisdom +2 for 4000gp, if he could make the DC.

And then 'you can take feats for further reduction', means that if said ranger had Craft Wondrous Item, he'd only pay 2000gp for his crafting. Is that correctly understood?


The Pale King wrote:

Question: The Id Rager archetype for Bloodragers does not allow the Pride emotional focus to be taken as written. It came out later and has never been added to the list of useable foci (greed and lust are a part of this as well). Would you allow it to be taken?

Not settling on an Id Rager, just thought it was a fun looking archetype with a lot of roleplay potential. (Too bad it doesn't stack with Bloody-Knuckled Rowdy though, could start making Fei Fong Wong!)

Other options I am considering: Scaled Fist Unchained Monk, Eldritch Scoundrel Unchained Rogue or Kensei Magus (Crono much?).

I think a Pride rager could work in theory. It would themeatically basically be Vegeta, as far as I can see. Perhaps it's because while Pride is one of the seven deadly sins, it's not necessarily an emotion per se. The issue is - I'm not terribly familiar with the psychic rules enough to cobble together a variant with much confidence. (I will allow psychic classes, because my reviews I've read of them show them to be rather balanced when compared to regular classes, but I'm just not familiar enough to make a variant one.)

If you want that theme, Dedication or Jealousy are both negative aspects of Pride, and choices you could easily use that are already readily available.

Tacticslion wrote:
A bunch of stuff about a Rashemi witch

Flavor-wise, that's all well and good, and a great character concept, but as you said, I won't be allowing the PrC itself, because it requires and builds upon Leadership, and I just don't feel like dealing with Leadership. It's pretty unbalanced, and I'm already going to have an entire party of characters to deal with, so, cohorts added to the mix is a bit much. (Animal companions, familiars, eidolons, etc, are not as much of a problem, but I can tell you this - I won't be picking a whole party with sidekicks to them, so applicants' chances are better if you are capable of flying solo.) So you could still BE a Rashemi witch, just not the PrC.

Burnscar wrote:

Very interested.

When you say 'market cost', you mean their market price, right?

So a ranger with ranks in spellcraft could craft himself a headband of wisdom +2 for 4000gp, if he could make the DC.

And then 'you can take feats for further reduction', means that if said ranger had Craft Wondrous Item, he'd only pay 2000gp for his crafting. Is that correctly understood?

Yes, that is true.

I don't like to charge people a feat tax for having the ability to buy or make the item they want. It's not fair. You WILL have access to some major metropolitan areas to buy what you want, but hey, some people like to craft stuff, so I figured why not allow it.


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Is there an actual Planescape tie-in where adhering to a faction philosophy makes sense for a character background or is that just alluding to a lot of plane hopping for adventure locations?


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Thinking a Tarroh Student Arcanist sounds fun. What's a good place in FR a tarot reader/gypsy fortuneteller sort might come from?


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djpika wrote:
Is there an actual Planescape tie-in where adhering to a faction philosophy makes sense for a character background or is that just alluding to a lot of plane hopping for adventure locations?

Mostly an allusion to plane hopping, though you can join a faction eventually - it's assumed your character is relatively green when it comes to planar matters, and has not left Toril.

Sigil will be featured at one point, if that helps matters.


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Sundakan wrote:
Thinking a Tarroh Student Arcanist sounds fun. What's a good place in FR a tarot reader/gypsy fortuneteller sort might come from?

Almost anywhere, really, if you're a Gur member. They're basically inspired by gypsies, and the Varisians of FR. Particularly they're from Rashemi lands.


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I have a few ideas. I'm thinking of a Wizard who specializes in planar travel and planar movement.


What do you think about the Vow of Poverty from Book of Exalted Deeds for 3.5?


TheGreenTeaGameMaster wrote:
Sundakan wrote:
Thinking a Tarroh Student Arcanist sounds fun. What's a good place in FR a tarot reader/gypsy fortuneteller sort might come from?
Almost anywhere, really, if you're a Gur

WAFFLES!?!?!

I'd never be able to take myself seriously, but I guess I need to deal with it.


Are you open to the Godling classes from Super/Rogue Genius Games? The current idea is to make an aasimar/tiefling that doesn't know that he's planetouched. The godling classes can be used to explain those powers. Of course, it could also be used in the traditional sense of being one of the multitude of scions running around.

This idea would borrow/enable a Starlord-like character.


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FWIW as a player I'm not generally ok with even PLAYING with Godlings, much less running a game with them. Even a dip in one of those classes is insane for ay Mighty Godling. On the casting end, casting in anti-magic and major Dispel resistance for free (not to mention heavy armored Arcane casting, though that's much less a problem), up to 4 different Bloodline arcana in a single ability (Attuned Mysticism), and just a general all around ability to poach any class ability from a ton of different classes (Hexes, Bloodlines, Arcane Schools, etc.) all as their MINOR chosen class abilities (and ramping up from there) make them disproportionately powerful compared to Paizo classes, and all but the most busted offerings of other 3rd party publishers.

Classes like the Godlings and Taskshaper are what give 3PPs a bad name.


DOT.

Will see what I can whip up on Friday night.


Sundakan wrote:

FWIW as a player I'm not generally ok with even PLAYING with Godlings, much less running a game with them. Even a dip in one of those classes is insane for ay Mighty Godling. On the casting end, casting in anti-magic and major Dispel resistance for free (not to mention heavy armored Arcane casting, though that's much less a problem), up to 4 different Bloodline arcana in a single ability (Attuned Mysticism), and just a general all around ability to poach any class ability from a ton of different classes (Hexes, Bloodlines, Arcane Schools, etc.) all as their MINOR chosen class abilities (and ramping up from there) make them disproportionately powerful compared to Paizo classes, and all but the most busted offerings of other 3rd party publishers.

Classes like the Godlings and Taskshaper are what give 3PPs a bad name.

Well, I figured the reaction would be polar, one way or the other, based on general threads found searching. Honestly I was ok with any variants sent it fit the theme; not to over tweak it to the point of optimizing. That said, I'm usually not playing games at the higher levels where some of the "broken" aspects appear to pop up.

I'll see what other classes fit the character concept... otherwise, back to the drawing board.

Scarab Sages

This sounds like it could be awesome. My computer gaming background has me well-acquainted with the Forgotten Realms, and I've always adored PLANESCAPE.

Because this is a "home" game, and I play a lot of Pathfinder Society and so get most of my fill of Paizo-official stuff, I'd really like to take this as an opportunity to play 3rd-party/updated 3.5 material were I to join. Would you permit either of the following:

- an updated/fixed version of the ambitious-but-flawed 3.5 Dragon Compendium Sha'ir (I've already done the work on it, we could hammer out something agreeable to both of us)

OR

- material from Akashic Mysteries (specifically, the Vizier class)?

Needless to say, either such character would be from Zakhara.


djpika: you can get a similar (though more toned-down) thing going on with the proper sorcerer or spirit shaman.

As an example:

Sorcerer, False Priest [Crossblooded {see below*}]

Start as an aasimar with scion of humanity and start with the racial heritage feat with (half-elf) as and pick your spells right and you've got most any concept pretty solidly covered** while being a boon to the party.

Sorcerer isn't necessarily the most optimized - in fact it's definitively not - but it grants the broadest and most unusual array of possible effects plus some interesting variants that help hide your actual heritage and class (mechanically speaking) from those NPCs with moderately high arcane knowledge (or, you know, yourself), enabling you to play an character who truly thinks of themselves as something else (or is just confused about what they are).

Alternatives include the alchemist (even the rules don't know what these guys do), bards (pretty rockin'~!^^), investigator (I know all the things!), summoner (Elminster summoned his god once? That's nice: I summon mine daily...), vigilante (even I don't know what I turn into), and medium (what class do I feel like being today?).

Obviously, go with what you like, but those are all fun baselines to create concepts of "where does this power come from?" or "jack of all trades" that the godlings can feel like.

* Choose two**: abyssal, arcane, celestial, daemon, destined, infernal, psychic, rakshasa, serpentine, shadow; imperious

** Instead, you can stick with ignoring Crossblood and only choosing one^, and going with either empyreal or sage if you wanted to key off of something other than charisma. This could even help obfuscate the fact that you're a sorcerer.

^ It may be possible to stack Crossblooded with mutated bloodlines. I recall once that I saw someone tell someone else on the Internet (maybe even me? The details are fuzzy now) that it wasn't, hence it's presented as mutually exclusive. You'd have to look it up to know for sure.

^^ Ayyyyup. Puntown.


Hey, TheGreenTeaGameMaster: what is your opinion on illumians* and imaskari? As far as I'm aware, neither have been updated. As they're not in the top list, I'm guessing the answer is "Nope." but I figured it was worth asking nonetheless.

(I'd still be sticking with Navarra, myself. But those two races just feel like they're valid things to ask about for some reason.)

Aaaaaaaaalllllsooooooo... on a similar note... what about the 3.5 Artificer class? Do you have a GM-suggested alternative? Thanks!

* One possibility is to suggest a perikin aasimar as the base creature, with halo replacing darkvision and linguist replacing skilled; fluff the halo as words, and mmmaaaaayyyybe replace pyrotechnics with read magic 3/day**? Anyway, then re-fluff as bald and/or red-haired glow-rune people.

** In my opinion, it should really be either at-will or continuous, especially seeing as you're giving up a 2nd level spell for it, buuu~uuut I don't know that anything like that actually exists. In the aasimar "instead of spell like ability" chart below, one of the options is a continuous ability to read any language as if under comprehend languages, but that seems rather low-key and also to undercut their Linguistic ability. Still, it's up to a GM. You might not want to bother. You could set up a set number of abilities for runes, but that feels like a lot of work for a GM who may or may not care.

Scarab Sages

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Seeing an Artificer in action would be neat.


I'm Hiding In Your Closet wrote:
Seeing an Artificer in action would be neat.

One of the reasons I thought of the Imaskari, actually. And thinking of the Imaskari made me think of the Illumians... and so on.


Was wondering if Nagaji would be a playable race?


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I present to you Nicholaus, a Dhampir Sanguine Sorcerer.
I made him lawful-neutral, and he has a mixture of good and bad spells. He actually is built to be a 'consentual' blood drinker, that is someone who would only drink the blood of someone who both knows what they're getting into and agrees to let him feed. On the flip side, he's decent at hiding his identity, so *that* conversation is usually done on a private, one-on-one basis.

Spoiler:

Nicholaus Brunfield
Male dhampir sorcerer (wildblooded) 5 (Pathfinder RPG Bestiary 2 89, Pathfinder RPG Ultimate Magic 70)
LN Medium humanoid (dhampir)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +2
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 11 (+1 deflection, +4 Dex)
hp 27 (5d6+5)
Fort +3, Ref +6, Will +5; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity; DR 5/lethal; Resist cold 5, undead resistance
Weaknesses light sensitivity
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Offense
--------------------
Speed 30 ft.
Melee mwk siccatite (cold) dagger +3 (1d4/19-20) or
. . wooden stake +2 (1d4) or
. . wooden stake +2 (1d4)
Special Attacks the blood is the life
Sorcerer (Wildblooded) Spells Known (CL 5th; concentration +10)
. . 2nd (5/day)—command undead (DC 16), defending bone, false life
. . 1st (7/day)—chill touch (DC 15), glue seal[ACG], mage armor, repair undead[ACG], snowball (DC 15)
. . 0 (at will)—detect magic, mage hand, penumbra[UM], prestidigitation, ray of frost, read magic
. . Bloodline Sanguine
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Statistics
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Str 10, Dex 18, Con 12, Int 10, Wis 10, Cha 19
Base Atk +2; CMB +2; CMD 17
Feats Blood Drinker[ARG], Blood Salvage[ARG], Eschew Materials, Natural Charmer[ARG]
Traits desperate resolve, highlander (hills or mountains), influence
Skills Appraise +5, Bluff +6, Diplomacy +13, Disguise +14, Handle Animal +5, Intimidate +8, Knowledge (arcana) +5, Knowledge (religion) +5, Linguistics +1, Lore (Vampires) +8, Perception +2, Sleight of Hand +5, Spellcraft +5, Stealth +5 (+7 in hilly or rocky areas), Survival +0 (+2 to avoid becoming lost when using this), Use Magic Device +10; Racial Modifiers +2 Bluff, +2 Perception, highlander (hills or mountains)
Languages Common, Draconic
SQ fangs, resist level drain, siccatite (cold), umbral unmasking
Combat Gear wand of charm person, wand of repair undead (CL 2nd, 50 charges), caltrops, cold iron (4); Other Gear mwk siccatite (cold) dagger, wooden stake[APG], wooden stake[APG], boots of the cat[UE], cloak of resistance +1, handy haversack, hat of disguise, ring of protection +1, bedroll, blanket[APG], compass[APG], courtesan's kit[ACG], courtier's outfit, everburning torch, fashionable accessories, flint and steel, hammock[UE], ink (3), inkpen, journal[UE], neck guard[ARG], parasol[UE], 31 gp, 2 sp
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Special Abilities
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Blood Drinker (Human) +1 CON checks and saves and 5 temp hp per 3 levels after drinking blood of chosen creature.
Blood Salvage Use the Blood Drinker feat on a creature of chosen type that died within 6 hours.
Damage Reduction (5/lethal) You have Damage Reduction against non-lethal damage
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fangs You can bite a helpless (automatic) or grappled (with a CMB check) foe for 1d3 dam.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Charmer Take 20 on Charisma checks to charm, convince, or seduce humanoids who are friendly.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Sanguine Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Siccatite (Cold) This shining silver metal is either incredibly hot or freezing cold when found. Siccatite is associated with evocation magic, wrath, and kindness. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a si
The Blood Is the Life (7/day) At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must h
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
--------------------
Nicholaus Brunfield is a charming man, and he knows it. Having lived many decades and still young, the man has reached an uneasy peace with his vampiric self. He lives by a code, and would sooner stake himself than violate it.

Years ago, his mother had been infected by vampirism while he was still in the womb. He survived being born prematurely, and he was left with a relative who might actually care for him instead of consider him a nuisance. When he grew up, vampire hunters found him and coerced him into going with them. They put him into dangerous situations, but more importantly, they brought him to the doorstep of his vampiric father's castle.

There was a long and bloody battle going through the castle, and many vampires were slain. Nicholaus attempted to save his mother, who had been in the antechamber to his father's room, but the woman didn't even recognize him. She bit him, and while she was trying to drain her own son dry, the leader of the hunters ran them both through.

Nicholaus was fortunate enough to survive being impaled, but was unconscious to see the final battle. When he awoke, he found both his father destroyed and the last of the vampire hunters bleeding out. Badly hurt, delirious, and desperate, he fed. It was this human's blood that saved his life, and that realization made some of what he was somewhat okay to him. Since then he has spent his time refining his abilities, learning how to place limitations on himself, and deciding on a code of honor. He took many of the vampire hunter's magical items, making them his own.

He is a pale-skinned man who is quite lithe, wearing finely tailored clothing under a long coat of great quality. His high collar and tricorn hat hide both his face and his fangs from average passerby. Without them, he has jet black hair that is long and wavy, pulled back into a ponytail that reaches the nape of his neck, and violet eyes that are piercing and ultimately personal at the same time. His chest has a scar to the right of his heart, where the spear had impaled him.

He wears a couple of rings on his fingers, a ruby amulet around his neck, and has two silver earrings in his left ear. The only weapon he carries is a dagger on his belt, which seems to trail frosty mist as he walks.

His Code:
1.Only drink from an informed and willing host
2.The above rule does not apply to enemies who would seek to do you mortal harm
3.Comply with the laws of the land, except where doing so would do you mortal harm
4.Do not lie about your heritage when asked, but offer nothing either
5.First attempt legal means to bypass those opposing you
6.The undead are not enemies, nor are they allies


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DekoTheBarbarian wrote:
What do you think about the Vow of Poverty from Book of Exalted Deeds for 3.5?

It's severely underpowered when you consider you won't have access to mythic equipment, and the fact that VoP covers 20 levels, but not Mythic Tiers, which are also reflective of your power. I haven't decided how many tiers I'll throw at you, but it will be less than 9 (the immortality is straight broken), and more than 2.

I'm not going to go find a way to make that fair, so if you take it, you're allowed, but you do so at your own risk.

djpika wrote:
Are you open to the Godling classes from Super/Rogue Genius Games?
Sundakan wrote:
Classes like the Godlings and Taskshaper are what give 3PPs a bad name.

I had originally considered it, but I haven't had a good enough glance to consider the balance. I'm going to go with no, though. I really respect Sundakan's opinions on balance and class design, from our many, many, many arguments discussions we had before his name change. We disagreed on some stuff, but his points were always valid and well supported. He wouldn't say "this is straight broken" if there weren't great many reasons. (I'm not saying he's in the game automatically, by the way, just that I respect his opinion on game design - I will make my decisions based on a number of factors, but yeah, having played with people before is a factor.)

As for the questions on races - let's just stick to the list I have going. It's a great many. I'm familiar with Illumians, and I remember they were generic D&D stuff, never really given a "place" in the lore of FR - as such they'd look like really out of place humans, or, upon entry to Sigil, weird Dabus. Nagaji would just be Yuan-Ti purebloods in this world, and frankly, that's a can of worms that doesn't need to be opened up right now.

I AM cool with the Artificer.

Closet, I don't have access to the material you're linking, so unless it's on the d20pfsrd or another easily accessible sight for me to review, I have to go with no.


Dot

Probably going to play a cleric/bard, may be a mystic Theurge at some point, but mostly going for support.

*EDIT* Well it seems like there are A LOT of arcane casters.


Okay. No problem. Will change race in my build and post it soon.


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Sundakan wrote:
Classes like the Godlings and Taskshaper are what give 3PPs a bad name.

Just getting this out of my system. Well, more thought in character submission is needed.


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Hmmm. Lots of casters here, might be a good idea to break out my "Knight destined for greatness" bloodrager.

I haven't read much of the forgotten realm stuff other that the "War of the spider queen" series, so I don't know much about the surface of the setting.

What are some good orders my knight could belong to?


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derpdidruid wrote:

Hmmm. Lots of casters here, might be a good idea to break out my "Knight destined for greatness" bloodrager.

I haven't read much of the forgotten realm stuff other that the "War of the spider queen" series, so I don't know much about the surface of the setting.

What are some good orders my knight could belong to?

Cormyr seems to, if I recall correctly, be the knights in shining armor land. Neverwinter and the Sword Coast all had a share of special warriors, as well, like the Neverwinter Nine. If you're a dwarf, there's Mithral Hall or the other Citadels, and of course there's the orcs of Many Arrows who are trying to prove they can be civilized like other races....I could see King Obould starting a knighthood of orcs up just to ruffle humans feathers.


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Oh, and Damara's king is a former Paladin, so of course they'd have knights (you start in Damara).


Oh! Or there's the Rashemi Berserker Lodges! They're like a Knightly Order, except with rage and anger and fury and destruction and killing things! Also associated with the Wyclaran.


Placing a dot riiight... about... here...

.

Now, to actually think about it...


Dotting :D


Seth here, Suli Ranger, Aldrea Fangor

Details in alias. will get backstory soon.
Suli, Air type Jann as blood tie

money im saving to get a mithril agile breatplate


There are a TON of casters being tossed around. Back to the drawing board.


Would it be possible to have ancestors come from Sigil in the past? Especially for the planetouched races?


Dot. I'll probably try to resurrect my tiefling Alchemist I made a while back - she was intended for Wrath of the Righteous, so I already had plans out for Mythic. GM disappeared though :(
Maybe a different class though, who knows.


Rockin'~!

We're near a new page, so let's seeeeeeee...

EDIT: Got it! Hope that helps! :D

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