Of Gods and Death

Game Master thegreenteagamer

Forgotten Realms and Planescape collide in an adventure through dimensions, time, and space, in what will eventually be a mythic adventure culminating in potential deicide...so, you know, nothing major.


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Since I once again noticed we were near the start of a new page, and I still figure having a list of proposed character ideas could be helpful, here we go again!

Soooooo... lower another line...

... one more...

... there!

Clarification: posters are in alphabetical order to prevent accidental replication of entries; if character aliases are used, I place that below instead of the original poster; I use quotes to describe the character - that's not always helpful, but it gives a vague reminder/preview of entries. If a poster has entirely abandoned one concept and presented a different concept, I've deleted their original, abandoned concept and left only their most recent one; if they've only submitted a concept they've noted of thinking of abandoning, I'll leave the (hypothetically abandoned) concept until a new one comes up. Anyone who is not me that wants to do this, is more than welcome to do so! This is just for everyone's convenience! :D

Aldrea Fangor wrote:


Seth here, Suli Ranger, Aldrea Fangor
Details in alias. will get backstory soon.
Suli, Air type Jann as blood tie
money im saving to get a mithril agile breatplate

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Armitron Foebane wrote:
** spoiler omitted **...

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Bimpnottin Daergel wrote:

Dotting. I have some thoughts that I need to sit down and plot out. I'm thinking more in the physical damage/protection arena. Combat-oriented cleric of Helm, or something of that nature. Possibly a ranger. Will have something up tonight hopefully (once I get home and can properly sketch things up).

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Camris wrote:
Interesting...

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DekoTheBarbarian wrote:


I am intrigued. I'm not that familiar with the Forgotten Realms, mostly old Drizzt books and the Neverwinter game on PS4, but this does sound interesting. Is there a good place to look at the old 3E FR gods? I don't have the books, unless the 3.5E books work for that. Have just about all of those. I'm thinking a divine caster, probably oracle.
DekoTheBarbarian wrote:
Making a half-orc lunar oracle who gets his powers from the night gods. He particularly worships Selune. Will have the full write-up done by the weekend, both fluff and crunch.

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derpdidruid wrote:


Hmmm. Lots of casters here, might be a good idea to break out my "Knight destined for greatness" bloodrager.
I haven't read much of the forgotten realm stuff other that the "War of the spider queen" series, so I don't know much about the surface of the setting.
What are some good orders my knight could belong to?
derpdidruid wrote:

Hope your fine with a mythweaver sheet. On mobile for the next couple days and its all I can manage easily.

Anyway. I'll type up a back story in a day or so. I have something in mind.

Edit: forgot the link :P

Galtur Wayworn

derpdidruid wrote:

OK here we go. Things just calmed down enough for me to sit and type out what I wrote in a car with a two year old kicking the back of my seat. Hmm hmm.

** spoiler omitted **

If any questions are had just PM me, I intentionally left a few things vauge just so we could communicate on a few story beats that could be cool.

** spoiler omitted **

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djpika wrote:


Is there an actual Planescape tie-in where adhering to a faction philosophy makes sense for a character background or is that just alluding to a lot of plane hopping for adventure locations?
djpika wrote:


Are you open to the Godling classes from Super/Rogue Genius Games? The current idea is to make an aasimar/tiefling that doesn't know that he's planetouched. The godling classes can be used to explain those powers. Of course, it could also be used in the traditional sense of being one of the multitude of scions running around.
This idea would borrow/enable a Starlord-like character.
djpika wrote:

Well, I figured the reaction would be polar, one way or the other, based on general threads found searching. Honestly I was ok with any variants sent it fit the theme; not to over tweak it to the point of optimizing. That said, I'm usually not playing games at the higher levels where some of the "broken" aspects appear to pop up.

I'll see what other classes fit the character concept... otherwise, back to the drawing board.

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dwilhelmi wrote:
Are you OK with non-human tieflings, as described in Blood of Fiends (and the sidebar here)? I'm interested in doing a halfling-tiefling. It changes the fluff and gives the tiefling the Small category, but is otherwise mechanically identical to a regular tiefling.

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F. Castor wrote:

Currently considering a good-aligned male elf Magus with the Bladebound archetype wielding a scimitar.

Quick question: Do you allow the following trait (refluffed of course considering this is FR)?

Finding Haleen/Finding Your Kin

Also, do you allow a Drawback for a third Trait?

And are Background Skills used?

...OK, OK, more like three quick questions...

Sheesh... Nitpick, whydontya...

:-P

F. Castor wrote:

So, I think I have the concept down. This is Forgotten Realms so why not a Bladesinger?

A rather mobile scimitar-wielding Chaotic Good Male Elf Rogue (Unchained, Acrobat) 2/Magus (Spell Dancer) 3 to be precise. Traits will probably be Magical Knack and Metamagic Master (shocking grasp), while I will be replacing the Weapon Familiarity racial trait with Long-Limbed for a bit of extra speed (fluff-wise, still nicely proportioned and not freakishly tall or anything, just faster). Otherwise, he will be going straight Magus from now on and quite possibly investing in the Dimensional feat chain further down the road.

Basically a fast, agile and graceful elven warrior mage who was a bit of a scoundrel in his youth before following the family tradition and training in the ways of sword and spell. No worries though, he still remains scoundrely, roguish even. Father a Moon Elf, so a bit more relaxed, and mother a Sun Elf, so a bit... well, less relaxed, with Isandril -or Sand to his friends- combining physical traits from both of them. Demeanor-wise though? The kid takes after his father mostly.

Actual crunch and fluff to follow.

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Greymore wrote:

I would like to submit Kastelic Kurza - Tiefling Paladin of Tyr for play. I have been a huge realms fan for decades, with my home game being set there since the late 80s.

** spoiler omitted **

** spoiler omitted **...

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I'm Hiding In Your Closet wrote:


As a big fan of Pact Magic, I vigorously dispute the claim that Mediums are a remotely adequate replacement for them (more like an insult).

Warlock it is, then, however (I'll admit that it isn't clear how well Binders would fit in the Forgotten Realms anyways - they'd be a particularly major paradigm shift for that ultratheistic setting) - I'll PM you some adjustments/possible new School Powers for your approval.

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Joran Gres wrote:

Here is Phntm888's submission, Joran Gres, Inquisitor of Tyr, hunter of criminals, and sometime lawyer.

The profile is recycled, if that's okay. I might try to find a different picture for it.

I think I have everything in here except for one language, pending an answer to my earlier question. Mechanically, he's a switch hitter with a slight emphasis on range. I was going to do a magic bow, but a +1 composite longbow (+3 Str) is 2700 gold, so I put the +1 onto the longsword.

Let me know if I'm missing anything.

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Lavinia wrote:

Basic submission from goodwicki: Lavinia "Sureshot" Snowbeard, female halfling Ranger/Divine Marksman archetype. May still tweak the crunch if there's any particularly useful suggestions, especially in regards to favored enemies, but otherwise it's pretty much set except for a bit of gold left to spend - see alias profile. I believe all crunch is Paizo material; the fluff is where I require assistance.

My basic ideas for background are as follows. She's from a small society of Ghostheart halflings living in a hilly/mountainous region on the Great Glacier, possible somewhere at least vaguely threatened by Vaalathrim (to account for the Shadowhunter racial trait). Given her archetype's lack of magical ability (in fact, I'm not sure where the "divine" part of the divine marksman comes from...), I picture her paying only passing homage to a relevant deity, maybe Ulutiu (a possible tie-in to the idea of deicide down the road), Arvoreen, or even Auril. She possesses a complex set of animist superstitions, leading to a bevy of superstitious idiosyncrasies I'd like to develop in gameplay (along the lines of tossing salt over her shoulder, knocking on wood, spinning three times widdershins, etc.) which she believes gains her the favor of fate and spirits and allows her the use of her Adaptable Luck racial trait.

Raised as a hunter, she got to wanderlusting and left her people to head south, where she met up with Flarghin Ironstone and discovered she could make much more money hunting people rather than animals. Alternative reasons for leaving her people: perhaps they worship Auril, and she refused to fear/venerate her? Or they were wiped out by one of the many hazards of the Great Glacier and she fled south? Not sure how much you're looking to work our backgrounds into future plot threads, greentea i.e. if you're interested in us having pre-existing enemies/grudges/etc. that you can work with.

Which ideas sound reasonable for the setting/tone of the campaign, and which don't? Comments, questions, and...

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Naali wrote:

Battlespy's wizard tiefling submission, using an old alias.

Backstory and Personality are up on there, I will get mechanics up later today or tomorrow.

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nate lange wrote:
So, I think I'd like to make a priest of Mystra... not a cleric though. Well, not mostly at least. I'm thinking a wizard, picking up mystic theurge. There's a path that works by RAW, but I wanted to make sure you're ok with it: I would start as a 5th wizard with the 'faith magic' arcane discovery (with allows me to qualify for theurge), then I'd dip 1 level of cleric (to have a casting progression to advance) and start Theurge at 7th. He'd see himself as a priest and if it's possible to have some official connection to the church I would. Does that sound ok?
nate lange wrote:

Well, since you offered... I have two more questions:

1) what are your thoughts on the spellfire wielder 3.5 feat? Is that something you might be interested in adapting/importing?
2) what about the idea of making an arcanist and flavoring his arcana/exploits as uses of spellfire?

I'm still trying to settle on a build for an atypical priest of Mystra (warpriest/VMC magus is still a possibility)- one of the things I was thinking was a wizard who used spellfire to heal, but I could accomplish something very similar (maybe better?) as a white mage arcanist if I can flavor some of the class abilities as spellfire?

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The Pale King wrote:

Question: The Id Rager archetype for Bloodragers does not allow the Pride emotional focus to be taken as written. It came out later and has never been added to the list of useable foci (greed and lust are a part of this as well). Would you allow it to be taken?

Not settling on an Id Rager, just thought it was a fun looking archetype with a lot of roleplay potential. (Too bad it doesn't stack with Bloody-Knuckled Rowdy though, could start making Fei Fong Wong!)
Other options I am considering: Scaled Fist Unchained Monk, Eldritch Scoundrel Unchained Rogue or Kensei Magus (Crono much?).

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rungok wrote:


I present to you Nicholaus, a Dhampir Sanguine Sorcerer.
I made him lawful-neutral, and he has a mixture of good and bad spells. He actually is built to be a 'consentual' blood drinker, that is someone who would only drink the blood of someone who both knows what they're getting into and agrees to let him feed. On the flip side, he's decent at hiding his identity, so *that* conversation is usually done on a private, one-on-one basis.
** spoiler omitted **...

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Shogunto Heineous wrote:

Hey Green Tea! Chess here. Thanks for bringing some Forgotten Realms for us, and - wow - Chrono Trigger. Nice!

Anyway, here's my submission - Shogunto Heineous, rogue and brawler dying to get back into the adventure ;) The profile already has backstory and sheet, and I'll be adding some more meat (appearance, behavior, etc.) on the next couple days.

Thanks again for the consideration! :)

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'Smiling' Izrafil Thuranouth wrote:

Presenting!

** spoiler omitted **...

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stormcrow27 wrote:

http://www.realmshelps.net/charbuild/classes/prestige/realms/hth.shtml

Sorry it's called the Hathran. I spelled Wylarcharn wrong. I might be able to flip the concept into a spiritualist given the Rashemeni link to spirits and place magic, and use the phantom as the replacement for the Rashemi berserker the witches normally have accompany them on their daejemma (track of adulthood). I'll look at the current submissions.

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Sundakan wrote:


Thinking a Tarroh Student Arcanist sounds fun. What's a good place in FR a tarot reader/gypsy fortuneteller sort might come from?
Sundakan wrote:
Would you let a Psychic caster count as an Arcane caster for the purpose of Mythic abilities? After shopping around an Amnesiac Psychic sounded really rad, but it doesn't naturally mesh with any of the Mythic archetypes.

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Tacticslion wrote:


Navarra Dyernina
LG hag-touched wychlaran hathran*.

Navarra, though still technically in good standing, having been afflicted by a wild magic region**, has thus been effectively (if unofficially) banished from the region until it could be certain that her "condition" didn't negatively influence either the local spirit realm, magic, or herself.

She has since wandered the northern ways, always hearing the call of her distant homeland and her goddesses, the Three - Bhalla, Khelliara, and especially her patron the Hidden One (called Chauntea, Mielikki, and Mystra, respectively in these foreign lands she has been forced to wander) -, and following the teachings of the land and wisdom of the goddesses in her dreams.

During her Dajemma, early on, she and Uljork (her guard) were beset by magical bandits in Narfell who overcame her guard and magic with their own. Before the malevolent mage could inflict any torments on the defeated girl, a gruff member of the stout folk, one Flarghin Ironstone by name, showed up to her rescue, alongside a few other local would-be adventurers, defeating the bandit. He took her under his wing, and Navarra successfully completely her Dajemma, even as Uljork decided to go her own way...

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Tharasiph wrote:


Will you allow the
Chameleon Class as a future goal?

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Thomas Roland wrote:

Hi there! =))

Character submission from Atlas2112!!

As promised he's an Unchained Summoner with an Azata Eidolon. I went half elf for the Ancestral weapon thingy and the totally awesome favorite class bonus.
I still have to get his money spent and some details finalized, but the rest of him is ready and roaring to go!

Also as promised I tried to do something special with the character concept and backstory. Summoners get a bad rap as hyper-thinking control machines that just want to dominate the battlefield and out do even the best zookeeper necromancers.

But with Unchained, we might finally be able to look at the -story- between summoner and summoned.

Enjoy. =)

---===Background===---

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

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TriShadow wrote:


Ah, to return to the Realms. I would like to join. Thinking a tiefling card caster Magus or an Investigator (Empiricist) 3/Alchemist (Mind Chemist) 2 for a skills build.
Any chance we will drop in on Cormyr? I love that place.
TriShadow wrote:

So, starting at 5th. Max hit points at 1st level and then what? Half die+1, roll, max per level (because, you know, mythic)?

** spoiler omitted **...

TriShadow wrote:

Okay, here is Shadow the Dawn Hunter (updated with background skill)

** spoiler omitted **...

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Vanthor Brightholme wrote:
I would like to submit my character if you are interested. Taos Stormreaver- Human warpriest follower of Thor (A god from a long forgotten era in Faerun's ancient history....so long ago even the writers were unaware of this).

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Xan Nes wrote:
Alright, after going trough everything I am going to build a human cleric . The full build will be up later
Xan Nes wrote:

After seeing ALOT of casters I would like to toss in a slightly more martial character, and did some more digging in the forgotten realms, and found this.

http://alcyius.com/dndtools/classes/aglarondan-griffonrider/index.html

Would a griffonrider be ok? And would I have to be an aspiring griffonrider seeing as how even if the skills are scaled down to pathfinder level it is still 6 or 7 ranks in ride?

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STATISTICS
(subject to change; all are proposed ideas only)

Class:
- Alchemist
- Arcanist [taroh student]
- Bloodrager/Paladin
- {Godling: build changed or concept abandoned}
- Inquisitor
- Investigator [Empiricist]/Alchemist [Mindchemist]
- Magus [kensai; or Bloodrager, or Scaled Fist UMonk or Eldritch Scoundrel URogue]
- Oracle [lunar]
- Paladin (holy tactician, oath of vengeance)
- Ranger [divine marksman]
- Rogue/Fighter, Rogue/Brawler
- Sorcerer
- Spiritualist
- USummoner [azata companion]
- Warlock
- Warpriest
- Witch [leyline, dreamweaver, possible winter witch]
- Wizard
- - {Chameleon PrC}
- - {Cleric? aspiring Griffon Rider: possibly different mechanics}

Race:
- Aasimar (2) [1: alt: another tiefling?]
- Dhampir
- Elf (2): (half-moon, half-drow; passable as both [mechanically an elf]), “standard”
- Hag-touched
- Halfling
- Half-elf
- Human
- Suli (air?)
- Tiefling (2-3) [1: oni-spawn]

Alignment
- LG (3)
- CG (2)
- LN
- N
- CN

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Hope that helps! :D

Also to help:

Forgotten Realms Wiki for the curious.

Realmshelps

List of forgotten realms deities in Wikipedia.

The 3rd edition and 3.5 edition have the same deities.

That should reflect everyone's entries so far. Sorry if I missed you! Feel free to re-post it on this page, just for completion sake, and I'll try to get it next time! Let me know if I made any errors!


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I do hope you all realize that ^this thing^ is fourteen pages long in a saved Word document.

Because it's fourteen pages long in a saved Word document.

The things I do for you people. XD (EDIT: It's shorter now that I've edited it.)

Dark Archive

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Yes, but what we really want to know, Tacticslion, is how long is it in a Word Document? I mean, if we knew that, then we'd really show some appreciation!
=P

TheGreenTeaGameMaster wrote:
Thomas and I have too much history.

Fiiiiine. Apparently if I stuck with this alias there would be a lot of "Don't eat the unliving, Tom" and "Don't have sex with the unliving, Tom," and "Don't have sex with and then eat the unliving in some depraved circle of non-procreation in a cruel, twisted mockery of the very life circle of nature itself, Tom."

Okay. Whatever, you puritan!

=P

Dark Archive

1 person marked this as a favorite.

Hi there! =)

Character submission from Atlas2112!!

I've worked on his personality some and added religion: Lliira. Let me know if this is an issue. Her name is cool to pronounce, and she needs some attention, but I understand if you have big big huge plans and want me to follow one of the main players.


1 person marked this as a favorite.
Thomas Roland wrote:

Yes, but what we really want to know, Tacticslion, is how long is it in a Word Document? I mean, if we knew that, then we'd really show some appreciation!

=P

... fourteen pages.


1 person marked this as a favorite.
Anton P. Merovach wrote:

Hi there! =)

Character submission from Atlas2112!!

I've worked on his personality some and added religion: Lliira. Let me know if this is an issue. Her name is cool to pronounce, and she needs some attention, but I understand if you have big big huge plans and want me to follow one of the main players.

Sigh. UPDATING. :I

RPG Superstar 2012 Top 32

Spoiler tags wouldn't make much difference to the length of your word document but it might make the posts more user friendly...


'dat editing, though... Q.Q


Hm. Just noticed something. Can't switch characters when I die.

That might change things a smidge. I have a hard time gauging whether I'll enjoy a character for 20 levels, so usually death is a way to swap out and try something new. Actually, I have never had a character of mine resurrected.

Every other caster I've played has gotten reeeeeally boring by around 15th.


I assume using character creation funds to buy/transcribe scrolls into spellbook is alright? Full price scroll + the fee for that level.

Otherwise, I believe I'm all done. Changed my character image because the other one was too sultry looking, didn't fit the character.


1 person marked this as a favorite.

This is nate's spellfire using 'priest' of Mystra. I didn't have as much time tonight to get down the mechanics as I thought I would, but I'll be updating it as I have time throughout the week.

I'm considering maybe taking a VMC, but I don't like cleric... bard has potential though- it would make him even more knowledgeable and I'd spend a background skill on perform (either singing or oratory) to represent a role he plays in religious ceremonies... edit: or, maybe Magus? That whole VMC is geared a bit more towards physical combat than I plan to be, but having another pool of power to manifest more 'spellfire' effects could be pretty great, and there's some arcana that could be a good fit (the metamagic ones, the ones that use your Int for scrolls/wands/etc, the ones that let you burn pool points for elemental attacks or to protect yourself...)


1 person marked this as a favorite.
Sundakan wrote:

Hm. Just noticed something. Can't switch characters when I die.

That might change things a smidge. I have a hard time gauging whether I'll enjoy a character for 20 levels, so usually death is a way to swap out and try something new. Actually, I have never had a character of mine resurrected.

Every other caster I've played has gotten reeeeeally boring by around 15th.

I didn't say can't; I just kind of implied that's not a happy option, and would be preferred as a last. The mythic-ness....when it happens, it's kind of...unique to your group, sort of. So, if someone just flat out swaps, it is hard to write up a replacement reasoning.

I'm not a jerk. I can be reasonable.

Also, I just think it would be kind of cool in a Planescape setting to, after you die, kind of have you wake up in, say, Nirvana and look around and be like "oh, shit," and RP where you go from there, or how you can leave the plane again, etc.


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Naali wrote:
I assume using character creation funds to buy/transcribe scrolls into spellbook is alright? Full price scroll + the fee for that level.

Yep yep. That's in addition to the free ones you get per level, of course.


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Thomas Roland wrote:

Fiiiiine. Apparently if I stuck with this alias there would be a lot of "Don't eat the unliving, Tom" and "Don't have sex with the unliving, Tom," and "Don't have sex with and then eat the unliving in some depraved circle of non-procreation in a cruel, twisted mockery of the very life circle of nature itself, Tom."

Okay. Whatever, you puritan!

=P

To be fair, had you proposed Thomas as a Necromancer...specifically a Bone Oracle would've been a hilarious double entendre...


1 person marked this as a favorite.

Okay, here is Uvekin and his companion Greyfur. Will have the fluffy bits written up after work. Ran out of time this morning.

Dark Archive

TGTG wrote:
To be fair, had you proposed Thomas as a Necromancer...specifically a Bone Oracle would've been a hilarious double entendre...

Ooooo. Something to keep in mind! =-]

I feel like, with a Recruitment as active as this, if I don't keep up some sort of dialogue, I'll appear disinterested, or, worse, boring.

Hence, since questions are welcome, I throw this out: TGTG, I know the USummoner is a bit wonky in interactions with his non-U brethren, but what say you about the half-elf archetype Wild Caller? It looks like just a minor tweak, giving a minor boost to the Eidolon in exchange for swapping Summ Mon for Nat Ally...which I can't really tell the difference between, but I'm not that H4rd C0r3z, so go figure! =)


Here's another question: If I pick up the lunar mystery revelation Form of the Beast that is basically a lesser form of Wild Shape, would that allow me to qualify for the Aspect of the Beast feat?


TGTG do you plan on trying to work in NPCs etc from character backgrounds, or is there enough going on in your campaign already that these will largely be ignored?


I also thought of a question:

I gave Joran the Conversion Inquisition because Tyr's portfolio consists of exactly on thing: Justice. My reading is that it would mean the only inquisitions that he would have are Conversion and Justice, and I'm really not a fan of the Justice Inquisition. Are there others you think would make sense for him?


1 person marked this as a favorite.
Anton P. Merovach wrote:
It looks like just a minor tweak, giving a minor boost to the Eidolon in exchange for swapping Summ Mon for Nat Ally...which I can't really tell the difference between, but I'm not that H4rd C0r3z, so go figure! =)

Summon Nature's Ally has different (and pound for pound usually quite a bit weaker) options for summoning than Summon Monster.


Anton P. Merovach wrote:
I feel like, with a Recruitment as active as this, if I don't keep up some sort of dialogue, I'll appear disinterested, or, worse, boring.

I hope not! I am quite interested, but have just been working on finalizing my submission well before the deadline and din't have any questions. Hope that's not a problem or could be construed as lack of interest. Just the submission guidelines seemed clear enough for the concept I'm working on. :)


Less than a week to go till selections :-) I prefer these fast Recruitments!


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Well, here is the crunch for my submission, Isandril Velahrn, or simply Sand to his friends.

ISANDRIL VELAHRN CR 4
Male Elf Rogue (Unchained, Acrobat) 2/Magus (Spell Dancer) 3
CG Medium Humanoid (Elf)
Init +5*; Senses Low-light vision; Perception +13*
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DEFENSE
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AC 20, touch 15, flat-footed 16. . (+4 armor, +4 Dex, +1 deflection, +1 natural)
hp 38 (5d8+5+5)
Fort +5*, Ref +9*, Will +5*; +2 vs. enchantment
Defensive Abilities Elven Immunities, Evasion; Immune Sleep
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OFFENSE
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Spd 35 ft.
Melee +1 scimitar +9 (1d6+5/18-20/x2/piercing or slashing) or
. . Alchemical silver dagger +7 (1d4/19-20/x2/piercing or slashing) or
. . Cold iron dagger +7 (1d4+1/19-20/x2/piercing or slashing) or
. . Unarmed strike +4 (1d3+1/20/x2/bludgeoning, nonlethal)
Ranged Alchemical silver dagger +7 (1d4/19-20/x2/10 ft./piercing or slashing) or
. . Cold iron dagger +7 (1d4+1/19-20/x2/10 ft./piercing or slashing)
Special Attacks Sneak Attack +1d6, Spell Combat, Spellstrike
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SPELLCASTING
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Magus Spells Prepared (CL 5th; concentration +8)
1st - arcane mark, dancing lights, detect magic, mage hand
0 (at will) - shield, shocking grasp, snowball (DC 14), vanish
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STATISTICS
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Str 12, Dex 18, Con 13, Int 16, Wis 12, Cha 12
Base Atk +3; CMB +4; CMD 18
Feats Alertness*, Arcane Strike, Dervish Dance, Toughness, Weapon Finesse, Weapon Focus (Scimitar)
Traits Magical Knack, Metamagic Master
Skills (Trained) Acrobatics +12, Climb +5, Diplomacy +7, Knowledge (Arcana) +11, Knowledge (Dungeoneering) +8, Knowledge (Local) +8, Knowledge (Nobility) +7, Knowledge (Planes) +9, Linguistics +8, Perception +13*, Perform (Dance) +6, Sense Motive +11*, Sleight of Hand +9, Spellcraft +11, Stealth +10, Swim +5; Modifiers Keen Senses
Skills (Untrained) Appraise +3, Bluff +1, Craft +3, Disguise +1, Escape Artist +4, Fly +4, Heal +1, Intimidate +1, Perform +1, Ride +4, Survival +1 (+3 to avoid becoming lost)
Languages Common, Draconic, Dwarven, Elven, Goblin, Orc, Sylvan
SQ Elven Magic, Expert Acrobat, Finesse Training, Long-Limbed, Magus Arcana (Familiar), Rogue Talent (Weapon Training), Spell Dance
Combat Gear +1 scimitar, mithral shirt, ring of protection +1, cloak of resistance +1, spell component pouch, spring loaded wrist sheath (1 lb: alchemical silver dagger), spring loaded wrist sheath (1 lb: cold iron dagger); Other Gear Pickpocket's outfit (0.5 lbs: compass, flint and steel), masterwork backpack (20 lbs: bedroll, blanket, elven trail rations x5, ink (black), inkpen, Isandril's spellbook, mess kit, soap, twine (50 ft.), waterskin), belt pouch (1.08 lbs: money), belt pouch (0 lbs: empty), scroll case (0 lbs: parchment x5)
Magic Items Pearl of power (1st); Potions Cure light wounds (CL 1st) x2
Money 0 platinum pieces, 41 gold pieces, 5 silver pieces, 8 copper pieces; Other Wealth None

Onyx, Isandril's Familiar:
ONYX
Ioun Wyrd
N Tiny Construct
Init +2; Senses Blindsight 30 ft., darkvision 60 ft., low-light vision; Perception +7
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DEFENSE
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AC 17, touch 15, flat-footed 14. . (+2 Dex, +1 dodge, +2 natural, +2 size)
hp 19 (1d10)
Fort +3, Ref +6, Will +5
Defensive Abilities Construct Traits, Improved Evasion
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OFFENSE
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Speed Fly 30 ft. (average)
Melee Slam +2 (1d4-3/20/x2)
Special Attacks None
Space 2½ ft.; Reach 0 ft.
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STATISTICS
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Str 4, Dex 15, Con —, Int 7, Wis 14, Cha 5
Base Atk +3; CMB +3; CMD 11
Feats Dodge
Skills Acrobatics +7, Climb +3, Diplomacy +0, Fly +10, Knowledge (Arcana) +3, Knowledge (Dungeoneering) +0, Knowledge (Local) +0, Knowledge (Nobility) +2, Knowledge (Planes) +1, Linguistics +0, Perception +7, Perform (Dance) -1, Sense Motive +7, Sleight of Hand +4, Spellcraft +3, Stealth +13, Swim +3
Languages Common (cannot speak)
SQ Deliver Touch Spells, Empathic Link, Ioun Affinity, Share Iouns, Share Spells
Ioun Stones Dusty rose prism (cracked)

Isandril's Spellbook:
Preparation Ritual - Glorious Blade
0 - acid splash, arcane mark, dancing lights, daze, detect magic, disrupt undead, flare, ghost sound, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
1st - chill touch, grease, obscuring mist, ray of enfeeblement, shield, shocking grasp, silent image, snowball, true strike, vanish

Regarding where the money has gone...

Other than gear both mundane and magical, money has also been spent to add a preparation ritual to the spellbook (as well as the spark cantrip). The preparation rituals can be found in the Ultimate Magic and Arcane Anthology books (this particular one is from the latter).

Furthermore, the ioun wyrd familiar is from the Familiar Folio book, and since I am not exactly sure how it works being a base familiar (it is not an improved familiar) and yet a construct, I preferred to err on the side of caution and pay for it (1500 gp for its construction and 500 gp for the dusty rose prism (cracked) ioun stone, since it requires an ioun stone during its construction). Fluff-wise it is a gift from his sun elven mother, a wizardess, when he left home; it will be elaborated upon when the fluffy parts of my submission come as well.


F. Castor wrote:
Sand ... Male Elf

I'd guess you've been playing NWN2 except,

F. Castor wrote:

Rogue (Unchained, Acrobat) 2/Magus (Spell Dancer) 3

CG

... is kind of like mixing up a combination of Sand and a certain tiefling but gooooooood(?)...


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Heh...

Yeah, Sand was an inspiration for the nickname. But I do not actually remember the tiefling?


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I will have my unchained elven rogue up soon.


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Dotting just to watch this. If competition was less heated and I weren't already GMing 4 games and playing in 6 games I'd make a submission... but I think I should just watch, given those facts. XD


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The competition is indeed quite tight. I have two board friends, three to four former PbP members, and many good submissions from hitherto unknown members I didn't know with great stories submitting.

I hate saying no to so many, but I'm keeping it down to 4-5 players and I'm guaranteeing I'll choose (at least) 1-2 unknowns so I can give people I don't know or haven't played a chance.


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Anton - Wild caller is fine with Unchained Summoner.

Demo - Aspect is a yes for Lunar Oracle with fake wild shape

Lavinia - I'll try to work them in but I make no promises it'll be early on. I brought back a murderer left to die in the wastes as a ghoul in my fallout game to much celebration, so it would seem I'm conditioned to.

(More answers to come - on a lunch break)


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Joran - Valor, Truth, Order, Zeal, and Restoration seem to fit Tyr to me, as one of the hard line Lawful Good types.

Ken - Active recruitment shows me you're an active poster, which is nice, but ultimately it's only one of many factors I'm considering. Don't worry. :-)

I think that's all the questions so far...


F. Castor wrote:

Heh...

Yeah, Sand was an inspiration for the nickname. But I do not actually remember the tiefling?

Oh! Neeshka the Tiefling rogue with a bit of a martial bent (similar to Sand's transmutation focus). She's chaotic (opposed to Sand's LN nature), so the chaotic prepared INT-based caster (with a martial bent) rogue elf seemed kind of like a hybrid of the two concepts.


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I liked Khelgar, for personality, but the gith cleric, Sand, and Neeshka were my go to team. I loved the red wizardess in the expansion.


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Thank you for that, TGT. I feel like the Zeal inquisition is appropriate for Joran. It takes the face skills down a bit, but I like the flavor it gives.


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Tacticslion wrote:
F. Castor wrote:

Heh...

Yeah, Sand was an inspiration for the nickname. But I do not actually remember the tiefling?

Oh! Neeshka the Tiefling rogue with a bit of a martial bent (similar to Sand's transmutation focus). She's chaotic (opposed to Sand's LN nature), so the chaotic prepared INT-based caster (with a martial bent) rogue elf seemed kind of like a hybrid of the two concepts.

Ah, I see. I think I remember her now. I will admit to not having played NWN2 as much as I would have liked. Still, maybe my subconscious remembered and merged them into one? I wonder... ;-)


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I know it starts in a small town, but further down the line are there any specific cities you think might be visited or frequented in the story?

Wanted to see if I could read up on it to expand backstory a bit - right now it doesn't matter horribly where Naali grew up, so I might as well try to tie the backstory into where we might go. If not, I'll just keep it vague so it can get tied in later.

I should also think of what to spend my last 1000 gold on.


Hey, if Naali is hanging out near the great glacier, you might run into a weird masked "witch" (who happens to literally be a witch) hanging out in the area from time to time. :D

Scarab Sages

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Tacticslion wrote:


Oh! Neeshka the Tiefling rogue with a bit of a martial bent (similar to Sand's transmutation focus). She's chaotic (opposed to Sand's LN nature), so the chaotic prepared INT-based caster (with a martial bent) rogue elf seemed kind of like a hybrid of the two concepts.

Actually, she was NN - you may be thinking of Qara (or Grobnar, another winning personality!).


Oh was she TN? I'd forgotten and thought she was CN. I knew Qara was CN as well, but Qara was awful. She bordered a lot closer to E than N in most cases. It was always very...

Major end game spoiler!:
... believable to me when she made her sudden yet inevitable betrayal while Sand stayed on your team, but felt really forced and confusing when the reverse happened.

And I'm pretty sure that's not my preference for Lawful's showing - I think she was just written in a terrible way such that any last minute loyalty felt more like a way to spite Sand, who always was unpleasant but never sinister (and who gave up a lucrative career out of loyalty and a sense of honor).

Of course, I was never convinced that Elanee should have been the love interest either (dang it, game!), but oh well.


Oh, and Grobnar was fine. He was an extremely odd duck, but quite useful at times. No idea how he qualified for the construct creation feats needed to fix that stuff, though. I suspect GM fiat...


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I just like how the dwarf would say "Punched"... :p

That whole campaign had some weird characters. Is it weird that I really wanted to recruit a lizardfolk character to my party?


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Naali wrote:

I know it starts in a small town, but further down the line are there any specific cities you think might be visited or frequented in the story?

Wanted to see if I could read up on it to expand backstory a bit - right now it doesn't matter horribly where Naali grew up, so I might as well try to tie the backstory into where we might go. If not, I'll just keep it vague so it can get tied in later.

I should also think of what to spend my last 1000 gold on.

Trailsend is not a small town; it's a Large City with a population of 14,116, according to the 3.5 FR campaign setting book. It is the second largest city in Damara, and is build around a heavily fortified castle. There's a lot of trade because it's right where several routes end, so it's somewhat of a hub for the Cold Lands.

I haven't completely hammered out where you will go in the long run, but it wouldn't be a proper FR game if I didn't include Waterdeep at some point, as well as the Underdark. That's about all the hints I'm going to give right now.

As for TL's spoiler...

NWN2 Ending:
That's now always what happens. If you use Qara more than Sand and she likes you more than he does, HE betrays you, though he's more like "I can't work for anyone who works with her willingly. She's crazy."


Well, I forget checking in for a couple days and 191 new posts.

Way to return, TGTG, wouldn't expect less.

Now to the bussiness. I'm still finishing to decide, but I do have an idea circling my head like a drunk ioun stone.

A young "knight". Born close to the Pirate Islands, long left his past behind and travelled far and wide looking for his own glory.
A man with a quick sword arm and a quicker tongue. Witful, charismatic and friend of his friends.

A daring champion cavalier or swashbucklwer. I will think about his backstory and come back with an alias and a tale.

Edit: Hey, TGTG, forgot asking something. I love the Suel Arcanamach back from 3.5... do you know of anything that resembles it or an updated PF version? If not, would you allow it?


Just wondering if I have to worship one of the specific gods you mentioned. Could I go with:

Oghma (also called Curna) ~ God of knowledge, invention, inspiration, bards.

Is it possible to be an atheist? Not that he is in disbelief of the gods; he just thinks they have their own agenda and that they view mortals as pawns.


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EmissaryOfTheNorth wrote:
Edit: Hey, TGTG, forgot asking something. I love the Suel Arcanamach back from 3.5... do you know of anything that resembles it or an updated PF version? If not, would you allow it?

To be honest, it just looks a lot like a charisma-based magus - so...Eldrich Scion Magus would probably do nicely.


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TriShadow wrote:

Just wondering if I have to worship one of the specific gods you mentioned. Could I go with:

Oghma (also called Curna) ~ God of knowledge, invention, inspiration, bards.

Is it possible to be an atheist? Not that he is in disbelief of the gods; he just thinks they have their own agenda and that they view mortals as pawns.

You're of course welcome to worship any of the gods except Lolth, Shar, or Cyric. (Possibly more to be added, but those are the main three that are a no-no due to the story.)

If you're an atheist or faithless in Forgotten Realms, when you die...that's it. Your very soul is forced into the Wall of the Faithless in Kelemvor's realm until it ceases to exist. There is no possibility of resurrection. There's not much chance of going to rescue you, either - that is pretty much the entire plot of NWN2's expansion, Mask of the Betrayer, and that game --starts-- at 20th level, and you don't make it to the wall until the very end.


Was there a post with guidance or restrictions on background at all? If so, could someone please link it?

It's been so many years since I played in Faerun at all that I'm having trouble remembering much geography... I was thinking about being from Waterdeep originally but that's so iconic that I almost feel like it's too cliche...

edit: GTG would you allow an arcanist to take the 'havoc of the society' magic trait? Discharging spellfire was half fire and half untyped/arcane damage, and the trait seems like an opportunity to kind of partly mimic that? well, maybe more of an homage than mimicry...


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lol, Oghma it is!!


Micah Haynes wrote:


edit: GTG would you allow an arcanist to take the 'havoc of the society' magic trait? Discharging spellfire was half fire and half untyped/arcane damage, and the trait seems like an opportunity to kind of partly mimic that? well, maybe more of an homage than mimicry...

Yes, considering arcanists are hybrid sorcerer/wizards, yeah, that trait seems fair for arcanists.


TheGreenTeaGameMaster wrote:


Trailsend is not a small town; it's a Large City with a population of 14,116, according to the 3.5 FR campaign setting book. It is the second largest city in Damara, and is build around a heavily fortified castle. There's a lot of trade because it's right where several routes end, so it's somewhat of a hub for the Cold Lands.

Oh, woops! Dunno why I thought I read it was a town


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According to the FR wiki page, the Many-Arrows kingdom was founded only two years before the game started, so I'm gonna go with that unless told otherwise.

Fluffy Bits of Uvekin and Greyfur:

Born before the founding of the Kingdom of Many-Arrows to the strange union of man and she-orc under Selune's dark sky, Uvekin had always been odd. Finding his joy in nature rather than with his own kind, he spent the majority of his formative years gathering herbs and hunting game. He found his soon-to-be faithful companion Greyfur as a pup, trying to defend his dying mother from a rabid wolf. Quickly putting down the creature, he helped nurse the oddly-colored black wolf, weaning it from liquids to solids over time.

It was during the violent transition from being a group of raiding orc tribes to a peaceful kingdom that Uvekin discovered what he believed was his destiny. Hunting with Greyfur between battles, they were set upon by a small sect of Gruumsh zealots, set on sacrificing their lives to keep the orcs on the traditional path. Fighting their way free, badly wounded, Uvekin collapsed beneath a tree, the light of the full moon shining upon his body and Greyfur licking the wounds with a near silent whine. As he felt his life ebbing away, he was visited by a beautiful woman with flowing silver hair and a mischievous grin. Feeling his wounds heal and his strength return, the that thing he heard was "It is not quite your time, not just yet. You still have much to learn, much to do," before waking up with the morning light, Greyface just watching him with a wolfish grin.

After the successful founding of the Many-Arrows Kingdom, Uvekin and Greyfur took their leave, set on traveling the land and learning more about the goddess that appeared before him. During his travels, he met a strange dwarf named Flarghin Ironstone, who seemed to completely ignore, or out-right not notice, his orcish ancestry, he helped the man put down a small goblin incursion. Leaving on good terms, he wouldn't hear from him again until he received a strange message...

Hope this works for ya!

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