
Lavinia Snowbeard |

The default method of treasure division I'm used to is to determine the total gp of all treasure, including what the party would receive if all treasure items were sold, and dividing that value equally amongst party members. Individual party members may then "buy" treasure items with their share. Disposable utility items (healing potions/wands etc.) are not included in this total if everyone agrees they should just be assigned to someone for overall party benefit.
As an example with completely made up totals: After total treasure value including potential sale value of items is determined and divided equally, Lavinia is set to receive a 3,000 gp share. She wishes to keep the belt of dexterity +2, so she "pays out" the 2,000 gp that the party would have gotten from selling it, leaving her with the belt and 1,000 gp.
Sometimes I've had it done where the treasure was divided in a number of shares equal to the number of party members plus one, the 'plus one' share being a party fund used to buy whatever items the party may want/need to have on hand.
Overall I'm actually not too picky about how treasure is divided as long as everyone agrees to it and nobody feels that they're consistently getting the short end of the stick, which can happen if found items trend towards favoring certain classes; ie "Oh, obviously that belt of dexterity should just go to Lavinia since she's our archer, just like the bracers of archery, 10 arrows of slaying, and that bow of ashes did. The rest of us will just split these few 1st level potions amongst ourselves like we did last time - no problem!"

Sundakan |

How I generally do it is divide the cash among the players evenly (along with anything that is sold) and give out items based on need or want. Audit everyone occasionally, and even things out at the next payout (some people get more cash, some people get less or none, very occasionally they owe a bit more to the party fund). I also generally divide the cash among the players plus 1 instead if they want, putting that cash in a party fund for resurrections and healings and whatnot. It works for me, keeps everyone relatively even without worrying about an insane adherence to WBL, and means I only have to tweak things every adventure or so instead of micromanaging every payout.
The whole "Buy items from the split treasure" thing has always been needlessly complicated to my mind and results in a whole lot of waste when the archer DOES want the Belt of Dexterity, Bracers of Archery, Arrows of Slaying, and the Bow of Ashes...but can't afford to buy them from the fund so the party sells them off at half price for her to buy later at full price. It's pretty silly.
Besides which that kind of disparity is on the GM. That much treasure specifically geared toward one player should never come up if the GM is balancing treasure drops appropriately.

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I'm not picky at all as long as it is fair minded and beneficial to the party as a whole. My vote:
1) Party share +1 for cash (including from sold items).
2) Consumables/utility items given as needed for party benefit.
3) Other Items given out based on need or want.
4) Occasionally audit, (I call "not it" on that job) and if things ever seem to get too unbalanced in favor of one character over others, we tweak things in the next payout.
That sound about right? I think this is a fair minded group so it should be easy for us.

Micah Haynes |

I'm cool with whatever. Aside from the heated discussion that's bound to ensue when we find our first headband of intellect, there aren't a whole lot of items I'm all that concerned about. I would rather Kurza/Sand/etc have the items they need to protect my fragile a$$ than sell useful items to get myself an even share.

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That said, here are the rolls for finding spells to scribe for sale!
Fireball: 1d100 ⇒ 17
Fly: 1d100 ⇒ 70
resist energy, communal: 1d100 ⇒ 97
Well at least fireball was reasonable.

Sundakan |

4) Occasionally audit, (I call "not it" on that job) and if things ever seem to get too unbalanced in favor of one character over others, we tweak things in the next payout.
I find it's pretty simple as long as everyone remembers to list the market price of all their gear on their sheet next to it. I try to for my own piece of mind, barring scrolls and potions (that have standardized costs so I can just do potion of x level times y number to get their cost).

thegreenteagamer |

It admittedly helps remind me when o throw more loot at you to balance your CR out.
Sorry I've been slow lately. Mental state dragged from creative mania to he other side of the spectrum. I'm very dedicated to getting this story in though so while I may slow I won't stop. Advantage of not doing a sandbox is I wrote a lot ahead of time.

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that is a great idea, that I should have thought of, lol. I will go back and list market values. My Legendary sword will have lower costs to upgrade so there will be a bit of an imbalance there as I enhance it.

F. Castor |

So, for the loot (and since magical items will be divided by usefulness with future audits once in a while), I am guessing the following...
Platinum Pieces: 110 / 6 = 18 plus 3 gold pieces plus 3 silver pieces plus 3 copper pieces each
Gold Pieces: 4562 / 6 = 760 plus 3 silver pieces plus 3 copper pieces each
Silver Pieces: 5 / 6 = 8 copper pieces each
Gems: 2648 / 6 = 441 gold pieces and 3 silver pieces and 3 copper pieces worth of gems each
So, to sum it all up.
Each of us gets 18 pp, 763 gp, 7 sp, 4 cp in cash, as well as 441 gp, 3 sp, 3 cp in gems.
An equal amount in cash and gems goes to the communal party fund for healings and resurrections and stuff.
For the permanent magic items:
Isandril: Handy haversack
Kurza: Belt of giant strength +2
Lavinia: Belt of incredible dexterity +2, quick runner's shirt
Majhul: None
Micah: None
Sounds about right?

Micah Haynes |

I believe that the belt Kurza's wearing is just on loan from Flarghin until we figure out what to do with him... going back in time is certainly going to complicate that though, as will rewriting the timeline so that we probably won't get the contract in the first place... I suppose that's a conversation for gameplay though...

thegreenteagamer |

Cyric (along with Kelemvor and the current incarnation of Mystra) were humans and later became a god many years before your characters were even born - that's why everyone is saying they should go further back in time, Sundakan. Your mission is to kill him when he was human, back during the Time of Troubles. In fact, that was the plan that the gods revealed to a couple of the players - the very fact that they were once mortal themselves is what had Kelemvor and Mystra think of it.

Lavinia Snowbeard |

Are we allowed to read other folks' spoilers if we're confident in our ability to separate player vs character knowledge, or would you all prefer if we avoided the issue entirely by not looking? OOC I'm very curious now what everyone else was told about our mission as the info doesn't necessarily seem to match up... perhaps one or more of the gods are playing at a different game? :)

Micah Haynes |

ooc I don't think anyone has done anything to mislead anyone...
ic despite being unhappy about how freely others are discussing things we're supposed to keep hidden from gods, Micah has tried not to lie or mislead about anything beyond just not volunteering information (though I know I caused some confusion with that one post where ooc I got confused, and I apologized for that).
If people think it would be beneficial to do some ooc discussing in order to figure out what we're going to do I have no objection to that. Although, frankly, I have very little information that isn't already on the table... as I already confirmed in game, we're going to pass through the shadow plane and, as Kurza has said (more than once iirc) we're going back to before Cyric's ascension to kill him. What else do we need to know before making a decision?

thegreenteagamer |

This is why I'm frustrated (both OOC and IC) at people b~+~~!&$ting with me over what we're supposed to be doing.
Especially since deicide is in the description of the game.
I said it's in the conclusion. I'd rather not give away part of the plot by saying more.
The "How" was given to Micah - there's a gate in the Mortuary that leads to the Shadow Plane that will take you to that time period.

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That is why I shared everything with all of you originally. As far as Kurza was concerned, I felt he would think we needed to compare each vision so we could get a complete picture of what we needed to do, and how we could accomplish such a daunting task. Never having met a divine being before, I also figured some characters we were justifiably behaving a bit "off". The bickering did derail some conversation ideas I had originally.
BTW about the cure. Play it out in gameplay tab or just roll over here to make things quicker? I asked before if we should roll or TGTG should but never got a response, and I understand why, as there was a lot going on. CL9+d20 for a chance to cure at the original save DC.

Micah Haynes |

Yeah- if by 'how' you mean 'how are we going back in time', we just go through the next portal and we're in the past... if you mean 'how do we find and kill him' then I don't think anyone was told.
Ninja'd- I apologize that Micah's refusal to share information made things more complicated but I just couldn't (and still can't) imagine him just laying everything out after Elminster and the gods went to such trouble to keep it all secret... I mean, there could have just been one crystal if they wanted us all to know the whole plan... and then honestly he was alarmed that everyone would just divulge what had been entrusted to them in secret (especially while a random being who avoided Elminster was present) and after that I just couldn't picture him being forthcoming at all...

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Once we get back in time, the only things we know is that Kelemvor and Midnight were friends of his and fellow adventurers. I suppose we would find them like anyone else is found. We hunt them. Ask around about those names, as they surely must have some notoriety being successful adventurers of that time. In our own histories and the knowledge skills of the party we might be able to find some places to look also. The gods expect us to be able to find them so they didn't say where, just when.

Lavinia Snowbeard |

Sorry folks, am still here, but am traveling in RL and thought I'd have much more regular internet access than it turns out I do. I'll be back home by Friday, so will post again then at the latest.

Lavinia Snowbeard |

I hope things work out for you, and I'll be around whenever you get back to the boards.

The Vagrant Erudite |

Hey guys, TGTG here with a different handle. Just didn't feel like I was TGTG anymore after a lot of major life events. It's been just over 2 years since I ran this game. I know. Long time.
I still have a passion for this story, and most of my notes on it, and I'd love to continue - though I doubt most of you even still have this thread subscribed, and will even see an update. If enough of you are still around I'd be happy to continue.
Alternatively, I'm working on a One Punch Man game if we can't get this up to steam - or if a few of you are still into the idea I can re-recruit.
I figured I'd let you know I was back and if are interested in either idea, let me know.
Hope life has been treating you well!