Of Gods and Death

Game Master thegreenteagamer

Forgotten Realms and Planescape collide in an adventure through dimensions, time, and space, in what will eventually be a mythic adventure culminating in potential deicide...so, you know, nothing major.


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Human* Slayer/Magus 3

where'd everyone go?

"I think you're probably right..." Micah agrees half-heartedly, "but it still seems wrong to just leave his remains here... what if we brought him back with us and buried him, or put him in an ostuary, that way if we're wrong we would have the option of recovering his remains and trying to get him resurrected?"

Silver Crusade

Tiefling Paladin 1 HP: 12/12 | AC:19 (FF:18 T:11) CMD:16 | Fort+4, Ref+1,Will+1; Init+1 | Perception +1, Sense Motive -1 | Conditions: | Active Effects: none

"I am quite fine with that. Let's retrieve him and get ourselves that bigger pack you mentioned to carry him in. I'll safeguard him in it till we find a place for his remains."

If there are no objections, Kurza finds a merchant and buys a bag of holding, borrowing from group funds or group shares since it is really a party expense. Then the group will go retrieve Flarghin and be on their way. As they head out of the market for the final time, they pick up the holy water and light sources discussed, along with other possible miscellaneous items... minor items and maybe even alchemical remedies and weapons. Just things that wouldn't be hard to find in this place. Alchemist fire or the like might be good.

Having finally prepared, the group will have Micah lead them to the next destination...

Gather what you can, 'cause I don't think we will be back here for awhile. My comments should leave plenty of opportunities for others to alter what we do still, as I want to keep things moving but not step over anyone.


Male High Elf Wizard (Bladesinger) 2; AC 13 (unarmored; 16 with mage armor); HP 13/13; Str +1, Dex +3, Con +2, Int +6, Wis +4, Cha +2 (advantage vs. charm); Init +3; Darkvision 60 ft., Perception +4 (Passive 14), Insight +4 (Passive 14)

"I think bringing the old dwarf along with us is," Sand starts to say before pausing and then continuing, "probably a good idea. After all, we cannot know what consequences if any our future -or is that past?- actions will have in regards to this plane here and his fate if left where he is."

The elf sighs. "Truth be told, this is hardly something anyone has experience with. Anything can happen and that includes Flarghin's fate. He may never have died or he may find himself in a world entirely unknown to him if or when we manage to raise him."

He shrugs. "Honestly, any guess and theory is as good as any other."

Still here. And really, still waiting to see what exactly happens with the whole lycanthropy thing... :-)

Should I or the GM roll? Is there going to be any interaction with the guy who can cast the appropriate spell at the appropriate level? Did we even find him? Is Isandril just cured on account of our "finding the things we're looking for"?

Silver Crusade

Tiefling Paladin 1 HP: 12/12 | AC:19 (FF:18 T:11) CMD:16 | Fort+4, Ref+1,Will+1; Init+1 | Perception +1, Sense Motive -1 | Conditions: | Active Effects: none

I asked twice about that roll for your lycanthropy but I assume at this point, the "find what you are looking for" comment does mean he was successful. Let's go with that. ;-)


Outdoorswoman | CN female halfling ranger 5 (divine markswoman) | HP 40/40 | AC 21 (T 16 / FF 15) CMD 20 | F +5 / R +9 / W +3 | Percept* +12 (+4 cold environs); Sense Motive* +1 *(+4 vs undead, +2 vs humans) | Init +5 | Luck 2/4 | Active Effects: none
Reference Pics:

Lavinia uses her own coin to purchase herself an ioun torch and then is ready to go. Kelemvore seemed honest in his belief that this path was necessary, even instructing me to kill him as well if necessary to slay his prey. Then again, he also seemed quite... unhappy... with his circumstances. I do not agree with his plan, but I will go and see these gods-as-men for myself and decide then what I will or won't do.

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