tt's The Elsebo Way

Game Master therealthom

Just for fun, a run through the SFS Season 1 story arc.

Maps, etc

End(ish) of Episode 1 End (ish) of episode 2] End (ish) of episode 3]


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Sovereign Court

Maps, etc

Harlan flies to the center console and starts poking around.

Roll yourcheck.


Male Half-Orc Technomancer 8 | EAC25 KAC26 (+2 after spell) | HP 46/46 SP 56/56 RP 10/10 | F+4 R+3 W+7 (+2 after spell) | Resist Cold, Fire 5 | Init +1 | Perc +9 | Spells Avail:: 1st(6/6) 2nd(4/6) 3rd(4/4) | Status: personal gravity, extra sense (20/40 blindsight/sense)

Computers: 1d20 + 19 ⇒ (8) + 19 = 27


Android Soldier (Guard) 8 | HP: 60/60 SP: 88/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 3d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

Zephyr takes a defensive position inside the room, then closes the door behind them so anyone passing by in the main hallway will not immediately see them as intruders.

Sovereign Court

Maps, etc

Harlan instantly sees that the computer system interface is shutdown. It doesn't take him long to discover a sequence of commands that begins to activate the computer station, but the system quickly shuts down again. He suspects that system activation requires identical input from all four consoles simultaneously.

Harlan's cleared the computer check. All you need now is for the four of you to try it in harmony from the different consoles. The three assistants need a perception check of 15 to succeed.


Android Soldier (Guard) 8 | HP: 60/60 SP: 88/88 RP: 10/10 | EAC: 26 KAC: 31 | Init: +6 | Perc: +12 | Speed 30’ / Fly 40’ | Fortitude: +9 Reflex: +8 Will: +7 | Artillery Laser: +10/+10: 3d8+14 F, Sniper Rifle: +17: 2d8+8 F, Armored Smash +13 or +9/+9: 1d10+12 B

Zephyr gets on one of the consoles and readies to copy Harlan’s keystrokes simultaneously.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


Male NG Pahtra Street Rat Soldier (Ascetic Warrior, Qi Adept) 8 | SP 42/64 HP 60/60 | RP 8/9 | EAC 24; KAC 25 | Resist: 5 (cold, fire) | Fort +7; Ref +7; Will +7 | Init: +9 | Perc: +10, SM: +1 | Speed 30ft | Adapt. Fight: 1/1 | Gather Qi: Plasma Blast | Active conditions: -

Nodding, Locket leaps across to one of the other platforms and attempts to follow Harlan's directions.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


Male Half-Orc Technomancer 8 | EAC25 KAC26 (+2 after spell) | HP 46/46 SP 56/56 RP 10/10 | F+4 R+3 W+7 (+2 after spell) | Resist Cold, Fire 5 | Init +1 | Perc +9 | Spells Avail:: 1st(6/6) 2nd(4/6) 3rd(4/4) | Status: personal gravity, extra sense (20/40 blindsight/sense)

Harlan stays in the center one, ready to coordinate "Imagine if they sent a three man team, would be a right pain ta get this goin'"

If Faelyn isn't available, Harlan can use the holographic interface spell to create a remote interface for the remaining console and do two at once himself.


Janosian's been quiet for a while in our other game, as well. If it's okay, GM Thom, I'll take the liberty of botting Faelyn so Harlan can save the spell.

With a flap of his wings, Nym takes to the air and glides effortlessly over to the final console.

He waits, ready to activiate the console and carry out the sequence of steps as per Harlan's instructions.

"You know, I've been called a hack plenty of times before, but this is the first time it's actually been true!" he quips.

Auto-success but will roll in case there's anything additional that can be discovered..
Perception: 1d20 + 16 ⇒ (18) + 16 = 34

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