Seven Dooms over Sandpoint Round-Robin [PF2e]

Game Master Aeshuura


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HP 15/15 | AC: 18 | F: +4, R: +9, W: +6 | Per: +6 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

"Are you Tsuto? Where is Ameiko? There are 5 of us, the goblins are all dead, and your goose is cooked if you don't talk. Now speak up, or fight, its all the same to me." quips Lucien, nudging around the side of Mira to make his point, and waving his halfling-sized rapier in a manner that's meant to be threatening. He will then slip inside the room, and behind the drunken person, if at all possible.

Attempt at Intimidation (+6) to get information.
Move behind the person, using Tumble Behind if the map allows, or just movement if not.

tumble through Acrobatics vs Reflex if possible: 1d20 + 6 ⇒ (1) + 6 = 7 or not...

Grand Lodge

Owlbear Rodeo

The drunk seems to sober up at that, Ah, Sandpoint's saviors, eh? Ameiko is safe, but if you kill me, you will never find her, the dapper man smirks with a confidence.

Secret:
Lucien: 1d20 ⇒ 11Tsuto: 1d20 ⇒ 16

He seems very confident in that statement, that you are not certain that he is bluffing... He obviously is taken aback by Lucien's boldness, but does not seem moved by his threats.

Order Round 1
Drunk
Anthony
Mangrove
Snag
Mira
Lucien


Sorcerer 1: AC 16 [17 w/Shield]: HP 18/18: Fort +5, Ref +6, Will +5: Hero Points: 1; Spells +7; DC 17: 1st: 1/3; Perception (Darkvision) +3:

Snag says, "Snag no want to hurt you. Tell Snag where Ameiko is and Snag help man get to safety."

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17


Female Human Fighter 1 | HP: 21 | AC: 18 (20) | F: +7 R: +6 W: +3 | Speed: 25' (30 unarmored) | Perception: +5 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Mira is torn. She wants to find Ameiko safe, but she doesn't want to be caught in a bluff. She raises her warhammer to strike, but hesitates once her companions start speaking.

Will hold my action to see how things play out with words. If it moves into a fight, Mira swings away.

Warhammer: 1d20 + 9 ⇒ (20) + 9 = 29 Damage B: 1d8 + 4 ⇒ (3) + 4 = 7


HP 15/15 | AC: 18 | F: +4, R: +9, W: +6 | Per: +6 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Lucien looks at Snag trying to make nice, and then at Mira with her hammer cocked and ready.

Snag, I don't think we need him to talk. If he's still here, then Ameiko is close by. Has to be. There's no other way out, except that long tunnel, and he wouldn't have let her go. Not without him. He's too much of a mama's boy for that, aren't you? In league with goblins to take your sister and murder your father. Some big tough guy, eh? Let's see how tough?"

Lucien is purposefully trying to rile up the guy to see if he will start something that we can finish...

Grand Lodge

Owlbear Rodeo

Nice, banking a crit... XD

@Snag, I am assuming that you are being truthful, since you used Diplomacy over Deception... The question is does Snag honestly believe that his companions would let him go? It may affect things...

@Lucien, if you are trying to goad him, make me an Intimidation or Deception check...

Mangrove? Anything to add? Or are you simply observing?


Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision

Mangrove is just observing at this time. He isn't very diplomatic, but really doesn't want to intimidate.

Grand Lodge

Owlbear Rodeo

I assumed as much, but didn't want to dictate what you do...


HP 15/15 | AC: 18 | F: +4, R: +9, W: +6 | Per: +6 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Intimidation and Deception have the same modifier so take it how you like.

Lucien Deception: 1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Owlbear Rodeo

The Auvarian man scowls, his look darkening, It seems you need some help with that mouth of yours, little man!

Initiate combat!

The man moves with lightning speed, but Mira's reflexes are just a smidge faster! The man had taken a mere step toward Lucien when her hammer swung hard, catching him in the temple! Tsuto takes 14 damage!

Tsuto shoots a look at Mira, as if to say, Your turn will come...

Turning his attention back to the halfling, the Auvarian's leg snaps out a double kick, first low, at Lucien's leg then at his head!

Flurry 1: 1d20 + 9 ⇒ (6) + 9 = 15 Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Flurry 2: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13 Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Wow. Kinda underwhelming, eh?

Lucien is light on his feet and hops back evading the sweep and ducking the follow-up! The half-elf curses, looking around at his situation and chooses discretion over fighting to the death and attempts to leap over Lucien's head! Tumble Through: 1d20 + 12 ⇒ (3) + 12 = 15 Holey moley! That should have been an easy task...

Lucien is crafty, though and jumps up, thwarting the pugilist's attempt to escape!

Order Round 1
Tsuto
Anthony Slater
Mangrove
Snag
Mira
18/21
Lucien


HP 15/15 | AC: 18 | F: +4, R: +9, W: +6 | Per: +6 | Speed 25ft | Active Conditions: None| Hero Points : 1/3 Halfling Rogue 1

Usually, Lucien would look for space to operate in, but in this cramped room there just isn't any. After avoiding the unarmed strikes from the now-angered half-elf, Lucien steps farther into the room, allowing access from another party, then stabs twice at the Tsuto.

Step 5' as indicated on the map
Strikex2

Lucien rapier vs Tsuto: 1d20 + 7 ⇒ (20) + 7 = 27 critical
Lucien rapier vs Tsuto, MAP: 1d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7miss
Critical piercing dmg to Tsuto: 1d6 + 4 ⇒ (4) + 4 = 8 16 dmg total


Male, plant Root Leshy; HP 20/20, AC 16/18, MV 25, Hero Points 1/3 Warrior Muse Bard: Perception +6, Fort +5, Ref +5, Will +6, Lowlight Vision

"Hmmm Brave but stupid... or desperate".

◆ STRIDE
◆ Courageous Anthem (+1 to Hit, Damage)
◆ Raise Shield


Female Human Fighter 1 | HP: 21 | AC: 18 (20) | F: +7 R: +6 W: +3 | Speed: 25' (30 unarmored) | Perception: +5 | ↻: Shield Block ↻: Reactive Shield ↻: Reactive Strike

Mira narrows her gaze in response to Tsuto's look. She watches him attempt to strike Lucien and flee, but grins when the halfling delivers an amazingly timed strike with hsi rapier.

"You do not need to die today. Take your beating and surrender to the authorities!"

Warhammer: 1d20 + 9 ⇒ (15) + 9 = 24 Damage B: 1d8 + 4 ⇒ (1) + 4 = 5
Warhammer: 1d20 + 4 ⇒ (6) + 4 = 10 Damage B: 1d8 + 4 ⇒ (1) + 4 = 5
Raise shield.


Cleric 1 | Perc 6 | Speed 20 | AC 18/20 | HP 18 | Athletics, Medicine, Religion, Survival +6 | Crafting, Warfare Lore +3 | Exploration Activity: Defend | ◆

Anthony raises his shield, gets his morningstar in hand, and advances to Tsuto.

Grand Lodge

Owlbear Rodeo

As he is battered, it would take an action to Intimidate him into surrendering. However, he is rather incensed at Lucien and looks like a cornered rat, which never ends well...

Update this afternoon.

Grand Lodge

Owlbear Rodeo

Anthony draws his mace, raises his shield and enters the room.

Mangrove moves outside the door, raises his shield and begins his song...

Mira swings twice before raising her shield again! One hit clips the half-elf's shoulder! -5 hp to Tsuto!

Lucien thrusts twice with his little rapier and slips it between Tsuto's ribs! -16 hp!

The bastard monk reels, but spits in defiance!

Will wait a bit for Snag...

Order Round 1
Tsuto -35 hp
Anthony Slater
Mangrove
Snag
Mira 18/21
Lucien


Sorcerer 1: AC 16 [17 w/Shield]: HP 18/18: Fort +5, Ref +6, Will +5: Hero Points: 1; Spells +7; DC 17: 1st: 1/3; Perception (Darkvision) +3:

Snag moves to look into his room and shakes his head at the sight. He then tries to weaken the man.

Stride, Cast Chill Soul which does Void damage. Basic Fortitude with Enfeeble 1 on a critical failure.

Basic Fortitude DC 17: 2d4 ⇒ (4, 4) = 8

Grand Lodge

Owlbear Rodeo

1d20 ⇒ 18

Tsuto is hit with a chilling black bolt, doubling over! Then he looks up, teeth clenched and fights through looking unphased! Crit success!

The monk looks around frantically and throws a pair of blows at Lucien!

Flurry 1, ◆: 1d20 + 9 ⇒ (4) + 9 = 13 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Flurry 2: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 I think the game really wants Tsuto to look like a LOSER! XD

Panicking, he flails out with a another pair of strikes!

Strike, ◆: 1d20 + 9 - 8 ⇒ (16) + 9 - 8 = 17 Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Strike, ◆: 1d20 + 9 - 8 ⇒ (9) + 9 - 8 = 10 Damage: 1d6 + 2 ⇒ (2) + 2 = 4

One blow actually lands, but is absorbed by the little halfling's armor!

Order Round 2
Tsuto -35 hp
Anthony Slater
Mangrove
Snag
Mira
18/21
Lucien

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