Dungeon Master S |
[dice=
https://docs.google.com/presentation/d/1Lex8oLuOcKNMOEbg-zuJtRpH5gioYJdvdmK 7nLQ1Q0k/edit#slide=id.p
ROUND 1:
Ianthe (37/37: Go
Townsfolk: TBD
Kenton (48/48): TBD
Aurelia (32/32): TBD
Xavien (69/69): TBD
Corran (36/36): TBD
-----------------------------
TACTICAL MAP
Location: Streets of Yanmass
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Red:
Blue:
Black:
White:
Dungeon Master S |
White REF: 1d20 + 1 ⇒ (15) + 1 = 16 for DMG: 2d6 ⇒ (5, 3) = 8
The man falls into the pit and is clearly in pain. For the first time, one of the townsfolk speak, "Come on. It's the only way. It's the only way. We must kill them."
The other three move in with their poorly held and awkwardly weilded daggers. They scurry past the pit to close with Ianthe.
Climb: 2d20 ⇒ (20, 5) = 25 Nope, but close.
ROUND 1:
Ianthe (37/37: Pit
Townsfolk: Double Move
Kenton (48/48): Go
Aurelia (32/32): Go
Xavien (69/69): Go
Corran (36/36): Go
-----------------------------
TACTICAL MAP
Location: Streets of Yanmass
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Red:
Blue:
Black:
White: 8
Kenton Bowe |
As Lady Gewbell stated – bands of townsfolk with haunted eyes in a stupor.
I wonder, is this part of this Cult of the Twilight Child?
Kn (local): 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9 welp
Kenton's blade is in his hand at the first sign of trouble (swashbuckler initiative), and he maneuvers to provide Ianthe an escape route.
Weighing his options, he tries to knock the dagger out of Blue's hands. No Improved Disarm, so this provokes.
Disarm: 1d20 + 8 ⇒ (18) + 8 = 26
Dungeon Master S |
At a complete loss, Kenton 1d20 ⇒ 12 easily disarms the man, who simply groans in resignation.
White REF: 1d20 + 1 ⇒ (13) + 1 = 14 for DMG: 2d6 ⇒ (2, 1) = 3
ROUND 1:
Ianthe (37/37: Pit
Townsfolk: Double Move
Kenton (48/48): Disarm
Aurelia (32/32): Go
Xavien (69/69): Go
Corran (36/36): Go
-----------------------------
TACTICAL MAP
Location: Streets of Yanmass
DM’s Tracker
Party Conditions:
Terrain Conditions: bright light
Enemy Conditions:
Red:
Blue (Disarmed):
Black:
White: 8