"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

"I agree that sticking together may be better. Many of the gangs are armed with V'Sori weapons, making them more dangerous."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six’s ears perk up at the mention of V’Sori weapons. ”Then we should perhaps be our own gang, as you say. I would like to bring those weapons back here to… keep them out of their hands.”


ALL - please see Discussion...


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

"Who's got the wicked 'puter skills to find us a lead on a distant neighborhood afflicted with gang-itis?"

Fortune does a bit of searching on the Cortex to see what she can find.

Common Knowledge: 1d6 ⇒ 2
Wild: 1d6 ⇒ 5

She gets hits that seem promising.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hellion shrugged at the weird turn of phrase that Fortune used. "Dunno about all that, but if your asking if we can sniff out any gamg stuff then I suppose we'll see. Should probably take the van out of the neighborhood, then we can scout out on foot. Man what'd I'd give for the ability to kust fly around in these sorts of situations."

common knowledge: 5d6 ⇒ (6, 6, 6, 6, 3) = 27
wild: 1d6 ⇒ 4
welp theres all my luck for the entire campaign....

Then she tilts her head in thought, "Actually let's see the last time I was around this area... Yeah I think I know some good roosts for the local gangs. Comeon, everyone in the Redemption Wagon." She points her thumb over to the Van and walks towards the driver door.


Heh - the odds of that roll are 0.04%, or 1 in 2600. Just another demonstration that *anything* can happen when you roll a die.

Fortune saves the computer search results for later, given Hellion's certainty and enthusiasm.

Will get back with a descriptive post by tomorrow...


Hellion remembers the Black Hounds gang from her past. She was actually a part of their gang briefly before she started working for Dr. Doom. Driving to their last known lair, about 10 miles from the warehouse, she wondered if Big Dog still ran the gang.

So, how will you all approach this : try to first tell them to leave town, or a surprise attack to just burn down their lair and drug supplies (or if they refuse to leave), or just kill them outright without warning? The last option is pretty "evil", even if they are scum...

Hellion, because of your roll, feel free to ask any clarifying questions about what you know about them.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Do I know if they'd let me in with a password, or because I worked with them in the past, could be an easy way to get to the boss and make our demand direct. If Big Dog still runs the gang are there any specifics to them(powers, weaknesses, loyalty issues that we could exploit to weaken the gang's position) What kind of drugs are they running, do I have any pull with the gang still?


My internet connection was down for the last 24+ hours. Now I have a backlog, will try to make a real post tomorrow.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Ooh dang, well hope it stabilizes


The box outside the house had an electronic board in it that wasn't made for the box. So eventually water got in and....
The tech assured me that everything matches now. I wonder how many retrofits they've had to do because of this...

Hellion - it's really hard to leave a gang. It was only because of your powers that they didn't try to kill you for it. So you're not exactly on "friendly" terms with them. Big Dog has a fondness for gourmet food, you might try that as a bribe, but no guarantees. Last you knew, they were running the usual street drugs (pot, cocaine, meth, etc.), but that could have changed over the years you've been gone. And when you left, none of the current gang members had any powers.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hellion relays all the information she knew about the gang to see if the team has any thoughts on how they should proceed, or if it's still a waltz in operation.


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Fortune is okay with a direct venture to locate the gang HQ and leader, but she thinks it might be better to venture into the terretory and try to observe the situation for a day.

She suggests everyone going in disguise themselves as homeless types and look around for a place to squat, maybe ask about getting drugs. Those who cannot pass for normal should hang back with transport for quick mobilization if there is trouble.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

”Don’t think that simply walking in their territory will get us in good with your old crew. Maybe Fortune’s idea has some merit, though I don’t think some of us can pass for a junkie, let alone that suddenly a whole group of new ones show up asking for drugs is sure to make Big Dog a little suspicious.”, Six offers. ”Maybe the rest of us do some overwatch while a couple start leaning on the local dealers and work our way up.”


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hellion shrugs, "I mean that's fair and all, not like they had any powers or serious weaponry back in the day and I doubt they suddenly got there hands on a load of V-tech. But I could watch from the roofs for a while."

She glances at the group, "And yeah gonna be hard to pass any of you off as drug-addled considering you all look damn clean to me."


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

"I'm not thinking this would lead to one of us joining their gang, just getting an idea of who is in the gang, find out if this Dog guy is still leader, maybe where their crib is."

"I have been homeless and can scruff myself up, go a week without a shower, let my hair get all greasy, usually homeless sh!+. Between Hellion's cycle and that van, y'all can save my a$$ if I get in trouble. I can use a spell to improve my ability to gather information."

In game terms, I'm thinking use a persuasion roll per p. 33 and 133 of SWADE (persuasion skill and Networking). The GM can use the success or failure of that result to set up the confrontation, either as an emergency during this foray or as a staged attack on their HQ.


How detailed do you y'all want to get into this? Shall I just set the scene, Fortune tells me what she's doing, and then rolls? Or go into details of Fortune's experience, or what?


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

If it’s a few hours of Networking, perhaps sum it up in a few sentences. If something bad happens due to Fortune’s roll, you can always stop the narration and start the action with the rest jumping in.


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

I'm seeing this for us as a shake-down operation to see how we work together and to get an idea of what each PC can contribute. So do whatever is the most efficient way to get to the action. That's a GM decision. I'd start with Fortune's persuasion networking roll and go from there. Either we could have a fight follow that attempt with the other PCs moving in to provide back-up, or we could get intel that leads us to a location where we know the leadership hangs out and do an assault on that.

If the GM has a plan for how this can lead into a deeper plot, then do what fits the plot best.

FYI: I will be limited in posting starting Sunday night through Wednesday morning of next week, as I'm having a minor operation on Monday.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hellion will provide overwatch to Fortune from the rooftops just in case things go very sideways very quickly. But I think starting from the networking is probably the best, then we can cross-reference that against what Hellion knows from the past to make a more detailed plan.

Quick recovery to you Fortune.


Geriatric Male Human: Parry 5, Ranged TN 8, Toughness 22(6)| Notice: d4 (Free reroll), Wounds: 0; Fatigue: 0; Bennies: 4/4

Rashomon is up for whatever. He can play senile old grandpa, or unhomed ethanol enthusiast, whatever works. If he is close to Fortune, he can also pull her out quickly if things go sideways.


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Angel is open to anything that needs to be done, though she will have some problems passing as an addict, as she doesn't know how an addict should act.


Ok, I need to know who's going in as a homeless person, and who's providing backup, so please decide now. Each person that goes in can make a Networking roll.
If more than one person goes in, please decide whether you all go to the same "homeless alley", or each to a different one, or some combination (like A goes to this alley, B and C go to that alley).
Each person going in needs to tell me how long you're going to hang around the homeless before starting to Network. The longer you wait, the lower your penalty / the better the bonus to your roll.
If you're providing backup, please say where you're hiding (like Hellion on a rooftop), and how far away you are (horizontally, in inches; 1"=6 feet) from where the homeless are. So if Hellion is on a rooftop of a building that forms the homeless alley, that'd be 0", but she'd have a better chance of being seen by the homeless.
If you're doing something other than these two options, please let me know.


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

I think that Angel works best in a backup role. She will take up a position where she can see Rashomon, but is hidden (let's say a rooftop about 2" away).


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Fortune will disguise her self as described earlier (scuff herself up, go a week without taking a shower or brushing her teeth, etc.

If he agrees, she and Rashomon could be a team, with Fortune treating him like her grandfather or maybe just a friend. Her plan would be to wander around, panhandling if she sees anyone who looks like they might have coins, and try to see if there is a homeless tent city or maybe a shelter sponsored by a charity. I'd say describe the situation she encounters after her first 24 hours in the area, and then I can say how long be waits before attempting networking.

I'd think time spent in the area would go toward the networking, since that is assumed to happen over many hours, but she would be in no hurry to pry too intently if she is not in any danger.

Back-up: we have a van and Hellion has her motorcycle. So if we have radio communication, Fortune can keep the back-up folk informed so they can position themselves near enough to ride in to help. Hellion has mentioned rooftop options. If need be, Fortune can cast Telepathy as a spell.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Hellion takes to the rooftops to keep a general overaatch on things but keeps fairly out of the way until being brought in is necessary. Keeping watch on Fortune and the nearby area from a rooftop with some binoculars, but also watching the surrounding area for any members of the gang that she might recall, or symbols that would lead back to them.

We'll say just keeping Fortune within eyeshot but far enough that she won't look suspicious so like... lets see 1 inch is 2 yards so like... 30" away?

"In position, just make some sparkles if you need me to swoop in."


Rashoman? VeeSix?


Geriatric Male Human: Parry 5, Ranged TN 8, Toughness 22(6)| Notice: d4 (Free reroll), Wounds: 0; Fatigue: 0; Bennies: 4/4

Rashomon will dress up as a homeless man and escort Fortune. Of course, he will also stay in the company of the other groups, ready to bring them all together via portals if necessary.


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Six takes up point across the street from the alley in a local eatery. He is easily within running distance and will be able to reach the others if needed, he decides. He finds a suitable place to sit for a while and keeps watch.

Notice: 1d8 ⇒ 61d6 ⇒ 3


Hope to get a post in tomorrow...


Background : the name of the gang is the Black Vipers. Hope it's okay if I write in some of Fortune's and Rashomon's responses.

Your destination is a place called "The Pit" — an old alleyway where a large group of homeless people had set up camp. It was one of the most dangerous parts of the city, not just because of the Black Vipers, but because it was a place where desperation ruled. Everyone there knew how to survive, but trust was in short supply.

When Fortune and Rashomon arrive at The Pit, the smell of damp concrete, unwashed people, and rotting garbage hits you hard. Makeshift tents and cardboard shelters dot the landscape, while fires burn in rusted metal barrels, casting flickering light on the broken faces gathered around them. You find a spot near a group of old shopping carts and set down your bags, keeping your heads low.

The first few days are all about observation. You keep to yourselves, trying to stay unnoticed. Fortune sits by the fire with the others, listening to the conversations around her. It doesn’t take long for her to pick up on the talk of the Black Vipers. People were scared — scared of the gang’s enforcers who came through to collect "taxes," scared of the runners who took advantage of the vulnerable, and scared of what would happen if they crossed the wrong person.

Rashomon, meanwhile, spends time with the drifters who move in and out of the camp, asking quiet, careful questions. It isn’t long before you learn that the Black Vipers had been recruiting from The Pit, promising safety and food in exchange for loyalty. Those who refused to work for the gang had it rough — supplies stolen, tents burned, and threats made until they either gave in or left for good.

But the real break came on the fourth night.

A man named Dex, grizzled and gaunt with deep-set eyes, approaches Fortune by the fire. He had been watching them since they arrived, his sharp gaze taking in every detail. At first, Fortune thought they had been found out, but Dex didn’t seem hostile. Instead, he sat beside her and muttered, “You two ain’t from around here.”

Fortune keeps her expression neutral, playing the part. “New to town,” she says, glancing at the fire. “Just trying to get by.”

Dex doesn’t buy it. “Yeah, right,” he scoffs, lowering his voice. “I know a Steel Fang (another local gang) scout when I see one. You’re here for information, not handouts. Lucky for you, I don’t care. But you might want to get out of here before the real dogs start sniffing around.”

Fortune’s heart starts to pound, but she stays calm. “You know the Vipers?”

“Everyone here knows the Vipers,” Dex grumbles. “They run this place like it’s theirs. And now, they’ve got something big coming. A new shipment, something they’re keeping tight-lipped about. People are scared. Whatever it is, it’s going down soon, and when it does, things are gonna get a lot worse.”

Fortune leans in slightly. “What kind of shipment?”

Dex shakes his head. “I don’t know exactly. But they’ve got more men than usual running through here lately. Rumor is they’re bringing in something from out of town — guns, drugs, who knows? But if you want to survive, stay clear.” He shuffles away.

What do you all want to do? Everyone heard the conversation because of the earbuds.


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Do we know specifics about where the gang HQ is, do they have any specific 'colors' to identify them? If we do, then Fortune is in favor of withdrawing and focusing on hitting their HQ or maybe trying to intercept this incoming shipment. If not, would a networking roll have a chance of providing the info?


Katherine knows where the HQ used to be, and knows that the gang really liked their digs, and so are not likely to have moved, but it's possible.

FWIW, the gang's colors are red and black.

Other ideas/suggestions?


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

When the crew converses during a free moment, Six offers, ”Perhaps we need to have a nice long talk with one of these ‘enforcers’. Get the shipment information and see what we can do about it.”


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

"To hell with that let's just roll in and bust some heads. Knowing these guys it's nothing good. There were always pressures to move bigger badder stuff anyway."

Hellion seems a bit displeased with too much waiting, even though she knows there's sound reasoning to it. "Ehh sorry, just hate feeling like I'm sitting on my hands. Lots of training for action less for the build up to it. I could scout the warehouse from a dostance, or maybe Roshōmon can get inside as a kindly old warehouse worker. Or yeah we could crack open the enforcers know how not sure they'd tell us the truth though. Probably best I'm not there for the interrogation bits."


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

Fortune seconds Hellion's suggestion of a straight up attack. "The sooner the better. We should hit them before they start bringing in goons to beef up their defenses in preparation for the delivery. If we're successful, we can attack the delivery as well."


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

Angel listens to the others but has reservations. The last thing she wants is for innocents to get caught in the crossfire. Busting heads was all well and good, but they had to be certain that they were punishing the right people.


Katherine would know that the enforcers are pretty low-level in the organization, probably wouldn't know the overall plans, and easy to take out, but word would probably get back to those in charge pretty quickly.

So : attack the headquarters? I'll wait a couple of days for everyone to vote yea or nay (why are those two words spelled completely differently?). Katherine and Fortune don't have to post again.

ALL - please see Discussion...


Geriatric Male Human: Parry 5, Ranged TN 8, Toughness 22(6)| Notice: d4 (Free reroll), Wounds: 0; Fatigue: 0; Bennies: 4/4

"This is not my area of expertise. I will accede to those with better knowledge of this sort of thing. I do not necessarily have a preference, but what is to be our stance on the rule of law? Unreasonable search and seizure, and so on?"

During our surveillance, have we witnessed any specific crimes? Shakedowns, drug sales, human trafficking, etc?

"Perhaps I can do some exploration. I am reasonably unobtrusive. If I am discovered, I am very difficult to injure, and would likely be safe, unless they attempt to use lethal force and discover it does not work. If they assault an old man, we could then have just cause to use concussive behaviour modification."


Male Human Clone |AGL d6, STR d10, SPT d4, SMA d6, VIG d12+1 Pace 8+d8|RATN 4|Parry 6 (7 with Staff)|Size+1|Tough 25(2) |Dmg Pwr =1d10+1d4+2d6|
Skills:
Athletics- d8, Common Knowledge- d4, Fighting- d10, Focus- d8, Notice- d8, Persuasion- d4, Research-d4, Science-d4, Stealth-d4, Survival-d4

Do we not want them to know we’re coming? Isn’t that the point? Pushing in to their territory will have them need to take a pause and re-evaluate their plans, let alone the chaos it will cause when they find out there is push back. We can take steps to clear out the innocent before the assault if necessary, but that will give them a message sooner than we might want.” He pauses. ”We bust some heads and get some answers and when they come down on the locals, we will have the law on our side. Protecting the innocent and all that.”


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Kathrine shrugs, "Look I know you all want 'The Law' to be on our side here, but need I remind you there is still hardly any law enforcement on account of we just got out of a hostile alien occupation?"

She shakes her head a bit, "I really do understand your stances by the way, but I think maybe a hard and fast beatdown to clear the board is in order to make way for actual law enforcement to get a proper foothold again before we try and go the slow by the book route. If they're moving V-tech for instance we're on a very short very volatile clock. And based on the sound that this is something big and new... well I've got a few guesses what that means if it gets out."


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

"Which is another way of saying, we've got no back-up from local LEOs."


Rashomon - you and Fortune saw one enforcer come thru the alley and bully some of the homeless, but that's all.

So...you all need to come to some consensus thru in-character discussion.... Maybe each of you post your thoughts on each other's suggestions, like Katherine did?

Summary :
1 vote for "talking" with the enforcers first.
1 vote for rolling in (to the HQ, I assume), and bashing heads.
2 votes for Roshomon going into the HQ and scouting. What powers would you use to be "unobtrusive", since your Stealth is d4?
1 vote for quick action to take down the leaders, then attack the delivery.
1 vote for letting them know (with a minor strike?) that you're around and on to them.
VeeSix - FWIW, there probably wouldn't be any "innocents" in the HQ.

I'm not going to act on the 2 votes yet without at least a little more in-game discussion, and how Roshomon would proceed (powers-wise).


Geriatric Male Human: Parry 5, Ranged TN 8, Toughness 22(6)| Notice: d4 (Free reroll), Wounds: 0; Fatigue: 0; Bennies: 4/4

Rashomon could teleport around into hard to see points, and just poke about here and there. When I say unobtrusive, I mean he's not scary. He is a small statured old man and has the Mild-Mannered (unintimidating) Hindrance. If caught, he pretends to be a wino looking for a bottle or loose change.

Alternatively, he could craft a device (superscience) to make himself invisible or enhance a skill.


"Female" Android Pace 6 | Parry 5| Tough 16| Bennies 4/3 | RATN 4 | Wounds 1
Spoiler:
Fighting d6 | Persuasion d8+1 | Shooting d12+2 (5d6)

It should be noted that "innocent" to Angel means anyone who has not attacked first. She would be more inclined to try to talk them out of their criminal enterprise. Yes, I know that isn't a realistic option, but Angel doesn't know that. She truly believes that all humans are good at the core.

She will not fight unless given no other option, and even then, she will not kill.

"Perhaps we should give them a chance to repent?"


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

I'm assuming we can move enough that we don't have to worry about anyone overhearing us.

"These guys are classic bullies. Bullies only understand force. We show them we can beat them and give them orders to scram and they'll run. We don't need to kill, although they'll certainly not worry about killing us, if the stories I've heard are true. I'll go along with some covert investigation is that will make others happy, but I think they just need to know we will beat them down if they don't leave."

Fortune's vote is with rolling in and bashing heads, although she'll shift that vote to either of the last two. Fortune is, it must be remembered a teenager, not know for deep planning over impulsive action.


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Kathrine looks at Angel, then to the others, then back to angel.

"You.. aren't serious right? Look I know we're supposed to be the good guys here. But these guys have been bad since before the V'sori showed up. They got worse when they got here sure, but they aren't just going to drop to their knees and start making things better. Their chance to 'repent' - She spits at the word- can come after we've dealt with this shipment."


If Rashomon explains his tactics out loud, Kathrine would inform him that access to the gang's sanctuary is heavily guarded, and so if *anyone* who's not a higher-ranking gang member is found inside, they would just attempt to kill him. He'd have to be invisible to not alert the gang. But the rules say that with superscience you can use "passive powers for five rounds instead of three." So it sounds like the most time he'd have to investigate would be 30 seconds. I'd allow that you could spend another Benny to "maintain" the invisibility, so with 4 Bennies he could have 2 minutes to look around (and be Benny-less during the combat). If you wish to discuss this, let's do it in Discussion.

Summary :
1 vote for "talking" with the enforcers first.
2 votes for rolling in (to the HQ, I assume), and bashing heads. (I combined this option with the previous "quick action to take down the leaders then attack the delivery" - sorry I didn't notice that sooner).
2 votes for Roshomon going into the HQ and scouting.
2 votes for letting them know (with a minor strike?) that you're around and on to them, and hope they leave.

We still have no clear majority. I think that's because some PCs have voiced more than one option. How about everyone posts again, and states their one most preferred option in light of everything that's already been said?


female Human Super | Bennies: 1 | Parry 11 Toughness 18 (13 heavy) RATN 8 | active power +8 points of Power Armor rounds 0/5 (ends after this round)

"Hellion, you know them better than we do. If we hit some gang members outside the HQ to send a message, would they turn tail and run or just beef up patrols and defenses at the HQ and challenge us to attempt something. I'm concerned if we give away our presence and some of our powers, we're just giving them intel for free. If Rashomon wants to scout around, it could give us some advance information useful in our next move. We could do that before any confrontations. I could see if I've got any spells that might help."


Female Half-demon, Benny:3/4 |Wounds:1 |Pace: 6 Parry: 8/12(13) RATN: 7 Toughness: 17(6 armor) | Notice:D6

Working her jaw for a bit in thought Hellion shrugs.

"Well it's been a while, but they'd probably not see us as a threat that's willing to slug it out if we just nip them in the ass. So they'd probably beef up and prepare to deal with an 'encroaching' gang if I were to guess."

Shaking her head at the Rashomon idea she continues, "We'd be sending the old man into the hornets nest disguised as a field mouse. That is to say they'd see you, get irrationally angry, and probably sting you to death before you had a chance to voice your opinion on the matter."

The demoness folds her arms, "I still stand by smash and grab, a quick way to show them we're bigger, bad-er, and can strike one of their more secure locations. That should get them to turtle up and then we can tear them apart all in one spot. Leave them without whatever they're trying to move into the city, and push them back into their nest. If Rashomon really wants to scout though, I have a different idea. If we can find what boat it's coming in on and he can get there, we can see what they're moving before it's here. Ya know wouldn't do us much good to smash em if they were for some reason bringing in actually food and medicine or something right, it'd give us reason to actually bust them and stay within 'the laws'. While I was born and raised outside the law of old earth I bet 'accidentally' seeing some stuff because you 'happened to be in the same location at the same time' isn't illegal and gives us the moral high ground, for whatever that's worth these days."

Rolling into the drop point and stopping the shipment before it get's distributed, have Rashomon scout what it is before it comes in. I think going into the HQ right away is just planning for failure.

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