Dark Tower

Game Master brvheart

Roll20

Watch Order:
1st: Jhenn, Fralk
2nd: Ciri, Faffnyr
3rd: Thoron, Slim

Order of March:
single:
Thoron, Fralk, Slim, Ciri, Jhenn, Faffnyr
double:
Thoron and Fralk, Slim and Ciri, Jhenn and Faffnyr with bringing up the rear.


Something seemed odd about this town, Mitra’s Fist. And the tavern they were in, The Overlord’s Inn, was certainly
a bit strange as well. [Everyone in the town seemed to stare at them as they walked through, and he had heard more
than one comment about how they didn’t get any visitors here anymore. He began to wonder if they had made a
mistake coming here, but what choice did they have after their guide had died from a scorpion’s bite and a sandstorm
had driven them into this mysterious mountain pass?


4,301 to 4,350 of 5,056 << first < prev | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | next > last >>

Male Human Rogue6/Clr1 Current Map

Adamantine helps with hardness but I am seeing nothing about helping with break dc or arcane lock?


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Dis ting can change... shape into axe, hammer, someting... But, maybe. He seems thoughtful for a goblin. He clutches a holy symbol pendant hanging from his neck.

Maybe... Mitra no want us in there. Maybe not now?. With that he offers his opinion and the weapon.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Raising an eyebrow at the goblin's observation Ratel nods. Clearly Mitra cared not about what was locked behind the door. They were here to clear out the cult and temple of the evil one, Mitra's enemy, not batter down doors. If perchance there was an ally behind the door Ratel truly believed the 'Lion of Mitra' would have told them. Other than rescuing a fellow servant of Mitra, Ratel saw no reason to open a 'locked' door. But the others seemed to want treasure, and he was not opposed to letting his friends benefit from the wealth of the evil one, so he bites his tongue and keeps a keen eye out.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

As if partially reading Ratel's mind, But that's impossible.

What if we's not... ready for what's b'ind dare. He liked at each of those present.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
brvheart wrote:
Adamantine helps with hardness but I am seeing nothing about helping with break dc or arcane lock?

Yep destroying the door is pretty much the only way. Can't make the break DC, and we don't have the spells to knock every door in this complex... So breaking the doors is pretty much the only option. That said, are we waiting for input from Thoron/Ciri/Jim ?

Grand Lodge

Male Dwarf Cleric/6

'Ok let's move on then. I thought Ciri would have something to undo the arcane lock.


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim nodded, "Agreed let's push on. Whatever is in there will keep."


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Nodding in agreement Ratel heads north into the previously described cave room with the fire pit and moves to the eastern cave tunnel. Pausing for a moment to make sure everyone was caught up, he shifts his spear, keeping it at the ready, and slowly move into the tunnel.

I believe he still has light cast on his spear
perception: 1d20 + 8 ⇒ (10) + 8 = 18


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Terodius joins Ratel, exploring the next tunnel. Taking a position in front of the paladin (Ratel has a longspear, and thus reach) he pauses and looks back over his shoulder and asks: "Should Fralk have point? There's a bunch of traps in this place..."

Perception: 1d20 + 8 + 3 + 3 ⇒ (11) + 8 + 3 + 3 = 25
8 ranks +3 trained +3 wis
See Invisible and darkvision 60'

We should review the marching orders in the discussion thread; the ones at the top are thoroughly out of date.


Male Human Rogue6/Clr1 Current Map

Treasure: One suit of full plate, two chain shirts, a gold hilted scimitar, a mace (Viridontii’s special mace, 2-21-E) , a
agate, a peridot, three quartz gems, a gold necklace, and a pair of
silver slippers sewn with seep pearls.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10

Moving around to the other door in room 18a removing the boards with prejudice using my sword and opened the door.


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Fralk ibn Sabbah wrote:
Terodius Mitrakin wrote:
Anybody have an adamantine weapon?
Actually, that Blade of the Spellthief is adamantine... and can transform.

It can be a adamantine great axe or hammer as well as a cobra gauntlet and cobra shield/guantlet buckler and into a construct viper or a adamantine cobra all with +2 bonus or any other weapon the wielder is proficient with. The gauntlet shield covers that entire arm to the shoulder.

https://images.app.goo.gl/PAbextDUKEEP5YKs9

https://images.app.goo.gl/xn8iTpHtY8fDFNpL7


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
brvheart wrote:

Treasure: One suit of full plate, two chain shirts, a gold hilted scimitar, a mace (Viridontii’s special mace, 2-21-E) , a

agate, a peridot, three quartz gems, a gold necklace, and a pair of
silver slippers sewn with seep pearls.

This was here but I hadn't seen it


Male Human Rogue6/Clr1 Current Map

That is because you posted first in discussion


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Let me see about... the path.

Goblin is happy to take point, with some direction from those behind him.


Male Human Rogue6/Clr1 Current Map

Someone take point


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
Someone take point
I'm very confused, three days ago I'd moved on the map and said
Ratel Dier wrote:

Nodding in agreement Ratel heads north into the [ooc]previously described cave room with the fire pit and moves to the eastern cave tunnel. Pausing for a moment to make sure everyone was caught up, he shifts his spear, keeping it at the ready, and slowly move into the tunnel.

I believe he still has light cast on his spear
[dice=perception]1d20+8

What more do you want me to do?


1 person marked this as a favorite.
Male Human Rogue6/Clr1 Current Map

Sorry, I did not see that part of the map. Beyond that neither of you can move that far as there are five Hell Hounds in Room 20. Everyone roll init.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
Sorry, I did not see that part of the map. Beyond that neither of you can move that far as there are five Hell Hounds in Room 20. Everyone roll init.

5 hell hounds would do that :)

Init: 1d20 + 2 ⇒ (20) + 2 = 22

Seeing the hellhounds in the room south of him, Ratel gives a toothy smile, knowing this was what he was here for. Calling over his shoulder "We've got company."

Just some fluff, I'll wait and see how everyone else rolls.


Male Human Rogue6/Clr1 Current Map

init hell hounds: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Rogue6/Clr1 Current Map

A haunch of meat (actually half a cow) will be roasting over the fire and curled up around the fire will be from 5 hell hounds.


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none
Ratel Dier wrote:

...

Seeing the hellhounds in the room south of him, Ratel gives a toothy smile, knowing this was what he was here for. Calling over his shoulder "We've got company."
...

"And it can't be just hounds; hounds don't have hands to put meat on a spit..."

Init: 1d20 + 2 + 3 ⇒ (20) + 2 + 3 = 25
+2 dex +3 cunning Initiative

also

K Planes, what do I know about hell hounds: 1d20 + 3 + 3 + 1 + 1 + 3 + 2 - 2 ⇒ (16) + 3 + 3 + 1 + 1 + 3 + 2 - 2 = 27
3 ranks +3 trained +1 int (+1 FCB +3 monster lore to ID)+2 heroism-2 shaken


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Init: 1d20 + 7 ⇒ (12) + 7 = 19


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Goblin Initiative: 1d20 + 6 ⇒ (14) + 6 = 20

Make way... finally. Dogs! He raises his gleaming adamantine dogslicer.

Grand Lodge

Male Dwarf Cleric/6

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Terodius Mitrakin
Ratel
No Mi Name
Jim
Hell Hounds
Thoron
Ciri


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

@Brvheart
1) Did I get anything from my knowledge check, above (a 27, K Planes)?
2) Is this a regular round (ie. move and standard actions), or a surprise round (standard action only)?


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:

@Brvheart

1) Did I get anything from my knowledge check, above (a 27, K Planes)?
2) Is this a regular round (ie. move and standard actions), or a surprise round (standard action only)?

A typical hell hound stands 4–5 feet tall at the shoulder and weighs 120 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath. If the prey doesn’t run, the pack closes in. Hell hounds track fleeing creatures relentlessly.


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

SEeing the hellhounds in the cave, Ratel, not wanting to block the entry, quickly moves forwards and to the right. As he moves he tightens the grip on his demon bane longsword and thrusts it at the nearest hell hound.

Full attack +2 glass-steel demon bane longspear, PA
attack: 1d20 + 13 + 2 - 3 ⇒ (15) + 13 + 2 - 3 = 27 + 2 if a demon damage: 1d8 + 7 + 2 + 9 ⇒ (7) + 7 + 2 + 9 = 25 if a demon: 2d6 + 2 ⇒ (1, 6) + 2 = 9
let me know if he gets any AOO's


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

Clearly, Ratel is taking a normal round...

Terodius calls a warning "Beware fire breath! as he bursts forward to engage another of the hounds with flashing steel...

move action - move 25'
standard action - attack hellhound (green box)

To Hit: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 ⇒ (16) + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 = 28 vs FF (before the HH's init)
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken +1 divine (I am assuming that the HHs are "follower of set")-2 PA

Damage: 1d8 + 1d6 + 2d6 + 1 + 5 + 2 + 1 + 4 ⇒ (1) + (3) + (5, 3) + 1 + 5 + 2 + 1 + 4 = 25
+d6 merciful +2d6 sneak attack +1 enhancement +5 str +2 studied target +2 heroism +1 divine (follower of set)+4 PA

If hit:

Triggers Enforcer - Free action intimidate to demoralize
Intimidate: 1d20 + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 ⇒ (18) + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 = 40
8 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) -2 shaken +2 heroism

If Intimidate successful:

Swift Action - Trigger Hurtful
To Hit, Hurtful: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 ⇒ (12) + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 = 24 vs FF (before the HH's init)
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken +1 divine (I am assuming that the HHs are "follower of set")-2 PA
If this attack misses, shaken condition from intimidate ends

Damage: 1d8 + 1d6 + 2d6 + 1 + 5 + 2 + 1 + 4 ⇒ (3) + (1) + (4, 2) + 1 + 5 + 2 + 1 + 4 = 23
+d6 merciful +2d6 sneak attack +1 enhancement +5 str +2 studied target +2 heroism +1 divine (follower of set)+4 PA


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

Devil DOGS!!

Not seeing an opening, the zealous goblin marches towards the action, practice slicing the air before him...


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
Fralk ibn Sabbah wrote:
...Also, I moved Ratel 5ft-step per description (in and to the right).

Please don't do that. I'm generally very meticulous with the map and will move myself fitting my posts description. Brv had moved Ratel and Terodius from the mouth of the cave to their initial locations rolling initiative. I'd moved Ratel his maximum 20 ft from his previous location and attacked with a reach weapon. I apologize that I'd not described that in the ooc as a 20ft move (I copied and pasted an earlier post) but he'd already moved 20ft, and another 5 ft couldn't have happened and he couldn't have attacked with the long spear.


Male Goblin Ftr 2 Rog (Scout) 5 Wiz (Transmuter) 2 | HP 71/75 | AC28/T20/F21 | Saves F+7/R+10/W+5 | Perc +20/Hidden +24/Traps +26 | Init +6

My bad on all counts. Sorry. Won't happen again.


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:

SEeing the hellhounds in the cave, Ratel, not wanting to block the entry, quickly moves forwards and to the right. As he moves he tightens the grip on his demon bane longsword and thrusts it at the nearest hell hound.

Full attack +2 glass-steel demon bane longspear, PA
[dice=attack]1d20+13+2-3 + 2 if a demon [dice=damage]1d8+7+2+9 [dice=if a demon]2d6+2
let me know if he gets any AOO's

I am not sure I get which weapon you are using


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:

Clearly, Ratel is taking a normal round...

Terodius calls a warning "Beware fire breath! as he bursts forward to engage another of the hounds with flashing steel...

move action - move 25'
standard action - attack hellhound (green box)

[dice=To Hit] 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 vs FF (before the HH's init)
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken +1 divine (I am assuming that the HHs are "follower of set")-2 PA

[dice=Damage] 1d8 + 1d6 +2d6 + 1 + 5 + 2 + 1 + 4
+d6 merciful +2d6 sneak attack +1 enhancement +5 str +2 studied target +2 heroism +1 divine (follower of set)+4 PA

** spoiler omitted **

** spoiler omitted **

Just because you are acting first doesn't always mean they are FF, the party has been making plenty of noise so the hounds will have acted before you enter so no sneak or studied target


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:

SEeing the hellhounds in the cave, Ratel, not wanting to block the entry, quickly moves forwards and to the right. As he moves he tightens the grip on his demon bane longsword and thrusts it at the nearest hell hound.

Full attack +2 glass-steel demon bane longspear, PA
[dice=attack]1d20+13+2-3 + 2 if a demon [dice=damage]1d8+7+2+9 [dice=if a demon]2d6+2
let me know if he gets any AOO's

they are outsiders but not demons so what is your damage?


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day
brvheart wrote:
Ratel Dier wrote:

SEeing the hellhounds in the cave, Ratel, not wanting to block the entry, quickly moves forwards and to the right. As he moves he tightens the grip on his demon bane longspear and thrusts it at the nearest hell hound.

20 ft move, attack +2 glass-steel demon bane longspear, PA
[dice=attack]1d20+13+2-3 + 2 if a demon [dice=damage]1d8+7+2+9 [dice=if a demon]2d6+2
let me know if he gets any AOO's

they are outsiders but not demons so what is your damage?

Just the damage which rolled 25, the bane was rolled separate, that's what the "if a demom 2d6+2" was for. If that wasn't clear enough, how do you want us to handle it?


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim rushed towards the action, drawing his sword as he went.

Double move.


Male Human Rogue6/Clr1 Current Map

five hell hounds breath fire 10' cone
three on Fralk and Slim
fire: 2d6 ⇒ (4, 3) = 7
fire: 2d6 ⇒ (6, 2) = 8
fire: 2d6 ⇒ (6, 2) = 8
two on Terodius and Slim
fire: 2d6 ⇒ (3, 3) = 6
fire: 2d6 ⇒ (5, 1) = 6
DC 14 reflex for half

A fire giant charges and attacks Terodius
Large greatsword: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25 damage: 3d6 + 15 ⇒ (4, 5, 2) + 15 = 26


Female Half Eldar Elf Arcanist (Black Blade Adept) 9; Atk +8/+10; Percpn +17; AC 21 (-2 enemy atk), T15, FF18; hp 79; Init +4; Fort +11 Ref +10 Will +10
Ratel wrote:
Nodding in agreement Ratel heads north into the previously described cave room with the fire pit and moves to the eastern cave tunnel. Pausing for a moment to make sure everyone was caught up, he shifts his spear, keeping it at the ready, and slowly move into the tunnel.

[Ooc]Guys, when are we resting I am almost out of spells. Do you really want the magic users taking point??? FOLLOWING THE PALADIN OUR LEADERSHIP, LORD MARSHALL

Hell Hounds in Room 20. Everyone roll init.

initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Hop to where the party is after throwingthetreasure in the hole. 80 ft range, sword at the ready and fire resistance 20 from the hydra, still, goesa good while and time in this place is quite compressed.

Reflex: 1d20 + 7 ⇒ (15) + 7 = 22


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

The fire giant misses, thankfully. Effective AC 30 (assuming the fire giant is a follower of set) = 27 baseline + 2 sacred (lastwall phalanx, Ciri wasn't in position yet) +1 divine (follower of set)

Reflex A: 1d20 + 2 + 2 + 2 + 2 + 1 + 2 - 2 ⇒ (10) + 2 + 2 + 2 + 2 + 1 + 2 - 2 = 19
+2 Inquisitor +2 dex +2 Resistance +2 sacred (lastwall phalanx) +1 divine vs followers of set +2 heroism -2 shaken

Reflex B: 1d20 + 2 + 2 + 2 + 2 + 1 ⇒ (12) + 2 + 2 + 2 + 2 + 1 = 21

Thoron has yet to act in Rd 1, so no actions for Rd 2 yet...

edit HP 48/54


Male Human Rogue6/Clr1 Current Map
Terodius Mitrakin wrote:

The fire giant misses, thankfully. Effective AC 30 (assuming the fire giant is a follower of set) = 27 baseline + 2 sacred (lastwall phalanx, Ciri wasn't in position yet) +1 divine (follower of set)

[dice=Reflex A]1d20+2+2+2+2+1+2-2
+2 Inquisitor +2 dex +2 Resistance +2 sacred (lastwall phalanx) +1 divine vs followers of set +2 heroism -2 shaken

[dice=Reflex B]1d20+2+2+2+2+1

Thoron has yet to act in Rd 1, so no actions for Rd 2 yet...

edit HP 48/54

from now on give me your base attack/damage/ac and I will adjust accordingly. You can list it if you wish but don't add it. Not everything evil here is a follower of Set


Male Human Rogue6/Clr1 Current Map
Ciri Princess of Cintra wrote:
Ratel wrote:
Nodding in agreement Ratel heads north into the previously described cave room with the fire pit and moves to the eastern cave tunnel. Pausing for a moment to make sure everyone was caught up, he shifts his spear, keeping it at the ready, and slowly move into the tunnel.

[Ooc]Guys, when are we resting I am almost out of spells. Do you really want the magic users taking point??? FOLLOWING THE PALADIN OUR LEADERSHIP, LORD MARSHALL

Hell Hounds in Room 20. Everyone roll init.

[dice=initiative]1d20 + 4

Hop to where the party is after throwingthetreasure in the hole. 80 ft range, sword at the ready and fire resistance 20 from the hydra, still, goesa good while and time in this place is quite compressed.

[dice=Reflex]1d20 + 7

the hell hound breath is not ongoing so you take no damage


Human Swashbuckler 9 | HP 57 / 78 AC 26 T17 FF21 | Panache 3/4 | CMB +9 CMD 28 | F +9 R +12 W +8(11*) init +7 | Resource Tracker
Skills:
Acrobatics +14 Diplomacy +15 Escape Artist +9 Intimidate +15 Kn: Local +1 Perception +13 Ride +9

Jim felt the breath of the hounds behind him lighting up his back.
Reflex 1: 1d20 + 12 ⇒ (3) + 12 = 15
Reflex 2: 1d20 + 12 ⇒ (19) + 12 = 31

Ignoring this he pushed forwards and lunged at the hound in front of him, his form textbook perfect. He followed up with another strike before settling back into a defensive stance.
Primary: 1d20 + 16 ⇒ (19) + 16 = 35Damage: 1d6 + 8 + 9 ⇒ (1) + 8 + 9 = 18
Crit?: 1d20 + 16 ⇒ (14) + 16 = 30Crit Damage: 1d6 + 8 ⇒ (1) + 8 = 9 Maybe panche +1
Iterative: 1d20 + 11 ⇒ (8) + 11 = 19Damage: 1d6 + 8 + 9 ⇒ (4) + 8 + 9 = 21

Opportune Parry:

Parry?: 1d20 + 16 ⇒ (3) + 16 = 19
Riposte!: 1d20 + 16 ⇒ (13) + 16 = 29Damage: 1d6 + 8 + 9 ⇒ (6) + 8 + 9 = 23
Parry #2: 1d20 + 16 ⇒ (15) + 16 = 31
Parry #3: 1d20 + 16 ⇒ (19) + 16 = 35


Male Human Rogue6/Clr1 Current Map
"Slim" Jim wrote:

Jim felt the breath of the hounds behind him lighting up his back.

[dice=Reflex 1]1d20+12
[dice=Reflex 2]1d20+12

Ignoring this he pushed forwards and lunged at the hound in front of him, his form textbook perfect. He followed up with another strike before settling back into a defensive stance.
[dice=Primary] 1d20 + 16 [dice=Damage] 1d6 + 8 + 9
[dice=Crit?] 1d20 + 16 [dice=Crit Damage] 1d6 + 8 Maybe panche +1
[dice=Iterative] 1d20 + 11 [dice=Damage] 1d6 + 8 + 9

** spoiler omitted **

you moved yourself on top of no mi name


Male Human Paladin 9 | HP 72/99 |AC 27/T12/FF26 | F+11/R+9/W+12 | CMB +13/CMD 24 | init + 2 | Perc + 9 | Diplomacy + 15 | LoH 9/9 | Smite 3/3 | Divine Bond 9/9 min. 2/2 per day

Looks like Jim started round two, do you want us to wait for thoron's action in round one, or shall we take our actions for round two?


Male Human Rogue6/Clr1 Current Map

Thoron
Initiative Order Round Two
Terodius Mitrakin
Ratel
No Mi Name
Jim
Hell Hounds
Thoron
Ciri

Grand Lodge

Male Dwarf Cleric/6

I move up 20' to beside Ciri.
"Fellas I'm running out of spells. After this I'll need to rest ASAP!'


Male Human Rogue6/Clr1 Current Map
Ratel Dier wrote:
Looks like Jim started round two, do you want us to wait for thoron's action in round one, or shall we take our actions for round two?

go for it


M Half-Orc Inquisitor(Sanctified Slayer) 9 HP: 63/63||AC 28, Touch 15, FF 26 | Init: +5 | F: +10, R: +7, W: +11, +1 vs Set| CMB: +11, CMD: 23| Speed 30ft| Perc: +15, SM: + 19 | Active conditions: none

"Mitra!"
With a battle cry, Terodius gets down to business, swinging with his longsword and letting the Mitran lion's head on his shield loose to bite at his foes...

Free action - Activate Lion's head shield
Full round action - full attack. Order of attacks: hell hound in green box, other hell hound, fire giant
5' step - if the hell hound in the green square falls (adjacent to the fire giant), Terodius will 5' step into the green square.

To Hit, Lion's Shield A: 1d20 + 6 ⇒ (11) + 6 = 17
+6 BAB
Damage, Lion's Shield A: 2d6 ⇒ (1, 5) = 6

To Hit, Lion's Shield B: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15
+6 BAB -5 iterative
Damage, Lion's Shield B: 2d6 ⇒ (5, 6) = 11

To Hit A: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 - 2 ⇒ (2) + 6 + 5 + 1 + 1 + 2 - 2 - 2 = 13
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken -2 PA

Damage A: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (3) + (1) + 1 + 5 + 2 + 4 = 16
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA

If hit A:

Triggers Enforcer - Free action intimidate to demoralize
Intimidate: 1d20 + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 ⇒ (14) + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 = 36
8 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) -2 shaken +2 heroism

To Hit B: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 - 2 - 5 ⇒ (13) + 6 + 5 + 1 + 1 + 2 - 2 - 2 - 5 = 19
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken -2 PA -5 iterative

Damage b: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (2) + (4) + 1 + 5 + 2 + 4 = 18
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA

If hit B:

Triggers Enforcer - Free action intimidate to demoralize
Intimidate: 1d20 + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 ⇒ (9) + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 = 31
8 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) -2 shaken +2 heroism

If either Enforcer succeeds:

Triggers Hurtful as a swift action - Free attack
To Hit Hurtful: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 - 2 ⇒ (1) + 6 + 5 + 1 + 1 + 2 - 2 - 2 = 12
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken -2 PA
Damage Hurtful: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (4) + (6) + 1 + 5 + 2 + 4 = 22
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA

If this attack misses, the shaken condition from the intimidate check ends

Assuming that the hell hound in the green square will drop, I have moved Terodius into the green square on the map (under the hell hound)

4,301 to 4,350 of 5,056 << first < prev | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Dark Tower Gameplay All Messageboards

Want to post a reply? Sign in.