
brvheart |

Adamantine helps with hardness but I am seeing nothing about helping with break dc or arcane lock?

Fralk ibn Sabbah |

Dis ting can change... shape into axe, hammer, someting... But, maybe. He seems thoughtful for a goblin. He clutches a holy symbol pendant hanging from his neck.
Maybe... Mitra no want us in there. Maybe not now?. With that he offers his opinion and the weapon.

Ratel Dier |

Raising an eyebrow at the goblin's observation Ratel nods. Clearly Mitra cared not about what was locked behind the door. They were here to clear out the cult and temple of the evil one, Mitra's enemy, not batter down doors. If perchance there was an ally behind the door Ratel truly believed the 'Lion of Mitra' would have told them. Other than rescuing a fellow servant of Mitra, Ratel saw no reason to open a 'locked' door. But the others seemed to want treasure, and he was not opposed to letting his friends benefit from the wealth of the evil one, so he bites his tongue and keeps a keen eye out.

Terodius Mitrakin |

Adamantine helps with hardness but I am seeing nothing about helping with break dc or arcane lock?
Yep destroying the door is pretty much the only way. Can't make the break DC, and we don't have the spells to knock every door in this complex... So breaking the doors is pretty much the only option. That said, are we waiting for input from Thoron/Ciri/Jim ?

"Slim" Jim |

Jim nodded, "Agreed let's push on. Whatever is in there will keep."

Ratel Dier |

Nodding in agreement Ratel heads north into the previously described cave room with the fire pit and moves to the eastern cave tunnel. Pausing for a moment to make sure everyone was caught up, he shifts his spear, keeping it at the ready, and slowly move into the tunnel.
I believe he still has light cast on his spear
perception: 1d20 + 8 ⇒ (10) + 8 = 18

Terodius Mitrakin |

Terodius joins Ratel, exploring the next tunnel. Taking a position in front of the paladin (Ratel has a longspear, and thus reach) he pauses and looks back over his shoulder and asks: "Should Fralk have point? There's a bunch of traps in this place..."
Perception: 1d20 + 8 + 3 + 3 ⇒ (11) + 8 + 3 + 3 = 25
8 ranks +3 trained +3 wis
See Invisible and darkvision 60'
We should review the marching orders in the discussion thread; the ones at the top are thoroughly out of date.

brvheart |

Treasure: One suit of full plate, two chain shirts, a gold hilted scimitar, a mace (Viridontii’s special mace, 2-21-E) , a
agate, a peridot, three quartz gems, a gold necklace, and a pair of
silver slippers sewn with seep pearls.

Ciri Princess of Cintra |

Terodius Mitrakin wrote:Anybody have an adamantine weapon?Actually, that Blade of the Spellthief is adamantine... and can transform.
It can be a adamantine great axe or hammer as well as a cobra gauntlet and cobra shield/guantlet buckler and into a construct viper or a adamantine cobra all with +2 bonus or any other weapon the wielder is proficient with. The gauntlet shield covers that entire arm to the shoulder.
https://images.app.goo.gl/PAbextDUKEEP5YKs9
https://images.app.goo.gl/xn8iTpHtY8fDFNpL7

Ciri Princess of Cintra |

Treasure: One suit of full plate, two chain shirts, a gold hilted scimitar, a mace (Viridontii’s special mace, 2-21-E) , a
agate, a peridot, three quartz gems, a gold necklace, and a pair of
silver slippers sewn with seep pearls.
This was here but I hadn't seen it

Ratel Dier |

Someone take pointI'm very confused, three days ago I'd moved on the map and said
cave room with the fire pit and moves to the eastern cave tunnel. Pausing for a moment to make sure everyone was caught up, he shifts his spear, keeping it at the ready, and slowly move into the tunnel.Nodding in agreement Ratel heads north into the [ooc]previously described
I believe he still has light cast on his spear
[dice=perception]1d20+8
What more do you want me to do?

brvheart |
1 person marked this as a favorite. |

Sorry, I did not see that part of the map. Beyond that neither of you can move that far as there are five Hell Hounds in Room 20. Everyone roll init.

Ratel Dier |

Sorry, I did not see that part of the map. Beyond that neither of you can move that far as there are five Hell Hounds in Room 20. Everyone roll init.
5 hell hounds would do that :)
Init: 1d20 + 2 ⇒ (20) + 2 = 22Seeing the hellhounds in the room south of him, Ratel gives a toothy smile, knowing this was what he was here for. Calling over his shoulder "We've got company."
Just some fluff, I'll wait and see how everyone else rolls.

brvheart |

A haunch of meat (actually half a cow) will be roasting over the fire and curled up around the fire will be from 5 hell hounds.

Terodius Mitrakin |

...
Seeing the hellhounds in the room south of him, Ratel gives a toothy smile, knowing this was what he was here for. Calling over his shoulder "We've got company."
...
"And it can't be just hounds; hounds don't have hands to put meat on a spit..."
Init: 1d20 + 2 + 3 ⇒ (20) + 2 + 3 = 25
+2 dex +3 cunning Initiative
also
K Planes, what do I know about hell hounds: 1d20 + 3 + 3 + 1 + 1 + 3 + 2 - 2 ⇒ (16) + 3 + 3 + 1 + 1 + 3 + 2 - 2 = 27
3 ranks +3 trained +1 int (+1 FCB +3 monster lore to ID)+2 heroism-2 shaken

"Slim" Jim |

Init: 1d20 + 7 ⇒ (12) + 7 = 19

brvheart |

Initiative Order Round One
Terodius Mitrakin
Ratel
No Mi Name
Jim
Hell Hounds
Thoron
Ciri

Terodius Mitrakin |

@Brvheart
1) Did I get anything from my knowledge check, above (a 27, K Planes)?
2) Is this a regular round (ie. move and standard actions), or a surprise round (standard action only)?

brvheart |

@Brvheart
1) Did I get anything from my knowledge check, above (a 27, K Planes)?
2) Is this a regular round (ie. move and standard actions), or a surprise round (standard action only)?
A typical hell hound stands 4–5 feet tall at the shoulder and weighs 120 pounds. Efficient hunters, a favorite pack tactic is to surround prey quietly, then attack with one or two hounds, driving prey toward the rest of the pack with their fiery breath. If the prey doesn’t run, the pack closes in. Hell hounds track fleeing creatures relentlessly.

Ratel Dier |

SEeing the hellhounds in the cave, Ratel, not wanting to block the entry, quickly moves forwards and to the right. As he moves he tightens the grip on his demon bane longsword and thrusts it at the nearest hell hound.
Full attack +2 glass-steel demon bane longspear, PA
attack: 1d20 + 13 + 2 - 3 ⇒ (15) + 13 + 2 - 3 = 27 + 2 if a demon damage: 1d8 + 7 + 2 + 9 ⇒ (7) + 7 + 2 + 9 = 25 if a demon: 2d6 + 2 ⇒ (1, 6) + 2 = 9
let me know if he gets any AOO's

Terodius Mitrakin |

Clearly, Ratel is taking a normal round...
Terodius calls a warning "Beware fire breath! as he bursts forward to engage another of the hounds with flashing steel...
move action - move 25'
standard action - attack hellhound (green box)
To Hit: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 ⇒ (16) + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 = 28 vs FF (before the HH's init)
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken +1 divine (I am assuming that the HHs are "follower of set")-2 PA
Damage: 1d8 + 1d6 + 2d6 + 1 + 5 + 2 + 1 + 4 ⇒ (1) + (3) + (5, 3) + 1 + 5 + 2 + 1 + 4 = 25
+d6 merciful +2d6 sneak attack +1 enhancement +5 str +2 studied target +2 heroism +1 divine (follower of set)+4 PA
Triggers Enforcer - Free action intimidate to demoralize
Intimidate: 1d20 + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 ⇒ (18) + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 = 40
8 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) -2 shaken +2 heroism
Swift Action - Trigger Hurtful
To Hit, Hurtful: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 ⇒ (12) + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 = 24 vs FF (before the HH's init)
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken +1 divine (I am assuming that the HHs are "follower of set")-2 PA
If this attack misses, shaken condition from intimidate ends
Damage: 1d8 + 1d6 + 2d6 + 1 + 5 + 2 + 1 + 4 ⇒ (3) + (1) + (4, 2) + 1 + 5 + 2 + 1 + 4 = 23
+d6 merciful +2d6 sneak attack +1 enhancement +5 str +2 studied target +2 heroism +1 divine (follower of set)+4 PA

Ratel Dier |

...Also, I moved Ratel 5ft-step per description (in and to the right).
Please don't do that. I'm generally very meticulous with the map and will move myself fitting my posts description. Brv had moved Ratel and Terodius from the mouth of the cave to their initial locations rolling initiative. I'd moved Ratel his maximum 20 ft from his previous location and attacked with a reach weapon. I apologize that I'd not described that in the ooc as a 20ft move (I copied and pasted an earlier post) but he'd already moved 20ft, and another 5 ft couldn't have happened and he couldn't have attacked with the long spear.

brvheart |

I am not sure I get which weapon you are usingSEeing the hellhounds in the cave, Ratel, not wanting to block the entry, quickly moves forwards and to the right. As he moves he tightens the grip on his demon bane longsword and thrusts it at the nearest hell hound.
Full attack +2 glass-steel demon bane longspear, PA
[dice=attack]1d20+13+2-3 + 2 if a demon [dice=damage]1d8+7+2+9 [dice=if a demon]2d6+2
let me know if he gets any AOO's

brvheart |

Clearly, Ratel is taking a normal round...
Terodius calls a warning "Beware fire breath! as he bursts forward to engage another of the hounds with flashing steel...
move action - move 25'
standard action - attack hellhound (green box)[dice=To Hit] 1d20 + 6 + 5 + 1 + 1 + 2 - 2 + 1 - 2 vs FF (before the HH's init)
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken +1 divine (I am assuming that the HHs are "follower of set")-2 PA[dice=Damage] 1d8 + 1d6 +2d6 + 1 + 5 + 2 + 1 + 4
+d6 merciful +2d6 sneak attack +1 enhancement +5 str +2 studied target +2 heroism +1 divine (follower of set)+4 PA** spoiler omitted **
** spoiler omitted **
Just because you are acting first doesn't always mean they are FF, the party has been making plenty of noise so the hounds will have acted before you enter so no sneak or studied target

brvheart |

SEeing the hellhounds in the cave, Ratel, not wanting to block the entry, quickly moves forwards and to the right. As he moves he tightens the grip on his demon bane longsword and thrusts it at the nearest hell hound.
Full attack +2 glass-steel demon bane longspear, PA
[dice=attack]1d20+13+2-3 + 2 if a demon [dice=damage]1d8+7+2+9 [dice=if a demon]2d6+2
let me know if he gets any AOO's
they are outsiders but not demons so what is your damage?

Ratel Dier |

Ratel Dier wrote:they are outsiders but not demons so what is your damage?SEeing the hellhounds in the cave, Ratel, not wanting to block the entry, quickly moves forwards and to the right. As he moves he tightens the grip on his demon bane longspear and thrusts it at the nearest hell hound.
20 ft move, attack +2 glass-steel demon bane longspear, PA
[dice=attack]1d20+13+2-3 + 2 if a demon [dice=damage]1d8+7+2+9 [dice=if a demon]2d6+2
let me know if he gets any AOO's
Just the damage which rolled 25, the bane was rolled separate, that's what the "if a demom 2d6+2" was for. If that wasn't clear enough, how do you want us to handle it?

"Slim" Jim |

Jim rushed towards the action, drawing his sword as he went.
Double move.

brvheart |

five hell hounds breath fire 10' cone
three on Fralk and Slim
fire: 2d6 ⇒ (4, 3) = 7
fire: 2d6 ⇒ (6, 2) = 8
fire: 2d6 ⇒ (6, 2) = 8
two on Terodius and Slim
fire: 2d6 ⇒ (3, 3) = 6
fire: 2d6 ⇒ (5, 1) = 6
DC 14 reflex for half
A fire giant charges and attacks Terodius
Large greatsword: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25 damage: 3d6 + 15 ⇒ (4, 5, 2) + 15 = 26

Ciri Princess of Cintra |

Nodding in agreement Ratel heads north into the previously described cave room with the fire pit and moves to the eastern cave tunnel. Pausing for a moment to make sure everyone was caught up, he shifts his spear, keeping it at the ready, and slowly move into the tunnel.
[Ooc]Guys, when are we resting I am almost out of spells. Do you really want the magic users taking point??? FOLLOWING THE PALADIN OUR LEADERSHIP, LORD MARSHALL
Hell Hounds in Room 20. Everyone roll init.
initiative: 1d20 + 4 ⇒ (13) + 4 = 17
Hop to where the party is after throwingthetreasure in the hole. 80 ft range, sword at the ready and fire resistance 20 from the hydra, still, goesa good while and time in this place is quite compressed.
Reflex: 1d20 + 7 ⇒ (15) + 7 = 22

Terodius Mitrakin |

The fire giant misses, thankfully. Effective AC 30 (assuming the fire giant is a follower of set) = 27 baseline + 2 sacred (lastwall phalanx, Ciri wasn't in position yet) +1 divine (follower of set)
Reflex A: 1d20 + 2 + 2 + 2 + 2 + 1 + 2 - 2 ⇒ (10) + 2 + 2 + 2 + 2 + 1 + 2 - 2 = 19
+2 Inquisitor +2 dex +2 Resistance +2 sacred (lastwall phalanx) +1 divine vs followers of set +2 heroism -2 shaken
Reflex B: 1d20 + 2 + 2 + 2 + 2 + 1 ⇒ (12) + 2 + 2 + 2 + 2 + 1 = 21
Thoron has yet to act in Rd 1, so no actions for Rd 2 yet...
edit HP 48/54

brvheart |

The fire giant misses, thankfully. Effective AC 30 (assuming the fire giant is a follower of set) = 27 baseline + 2 sacred (lastwall phalanx, Ciri wasn't in position yet) +1 divine (follower of set)
[dice=Reflex A]1d20+2+2+2+2+1+2-2
+2 Inquisitor +2 dex +2 Resistance +2 sacred (lastwall phalanx) +1 divine vs followers of set +2 heroism -2 shaken[dice=Reflex B]1d20+2+2+2+2+1
Thoron has yet to act in Rd 1, so no actions for Rd 2 yet...
edit HP 48/54
from now on give me your base attack/damage/ac and I will adjust accordingly. You can list it if you wish but don't add it. Not everything evil here is a follower of Set

brvheart |

Ratel wrote:Nodding in agreement Ratel heads north into the previously described cave room with the fire pit and moves to the eastern cave tunnel. Pausing for a moment to make sure everyone was caught up, he shifts his spear, keeping it at the ready, and slowly move into the tunnel.[Ooc]Guys, when are we resting I am almost out of spells. Do you really want the magic users taking point??? FOLLOWING THE PALADIN OUR LEADERSHIP, LORD MARSHALL
Hell Hounds in Room 20. Everyone roll init.
[dice=initiative]1d20 + 4
Hop to where the party is after throwingthetreasure in the hole. 80 ft range, sword at the ready and fire resistance 20 from the hydra, still, goesa good while and time in this place is quite compressed.
[dice=Reflex]1d20 + 7
the hell hound breath is not ongoing so you take no damage

"Slim" Jim |

Jim felt the breath of the hounds behind him lighting up his back.
Reflex 1: 1d20 + 12 ⇒ (3) + 12 = 15
Reflex 2: 1d20 + 12 ⇒ (19) + 12 = 31
Ignoring this he pushed forwards and lunged at the hound in front of him, his form textbook perfect. He followed up with another strike before settling back into a defensive stance.
Primary: 1d20 + 16 ⇒ (19) + 16 = 35Damage: 1d6 + 8 + 9 ⇒ (1) + 8 + 9 = 18
Crit?: 1d20 + 16 ⇒ (14) + 16 = 30Crit Damage: 1d6 + 8 ⇒ (1) + 8 = 9 Maybe panche +1
Iterative: 1d20 + 11 ⇒ (8) + 11 = 19Damage: 1d6 + 8 + 9 ⇒ (4) + 8 + 9 = 21
Parry?: 1d20 + 16 ⇒ (3) + 16 = 19
Riposte!: 1d20 + 16 ⇒ (13) + 16 = 29Damage: 1d6 + 8 + 9 ⇒ (6) + 8 + 9 = 23
Parry #2: 1d20 + 16 ⇒ (15) + 16 = 31
Parry #3: 1d20 + 16 ⇒ (19) + 16 = 35

brvheart |

Jim felt the breath of the hounds behind him lighting up his back.
[dice=Reflex 1]1d20+12
[dice=Reflex 2]1d20+12Ignoring this he pushed forwards and lunged at the hound in front of him, his form textbook perfect. He followed up with another strike before settling back into a defensive stance.
[dice=Primary] 1d20 + 16 [dice=Damage] 1d6 + 8 + 9
[dice=Crit?] 1d20 + 16 [dice=Crit Damage] 1d6 + 8 Maybe panche +1
[dice=Iterative] 1d20 + 11 [dice=Damage] 1d6 + 8 + 9** spoiler omitted **
you moved yourself on top of no mi name

Ratel Dier |

Looks like Jim started round two, do you want us to wait for thoron's action in round one, or shall we take our actions for round two?

brvheart |

Thoron
Initiative Order Round Two
Terodius Mitrakin
Ratel
No Mi Name
Jim
Hell Hounds
Thoron
Ciri

brvheart |

Looks like Jim started round two, do you want us to wait for thoron's action in round one, or shall we take our actions for round two?
go for it

Terodius Mitrakin |

"Mitra!"
With a battle cry, Terodius gets down to business, swinging with his longsword and letting the Mitran lion's head on his shield loose to bite at his foes...
Free action - Activate Lion's head shield
Full round action - full attack. Order of attacks: hell hound in green box, other hell hound, fire giant
5' step - if the hell hound in the green square falls (adjacent to the fire giant), Terodius will 5' step into the green square.
To Hit, Lion's Shield A: 1d20 + 6 ⇒ (11) + 6 = 17
+6 BAB
Damage, Lion's Shield A: 2d6 ⇒ (1, 5) = 6
To Hit, Lion's Shield B: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15
+6 BAB -5 iterative
Damage, Lion's Shield B: 2d6 ⇒ (5, 6) = 11
To Hit A: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 - 2 ⇒ (2) + 6 + 5 + 1 + 1 + 2 - 2 - 2 = 13
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken -2 PA
Damage A: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (3) + (1) + 1 + 5 + 2 + 4 = 16
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA
Triggers Enforcer - Free action intimidate to demoralize
Intimidate: 1d20 + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 ⇒ (14) + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 = 36
8 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) -2 shaken +2 heroism
To Hit B: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 - 2 - 5 ⇒ (13) + 6 + 5 + 1 + 1 + 2 - 2 - 2 - 5 = 19
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken -2 PA -5 iterative
Damage b: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (2) + (4) + 1 + 5 + 2 + 4 = 18
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA
Triggers Enforcer - Free action intimidate to demoralize
Intimidate: 1d20 + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 ⇒ (9) + 8 + 3 - 1 + 2 + 4 + 1 + 5 - 2 + 2 = 31
8 ranks +3 trained -1 cha +2 racial +4 stern gaze+1 FCB +5 competence (Maiden’s Helm) -2 shaken +2 heroism
Triggers Hurtful as a swift action - Free attack
To Hit Hurtful: 1d20 + 6 + 5 + 1 + 1 + 2 - 2 - 2 ⇒ (1) + 6 + 5 + 1 + 1 + 2 - 2 - 2 = 12
+6 bab +5 str +1 Weapon Focus+ 1 enhancement +2 heroism -2 shaken -2 PA
Damage Hurtful: 1d8 + 1d6 + 1 + 5 + 2 + 4 ⇒ (4) + (6) + 1 + 5 + 2 + 4 = 22
+d6 merciful +1 enhancement +5 str +2 heroism +4 PA
If this attack misses, the shaken condition from the intimidate check ends
Assuming that the hell hound in the green square will drop, I have moved Terodius into the green square on the map (under the hell hound)