"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Dark Archive

Guess what Thomas is thinking about?:

Thomas is chuckling, thinking about how funny it is that all those guys are probably tearing that one guy apart. 'Heh, I bet Enkidu just killed that guy in one shot and all the others were like whaaaaa?'

Looking into the fridge and seeing the lone figure perks his interest. This is...very odd.

Time to do his favorite thing: Unwanted prying into someone's inner most thoughts!

Telepathy!: 1d8 ⇒ 5
WILD Telepathy!: 1d6 ⇒ 1

Success = surface thoughts


Thomas:
He seems to be trying to cobble something together from spare parts in the fridge. He's thinking "Haha! There's no way the great Crackerjack could be brought low by such simpletons! Blast it all, this would be much simpler with the original Magnum. Damn those aliens! And whoever made this maddening plague as well..."

The guy in the room, seeing that his attacks are having no effect, growls, closes his eyes in concentration for a moment, and lets blast again :
Shooting & Wild - Wound: 1d8 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (3) - 1 = 2

When he gestures with his hands, and nothing happens, he lets out a mighty ROAR :
Shooting & Wild - Wound: 1d8 - 1 ⇒ (8) - 1 = 71d6 - 1 ⇒ (6) - 1 = 5
ACE!: 1d8 ⇒ 7 = 14

Doing
Damage: 3d6 + 1d6 ⇒ (5, 2, 6) + (1) = 14
ACE!: 1d6 ⇒ 3 = 17

Directed at
Target: 1d4 ⇒ 2 = Enkidu

Enkidu, we haven't heard from you lately. Did you try to Soak your previous 2 Wounds? In the last turn, did you recover from Shaken?

With AP 2, this would Shaken Enkidu. If he's still already Shaken, that inflicts another Wound.

And the guy tries again :
Shooting & Wild - Wound: 1d8 - 1 ⇒ (8) - 1 = 71d6 - 1 ⇒ (3) - 1 = 2
ACE!: 1d8 ⇒ 6 = 13

Doing
Damage: 3d6 + 1d6 ⇒ (2, 6, 3) + (4) = 15
ACE!: 1d6 ⇒ 5 = 20

Directed at
Target: 1d4 ⇒ 1 = Diffraction

With AP 2, that's 2 Wounds to Diffraction.

Paradigm, Diffraction, Enkidu, and Angel are up (any order)!

Dark Archive

Thomas shares a soda. And his feelings.:

Thomas becomes Visible and "sits down" across from Crackerjack. He smiles, friendly but also somewhat sheepishly.

"Hey Crackerjack. No no, don't be scared, I'm a powerful human Mage sent to save you--and to find out what happened.

And my name's Tom. Not 'Tom the Almighty' or 'Tom Earthshaker' just Tom.

So, I'm not here to talk, just to listen. Do, um, do you wanna tell me what's going on and how I can help?

Also, do you know anything about that Super across the hall hiding under the table?"

Persuasion!: 1d10 + 2 ⇒ (1) + 2 = 3
Persuasion!: 1d6 + 2 ⇒ (3) + 2 = 5

Yeah, I can see why SWADE changed Charisma to just an Advantage re-roll instead of +2. +2 is just an auto-success. Feels a little like cheating. Not complaining, just saying.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Soak Roll: 1d10 ⇒ 101d6 ⇒ 4
ACE!: 1d10 ⇒ 8

Diffraction feels the impact of the blast but is able to reinforce the force armor, he lashes out with a force blast of his own throwing a punch as if the guy was right in front of him.

Force punch: 1d8 ⇒ 61d6 ⇒ 4

He scores a glancing blow.

Damage: 1d12 + 1 ⇒ (10) + 1 = 11


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

"Look buddy, I don't know who you are, but you are severely outnumbered. We will crack your defenses and we will defeat you. Or, you can stand down and let us on our way."

With that Paradigm focuses on the alien technology flowing through him and brings a single equation to mind. A sudden loud pop occurs as he summons a tiny black hole near the aggressor's shield and all of the air within disappears and refills within milliseconds.

Super Sorcery Bolt L1 Heavy Attack: 1d10 - 2 ⇒ (7) - 2 = 51d6 - 2 ⇒ (1) - 2 = -1
Heavy Damage: 2d6 + 1d6 ⇒ (1, 6) + (3) = 10


Utah Raptor: Parry 11, Ranged TN 6, Toughness 18(6)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Had been absent for one particular reason; I was not in the shape listed in my banner, but rather in a shape for which I had not worked out the stats. I was sure it would be weaker than the fighting form listed, but unsure how much weaker. I've worked it out now, and opposed to the 18(6) in my ID, the Bloodhound shape I was in would only have a 13(4). This means that initial blast would have done 3 wounds instead of 2.

Soak: 1d10 ⇒ 91d6 ⇒ 1
A Raise, so 2 wounds soaked.

Shaken: 1d8 ⇒ 71d6 ⇒ 1
Success.

Reeling back from the blast, the dog form of Enkidu yipes like a pup, and curls back. Keeping his senses, he rapidly shifts into a more durable form.

Ok, in a room full of supervillains to shoot at, this guy decides to hit the dog? Ok, this bugger needs to die!

He shifts into something that would look familiar to any Jurrasic Park fan; the shape of a man-sized Raptor (actually a Utah-Raptor).

Darting forward, he kicks at the little man with the long upturned claw on each foot, with the full intention of ripping his intestines out.

Right: 1d12 + 1 - 1 - 2 ⇒ (8) + 1 - 1 - 2 = 61d6 - 2 ⇒ (3) - 2 = 1
Left: 1d12 + 1 - 1 - 2 ⇒ (9) + 1 - 1 - 2 = 71d6 - 2 ⇒ (3) - 2 = 1

Dmg Right: 1d12 + 2 + 2d6 + 1d6 ⇒ (10) + 2 + (6, 4) + (5) = 27
Dmg Left: 1d12 + 2 + 2d6 + 1d6 ⇒ (5) + 2 + (6, 2) + (4) = 19


Neither Diffraction's, nor Paradigm's, nor Enkidu's attacks manage to actually touch the guy.

Angel is up!

Crackerjack, you can reply to Thomas out-of-initiative order.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Fighting: 1d12 + 1 ⇒ (10) + 1 = 11 Wild: 1d6 ⇒ 5 Damage: 1d10 + 1d8 + 1d6 + 2 ⇒ (3) + (6) + (5) + 2 = 16

Angered now, Angel swings again at the man. Once more she connects with a solid blow!


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)
Thomas Roland wrote:

** spoiler omitted **

Crackerjack reaches for his side in brief alarm before he realizes the man is talking instead of trying to kill. Warily he steps back a pace, but moves his hand off his gun.

"Aha! I knew Dr. Destruction would send someone to find the great Crackerjack once he'd gone missing! Though it pains me to even NEED the help. Have you really not encountered what's happened yet? Everyone's gone mad! Madder than normal, in any case. My own team tried to betray me. ME! I was reduced to squatting in this freezer, and was preparing to build something out of these scraps, but your arrival changes things, yes."

Crackerjack blurts all this the moment he's given an opportunity, and does not pause until he is finished.

At Tom's second question, he cocks his head.

"Hm. Let me take a look!"

He taps a button twice on the side of the goggles he's wearing, and pulls them down over his eyes.

Crackerjack's goggles give him X-ray vision. Does he recognize the guy under the table?


Crackerjack:
He's "Electro-Burst", one of your teammates. He's the one who attacked you.

Soak & Wild: 1d6 ⇒ 51d6 ⇒ 3

While Angel's attack was true, again the guy seemed to side-step at just the last second, and her sword only barely cuts his skin.

Ok, Angel, you've got his attention now... ;)

Dark Archive

Thomas and Crackerjack are alone. In a room. And they explore each other.:

If your X-ray goggles can see the guy, can you also see the fight taking place? He seems to be holding his own even against the entire party. (Well, except me. This'd be over if I was there. ;-)

Tom nods in understanding and sympathy. Internally he's thinking, 'Have I finally met someone even more egotistical than me?? Naaah. Let's not talk crazy.'

"Okay, CrackerJack, can I call ya CJ? Okay, CJ, I can see that you are a wise and considerate individual who truly understands the way of the world. You're right, if they tried to betray you, obviously they're all insane.

Anyway, let's head out of this thing and I'll introduce to the rest of the...Strike Team.

You can debrief them on the sit-rep and I'll continue to explore the rest of this compound and see what else we're up against."


Initiative!

Dark Angel - QH
Diffraction - 6S
Enkidu - JD
Hrungir - QD
Paradigm – AS
Bad guy - KC

So : Paradigm, Bad guy, Angel, Hrungir, Enkidu, Diffraction

Paradigm is up!


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)
Thomas Roland wrote:
** spoiler omitted **

Baby It's Cold Inside:
Crackerjack frowns.

"You may refer to me as Crackerjack, or Dr. Crayke if you prefer."

Finally registering what he's seeing through the visual noise associated with X-ray vision, his eyes light up.

"Haha! It's Electro-burst, the cretin that attacked me. Perfect. I'll show him what happens when you accost the mighty Crackerjack!" he screeches, and opens the freezer door to join the fray.

Dark Archive

Thomas stays Visible and floats back across the hall to where he is SURPRISED that there's still a fight going on.

"Hey guys. Wow, you're getting your butts kicked by one single guy. Whoa. That's gotta suck.
But I wouldn't worry about it.
Because I didn't do it! HAHAHhaha.

Anyway, this here is Crackerjack, but he prefers to be called CJ. So only call him that. Srsly, he flips his lid if you call him anything but, so, y'know, I'd go with that.

And he's a good guy. On our side. He used to be team-mates with Mr. KicksButtALot here, but isn't now. He liked vanilla, other guy liked strawberry, went downhill from there.

Anyway, okay dude, don't kill him, he can help--
--and it looks like you guys could use some about now.

...

Okay byee-ee!"

Thomas floats back to the refrigerator place to make sure he didn't miss anything before turning Invisible and moving on.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

"Yep, still fighting. Thought we'd keep him tied up until you got here." Instead of targeting the nearly impervious shield, Paradigm attempts something different. He focuses on the floor underneath the electrical man and sends it to a pocket dimension..

SuperSorcery Heavy Attack: 1d10 - 2 ⇒ (6) - 2 = 41d6 - 2 + 1d6 ⇒ (6) - 2 + (4) = 8
Heavy Damage to Floor: 2d6 ⇒ (4, 1) = 5


I'm going to say that the floor has the Toughness of a Small Shield, so you do no damage to the floor. You might want to consider that outside this building is a LOT of water...

The guy you're fighting turns to Angel and growls "I've had enough of you!" and blasts her :

Shooting & Wild - Wound: 1d8 - 1 ⇒ (8) - 1 = 71d6 - 1 ⇒ (4) - 1 = 3
ACE!: 1d8 ⇒ 2 = 9, a Raise

Doing
Damage: 3d6 + 1d6 ⇒ (2, 3, 5) + (1) = 11
Which Shakens her

And again :
Shooting & Wild - Wound: 1d8 - 1 ⇒ (6) - 1 = 51d6 - 1 ⇒ (1) - 1 = 0

Doing
Damage: 3d6 ⇒ (4, 1, 3) = 8
Which does no damage

And again :
Shooting & Wild - Wound: 1d8 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (3) - 1 = 2

But his lightning bolt goes wide.

Angel, Hrungir, Enkidu, Diffraction and Crackerjack are up!

Crackerjack, you're currently outside the room, if you wish to attack you must move inside.

Dark Archive

At Paradigm's (which he pronounces as "Para-dig-em") comment, Tom pauses. He sighs. "I -hate- doing this trick," he says to himself, realizing that, if all of them really-truly-srsly, can't kill this insane guy...he'll have to.

He turns invisible,
Spirit?: 1d10 - 2 ⇒ (6) - 2 = 4
WILD Spirit?: 1d6 - 2 ⇒ (6) - 2 = 4
WILD spirit?: 1d6 ⇒ 6

turns Tangible, and starts floating forward.

GM, belay my last action and put me in the next init rotation.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Spirit: 1d6 ⇒ 6

Angel shakes off the blow and returns the favor with another strike from her flaming sword! "Very well. If you persist in this futile exercise, you will die."

Fighting: 1d12 + 1 ⇒ (11) + 1 = 12 Wild: 1d6 ⇒ 3 Damage: 1d10 + 1d8 + 1d6 + 2 ⇒ (8) + (8) + (1) + 2 = 19 Ace!: 1d8 ⇒ 4

23 damage, AP 2!


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)

Crackerjack boldly steps out of the freezer, and rushes to the doorway.

"Electro-burst, you traitor! I'll make you regret ever crossing the incomparable Crackerjack!"

He quickly unholsters his gun, takes aim, and fires. A thin red beam lances out toward Electro-burst's chest.

Shooting: 1d6 + 1 ⇒ (2) + 1 = 3
Wild: 1d6 + 1 ⇒ (6) + 1 = 7

Ace!: 1d6 ⇒ 1

Probably a Raise?

Damage, AP 2: 3d6 + 1d6 ⇒ (1, 4, 2) + (5) = 12

Also keep track of my Initiative Cards; I have Monologuer so certain ones force a check.


Angel's sword of vengeance swings down, hitting the guy where his neck meets his shoulder, and slices deep into his chest. With a surprised look, he starts to sink to the ground. Seeing Crackerjack, his eyes suddenly widen and he manages to whisper "Jack, my friend, I'm sorry - watch out for...", before he falls to the ground, dead.

Crackerjack, your shot would have missed him anyway.

Combat over! What's everyone doing?


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel sighs and shakes her head. She cleans her blade on his clothing and slides it back into its scabbard. Turning to Crackerjack, she asks, "Who was he?"


Utah Raptor: Parry 11, Ranged TN 6, Toughness 18(6)| Wounds: 0; Fatigue: 0; Bennies: 3/2

The dinosaur growls, "Lunch!", and chomps down on the corpse, savaging it a bit by tossing his head back and forth. He drops it again after a moment, blood covering his evil looking jaw.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Raising a bald eyebrow at Enkidu's interpretation of what happened, Paradigm only shakes his head. "I'm more concerned about the new guy." Looking at Crackerjack, he demands, "What was that all about? Traitor?"


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)

Crackerjack strikes a pose, raising his gun up to his face.

"I am Crackerjack, inventor, genius, and currently employee of Dr. Destruction...at least until these blasted aliens pay for what they've done."

"HE!" he screeches, pointing at Electro-burst's corpse "Was meant to be my ally, but his weak will allowed him to succumb to some...zombie plague or some such other base, common ailment and he turned on me! Along with my other erstwhile teammates."


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm nods, still unconvinced. "And how did you manage to avoid the same fate? We are here to recover a team and you're the only one left it seems. Convenient isn't it?"


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)

"Convenient?" he scoffs. "It is only through my genius, nay, ineffable BRILLIANCE that I escaped my mad companions and maneuvered myself into the one perfect place to plot my escape and, even, completion of our original mission. The others were mere minions in any case; only my talents were truly REQUIRED for the tasks at hand. Had you not arrived I would have been done and gone within the hour, easy as you would care to imagine. Easier, even, were your imaginations not so much more limited than my own."


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

"Did you in fact accomplish your mission?", Paradigm says matter of factly. "Otherwise, our mission is to simply retrieve you and leave, so unless you plan on sticking around, we should probably go."


Crackerjack:
Your mission was to blow up the base. As far as you know, not all the charges have been set yet.

Dark Archive

Enkїdu wrote:
The dinosaur growls, "Lunch!", and chomps down on the corpse, savaging it a bit by tossing his head back and forth. He drops it again after a moment, blood covering his evil looking jaw.

Thomas turns to say, "So, everyone's okay with all that's happening...over here," he gestures to the gory scene with a large arm-circle. "I mean, so, no one is all 'OMG teh CANNIBALISM! I am so very put-off by that that I want to stab his eyes and not talk to him any more!'

Because, like, he might 'look' like a Utah raptor, but he's not. He's just a dude who -looks- like one.

I mean, _I_ am okay with a lot of things, so I got no beef *snicker* with it. I jus' wanna make sure that this is a thing that ALL of us are TOTALLY alright with.

Just, for, um, like, social consensus purposes.

Totally."


Utah Raptor: Parry 11, Ranged TN 6, Toughness 18(6)| Wounds: 0; Fatigue: 0; Bennies: 3/2
Crackerjack, Jonathan Crayke wrote:

Crackerjack strikes a pose, raising his gun up to his face.

"I am Crackerjack, inventor, genius, and currently employee of Dr. Destruction...at least until these blasted aliens pay for what they've done."

"HE!" he screeches, pointing at Electro-burst's corpse "Was meant to be my ally, but his weak will allowed him to succumb to some...zombie plague or some such other base, common ailment..."

As he hears this, the raptor drops the corpse, gags a little and starts pawing comically at his tongue.

He clearly didn't actually eat anything - he was joking around and doing his version of teabagging the guy for having hurt him in the fight.

Dark Archive

Thomas completely ignores the raptor attempt to take back his canabalism.

"Okay then! So we're totes alrighty with eatin' the 'other' white meat.

Mental note.

Okay, now that that really important thing is outa the way Imma scout the rest of this thing."

TRue to his word, Tom goes Invis again and picks up where he left off, where he found CJ.


Utah Raptor: Parry 11, Ranged TN 6, Toughness 18(6)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Actually, I did consider giving him a Cannibal type flaw during character creation, when I was considering a more mystical flavour to his power. Once I decided to go with a more sci-fi origin I abandoned that idea.


Thomas goes invisible.

Thomas:
The storage room in the wing you were in is the end of the line. The only thing to do is go back to the central intersection, and go "up"

Anyone else want to talk, introduce each other, etc.?

Dark Archive

Go back
Go up
Don't get eaten by grue


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir sizes up the newcomer, and then dismisses him as a mere mortal.

What was your mission Human? Hrungir booms to the man


Thomas:
As you go forward thru the open hallway door, the walls curve in to meet at another door (probably airlocks in case of a leak). As you go thru that door, there's another door almost immediately in front of you, and the small room in-between opens to the left and the right. Make a Notice-2 roll

Dark Archive

Brown bear what do you see?:

Notice!: 1d6 ⇒ 3
WILD Notice!: 1d6 ⇒ 5


Thomas:
You see a humanoid form lurking in the dark corner.

Everyone else, please don't feel like you have to wait around - talk, explore, etc.

Dark Archive

red fox red fox what do you see:

'Well well well, this is interesting. It's like the whole f~%@ing place is just littered with insane fools that got nothing better to do than just remain motionless in an ambush position.

Had they all just piled up at the door we came in we'd be dead by now!

Ah well, may as well see what kinda bright ideas our genius here has. Maybe I'll get his big guile-filled battle plan. No doubt influenced by Hannibal and Patton,' Thomas thinks derisively, delving into his mind.

Telepathy!: 1d8 ⇒ 5
WILD Telepathy!: 1d6 ⇒ 3

success = surface thoughts


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Crackerjack hadn't responded to my questions above, but either way..

Paradigm looks around, deciding that he was better off just getting things done. Activating his force field, he moves off to see if he can find the control center. "I suppose a little exploring won't hurt. Maybe we can turn this into a base of our own..", he trails off as he heads down a hallway.


Thomas:
"Must kill everyone I see, must kill everyone I see, must kill everyone I see...


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel follows Paradigm in silence, her sword in hand.


Wounds: 0 Parry: 4| Toughness: 7|RATN: 5|Cha: 0|Bennies 0/3| EXP: 15|Infravision, Low-Light Vision, Eagle Eyes (1/2 range penalties)

Been a bit busy.

Crackerjack laughs at Paradigm's musing.

"Fat chance of that; were you peons truly not briefed on the original mission when you came to retrieve me? We're almost ready to detonate the charges and end this little base!"

Crackerjack stands for a moment, dramatically stroking his bare chin.

"I suppose with my compatriots being corrupted, none had the courtesy to finish planting their own charges. As usual, Crackerjack will have to do everything himself!" he says, throwing up his hands.

"Now come, minions, if you follow me I'll even let you share the credit!"

He then aggressively powerwalks until he's ahead of paradigm.

Dark Archive

'Aaaaaaaaaaaand this again. I hope the next stranger I run in to is a mindless killing machine. Y'know, for variety.'

Thomas zoooooms back the way he came until he runs into the party and becomes Visible.

"Hey guys, Up that-a-way in the middle of what looks like an airlock there's -another- humanoid-guy who wants to invite us to tea and talk about purses and accessories.

Oops, sorry, I mean rape us to death, eat our flesh, and sew our skin to his clothing.

Stupid auto-correct," he says to them in a deadpan.


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M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm only shakes his head as the living ego brushes past him. "Then let's get it done and get out of here. "


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

The thief shakes his head, 'All this for less then I could make popping safety deposit boxes...'

He turns to follow The Professor.


So, you're going to plant charges rather than deal with the guy who wants to kill you? Just checking...


He's in an airlock, right? That presumably means he's stuck. I personally am not keen to pick any fights we don't have to, especially since the last two took over a month each.

Dark Archive

No, it's just like a small room with a door soon after another door. Also, we'll be all together so this will be MUCH faster!!!1!


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir says This place is....acceptable as a base from which to operate. to Paradigm

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