"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm takes a short deep breath before he turns towards the Drone. He didn't have time to cast a spell for this. "Isn't it time for the maintenance? My chronometer says it is time to check the docking clamps for stress fractures. Once every hour, correct? That's what I am doing. You can help if you'd like. I need that one over there opened as well."

Persuasion Untrained: 1d4 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (5) - 2 = 3

Hehehe... nope.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"Ghost, the door is open, are we clear to enter the building?"

Dark Archive

Diffraction, who are you talking to? Are you talking to me?
most speaking posts include a subject. i.e. "Are you wearing pants?" Tom says to Diffraction.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Thomas, I was speaking to you, I'll be more clear in the future

Dark Archive

Ah. Alrighty then!

'There has been no change in the enemy's disposition,' Tom mind-thinks back. 'I'm still looking at 6 really ugly dudes. I mean, like really ugly. I mean if they were dating your sister, you would take her aside and ask her what she saw in that really ugly guy. Srsly, these guys are stoopid ugly. =p'

How Tom inserts emotes into telepathic communication is not yet entirely understood.

'If you can/are still trying to break the locks, keep doing what u r doin'. No alarms, no call to arms.

Yet.

Also, I hope no one is trying to persuade anyone without me. I mean, I study how to persuade people. Srsly, I wrote a book called _Why I'm Awesome At Persuading People a Lot_. Jus' saying.'


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir calls out mentally to Paradigm Stall the creature. Describe your position to me in your mind. and he grabs Ibrahim Prepare. is what he "says" to Ibrahim before the Bifrost closes around them and they disappear.

And reappear behind the drone speaking to Paradigm

Smarts: 1d12 - 2 ⇒ (6) - 2 = 4
Wild: 1d6 ⇒ 1

The roll was to teleport to a location I cannot see, but was described to me. Assuming Paradigm does as I ask.


Before Hrungir and Ibrahim appear, the guard says "You should know those clamps can only be opened electronically from inside the building. Please show me your ID card." Paradigm, what do you do?

Let's just assume Paradigm mentally describes his location, so we don't have to wait for him to post.

Hrungir and Ibrahim, you appear behind the guard, about 3" from him. What do you do?


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction keys his comms, "Entering the building."

"Ibrahim, are you with me? he says turning just in time to see the god and the lich disappear. 'Guess I am on my own for now'

Diffraction moves quietly into the building.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Just as an FYI, Hrungir cannot teleport someone against their will so if Ibrahim resists....he doesn't get taken along.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Subtle casting was something Paradigm was working on, but it wasn't perfect yet. He reaches inside his robes and feels around, as if he had lost it. "I know that, but they can't be opened from in there if the signal is interrupted by a broken antenna, now can they? Hold on, my card is in here somewhere.." He produces a card as official looking as it can be. "Here it is." At the same time, his mind's eye sends a quick image of his surroundings to the telechatroom.

Spellcasting- Illusion: 1d10 - 2 ⇒ (8) - 2 = 61d6 - 2 ⇒ (1) - 2 = -1


Waiting to hear what Hrungir and Deadhand are doing now that they're behind the guard. You can try to Sneak up to him to get The Drop (but he gets an opposed Notice), use a Ranged weapon (which would also give you The Drop, but make noise), or just move up to him and attack (but he could call out for help).

Paradigm, please make a Common Knowledge roll at -6.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

I was kinda waiting to see if Ibrahim would just autokill it...but here goes.

Hrungir focuses his mighty intellect onto the drone, and attempts to fry some synapses.

Stun: 1d12 ⇒ 12 Ace: 1d12 ⇒ 10
Wild: 1d6 ⇒ 6

It's an opposed Smarts roll at -2 for the drone. Success is shaken, Raise is incapacitated


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

Was going to try. Weekends are spottier for posting since I'm not at my computer as much.

Stealth: 1d8 ⇒ 4
Wild: 1d6 ⇒ 3

Fighting: 1d8 ⇒ 5
Wild: 1d6 ⇒ 5

Damage: 1d8 + 1d4 + 2 ⇒ (8) + (2) + 2 = 12
Ace!: 1d8 ⇒ 4

+4 Fighting/Damage if drone fails Perception, for a total of 9 to-hit and 20 damage.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Not So Common Knowledge: 1d10 - 6 ⇒ (3) - 6 = -31d6 - 6 ⇒ (3) - 6 = -3
Figures..


The drone tries to shake off Hrungir's attack :

Smarts: 1d4 - 2 ⇒ (2) - 2 = 0

And is Incapacitated. Just before he drops, he says to Paradigm, "That looks nothing like an ID card, who are you..."

Ibrahim, since Hrungir posted first, you don't need to attack.

Now what?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm looks at the other two. "Impeccable timing. This one says the clamps can only be released from where Thomas is. Otherwise, we can destroy them, but then we risk damaging the sub in the process."


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

Ibrahim skulks up behind the Visori just in time for it to collapse from Hrungir's assault. He shrugs, and finishes it with a single strike of his knife.

"Better to kill it swiftly than risk it waking up at an inconvenient time."

As Ibrahim begins disintegrating the drone's body to hide the evidence:

"Then that should be our backup plan. It wouldn't do to knock a hole in the vessel we need, yes? Does Thomas need our help inside?"


Utah Raptor: Parry 11, Ranged TN 6, Toughness 18(6)| Wounds: 0; Fatigue: 0; Bennies: 3/2

"How's it going in there? Everything still looks peaceful from the outside." Enkidu says from where he still sits atop a pigeon corpse, atop one of the pilings on the wharf.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction moves carefully and quietly forward.

Stealth: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 61d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Diffraction, you enter a hallway with several doors, that takes a left turn about 30 feet away.

I'm assuming no one else is doing anything active at the moment?


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Before he moves Diffraction takes a moment to listen.

Notice: 1d4 ⇒ 11d6 ⇒ 4

Unless he hears something specific he moves left to the nearest door and opens it.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm looks to the disappearing Drone. "Neat trick. I might have to borrow it sometime. For now, if you'll assist me with some clamp surgery, we may be able to convince the clamps that the open signal has been sent."

He gathers his thoughts and again sends the nanobots into one of the clamps, attempting to reprogram it, but is shaken by the alien device.

Sorcery Interface: 1d10 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (3) - 2 = 1


Diffraction - you see a fairly large room with a long table in the middle, probably used for meetings and/or eating. You hear voices coming from around the turn in the hall, but can't make them out.

Thomas:
You hear a Fin shout from another room "There's a glitch in the docking clamps - someone check it out!"


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction moves forward, then crouching peeks his head around, keeping low.


Diffraction - please make another Stealth roll.

Dark Archive

Tom sends to the others, 'They're reading damage to the clamps and are getting ready to send someone to check on it. If you prepare an ambush, you might be able to eliminate them piecemeal. Keep doing what you're doing, but, be ready.'


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Quiet Time: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 121d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Ace!: 1d8 ⇒ 1 Net 13


Diffraction, you peer your head around the corner and see 2 Fin standing in the middle of the new hall, near an open door.

How are people reacting to Thomas' message?


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction leans his head back around, then thinks into the link.

'I have 2 Fin in site, what is the plan?'


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm thinks for a moment. 'This is going too slow, if we can draw them out, they will eventually figure it out and send the rest or call for reinforcements. We'll keep them busy if you can get to the release mechanism." Then he activates his Force Field and conjures a Fire Ball in his hand. "We're going to have company, thought I'd give them a gift."


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction steps around the corner activating his Force Barrier and launching an attack on the two Fin

Fighting-Multi Action+The Drop: 1d6 - 2 + 4 ⇒ (3) - 2 + 4 = 51d4 - 2 + 4 ⇒ (1) - 2 + 4 = 3

Damage+The Drop: 1d12 + 1 + 4 ⇒ (9) + 1 + 4 = 14


Diffraction, I was wondering why you rolled a d4 for the Wild die (it should be a d6), and I noticed on your character sheet you don't have any Hindrances or Edges?


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Oh, I do have them, let me get them added Not sure why I rolled a D4. I can roll a new D6 or just take the results.

newroll?:
wild: 1d6 - 2 + 4 ⇒ (4) - 2 + 4 = 6


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

Deadhand sighs at needing to leave a job unfinished, but ceases disintegrating the corpse and simply shove sit into the water nearby, before finding something to hide behind to ambush any enemies that rush out.

Stealth: 1d8 ⇒ 3
Wild: 1d6 ⇒ 6
Ace!: 1d6 ⇒ 3

9 Stealth total.


Diffraction's attack is off and doesn't manage to hit them (the roll was less than their Parry, and since they were unaware of the attack, that's how I'm describing it), but it does alert them to his presence. With low growls, they turn toward Diffraction and point their weapons at him...

Initiative!
Diffraction : 4C
Fin : 8S

Fin #1 shoots, a 3-round burst :
Shooting: 1d10 + 2 ⇒ (4) + 2 = 6

Diffraction, you've got your Parry listed as 2, but it should be 5. And you should *really* be thinking of some ways to boost it even higher!

Which hits Diffraction, doing
Damage: 3d6 ⇒ (6, 4, 4) = 14
Damage ACE!: 1d6 ⇒ 2 = 16

Which leaves Diffraction Shaken.

Fin #2 shoots, a 3-round burst :
Shooting: 1d10 + 2 ⇒ (6) + 2 = 8

Which hits Diffraction, doing
Damage: 3d6 ⇒ (4, 6, 1) = 11
Damage ACE!: 1d6 ⇒ 1 = 12

Which does no further damage.

One of the Fin growls in a gutteral language.

Everyone hears the blaster fire.

What do you do? Your next actions are happening during this first round.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Changing my skill from force control to fighting raised my pary, I forgot to make that change, I have 3 levels of deflection, so the shots would be a 3 and a 5. The first shot would have missed.

Sorry for all the mistakes


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm raises a naked eyebrow at Ibrahim. "No use hiding now. Let them come, we'll take them one at a time."

Readying to fire a Fire Bolt at the next alien that comes at them. Force field is already active.

Fire Bolt Shooting: 1d6 ⇒ 21d6 ⇒ 5
Armor Piercing Fire Damage: 4d6 ⇒ (4, 6, 6, 5) = 21
Aces: 2d6 ⇒ (6, 3) = 9
Another Ace: 1d6 ⇒ 2
32 Armor Piercing Damage!

Dark Archive

Thomas knows he can do little against 6 Fin, and maintains his readiness, continuing to communicate the enemy's' actions.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir isn't interested in putting himself in harms way for some lesser mortal being. He teleports to a spot where he can see creatures that exit the facility but not be seen right away.

Finish this. Be done with these creatures.

If two or more creatures leave the facility and are close enough together Medium Burst Hrungir will unleash his psychic power on them

Smarts: 1d12 ⇒ 10
Wild: 1d6 ⇒ 5

Opposed at -2, success is shaken, raise is incapacitated


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel swoops down to land lightly on her feet, sword exposed and swinging!

Fighting to hit a Fin: 1d12 + 1 ⇒ (10) + 1 = 11 Wild: 1d6 ⇒ 4
Damage: 1d10 + 1d8 + 2 ⇒ (4) + (6) + 2 = 12 (AP 2)


So, as those outside hear the blaster fire, 3 Fin come out the back door to check on the sub.

Paradigm hits #: 1d3 ⇒ 2

Hrungir hits #: 1d3 ⇒ 3

Angel hits #: 1d3 ⇒ 2

So, Paradigm's attack obliterates Fin #2.

Angel's attack on #3 Shakens him, but since this is happening all at once, he still gets an opposing roll to Hrungir's attack :

Smarts-2: 1d6 - 2 ⇒ (4) - 2 = 2

Um, Hrungir, please see Discussion before I go any further. Everyone else, please wait until this gets resolved.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Shooting/Throwing: 1d6 ⇒ 6 Ace: 1d6 ⇒ 5 =11
Wild: 1d6 ⇒ 5

Dark Archive

What am I seeing? Are there still 6 Fin in the control room?
Any chance we can get a map?


Fin #3 is Incapacitated by Hrungir's attack, but this is only a temporary Incapacitation...

Thomas, just before you heard blaster fire, 3 of the Fins had left the control room and moved out of sight, and another had stepped out into the hall just before that.

Can anyone suggest the *easiest* way to 1)Draw a map, and 2)Make it available to everyone? I don't have a lot of free time to put into map making, so I'd rather keep it as "theatre of the mind", but I'll do one if I can do it quickly.

I'll do initiative tomorrow, too busy today to do more.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Google Slides or Google Drawing. Even a quick google sheets drawing with X's and colors representing different things.


Or invite everyone to a Roll20 game.


I've never made maps in Roll20, are they *very* easy to do?

Initiative!

Dark Angel - 9S
Diffraction - 5D
Enkidu - JD
Hrungir - 8H
Ibrahim - QH
Paradigm - 6S
Guards - 4S

So : Ibrahim, Enkidu, Angel, Hrungir, Paradigm, Diffraction, Guards

Since the guards are going last, everyone can post in whatever order they want.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

I prefer Google Docs myself. No need to login to edit.

Paradigm blasts another guard.

Fire Bolt: 1d6 ⇒ 31d6 ⇒ 6
Ace: 1d6 ⇒ 4
Armor Piercing Fire with Possible Raise Damage: 4d6 + 1d6 ⇒ (1, 5, 1, 1) + (6) = 14
Ace: 1d6 ⇒ 3
17 damage


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15
GM_ZenFox42 wrote:

I've never made maps in Roll20, are they *very* easy to do?

As easy as drawing something out in MS Paint, with the added bonus you can pull pictures off the web and upload them to give unique looking backgrounds to otherwise simple squares and circles you're drawing for the combat map.

Ibrahim is briefly annoyed by the all-out brawl that's broken out, but shrugs. Sometimes it just can't be helped.

Making the best of a bad situation, he curiously tries his new blaster on the nearest target.

Marksman Shooting: 1d8 + 2 ⇒ (1) + 2 = 3
Wild: 1d6 + 2 ⇒ (4) + 2 = 6

Damage, AP 4: 3d6 ⇒ (3, 1, 3) = 7


Paradigm, your attack did not Raise, so the last 9 points of Damage didn't happen.

Paradigm's firey blast does not penetrate the guard's armor. Neither does Ibrahim's pistol fire.

What are the rest of you doing?

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