"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


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Dark Archive

No, I am only able to communicate with Hrungir through Telepathy. I'm actually talking to him, and he is passing the words on with MIND BULLETS! (That's telekinesis Kyle!) I suppose if I just did some magic and carried a GoPro and one of you had an average cell phone then, yes, you all could see what I see.... Mental note for the future!

Notice!: 1d6 ⇒ 2
WILD Notice!: 1d6 ⇒ 6
WILD Notice ACE!: 1d6 ⇒ 3


What Thomas said about the mental link-up.

Thomas:
You can barely see something under the table. Hard to tell what it is from your point-of-view.

Whoever tries the door in the bay area, after you turn the wheel that's placed in its middle, and twist the lever lock, the door swings open easily.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Opening the door, Paradigm takes a cursory glance around. "Not sure where exactly you are Thomas, but this place seems very empty for a secret base."

Dark Archive

I'm glad that the GM agrees with my "Tenacious D" theory of mind-communication. ^_^

'I went down the right turn, after the head-blood-mess. You guys wanna go left? Cover more territory?'

It's all about me:

Thomas floats forward to get a better look at the Interesting Thing.


Thomas:
You see a humanoid crouched underneath the table. He is glancing about, looking for any movement. Please make a Common Knowledge (Smarts) roll at -2.

Paradigm (and those that follow him), you find yourself in a circular area which is the meeting point of three different short hallways spaced 120 degrees apart. There are open doors on all the hallways, and something that looks like blood on one of the walls. There a puddle of something viscous on the floor. The lights flicker intermittently. Do you go "up", "left", or "right"?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm moves over to examine the blood on the wall. "Someone has been here. Is this human blood or Visori?"

Science!: 1d8 ⇒ 11d6 ⇒ 2

Dark Archive

SMRT!: 1d8 ⇒ 1
wild SMRT!: 1d6 ⇒ 3

'Hey guys, I got what looks like a hobbit underneath a table. You want me to take him out alone or does someone wanna kill something?'


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel follows the others, avoiding the viscous puddle. "Right?" she queries.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

The thief waits for the most eager, but then follows


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir can actually purchase the power later that allows him to see through anyone else's eyes that he has linked.... but not yet anyways.


Thomas, if no one responds to your query, you can decide what to do next, since he hasn't seen you.

All : we're not in combat yet, so no "rounds", so please continue to post what you do next.

Dark Archive

Me again:

What's the humanoid look like? Is he wild-eyed and naked? Wearing the tatters of a uniform? Fully armed and heavily armored? Such things will weight upon my decision in how to kill and eat him. ^_^


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel proceeds down the corridor, looking to meet up with Thomas.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

"Can you handle it on your own Thomas? If not, we will be there shortly." Paradigm looks at the spot of blood once more and then continues to follow the others towards where Thomas is.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir follows behind, his hands clasped together in front of him.

Dark Archive

'Uh, it's one human-looking 'thing' under a table. And, no, unless it has a clipboard and glasses, I do not think that I can take anything single-handed in combat.'

Thomas floats patiently.

As soon as the others get here, he'll probably tell them to keep going while he checks out the 'Left' pathway from the entrance.


Thomas:
He's human, not Fin or V'sori, and by the looks of his "uniform", he's probably a super.

Dark Archive

There is no 'I' in 'team'. But there is a 'm' and an 'e' so you can't have a 'team' without 'me':

Thomas starts to think that this guy might be an ally, but wants to confirm his suspicion with Mind Reading.

He just wants to know what he's doing right here.

Mind Reading!: 1d8 ⇒ 8
WILD Mind Reading!: 1d6 ⇒ 3

Mind Reading ACE!!: 1d8 ⇒ 8
WHAT IS THIS NONSENSE?!?!?: 1d8 ⇒ 1 = eleventy billion


Thomas:
"I must wait for someone to come along and attack them, I must wait for someone to come along and attack them, I must wait for someone to come along and attack them..."

Dark Archive

Thomas turns visible briefly as he passes the party and winks at them. "There's a guy under a table up ahead and he's gonna totally attack you because he's mean and hates everyone and everything. I should think that all of you together are able to handle one little super-powered human. Imma check out the other fork.

Byyye-eeeee."

Thomas turns invisible again as he keeps going, checking out the 'Left' turn as he came in.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

"Right. Let's do that then." Paradigm makes sure his shielding is still up, conjures a ball of flame into his open palm and boldly walks forward to assault the tiny table troll. "You may as well come out. Or I can simply destroy the table and you will be outed. The choice is yours, but be careful. The rest of these guys may not give you a choice should you do something untoward."


There's some stuff I need to work out for this encounter, and won't have a lot of time until Tuesday or Wednesday to get to it. Please stand by...


Question : is Paradigm the only one in the room, or have the others (excluding Thomas) followed him in?

Dark Archive

Figuring that he can't help much, and that ALL of the others can handle one little Super, Thomas is sticking to his strengths and scouting the Left turn from the main door.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction is bringing up the rear, If all of the other enter he will follow.


Utah Raptor: Parry 11, Ranged TN 6, Toughness 18(6)| Wounds: 0; Fatigue: 0; Bennies: 3/2

Little puppy Enkidu will sniff his way in, looking around for various scents.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Dark Angel followed Paradigm in if there is room.


The table suddenly flies upward as the figure beneath it stands up, gesturing in a manner that is clear he is about to attack you.

Paradigm, since you already had a "ball of flame" in your hand, I'm considering you on Hold, and you can interrupt this guy. So it's opposed Agility roll time :

Agility & Wild: 1d8 ⇒ 71d6 ⇒ 5 = 7

Paradigm, if you can beat a 7, you go first, otherwise he does.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Agility: 1d4 ⇒ 41d6 ⇒ 5
Ace: 1d4 ⇒ 3
Tied...

Shooting Fire Bolt: 1d6 ⇒ 41d6 ⇒ 2
Damage Armor Piercing: 4d6 + 1d6 ⇒ (4, 2, 6, 3) + (5) = 20


Paradigm, your bolt veers off about a foot away from his body.

He attacks, lightning bolts flying from his hands :
Shooting & Wild: 1d8 ⇒ 81d6 ⇒ 1
ACE!: 1d8 ⇒ 2 = 10, a Raise

Doing
Damage: 3d6 + 1d6 ⇒ (4, 6, 1) + (6) = 17
Damage ACE! ACE!: 2d6 ⇒ (4, 4) = 8 = 25

To
Victim #: 1d3 ⇒ 2 = Enkidu
With AP 2, that's 2 Wounds, if I'm calculating correctly.

And again :
Shooting & Wild: 1d8 ⇒ 61d6 ⇒ 3 = 6, Success

Doing
Damage: 3d6 ⇒ (1, 2, 1) = 4

To
Victim #: 1d3 ⇒ 3 = Dark Angel

And yet again :
Shooting & Wild: 1d8 ⇒ 51d6 ⇒ 3 = 5, Success

Doing
Damage: 3d6 ⇒ (3, 3, 2) = 8

To Paradigm.

Initiative!
Dark Angel - KC
Diffraction - 8D
Enkidu - 8C
Hrungir - Joker!
Ibrahim - 2S
Paradigm – 6S
Thomas -
Guards (group 1) : 4H

I'm saying that Ibrahim and Diffraction are just outside the room, while Paradigm, Enkidu, and Dark Angel are inside, and block the view of the bad guy. So if you're outside the room you must move inside to attack.

ORDER : Hrungir (act whenever, +2 to Trait and Damage!), Dark Angel, Diffraction, Enkidu, Paradigm, Bad guy, Ibrahim.

Thomas, you can act independently of this, and tell me what you're doing at any time.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm only grins as the lightning crackles over his force field. Readying another bolt of flame, he launches it again, hoping to catch him in the middle of another attack.

Shooting: 1d6 ⇒ 61d6 ⇒ 1
Ace: 1d6 ⇒ 5

Damage AP: 4d6 ⇒ (3, 1, 4, 5) = 13
Raise?: 1d6 ⇒ 4


Paradigm's flame again veers off about a foot away from the guy's body.

Hrungir, sorry, I didn't specify where you were. You're also just outside the room.

What's everyone else doing?


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction integrates with his suit, a glowing force exo-suit flashes into existing around,

Dark Archive

Thomas has full confidence that the great war-band of those hearties will curb-stomp the one unfortunate in the room, and so keeps floating on, sticking to his strengths, scouting all the things, looking for more hapless victims for them to seek justice against.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel draws her blade and swings at the man beneath the table.

Longsword: 1d12 + 1 ⇒ (1) + 1 = 2 Wild: 1d6 ⇒ 6 Ace!: 1d6 ⇒ 1 Damage: 1d10 + 1d8 + 2 ⇒ (2) + (3) + 2 = 7 (AP 2)

Toughness 7, 7 points of damage, AP 2


Thomas:
You go back to the intersection, you can go "left" or "up"...???

Dark Angel, your attack just misses your opponent.

Everyone else?

Dark Archive

This is a spoiler:

I go Left.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir teleports into the room and hurls a shard of the Whetstone into the creature

Throwing: 1d6 + 2 ⇒ (6) + 2 = 8
Wild: 1d6 ⇒ 5

ACE: 1d6 ⇒ 6
ACCEEEE: 1d6 ⇒ 6
wow: 1d6 ⇒ 6
idkwhatisgoingon: 1d6 ⇒ 4
Total=30 to hit

DAMAGE: 3d6 + 2 ⇒ (6, 4, 1) + 2 = 13 (AP2, Heavy)
Allirollare6s: 1d6 ⇒ 1
Total=14 Damage


Hrungir manages to throw the shard directly at the guy's center, which pierces whatever kind of protection he's got, doing 1 Wound.

Soak & Wild: 1d6 ⇒ 11d6 ⇒ 2 Nope. 1 Wound.

The guy howls with pain, and seems to get angrier.
Everyone please remind me if I forget the -1 to his future rolls!

Thomas:
You go down a short corridor and enter what appears to be the eating area : a long table with chairs in the middle, and an area along the back wall with what look like microwave ovens, and holders of utensils. There's a door directly across from the entrance to this room.

What's everyone else doing?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Seeing that he seems to be missing perfect shots, Paradigm tries another tactic. He summons his technomagical powers to remove the protection from the charged attacker. "There will be no more of that!"

SuperSorcery Negate Power: 1d10 - 2 ⇒ (10) - 2 = 81d6 - 2 ⇒ (6) - 2 = 4
Aces!: 1d10 ⇒ 21d6 ⇒ 1
=10 to Negate whatever protection he has.


Paradigm - so, Super Sorcery says that your Sorcery roll acts as the "active" roll in any Power, so the 10 is your Touch Attack for the Negate. But then Negate says it only lowers Attributes and Skills (without the Leach modifier), and this guy is using a super Power to protect himself. So, long story short, no effect.

Anyone else?


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Is the room big enough for everyone to see the target?

Dark Archive

Meanwhile, back at the ranch:

Thomas sticks his head inside various things, looking to see what goodies they have/had, but he quickly gets bored and heads through the next door.


Diffraction - everyone inside the room (see above) can see him, but the view of those outside is blocked by all their comrades.

Anyone else care to act? I'm going to have him take his action soon...


The guy, with a wild look in his eyes, attacks the party, lightning bolts flying from his hands :
Shooting & Wild - Wound: 1d8 - 1 ⇒ (7) - 1 = 61d6 - 1 ⇒ (3) - 1 = 2

Doing
Damage: 3d6 ⇒ (1, 4, 1) = 6

To
Victim: 1d5 ⇒ 2 = Angel

And again :
Shooting & Wild - Wound: 1d8 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (3) - 1 = 2

Missing
Victim: 1d5 ⇒ 3 = Enkidu

And again :
Shooting & Wild - Wound: 1d8 - 1 ⇒ (4) - 1 = 31d6 - 1 ⇒ (2) - 1 = 1

Missing
Victim: 1d5 ⇒ 3 = Enkidu

I forget, is Ibrahim with the group or not? If so, he's up!

Thomas:
As you enter the back room, you hear a sound like metal clanging on metal

Dark Archive

Thomas. Alone, in the Dark.:

Thomas briefly headbangs. 'METAL!' he thinks to himself, mentally noting to see if the latest Rhapsody of Fire album can be gotten. Anywhere.

But then he gets bored and floats onward to see what is making that METAL sound.


Our "out" for Ibrahim was he stayed dead when he was down, so I'm just waiting for my new character to show up.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Angel snarls something unintelligible and swings her sword again.

Toughness absorbed the damage, but now she is pi$$ed!

Fighting: 1d12 + 1 ⇒ (12) + 1 = 13 Wild: 1d6 ⇒ 5 Ace!: 1d12 + 1 ⇒ (11) + 1 = 12 Damage: 1d10 + 1d8 + 1d6 + 2 ⇒ (3) + (5) + (3) + 2 = 13

That's a 23 on the attack roll, with a damage of 13 points!


Ok, Storm Dragon.
BTW, Angel - you don't add any bonuses or penalties to the Ace roll, so 24 by my count.

Angel's mighty swing gets thru the guy's protection, but somehow he manages to dodge at the last moment, and the sword only just breaks his skin.

Soak & Wild: 1d6 ⇒ 61d6 ⇒ 1 = 6, Success (no need to roll the Ace)

Thomas:
You float around, and passing thru what looks like the door to a refrigerator, you find a figure huddled down, hands cupped together, blowing into them, trying to keep warm.

Initiative!
Hrungir - AD
Bad guy - KH
Enkidu - 8H
Paradigm – 5D
Diffraction - 4H
Dark Angel - 3S

Angel, you had already taken an action in the last initiative, so even tho you're last this time around, the action that you just took is for this round.

Hrungir is up!


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir teleports out of the room, stepping into the Bifrost and out of it in the hallways out of the line of sight of enemies.

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