"Necessary Evil" - supervillains save the world!

Game Master ZenFox42


1,151 to 1,200 of 4,030 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir nods to Thomas I can. The power of the Jotun is nigh limitless.

Dark Archive

"Excellent! Hrungir, when I get some pix, I'll send them to your comm."

I think Dr. D gave us all comms? I'll assume that these are at least as good as any phone currently on the market.

"Alright, I'll set off."

Thomas turns invisible, Intangible, and starts flying toward where they indicated the sub would be.

He sends everyone a brief text. >>Make sure to stay awake and out of trouble! No getting arrested for petty crime while the Big Heist is going on!! =-)<<


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Everyone can now "hear" Thomas as Hrungir taps into all their minds and joins them together.

Telepathy:

The character can communicate with friends and allies via mental contact. This is a free action, has a range of one mile,
and she can contact as many minds at once as her Smarts die. Switchboard (+2): The telepath can link a number of minds equal to her Smarts to each other. All of the “guests” can hear
each other, however. Only the telepath can send or receive private messages.


The only "comms" I recall are the ear-buds that allow you to talk to each other, and hear what others are saying to another PC.

From the way you're all talking, it sounds like you all got to near the location via the vehicle that the Dr. left you, and you're all standing around somewhere nearby but out of sight? If not, Thomas would be flying for a *long* time in order to get there.... If you are all there, I'll provide a description of what you all see.

Also, Hrungir - I don't see anything in the description of your teleport requiring you to have a description of the location - are you just adding that for flavor? Also, what would be the point of teleporting directly into the building - you might set off alarms and/or alert guards by your sudden presence.

Enkidu - I watch many of the SciShow channels as well.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm is intrigued by Diffraction's ability to simply interface with anything electronic. His own abilities can mimic this as well. He tabled the later talk in the back of his mind as he focused on the task at hand. His force field already in place, he stood back from the place where this sub was, analyzing its surroundings as best he could.

Spellcasting: 1d10 - 2 ⇒ (3) - 2 = 11d6 - 2 ⇒ (6) - 2 = 4
Magicked Notice: 1d10 ⇒ 91d6 ⇒ 3

Magickally scanning the area by boosting Notice with SuperSkill temporarily.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Re:Teleportation it was more about flavor. I was thinking that teleporting into a unused or lightly used area of the facility with few guards and then moving to allow the submersible entry into the base was the plan. The way I see it, Teleportation is one of Hrungir's 2 core abilities....just looking for a way to use it.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Dark Angel would definitely have closed the distance.

Yeah, I watch Because Science too, though I missed that particular episode.


As you get near the co-ordinates, you see a relatively small building (maybe 40'x40') near the waterline. There are 3 piers leading out over the water, with 1 mini-sub currently docked at one.

Everyone make either a Notice check OR a Common Knowledge check (one only), either one at -4.

Hrungir - the problem is, you'd be teleporting in "blind", so you'd have no idea of how many bad guys might be around. However, if you are one of the ones who walk in, your teleportation would make for a quick and easy exit, and you can take others with you...


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

True.

Notice: 1d6 - 4 ⇒ (5) - 4 = 1
Wild: 1d6 ⇒ 6

Hrungir doesn't see whatever he's supposed to see. He blames the failings of men.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Notice: 1d6 - 4 ⇒ (5) - 4 = 1 Wild: 1d6 - 4 ⇒ (5) - 4 = 1

Nope, Angel doesn't see it either.


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

Hm. Statistically, 1d4-2 and 1d8-4 have the same average result, so I guess the d8 is better if it Aces. Though the d4 is more likely to Ace? Bah. I suck at statistical analysis.

Notice: 1d8 - 4 ⇒ (3) - 4 = -1
Wild: 1d6 - 4 ⇒ (6) - 4 = 2

Ace!: 1d6 ⇒ 3


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

notice: 1d4 + 2 - 4 ⇒ (4) + 2 - 4 = 21d6 + 2 - 4 ⇒ (5) + 2 - 4 = 3

ace: 1d4 + 2 ⇒ (4) + 2 = 6

ace: 1d4 + 6 ⇒ (3) + 6 = 9

Diffraction scans the area, his SMART Goggles highlighting possible areas in interest.

Dark Archive

N0tice: 1d6 - 4 ⇒ (3) - 4 = -1
WILD N0tice: 1d6 - 4 ⇒ (4) - 4 = 0

Hrungir can also blame his player not knowing that his wild die aced. It's okay, we tend to be pretty lenient with new people who haven't played much Savage Worlds. ^_^


Hrungir - whatever bonus/penalty is applied to the roll, is also applied to the Wild die. So that's a 2. But as Thomas noted, the Wild die Aced (rolled its maximum), so you get to re-roll it!
Diffraction - when you re-roll an Ace, you *do not* include any bonuses or penalties from the first roll. So your total is 9.

Since someone succeeded, I'll post the results without waiting for Hrungir to re-roll.

Diffraction:
You notice that the mini-sub seems to be clamped to the pier, so the clamps will have to be released (probably electronically).

I forgot : everyone notices the one Drone guard at the front door of the facility.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm notes the location of the guard in his mental image map of the area and sends it via commlink to the rest of the team. "There is never just one Drone. We should be alert."


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir "says" Suited one who speaks to machines. Take my hand. I will get us to the submersible. The others may offer a distraction...

Hrungir can teleport himself and Diffraction to the sub while everyone else attacks...

Hrungir sends everyone the "plan" at the speed of thought. Everyone's thoughts are connected.

Your machines are noisy. My way is superior. Hrungir sends to Paradigm

Dark Archive

'Wait wait, everyone is attacking? For one drone? We don't have someone who can take out one drone without needing the rest of us to create a big ruckus?

Anyway, Imma scout the sub and see if anyone else is currently inside it,' Tom sends to the mind-linked group.

Invis and Intang., he glides into the sub.


Just to remind everyone (I know it's been awhile since this happened), there *was* a plan in place. Is everyone abandoning it and going off to do their own thing now?
And, you should ALL wait until Paradigm posts the results of his Notice before doing *anything*...

Dark Archive

Posts what? There's no spoiler. Did you PM him?'


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Dark Angel is staying with the plan. And she is waiting until Diffraction tells us what he saw.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

I had rolled Notice a while back, I got a 5 with the -4 modifier. Did I need to do a new one?

Paradigm harumphs silently at Hrungir's comment and focuses on the mission at hand.


Lesser Bandersnatch: Parry 11, Ranged TN 4, Toughness 24(8)| Wounds: 0; Fatigue: 0; Bennies: 3/2

No plan survives first contact with the enemy, or the attention span of the average player...

Enkidu shows up in one of his typical scouting forms. He usually prefers something that can fly, is local to the area so it won't attract undo attention, and with senses beyond human normal. In this case, he takes the form of a small American Kestral, a falcon smaller than the average crow, but unusually maneuverable, as it generally hunts other birds in mid-air. He flies over the target location a few times, checking it out from about every single angle. To keep up appearances, he dive bombs a pigeon, and perches on his meal while staking out the place from the best angle.

Notice: 1d12 + 4 - 4 ⇒ (10) + 4 - 4 = 101d6 - 4 ⇒ (3) - 4 = -1

Enkidu sends his thoughts to the others, feeling odd about communicating by telepathy after so long. Haven't done this since mom left...

"I thought we had a plan? Recon only, and then the shape-shifters go in looking like authority figures? Ghost heading in for a looky-loo sounds like a good idea, but everyone else should hold up until he reports back on what he sees."


Was the TN higher than 4? Or did Diffraction get something extra for a raise? Deadhand had a 5 in his Notice.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"Someone booted the sub, we might need to release it from in the control room"

I was just doing a running total to make math easier


Deadhand and Paradigm - sorry, I missed your successes. But Diffraction has said what was needed to be said.

Enkidu flies around a bit, taking stock of the area, and notices nothing out of the ordinary. There's another drone out behind the building, standing between the building and the piers.

So, is Thomas going inside the building next?

Dark Archive

Why yes! Yes he is.


Thomas goes in and looks around. He locates the dining area, the sleeping area, and what appears to be a control room with consoles with lots of displays and switches. Unless he can read V'sori, he can't glean much information from the consoles.

He counts a total of 6 drones, and 6 V'sori. Two of the V'sori are dressed differently than the other 4.

Anything specific you want to look for/do?


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm brings up his mental texting program that works with the mental connection that Hrungir gave to them.

"Can we get close enough to those clamps to release them ourselves? I can work some magick to get inside their mechanisms and work them out, in case we can't get directly to the control room."

Focusing on the Drone in the front, Paradigm's image starts to change and meld into one of them.

Sorcery: Chameleon: 1d10 ⇒ 91d6 ⇒ 2


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

"It would be simpler to simply destroy the clamps, right? We will not need them after this." Ibrahim says, waggling his glowing hand.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

"That sort of thing will send an alarm" With a mental snap the Holo-Suit disappears. The thief heads for the front under the cover of darkness.

:Moving up I'll wait for confirmation before moving in:

Stealth: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 121d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

Ace 12+: 1d8 ⇒ 5


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

Ibrahim shrugs.

"So will stealing the sub in the first place, but..." he says to no one in particular.

Dark Archive

Thomas wrestles with the problem, discarding one novel-but-dangerous idea for another.

Eventually he decides the something else needs to happen for him to be of any use.

Still a ghost, he chameleons into the form of one of the officer-V'sori and mentally relays what he sees to the group.

'Well, what do you want to do now? If you can get some of these guys to chase you, I can reek some havok up here probably.'


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

I can be where needed. and then Hrungir sends only to Ibrahim

Ibrahim:
These fools do not have a true accounting of our power. We can steal this submersible contraption on our own. I will take us there, you will free the device.


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

Telepathy?:
<What purpose would that serve? Everyone would need to get to the sub at the same time. Better to stick with one plan, even one I don't agree with. More chance of success that way instead of all of us stumbling over each other.>


So, I've been waiting for some kind of consensus/decision as to what to do, and for someone to declare that they're doing it.

Diffraction, you can move to anywhere you want to be without anyone noticing you.


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

<There is no need to engage in a fight unless you are feeling particularly bloodthirsty. Let us proceed quietly; once the sub is in our possession they have no means of pursuit.>

Are Vsori laser guns silent? Also, you never posted the stats on that.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir gives a mental shrug What does the Jotunnar care about the lives of men or aliens. So be it. Let us resort to theft and skulking.

Hrungir will teleport himself and anyone who wishes down to the sub whenever we are ready.


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Paradigm was already walking towards the sub in his nifty new Drone form as the rest were preparing to sneak towards it. He concentrated on the illusion but had enough left to send the message in his mind's eye. "While this Drone is focused on me walking right past him, the rest of you should be able to slip by easily enough and get to work on those clamps. Thomas? If you can make it so that the rest of them can't leave the building should this go awry, that would be.. super."


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

Above the scene, Angel waits with some impatience, knowing that she will probably not fit into the sub's cramped space.

Dark Archive

'Alas, I am not so talented that I can harass half a dozen fishy guards, tight in a phalanx. Indeed, if they know what they are doing, I might not tarry with them even if they were half.
What I -am- doing is keeping you a breast *snicker* of the every movement of a group of people that you can not see and are not aware of our presence.

I had hoped that would be of value. Now someone KILL SOMETHING.'


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

Ibrahim is confused by the rapidly changing plans, and decides that perhaps Hrungir is right. if chaos is the desired outcome, then it would be better to make the chaos work for them instead.

He moves to sneak up on the guard outside andprepares to quietly dispatch him.

...It appears I've done goofed. I forgot to put ranks in Stealth.

Stealth: 1d4 ⇒ 3
Wild: 1d6 ⇒ 1

Benny.

1d4 ⇒ 4
1d6 ⇒ 2

Ace: 1d4 ⇒ 4
Ace: 1d4 ⇒ 3

11 to Stealth.

Shooting or Fighting plus The Drop: 1d8 + 4 ⇒ (5) + 4 = 9
Wild: 1d6 ⇒ 4

Still awaiting Visori laser gun stats. if it is silent, I use that. if it is not, I stab him with my molecular knife. The roll is the same either way.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

Hrungir will teleport direct beside Ibrahim.

Hrungir looks around and will blast anything not an ally with a mental attack.

Stun, Contested Smarts: 1d12 ⇒ 7
Wild: 1d6 ⇒ 1

Success is shaken, Raise is incapacitated. Contested roll is Smarts-2


Sorry for the delay, Mondays are always busy for me, but with the classes I'm teaching right now, it's looking like Tuesdays will also be busy for the next couple of weeks. On with the game!

Blaster pistol stats :
Range 15/30/60; Damage 3d6; ROF 1; 5 lbs; 20 shots; Double-Tap; AP 4
It makes a loud hiss when fired.

Angel - even tho it's a "mini-sub", it looks large enough that you could fit inside it (ok, maybe stooping over or lying down...)

Deadhand - the guard gets an opposed Notice as you get within striking distance of him : Notice: 1d4 ⇒ 3
So, stab away!

Hrungir - there's nobody else close enough to the front door to attack.

What do you (all) do next?

Dark Archive

Does Deadhand's attack drop the drone?

Thomas maintains his vigil, keeping in mental contact with the group about the status in the enemy's HQ.


Agility: d8, Smarts: d12, Spirit: d8, Strength: d4, Vigor: d8 Pace: 6; Parry: 2; Toughness: 12 (6) Bennies 4/3

I'll wait for Ibrahim, if his attack doesn't kill the drone then resolve my stun on the drone.


| M Human Thief| Bennies: 0/3| Parry 5, RATN 4/7, Tough 13(7)| Charisma 0|XP: 15|

Diffraction moves up the Lich and the god should be able to take out a Drone, he moves to the door to bypass the security.

Lockpicking/Computers: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 91d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7


M Human Technomage| Bennies: 3/3| Parry 5, RATN 4, Tough 13(8)| Charisma 0|XP: 20|PP:28|
Skills:
Fighting d6, Investigation d8, Knowledge: Science! d8, Notice d4, Ritualism (Arcane) d6, Shooting d6, Spellcasting (Sorcery) d12+1, Survival d6

Seeing that the rest of his team is taking care of the Drone, Paradigm makes his way to one of the docking clamps and gets to work. Pointing his hand, several nigh-invisible nanites leave his robes and fly towards the clamp. In his mind's eye, a readout of the device's inner workings appears and he starts sending commands to the tiny machines. Unfortunately, he forgot to dismiss the illusion and the interference of the alien technology distorts the image and he is unable to make it work. The clamps remain closed. Knowing they don't have much time, he starts to power up his energy weapons...

Spellcasting: 1d10 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (2) - 2 = 0

Paradigm is also considered Shaken at this point.


Female Angel Pace 6/12 Parry 7 Tough 8 Cha 4 || RATN 4 Bennies 2/3 Wounds 0
Skills:
Skills: Fighting d12, Healing d6, Intimidation d8. Know (theology) d6, Notice d6 || Longsword d12+1 (d10+d8+2 [AP2])

As soon as the drone is taken care of, Angel will land and, grudgingly, board the sub.


Wounds:4 (-1 die Smarts) Parry: 6| Toughness 9(4;negates 4 AP from ranged)|RATN: 4|Cha: 0 (-2 if Mania known)|Bennies 2/3| EXP: 15

Damage+Raise+The Drop: 1d8 + 1d6 + 1d4 + 2 + 4 ⇒ (4) + (2) + (2) + 2 + 4 = 14

Ibrahim glides up behind the alien and slits its throat.


Paradigm, as you are working on the clamps, the drone patrolling the piers comes up behind you and says "What are you doing?". He doesn't seem to be "on guard", just curious at this point.

Also, destroying the clamps might also damage the sub.

Ibrahim, the guard drops at your feet.

Diffraction, you manage to open the front door.

Angel, you might want to stay in the air until the pier guard is taken care of.

What are y'all doing now? I'm taking one group of answers/actions as a "turn", but won't deal initiative until someone actually gets in a fight.

1,151 to 1,200 of 4,030 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / "Necesary Evil" - supervillians save the world! All Messageboards

Want to post a reply? Sign in.