Myths and Legends(Heroes of Golarion)

Game Master Monkeygod


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Male Drow (noble) 14 Ranger

STATUS UPDATE

Please respond with:

1) ETA to complete 1st draft of PC crunch: A couple days
2) ETA to complete 1st draft of cohort crunch: Haven't even started
3) Ideas on ties to Golarion: See organization info in his profile.
4) Ideas on ties to other PCs: Knows Belgraen, doesn't know the others, unless it's through an organization.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Monkeygod wrote:

**Official Announcement!!**

Due to serious confusion regarding how armor/weapons work under Automatic Bonus Progression, we are dumping that aspect of the system.

We STILL keep the other bonuses, to saves, AC, and stats.

To compensate, we will get 800k extra gold, and to offset, we drop down to 40 Legendary Gifts.

ALSO! Our signature items do not follow the rules, and cost no gold. Remember as minor artifacts, they can be unique and have abilities beyond the norm, as long as they aren't too crazy.

** spoiler omitted **

Would Quickling be an appropriate template for my familiar? I have it and it would make sense that a homunculus who was made with my blood would have it as well.

He's a construct, so the aging thing wouldn't be a factor. That's why I chose Homunculus because it's a construct and doesn't die of old age.


no on the quickling for familiars.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
fnord72 wrote:
no on the quickling for familiars.

May I ask why so I can find a more appropriate template?

Edit:

Here are some alternates i'm looking at.

Alchemically Invisible +2 - Naturally invisible. Will save in combat or be confused
Quickened +1 - +10' speed and a Blur effect if they move more than 10 feet.
Swarm +1 or +0 - Instead of one homunculus it's made up of a small swarm of fine sized Homunculi. It's a little weird, but could be fun.


"He's a construct, so the aging thing wouldn't be a factor. "

'nough said

It's one thing for the players to get around that, another for cohorts and other followers.

That factor is one of the most significant balancing components of the template.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
fnord72 wrote:

"He's a construct, so the aging thing wouldn't be a factor. "

'nough said

It's one thing for the players to get around that, another for cohorts and other followers.

That factor is one of the most significant balancing components of the template.

Ok, so how about alchemically invisible?


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Monkeygod wrote:

**Official Announcement!!**

Due to serious confusion regarding how armor/weapons work under Automatic Bonus Progression, we are dumping that aspect of the system.

We STILL keep the other bonuses, to saves, AC, and stats.

To compensate, we will get 800k extra gold, and to offset, we drop down to 40 Legendary Gifts.

Just to clarify:

I thought we got 23 legendary gifts at level 22, per the chart. Are you saying we have 40 now?

After having removed the armor/weapon items I've spent 18 legendary gift points.

1) Did I do the below correctly?
2) Do I have 5 legendary gifts left to spend or 22?
3) Minus the armor and weapons the only thing that appears to be left to spend points on it stats. Which i'm good with, but wanted to clarify. If you're open to it perhaps we can make suggestions about other legendary gifts to be included. One though: create a GP value per point and let us have abilities identical to magic items without actually having to wear the magic items. Another thought: Maybe we could trade (TBD) points for feats or mythic feats.

Belgraen Auto Progression choices

Deflection +5
Mental Prowess 6/6/6
Physical Progress 6/6/6
Natural Armor +5
Resistance +5
Legendary Gifts (40)- Spent 18
(5)+5 Inherient Int
(5)+5 Wisdom
(3)Legendary mind 1&2
(3)Legendary Body 1&2
(2) +2 Dex


Male Drow (noble) 14 Ranger

Well, we were up to 53...
I dunno what that has to do with anything, or why that's a good trade, like, at all.

I wasn't able to actually take advantage of the ABP for weapons due to my class abilities (it would make no sense) but now I'm also losing 13 legendary points just cuz? How does that "balance out" anything?

How about I not take the 800k instead, since I don't need it?


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Kryzbyn wrote:

Well, we were up to 53...

I dunno what that has to do with anything, or why that's a good trade, like, at all.

I wasn't able to actually take advantage of the ABP for weapons due to my class abilities (it would make no sense) but now I'm also losing 13 legendary points just cuz? How does that "balance out" anything?

How about I not take the 800k instead, since I don't need it?

Where did the 53 number come from? The chart only went to 23.


There was a discussion to give additional points and/or options for legendary gifts from levels 23-25.

Nothing was finalized.

Extra gifts for 23-25 would have been 9+10+11=30 additional points. But, since we removed armor/weapons the number of points should be reduced again, so probably stick to 23?

I don't like allowing increases to armor, to-hit, or resistances. This is just power creep that requires me to do the same with the mobs, so no effective gain.

I do like allowing purchase of feats. First feat is 5 LG points, second is 6, third is 7, etc. (I'm not locked on price, but am on the increasing cost).

Suggestions for options that don't power creep?

====
This statement had not been defined:
"Its to represent finding or borrowing spellbooks. At 25 level, it would be 125 spells. Which, I can totally understand is a lot to just hand out for free. However, since he still needs to prepare them, he's not really getting as much millage as say a sorcerer who got 125 bonus spells known.

That being said, I propose the following compromises, which we can use either or both:

1) The 125 spells cost half as much to add to your spellbook.

2) You get 125 spell levels for free, which could be 13 9th level spells, 125 1st level spells, or whatever combination suits you.

As a non book based caster, nor even having a cohort who uses one, this is totally something I am doing to try and help those of you who do have spellbooks. The extra spells is something a lot of other GMs have used/allowed, so its not like I am making this up wholesale just for this game."

Monkeygod and I decided to solidify this to 5 free spells per spell level, 1st through 9th. Max of 45 free spells. If you have two qualifying spell casting classes, you are still at max 45 free spells.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
fnord72 wrote:
*Snip*

I'm good with whatever number of legendary points you want to allow. I just need to know the exact official number so I can finish out that part of the character.

Would the purchase of extra feats include additional mythic feats?

I already calculated spell book stuff using the 5 free spells per level. I hope that doesn't change because it was a pain to do and I'd have to have to recalculate everything.

Edit: When you say "5 per level" I read that to mean 5 per level of caster as opposed to the standard 2 per level wizards already get. Correct?


Male Drow (noble) 14 Ranger

I don't have the time to dedicate to this game.

Have fun you guys, I'm officially bowing out.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
Kryzbyn wrote:

I don't have the time to dedicate to this game.

Have fun you guys, I'm officially bowing out.

Aww. That's sad, but I understand. Good gaming.


Male Drow (noble) 14 Ranger

You as well!


Sorry to see you go kryzbyn.

That was 5 per spell level, not caster level. Max of 45 free spells for a full caster with 9 levels of spells.


I have a feeling lord rook is also mia


M Half-Elf Iroran Mummy Inquisitor 20/Oracle 5//Oracle 15/Fighter 2/Ninja 2/Unchained Monk 6

Sorry guys! I was out for a day or two for my birthday.

My concern is that I'm still not quite sure what I'm supposed to be building (and with gold totals constantly getting shuffled around, need to deal with buying and crunching a whole lot more items). I also feel like everyone had sort of a very different idea of what was supposed to be happening in this game.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
fnord72 wrote:

Sorry to see you go kryzbyn.

That was 5 per spell level, not caster level. Max of 45 free spells for a full caster with 9 levels of spells.

With 2 free per level a wizard normally gets 40 free spells at 20th level. 45 really isn't a noteworthy bump.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37
The Invincible Lord Rook wrote:

Sorry guys! I was out for a day or two for my birthday.

My concern is that I'm still not quite sure what I'm supposed to be building (and with gold totals constantly getting shuffled around, need to deal with buying and crunching a whole lot more items). I also feel like everyone had sort of a very different idea of what was supposed to be happening in this game.

I feel the same way. Belgraen is basically done and it was more than a little work to do it. I really don't want to keep having to change small things then all the associated small things. Can we just leave it as is and start the game? The issues all seem to be really small nit picks.


The free spells had not been defined, that you choose to make an assumption was your choice.

If you don't want 45 free spells, I'm fine with no free spells. It's how I'm used to playing my wizard anyway.

I understand your concerns over the character development. Unfortunately, the game interest window was opened before many of these issues were settled. Talk to Monkeygod about that.

One of the reasons why there are so many issues about the builds is because the reason for the game, the theme, the goals, were not stated. At this level, that actually carries more weight than "who can break the game fastest". Broken game characters will turn this into a one-shot adventure as the group of totally loner, no friends, no ties, no family, no weakness, all-powerful, godlike omniscient characters totally lay waste to the GM's campaign in a matter of hours. So week's of story line are trashed in a few hours of play time because the background of the game wasn't provided and players didn't self regulate their character's power.

So yeah, I can most certainly start the game.

And it'll be a one-shot BBG battle because only two characters have built a very simplistic "we know each other" connection. In fact, looking at the character's, it would be hard to see how some of them would not be at each other's throats.

So, since the players want action and not story, I'll start a game.


Male Drow (noble) 14 Ranger

Thanks for validating my choice.


Mythic Power (5/day, Surge +1d6) - 0/5 HP: :AC: 50 :Perc+37

I'm going to bow out as well. Good gaming everyone.


Hopefully with the next attempt at an epic game, the details will be determined in advance.

Until next time.

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