
Belgraen |

If you have a couple of devices around, nothing is likely to happen.
If those couple of devices start short-cutting routine aspects of the adventure, then something might happen.
If you showed up to a boss battle with an arsenal like you have listed, something would likely happen.
This doesn't mean I will automatically punish (but then if you aren't paying ANYTHING for it, the loss of it should not be a concern), only if the use becomes abusive.
Why I really love English.
"And is a conjunction. In this case it's a cause effect statement. This happens and that happens. X happens and creates Y."I read it as "two things happen, X and Y". Not "because X happens, Y happens". I don't see it as "X [b]and[b] creates Y" either.
The words "and creates" next to each other are what makes it a causality statement.
Alright. I see this is going to be an issue. For the sake of the game I'm going to scrap the entire idea. I will not be making any use of the glyph of warding spell as a handheld device.
I can do something similar with my class abilities anyway.

Tiny Coffee Golem |

That's still against the spirit of the spell. Its supposed to be a passive spell, triggered in response to somebody else opening/crossing/etc the warded object/area.
Creativity is the mother of invention if a wizard intends to survive. There are many spells that are used different than the creators intention.

Belgraen |

Alright, I've got the vast majority of Belgraen worked out, including gear and familiar.
I've held back 40K so that I can use that to purchase foci and other spell casting stuff i'll need. However, that will take time to thoroughly go through.
I've also kept a solid 100K in diamond dust for future use.
Any additional changes I make will be minor. Feel free to look over his sheet. I made every effort to be very transparent, but it's a lot of information. if you have questions about anything let me know.

Monkeygod |

Monkeygod wrote:That's still against the spirit of the spell. Its supposed to be a passive spell, triggered in response to somebody else opening/crossing/etc the warded object/area.Creativity is the mother of invention if a wizard intends to survive. There are many spells that are used different than the creators intention.
I have no problem with this whatsoever, but such inventive creativity still needs to be within the realm of what's possible with a spell as writ.
Personally, I just do not see Glyph of Warding specifically as an offensive spell.
Explosive Runes, Symbols, etc, sure, I have no problem with such. Just not GoW.

Davin Sunfury |

Two things about Davin that are important:
1) I'm using Rogue Genius Games archetype packages to trade out the Paladin's Divine Guardian package for the Cavalier's Horseman package. Still a Paladin base, but a bit more martial.
Divine Guardian: The Divine Guardian archetype grants a paladin the detect evil and aura of courage class abilities, plus all of the paladin's spellcasting ability. A paladin that gives up this package never receives any of those abilities, gains no caster level, has no spells/day, and has no access to the paladin spell list.
Horseman: The Horseman archetype includes the mount, cavalier's charge, expert trainer, mighty charge, and supreme charge abilities.
Also, he worships a triumvirate of deities, who I trying to come up with a cool name for: Iomedae, Sarenrae, and Milani. Along with the Empyreal Lord Ragathiel.
Thus, his alignment is Good. Not LG, NG, CG, just Good.

Belgraen |

Tiny Coffee Golem wrote:Monkeygod wrote:That's still against the spirit of the spell. Its supposed to be a passive spell, triggered in response to somebody else opening/crossing/etc the warded object/area.Creativity is the mother of invention if a wizard intends to survive. There are many spells that are used different than the creators intention.I have no problem with this whatsoever, but such inventive creativity still needs to be within the realm of what's possible with a spell as writ.
Personally, I just do not see Glyph of Warding specifically as an offensive spell.
Explosive Runes, Symbols, etc, sure, I have no problem with such. Just not GoW.
We can agree to disagree. It won't matter for this game.
Regardless of the original intent the spell allows for use on a container, but says nothing about size minim or if the object could be moved. Mechanically I haven't seen a reason why it wouldn't work. Again though, I won't be doing it for this game.

Monkeygod |

Just want get feedback on the cohort/familiar/mount/companion rules:
Cohorts will be made with the following stats: 16, 14, 13, 12, 10, 10.
If you guys think they should be a bit more buff, I'm OK with that.
Cohorts will also be gestalt. Followers will not be.
Equip cohorts with 880,000 gold and whatever else you want out of your own personal gold.
This should be good enough to make sure they don't suck. As with stats, this amount is open to discussion.
Familiars: If you get one via a class feature, you automatically get the benefits of Improved Familiar. Also, all familiars get 75% of their master's HP, not 50%. This should help keep them a bit more useful at this level.
All companions(Familiars, Animal, Mounts, etc): Automatically receive the Advanced template as well as one bonus template chosen by you. Again, be reasonable. Mighty and Dire are not allowed here. I don't think. Open for debate.
Also they will get one mythic template, and will thus be mythic creatures/sources where that matters.
Finally, animal companions/mounts will get full HP.

fnord72 |
@Monkeygod
I'm not too sure what you mean by this:
"I'm using Rogue Genius Games archetype packages to trade out the Paladin's Divine Guardian package for the Cavalier's Horseman package. Still a Paladin base, but a bit more martial."
I don't see how the paladin's archetype divine guardian can just be switched for an archetype of another class. The abilities being swapped are not similar.
Please explain.
I have also not found a way for paladin's to NOT be LG.
Are you referring to the cavalier archetype horselord? I can't locate horseman.

Belgraen |

Just updated my foci and material component cost. Holy crap it's expensive to be a caster. Nearly 100K in random components alone. I didn't even include anything less than 100 GP since I have the False Focus Feat. Also, I'm starting with almost zero diamond dust though I had planned to have more. FYI.

Monkeygod |

They aren't normal archetypes though they use the same name, I believe the ones from Rogue(then Super) Genius Games came first.
They way it works is each class has what are called 'archetype packages'. The Paladin for example has Avenger and Divine Guardian. You can swap out one whole package for an entirely different set of abilities.
Its sort of a precursor to how archetypes worked in APG.
Anyways, I'm giving up the Paladin's spellcasting ability for the Cavalier's mount and charge abilities. With Davin already getting Inquisitor and Warpriest casting at 20th level, I figured the minor spellcasting he would get as an 8th level Paladin just wasn't very useful.
Its not too dissimilar from a Ranger giving up casting via the Skrimisher archetype.

Belgraen |

Hey Kryzbn, we should talk about the basic nature of our relationship. Are you a reformed drow who seeks to make up for your evil past and races misdeeds? I imagine our initial relationship involved some trust issues on my part. Perhaps less so now, but I'd hold back enough information to make it difficult for you to turn on me. What do you think?

Monkeygod |

I posted what they were above, under the spoilers.
And I'm not avoiding LG for paladins. Davin initially was LG, but over time, he's gravitated more towards pure goodness, and as I said in the recruitment, I won't be too strict on the alignment for them. Considering Paizo created Paladins for every alignment back in the day(pre-PF), I know its possible, they just opted to not go that route due to 'scared cow'-ness, I guess.

Kryzbyn |

Hey Kryzbn, we should talk about the basic nature of our relationship. Are you a reformed drow who seeks to make up for your evil past and races misdeeds? I imagine our initial relationship involved some trust issues on my part. Perhaps less so now, but I'd hold back enough information to make it difficult for you to turn on me. What do you think?
DT isn't a drow. He's an elan.

Belgraen |

Belgraen wrote:Hey Kryzbn, we should talk about the basic nature of our relationship. Are you a reformed drow who seeks to make up for your evil past and races misdeeds? I imagine our initial relationship involved some trust issues on my part. Perhaps less so now, but I'd hold back enough information to make it difficult for you to turn on me. What do you think?DT isn't a drow. He's an elan.
My bad. What's the correct alias?

Belgraen |

Except for picking spells and a couple feats, I believe Belgraen is finished.
Feel free to look him over and let me know if you have any questions.
Spells and Feats picked.
I'll work on Miltoque once the final rules for cohorts are confirmed.

Belgraen |

Belgraen wrote:Correct.Dark Tempest wrote:This one...You're not out to destroy all things magic/psionic are you? Just those who use their power for evil ends, correct?
Gotcha. In that case lets say we're acquainted because we've helped each other a couple of times in the past. Strategic allies for backstory and perhaps more as this game gets going.

Belgraen |

Works for me. Do I have a specific way to get in touch with you?
I've been using the Sending spell. However, if you don't have access to that I'd have given you the name of a contact in my network. Probably a minor scribe at a local library.

Davin Sunfury |

Regarding Davin's alignment, as its mostly a mechanical concern, I was thinking he could be treated as a good outsider for things that have an increased effect vs them. He would still be a native to the Material Plane, so he wouldn't be banished if on that plane, but he would suffer greater damage from Smite Good, and similar effects.

Belgraen |

Legendary Mind 1 & 2 costs 3 legendary gift points.
6 points in Legendary Armor gives a total of 12 enhancement points for armor/shield, not 14.
Homunclusus familiar still has an item cost to account for.
Adjusted Legendary mind and shaved one off of Dex to accommodate.
I reduced the legendary armor bonuses by 2. I'm not using the bonus stuff anyway.
The homunculus base cost is 1050. I'll add it.
I got rid of the arcane cannon focus (5000) to make up for the homunculus and put the excess into loose gold.

Belgraen |

the homunculus has a cost per HD as well. More like 30+ k
In this case no. Technically it's 1 HD, but it's a familiar. It's effective HD and HP for that matter are dependent on the caster, like any familiar. If I had a toad it'd be 20 HD with the same HP.

fnord72 |
Gotcha, nondetection should be 8k 7500 for 10 potions of nondetection, +50 times 10 for the material component for the potions.
You have a spoiler tag mismatched as well, after the familiar section.
====
Dark Tempest
I don't have the mythic psionic stuff, you'll need to include the entire section. or send it to me to review.
Where is the competence bonus to AC coming from? This isn't a type of bonus typically seen with AC.
Review your feats in light of the FEAT tax reduction noted in the character gen file.
Are you psionic points separated by class? We've decided that gestalt doesn't allow pooling on both sides.
You have the PrC Dark Tempest, however, you can only add the "+1 level of existing class" to one of yoru classes, you are effectively loosing 5 manifester levels as both of your base classes are up to level 20.
How are you getting iterative attacks with ranged mindblade?

Belgraen |

Gotcha, nondetection should be 8k 7500 for 10 potions of nondetection, +50 times 10 for the material component for the potions.
You have a spoiler tag mismatched as well, after the familiar section.
When potions are made they incorporate the material component. You don't need it after the fact to use the potion.
That being said, you're right that the price should be higher. However, it's listed as 750 in the PRD. Weird. Must have been overlooked. I'll make the adjustment.

Belgraen |

I didn't see a specific listing for a nondetection potion. However, most 3rd level spells don't have that expensive component.
Oh, I agree with you and have adjusted the character accordingly. I just find the location of a typo amusing because i'm a big nerd.
Potions D20 PFSRD Non-Detect is about 3/4 of the way to the bottom.

Validk Ghujod |

1) Almost done with Validk
2) Not started on cohort, probably be able to complete over the weekend.
3) Tied to ancient Azlanti, Aroden's rise and fall, The Society, and the kingmaker AP.
4) Similar to Belgraen with connection to Dark Tempest for keeping crackpot magicians under control. Likely worked with Belgraen and Davin on several occasions if the players are strongly tied to good deities. Not sure about ties to Lord Rook.

Belgraen |

STATUS UPDATE
Please respond with:
1) ETA to complete 1st draft of PC crunch
2) ETA to complete 1st draft of cohort crunch
3) Ideas on ties to Golarion
4) Ideas on ties to other PCs
1) Done and I believe reviewed.
2) Draft already posted as Miltoque. Will repost his avatar for ease. Though I'm not sure on all the cohort rules.3) Bel has a strong tie to Kyonin, including the mansion, ties to the rulership, An elite college of magic (Green Tower), and several members of his extended family (Great X100 Grand children). Plus he's a Pathfinder and in good standing with The Green Faith. Plus his global information network of Simulacra.
4) DT and I are allies. We've worked together on mutually beneficial operations in the past. I've acted as a guide and mentor on matters magical.

Belgraen |

On a related note, I might get rid of the path demiplane. I'm just not sure I want to deal with the logistics, including figuring out a guardian.
- The path: network of permanent gates connecting strategic points on Golarian. Timeless plane where magic above 3rd level is restricted unless one possesses the Belgraens arcane mark. Any who behave and pay the toll are free to use The Path. However, The Guardian has several tricks to bar the entrance of any group or individual he chooses. There’s a toll at the entrances that varies according to reason for travel and ability to pay. A peasant visiting a sick relative may be allowed to travel for free wherein a wealthy merchant wishing to move goods across will be charged heavily.

Davin Sunfury |

1) About half way done with Davin.
2) Not started on cohort, but know roughly what she's capable of.
3) Tied heavily to Iomedae, and her organizations. Strongly tied to Sarenrae. Less to Milani(but only cuz there's not too much info on her, yet).
4) If you fight evil, we can be friends, lol.

Belgraen |

I don't like the Path. It would change too much of how Golarion worked. There's a reason that such path's don't already exist.
You can have one for yourself, but it needs to be private.
Fair enough. I actually really like the idea, but have no idea where I'd even connect it to. For this character though I don't even need it. Consider it gone.

Belgraen |

Validk does have a few personal teleport gates to move around Golarion. But he keeps them relatively private.
Now, if Belgraen wanted to build such a network in game...
I'm all for that. It would easily be an entire side plot that had lots of politics/mercantile events with little "kill the BBG".
I have a necklace that allows me to planeshift and teleport without error at will. I personally have no use for such a thing. However, if a good reason to do so is presented I'd consider doing so for some strategic reason.

Monkeygod |

**Official Announcement!!**
Due to serious confusion regarding how armor/weapons work under Automatic Bonus Progression, we are dumping that aspect of the system.
We STILL keep the other bonuses, to saves, AC, and stats.
To compensate, we will get 800k extra gold, and to offset, we drop down to 40 Legendary Gifts.
ALSO! Our signature items do not follow the rules, and cost no gold. Remember as minor artifacts, they can be unique and have abilities beyond the norm, as long as they aren't too crazy.
Cohorts will be made with the following stats: 18, 16, 16, 14, 14, 10
If you guys think they should be a bit more buff, I'm OK with that.
Cohorts will also be gestalt. Followers will not be.
Equip cohorts with 880,000 gold and whatever else you want out of your own personal gold.
This should be good enough to make sure they don't suck. As with stats, this amount is open to discussion.
Familiars: If you get one via a class feature, you automatically get the benefits of Improved Familiar. Also, all familiars get 75% of their master's HP, not 50%. This should help keep them a bit more useful at this level.
All companions(Familiars, Animal, Mounts, etc): Automatically receive the Advanced template as well as one bonus template chosen by you. Again, be reasonable. Mighty and Dire are not allowed here. I don't think. Open for debate.
Also they will get one mythic template, and will thus be mythic creatures/sources where that matters.
Finally, animal companions/mounts will get full HP.

Kryzbyn |

Dark Tempest
I don't have the mythic psionic stuff, you'll need to include the entire section. or send it to me to review.Where is the competence bonus to AC coming from? This isn't a type of bonus typically seen with AC.
Review your feats in light of the FEAT tax reduction noted in the character gen file.
Are you psionic points separated by class? We've decided that gestalt doesn't allow pooling on both sides.
You have the PrC Dark Tempest, however, you can only add the "+1 level of existing class" to one of yoru classes, you are effectively loosing 5 manifester levels as both of your base classes are up to level 20.
How are you getting iterative attacks with ranged mindblade?
1) Ok expect a PM.
2) its coming from the advanced Ascetic path3) I thought I already did, will look again (ahh the char profile not updated; will fix.)
4) I only have one manifesting class: Psi Warrior, so the PrC only enhances it.
5) Blade skill: Multiple Throw.

Kryzbyn |

4) addendum:
The PrC states it increases as per the manifesting class chosen, and it does for the levels it's taken on the Psi War side. But, because of gestalt, it does not increase for the levels it's on the Soulknife side because it wont stack with increases from psi Warrior at those levels.
Hence, ML of 25, not 30.
I think we're on the same page here, but wanted to double check.