About Miltoque
Miltoque (Work In Progress)
Human druid 20 (Pathfinder RPG Ultimate Magic 39)
N Medium humanoid (human)
Init +6; Senses Perception +6
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 104 (20d8+20)
Fort +13, Ref +8, Will +18; +4 vs. death, energy drain, necromancy, +2 trait bonus vs. fear and death effects
Defensive Abilities hard to kill; Immune electricity
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Offense
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Speed 30 ft.
Melee unarmed strike +15/+10/+5 (1d3 nonlethal)
Special Attacks mythic power (5/day, surge +1d6), wild shape 8/day
Druid Spells Prepared (CL 20th; concentration +26)
9th—mass cure critical wounds, regenerate, shapechange, sympathy (DC 25), winds of vengeance[D,APG]
8th—stormbolts[APG] (DC 24), wall of lava[APG], whirlwind[D] (DC 24), whirlwind (DC 24), word of recall
7th—elemental body IV (air only)[D], heal, heal, heal, true seeing
6th—greater dispel magic, eagle aerie[UM], spellstaff (DC 22), transport via plants, wind walk[D]
5th—baleful polymorph (DC 21), call lightning storm (DC 21), call lightning storm (DC 21), control winds[D] (DC 21), cure critical wounds, tree stride
4th—air walk[D], ball lightning[APG] (DC 20), cure serious wounds, cure serious wounds, dispel magic, dispel magic
3rd—cloak of winds[APG] (DC 19), cure moderate wounds, cure moderate wounds, gaseous form[D], hide campsite[APG] (DC 19), greater longstrider[ACG]
2nd—animal messenger, fire trap (DC 18), flurry of snowballs (DC 18), gust of wind (DC 18), gusting sphere[ARG] (DC 18), heat metal (DC 18), wind wall[D]
1st—ant haul[APG] (DC 17), commune with birds[ARG], cure light wounds, decompose corpse[UM] (DC 17), endure elements, longstrider, whispering wind[D]
0 (at will)—detect poison, prestidigitation, purify food and drink (DC 16), spark[APG] (DC 16)
D Domain spell; Domain Air (Wind domain subdomain)
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Statistics
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Str 10, Dex 14, Con 12, Int 14, Wis 22, Cha 14
Base Atk +15; CMB +15; CMD 27
Feats Brew Potion, Eschew Materials, Graverisen, Greater Spell Penetration, Improved Initiative, Spell Penetration, Wild Speech[UM]
Traits reincarnated, two-world magic
Skills Survival +8
Languages Common, Druidic
SQ a thousand faces, cheat death, many lives, mysterious stranger, nature bond (Wind domain[APG]), nature sense, resist death's touch, tongue of the sun and moon, trackless step, wild empathy +22, wind blast
Other Gear 150 gp
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Tracked Resources
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Cheat Death (1/day) (Ex) - 0/1
Mythic Power (5/day, Surge +1d6) - 0/5
Wild Shape (18 hours, 8/day) (Su) - 0/8
Wind Blast (9/day) (Su) - 0/9
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Special Abilities
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A Thousand Faces (At will) (Su) Can change your appearance at will while in your normal form, as alter self.
Cheat Death (1/day) (Ex) Reroll save vs. death, energy drain, or necromancy effect. Must take 2nd result.
Druid Domain (Wind)
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Graverisen Death is no stranger to you, for you have risen from the grave to continue your quest many times.
Requirement: Die and be brought back at least twice.
Benefit: You gain a single-use supernatural ability to save yourself from death
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Electricity You are immune to electricity damage.
Many Lives (Ex) When killed cannot be raised/resurrected, but auto reincarnate in 1 day.
Mysterious Stranger +10 (Ex) Add to the DC of Diplomacy, Knowledge, and Sense Motive to learn about you.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Resist Death's Touch (Ex) +4 to saves vs. death, energy drain, and necromancy effects.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Tongue of the Sun and Moon (Ex) Gain ability to speak with any living creature.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Two-World Magic (Prestidigitation, Druid) Add a 0-level spell from another class to your spell list.
Wild Empathy +22 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (18 hours, 8/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Wind Blast (9/day) (Su) Create a blast of air that can bull rush targets.
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