GM Knightmare's Besmara's Bastards [Skull and Shackles]

Game Master TheChelaxian

A telling of the Pathfinder first edition adventure path "Skull and Shackles"

Maps


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Arita wrote:
Now this is drastically better though still not great.

That's awful, roll again, maybe after the site resets.


GM Nightmare Knight wrote:
Arita wrote:
Now this is drastically better though still not great.
That's awful, roll again, maybe after the site resets.

Yeah I think I am going wait after how bad the first two attempts went!


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This is the in-progress alias and profile for karlprosek's Steel Hound Investigator.

BACKGROUND:
Dad (a Mwangi elf known as an Alijae) is a former firearms artisan from Alkenstar, poached by the legendarily charismatic Prince of Pitax, Castruccio Irovetti. After spending years getting a gunpowder plant set up and a firearms workshop off the ground, Irovetti slyly maneuvered him out of his promised ownership position in both concerns. When he realized what had happened and how it was nearly impossible that he'd ever be able to recover, his dad decided to strike a blow against Irovetti and blew up the gunpowder plant and firearms factory. While he hadn't meant to blow himself up along with it, something must have gone wrong because (PC) never saw his father again.

When they realized what had happened (PC) and his mother (a human) and younger siblings fled for their lives, knowing Irovetti would punish everyone associated with dad. They jumped on the first boat that would take a woman with 3 children and headed south.

Mom (an accomplished alchemist) eventually settled in Absalom with PC's younger siblings. PC, always having felt called to the sea and a natural skill working boats and now nearly an adult, decided to go off and make his fortune. He spent the next several years bumping around the Inner Sea with his friends and eventually ended up in the Shackles, where his knowledge of firearms and way with ships is highly valued.

PERSONALITY:

In progress
-Very personable and friendly, always glad to meet someone new and make a new friend
-Believes that information wants to be shared and loves teaching and learning new things (based in the Alijae tradition of sharing knowledge)
-Hates people in power taking advantage of those they're in charge of (like a prince reneging on a promise to an engineer)
-Loves the water and sailing, has always felt a natural connection to moving water (rivers as a child and the sea as an adult)
-Doesn't believe the gods are divine beings; recognizes that they are supremely powerful magical entities but thinks they aren't "gods" per se (his father spent a long time in Rahadoum and taught him to be an atheist)
-Loves to tell stories, especially tall tales and legends, and loves an appreciative crowd
-Loves to tell stories where the gods or the powerful are embarrassed or tricked by a mortal
-Always has a little gunpowder on his fingertips, just enough that he can snap his fingers and make a small flame

APPEARANCE:
Tall, well above average male human height. Broad shoulders and muscular build but his height makes him look deceptively slim.

Typical elven features softened by human heritage, gorgeous, smooth, healthy glowing skin.


I'll post a listing of submitted characters either tomorrow or after the forum reset, whichever comes first.


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Okay, KoolKobold has finished up his character submission for real!

Crunch:
female tengu gunslinger
NE Medium humanoid (tengu)
Init +3; Senses low light vision; Perception +9
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 11 (1d10 (10-1st) + 1 (favored class)
Fort +3, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 30 ft
Melee rapier +1 (1d6/18-20), bite (1d3)
Ranged pistol +4 (1d8/x4; range increment 20 ft; misfire 1)
Special Attacks grit (5/day), deeds (deadeye, gunslinger's dodge, quick clear)
--------------------
Statistics
--------------------
Str 11, Dex 17 (15 + 2), Con 11 (13 - 2), Int 12, Wis 17 (15 + 2), Cha 12
Base Atk +1; CMB +1; CMD 14
Feats Extra Grit, Gunsmithing (bonus)
Skills (5 ranks per level)
Acrobatics +7 (1 [rank] + 3 [Dex] + 3 [csb])
Bluff +6 (1 [rank] + 1 [Cha] + 3 [csb] + 1 [trait])
Perception +9 (1 [rank] + 3 [Wis] + 3 [csb] + 2 [racial])
Sense Motive +8 (1 [rank] + 3 [Wis] + 3 [csb] + 1 [trait])
Swim +4 (1 [rank] + 3 [csb])
Background Skills (2 ranks per level)
Appraise +2 (1 [rank] + 1 [Int])
Linguistics +6 (1 [rank] + 1 [Int] + 4 [racial])
Languages Common,
SQ gifted linguist, gunsmith, sneaky,
--------------------
Special Abilities
--------------------

GEAR
79 gp
personal pistol
rapier (20 gp)
studded leather (25 gp)
black powder (5 dosages) (50 gp)
firearm bullet (30) (30 gp)
gunslinger's kit (26 gp)
-backpack
-bedroll
-belt pouch
-flint & steel
-gunsmith's kit
-iron pot
-mess kit
-powder horn
-rope
-torches (10)
-trail rations (5 days)
-waterskin
explorer's outfit

TRAITS
Armor Expert (Combat)-Akete was trained to battle effectively in armor that would impede her movement. (Effect: Lower armor check penalty by 1, to a minimum of 0)
Convincing Liar (Social)-Akete was born with a silver tongue-or, more accurately, a silver beak? (Effect: +1 Bluff, Bluff is a class skill)
Ilizmagorti Native (Campaign)-Akete is a native in the city of Ilizmagorti, ran by the Red Mantis assassins, and a hub for pirates of all kinds. (Effect: +1 Sense Motive, Sense Motive is a class skill, can make Knowledge (local) checks untrained on pirates in the area).

Background:
Akete was born to one of the few tengu families on the island of Mediogalti, and it's bustling metropolis of Ilizmagorti. The Zatcher family were all as pirate-like as tengu can get-cutthroats, thieves, assassins for hire. But many were hired for their ability to consume jinxes, like her father. Something Akete never truly get-she knew jinxeaters were a rarity, and most tengu overexaggerated their abilities...if they had any. Still, this led to Akete's first great talent-being a filthy liar, in such a manner that even her family has been fooled by her silver words more often than not.

It wasn't until one day when she swiped a buccaneer's bag, hoping to pilfer off the supplies for food and money, that she discovered the very thing that changed her life-a pistol and gunpowder. It took a lot of tinkering and experimenting, but she ended up learning to utilize the firearm like she was trained to use her family rapier in the same way. She much preferred the pistol-it killed from a farther distance, hit harder, and it made her look like a total badass.

Head full of adventures as a true pirate, and not some lackey of a pirate crew like her family has always settled down for, Akete jumped onto the first ship she could find heading for Port Peril, hoping to make history as the first Zatcher to be a true pirate.

Personality:
To put it bluntly, Akete is hardheaded, a habitual liar, a scout for gossip, a thief, and most important of all, a little crazy with her firearms. Lying is in her blood, she knows secrets can benefit as much as her bullets, she'd rather steal than work for a meal, and nothing gives her the satisfaction of striking down a charging opponent with her pistol. Thus, she is a rather cruel tengu, and a selfish one at that-though even she has her limits. Just don't call her a jinxeater or try to take away her pistol, and you'll be spared from her grudges.


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Okay, I've finally managed to wrap up my alchemist. Reusing an old alias for this - crunch is in the profile.

Appearance:
Tall and gangly, with long limbs, Doctor Nikolay Ramada has the unmistakable 'Illmarsh look' about him, with his stringy black hair, grayish skin, too-wide mouth, and pointed teeth marking his heritage to those familiar with the nation of Ustalav. From behind a pair of thick spectacles designed to compensate for his poor eyesight, a pair of bulging black eyes peer out at the world, their lidless surfaces moistened by his long, slimy tongue when the need arises. His fingers and toes are heavily webbed, and he is quite a powerful swimmer despite his lanky appearance. He can pass as an exceedingly ugly human at a glance, but most with more than a passing knowledge of the horrors of the deep can identify him as bearing the blood of the deep ones. He generally dresses in the fine clothes of a Sincomakti doctor, girding himself with a reinforced coat when it becomes necessary.

Personality:
Like many of the people of Illmarsh, Nikolay Ramada is an unpleasant person by nature - the brusqueness and self-reliance instilled into him by the marsh folk has not been diminished by his time at Sincomakti, and while he is more than willing to work with others in pursuit of a shared goal, he rarely says more words than are needed, even to his close allies. On a topic that interests him, however, he can prove quite verbose, and he eagerly chatters at his patients about the intricacies of their condition as he treats them. In his youth, he was inducted into the worship of the dark god Cthulhu, and while he temporarily shunned the 'superstitions' of the marsh folk while at Sincomakti, his time traveling the seas has reawakened a fervor in him, and he is a zealous devotee of the Dreamer in the Deep - alongside modern medicine, matters of faith are an exception to his usual taciturn nature, and he readily raves about the glories of Great Cthulhu if the topic arises.

Backstory:
Hailing from the exceedingly damp swamp village of Illmarsh, deep in the backwoods of Ustalav, Nikolay Ramada was always drawn to the pursuits of a scholar - as a boy, he would occasionally help in his father's shop when the need arose, but just as often, he would hide away in some dark corner with a book of stories, fascinated by tales of the world outside of his backwater village. When he came of age, he could very well have had a stable job following in his father's footsteps as a carpenter, but instead, he left the town in the dead of night, hoping to see the world outside of Illmarsh. With a keen mind and an insatiable appetite for knowledge, the young man sought out an education in Rozenport, spending years learning the secrets of modern medicine at the Sincomakti School of Sciences before graduating a full-fledged physician.

Shortly after graduating, the dreams began - in his sleep, he would explore vast cities beneath the waves, wandering amidst cyclopean monuments or navigating maze-like trails in the depths of the sea. Fascinated by these tantalizing hints of another realm, Doctor Nikolay Ramada ran away for the second time in his life, this time leaving behind a fledgling career as a Caliphas physician to seek out the source of these dreams. Within months, he had spent his life savings buying passage to Cassomir aboard a riverboat, and from there, he signed aboard a merchant vessel, the Vigilant, as the ship's doctor.

As Ramada travelled southwest, the dreams intensified, and the piscine scholar eagerly followed them, jumping from ship to ship in pursuit of his strange dreams. As the campaign begins, he is currently serving as the ship's surgeon aboard the Myrmidon, a trade carrack out of Haigui Wan, but during a stopover in Port Peril, he was set upon by thugs and knocked unconscious as he left the tavern...


I'll see what I can do. I have a rather... out there idea that I've wanted to use for a Skull & Shackles game for awhile.


Submissions Thus Far...

BARROOM TALESPINNER
Chaneha half-elf steel hound investigator

BESMARA'S BLESSING
Jacquelyn Shadowfire - undine storm druid
Varek “Cinderjaw” Drazan - hungerseed freebooter ranger
Naya Vrisal - sylph magus
Torgald Frostbeard - dwarf elemental shifter
Beorn Blackmane - human tidal hunter ranger

BUCCANEER'S BLOOD
Kragan Bloodskull - half-orc freebooter ranger
Jacques Lacrimoisi - human inspired blade swashbuckler

EYE FOR PLUNDER
Mackerel “Mack” Brinebeard - dwarf oracle

ILIZMAGORTI NATIVE
Akete Zatcher - tengu gunslinger

PEG LEG
Bog Rat - goblin gunslinger

SHACKLES SEAFARER
Veda Northanger - half-elf cyclopean seer oracle

SHIP'S SURGEON
Doctor Ramada - hybrid deep one vivisectionist alchemist

TBD
Ouachitonian's undine viking/kineticist
Critizible's tengu shaman
Spazmodeus' swashbuckler
SqueezeMeNow's half-elf
Delmoth's half-orc bloodrager
Violant's BFG
Profession Smith's sea singer bard
Sensen's "out there" idea

Including another half-dozen+ of rolled stats.


GM Nightmare Knight wrote:

Submissions Thus Far...

SHACKLES SEAFARER
Veda Northanger - half-elf cyclopean seer oracle

I'm not sure how much it matters, but Veda's campaign trait is Ancient Explorer. Shackles Seafarer is a Shackles regional trait.


Whoops


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This is Dorian Grey's work in progress.....


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4d6 ⇒ (5, 3, 3, 1) = 12 = 11
4d6 ⇒ (5, 5, 3, 6) = 19 = 16
4d6 ⇒ (3, 4, 4, 5) = 16 = 13
4d6 ⇒ (3, 5, 5, 3) = 16 = 13
4d6 ⇒ (3, 2, 6, 1) = 12 = 11
4d6 ⇒ (2, 1, 4, 3) = 10 = 9

Hm, could've been a lot worse. Not as good as my last run, but there you go. These scores will go to Izkaen Thelosel, an elf samurai raised in the Ushinawa Isles by parents from Kepre Dua. Because elf samurai pirate somehow being a legitimate idea is completely bonkers and I love it.

I'll see how I can work things out mechanically and storywise over the next few days.

EDIT: Didn't realize I could reroll the lowest. Rerolling!
4d6 ⇒ (5, 3, 4, 3) = 15 = 12
Better.


@GM: Seems like you missed my ratfolk alchemist.


Ouachitonian wrote:
My undine will be able to help with that, I get Create Water and can Purify water(as if with Purify Food and Drink) at will as an SLA. You bring the ingredients and heat, and together we can turn anything into a soup! And no one will ever go thirsty!

Nice! I took Tears to Wine as one of my extracts. He can make a cubic foot of mead or ale out of any liquid, even seawater or bilge water. Should make him a popular crew member to go along with somebody who can cook.


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Sensen wrote:
Because elf samurai pirate somehow being a legitimate idea is completely bonkers and I love it.

Now we just need an Aztec conquistador ninja and we'll be all set!


GM Nightmare Knight wrote:
Additional Rules: The Cap’n be using a short list of ship rules. Me cabin be open fer discussion fer changin’ or addin’ the Code....

Any chance you'd be open to the Elephant in the Room anti-feat tax rules (there's a better formatted set of rules they put out in 2021 but you have to download a free PDF)? I know you said no 3pp but figured I'd ask since this is a popular house rule and as a feat starved Investigator I'd love to get Weapon Finesse for free.


I'm shocked we aren't seeing more rogues, or trap specialists


Torgald Frostbeard wrote:
I'm shocked we aren't seeing more rogues, or trap specialists

It will not be until Mack is level 4, but he will be able to find traps from a distance.

Trap Shot (Ex): At 3rd level, the commando can spend 1 point of grit and target a 5-foot square with her firearm. If she succeeds at an attack against an AC of 10, she triggers a single trap within that 5-foot square, even if she is unaware of the trap. If there are multiple traps within the same 5-foot square, the commando must declare which trap she is triggering; otherwise it is determined randomly. If a creature is occupying the same square as the triggered trap, the trap affects the creature as if it had triggered the trap.


I had thought about VMC into Rogue, but unfortunately you don't pick up the second class skills which would mean his Disable Device would be lacking.


Torgald Frostbeard wrote:
I'm shocked we aren't seeing more rogues, or trap specialists

Not a specialist but Investigators are very good at finding and disabling traps and they can do magical traps like a Rogue.


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@Chaneha, I'll allow Elephant in the Room.

Thanks for the corrections, here's the list updated on the day promised...

ANCIENT EXPLORER
Veda Northanger - half-elf cyclopean seer oracle

BARROOM TALESPINNER
Chaneha - half-elf steel hound investigator

BESMARA'S BLESSING
Jacquelyn Shadowfire - undine storm druid
Varek “Cinderjaw” Drazan - hungerseed freebooter ranger
Naya Vrisal - sylph magus
Torgald Frostbeard - dwarf elementalist shifter
Beorn Blackmane - human tidal hunter ranger

BUCCANEER'S BLOOD
Kragan Bloodskull - half-orc freebooter ranger
Jacques Lacrimoisi - human inspired blade swashbuckler

EYE FOR PLUNDER
Mackerel “Mack” Brinebeard - dwarf oracle

ILIZMAGORTI NATIVE
Akete Zatcher - tengu gunslinger

PEG LEG
Bog Rat - goblin gunslinger

SHIP'S SURGEON
Doctor Ramada - hybrid deep one vivisectionist alchemist

TOUCHED BY THE SEA
Mest Ianosh - ratfolk trapbreaker alchemist
Izkaen Thelosel - elf warrior poet samurai
Arkhan Silvinesti - aquatic elf bard

TBD
Ouachitonian's undine viking/kineticist
Critizible's tengu shaman
Spazmodeus' swashbuckler
SqueezeMeNow's half-elf
Delmoth's half-orc bloodrager
Violant's BFG
Profession Smith's sea singer bard

Including another half-dozen+ of rolled stats.


GM Nightmare Knight wrote:

@Chaneha, I'll allow Elephant in the Room.

Oh boy! That’ll make Bog Rat’s life a lot easier


Okay seems the Paizo website isn’t going down yet, so I’m gonna give rolling stats another go, see if yesterday’s curse has passed.

4d6 - 3 ⇒ (3, 6, 5, 5) - 3 = 16
4d6 - 2 ⇒ (4, 4, 2, 5) - 2 = 13
4d6 - 3 ⇒ (3, 4, 5, 6) - 3 = 15
4d6 - 1 ⇒ (1, 1, 5, 6) - 1 = 12
4d6 - 1 ⇒ (6, 3, 4, 1) - 1 = 13
4d6 - 2 ⇒ (5, 3, 4, 2) - 2 = 12

The curse has passed!


Torgald Frostbeard wrote:
I'm shocked we aren't seeing more rogues, or trap specialists

My alchemist gets full trapfinding starting at level 2, so he got that covered!


Torgald Frostbeard wrote:
I'm shocked we aren't seeing more rogues, or trap specialists

I think a Hinyasi brawler (or any character focused on improvised weapons) would be really good in this campaign too, because of the Dockside Brawler trait. I'm surprised no one's taken it yet! :)


GM Nightmare Knight wrote:
@Chaneha, I'll allow Elephant in the Room.

Thanks GM NK!


Still working on the idea but I'm thinking of a Rogue, maybe human? Seems fitting and we don't have many of those. Still figuring out which trait to go for. Rogue should make for a simple class to get a hold of, I'm hoping. Go opposite side of the enemy and stab!


Wealth: 3d6 ⇒ (4, 3, 6) = 13 130 gp


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This is Delmoth's submission, apparently I had built her for S&S already. Let me know if Fate’s Favored trait won't be allowed, at least I didn't take sacred tatoos along with it.


@Lily Tuvol, that trait should be fine. Your restraint is noted, lol.


Loot!: 3d6 ⇒ (6, 4, 2) = 12 = 120gp!

I'm rich! Cavier! Crabcakes! Chocolate chip cookies!

I'm poor....


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4d6 ⇒ (1, 2, 6, 2) = 11 = 10
4d6 ⇒ (4, 5, 5, 2) = 16 = 14
4d6 ⇒ (1, 3, 3, 5) = 12 = 11
4d6 ⇒ (6, 5, 1, 6) = 18 = 17
4d6 ⇒ (6, 1, 1, 1) = 9
4d6 ⇒ (4, 2, 6, 1) = 13 = 12

Reroll: 4d6 ⇒ (5, 1, 5, 4) = 15 = 14

Human Swashbuckler
Str 11
Dex 17 +2 = 19
Con 14
Int 10
Wis 12
Cha 14

What ho, lads! Who'd like to have a scion of a true pirate adventurer! Artevious de Poisson, at your service!

(If you're up for a rather comedic character to join your ranks, Artevious is something of a, "Bertie Wooster meets Guybrush Threepwood" character. IYKYK)

Probably would start out as a rigger, but has the aplomb to go out for just about any job on a pirate vessel!


Ho, ho, ho and if he smells rum, he'll probably pass out...elf!

There have been a bit of rerigging of his Crunch.

Barroom Talespiner Campaign Trait does seem to be in his galley.

Also, possible ship roles
1. Mate
2. Boatswain
3. Captain

He is ambitious.

I shall be delivering his Backstory this week.

Any questions, concerns, comments are welcomed.


Okay, question because I'm a bit lost. How do you guys like, make these characters you're using to post that aren't Organized Play characters? When I try making an alias, it doesn't give me a room to do an about at all.


Arita wrote:
Okay, question because I'm a bit lost. How do you guys like, make these characters you're using to post that aren't Organized Play characters? When I try making an alias, it doesn't give me a room to do an about at all.

My Account

Account Settings
Message Board Aliases
Create New Alias


Grumbaki wrote:
Arita wrote:
Okay, question because I'm a bit lost. How do you guys like, make these characters you're using to post that aren't Organized Play characters? When I try making an alias, it doesn't give me a room to do an about at all.

My Account

Account Settings
Message Board Aliases
Create New Alias

Going here only gives me an option to give the alias a name, choose an avatar and a OP faction. But how do I fill details like race, or have an about with information about the character?


Arita wrote:
Going here only gives me an option to give the alias a name, choose an avatar and a OP faction. But how do I fill details like race, or have an about with information about the character?

If you go to your profile, you can link the blue name of the alias, then go to the profile tab. There should be a button to the right of the profile tab "Edit My Profile". Click that, it should take you to a page where you can fill in those details.


Arita wrote:
Okay, question because I'm a bit lost. How do you guys like, make these characters you're using to post that aren't Organized Play characters? When I try making an alias, it doesn't give me a room to do an about at all.

Yes, it's the profile tab and then the link "click here to create a profile".

It can help a lot to have a template to work with to organize the character information. It you like you can just copy the one I use and paste it in to yours. Take out the character specific information of mine, and replace it with yours. Feel free.

Even if you don't like mine, it will save you a lot of work if you start with it and add, subtract, or reorganize it to what you want rather than making it all from scratch.


Veda Northanger wrote:
Arita wrote:
Okay, question because I'm a bit lost. How do you guys like, make these characters you're using to post that aren't Organized Play characters? When I try making an alias, it doesn't give me a room to do an about at all.

Yes, it's the profile tab and then the link "click here to create a profile".

It can help a lot to have a template to work with to organize the character information. It you like you can just copy the one I use and paste it in to yours. Take out the character specific information of mine, and replace it with yours. Feel free.

Even if you don't like mine, it will save you a lot of work if you start with it and add, subtract, or reorganize it to what you want rather than making it all from scratch.

I'd appreciate it!

And thank you both for the help!

Silver Crusade

The dice call to me; I'm helpless to resist!

4d6: 4d6 ⇒ (1, 6, 1, 6) = 14 13
4d6: 4d6 ⇒ (2, 3, 6, 5) = 16 14
4d6: 4d6 ⇒ (2, 3, 1, 5) = 11 10
4d6: 4d6 ⇒ (2, 6, 5, 4) = 17 15
4d6: 4d6 ⇒ (4, 1, 1, 3) = 9 8
4d6: 4d6 ⇒ (2, 2, 1, 4) = 9 8

Rerolling one of the 8s...but it don't look good.

4d6: 4d6 ⇒ (3, 4, 5, 6) = 18 15


OK, Chaneha is done. Final background and personality below for ease of reference:

BACKGROUND:
Chaneha's father (a Mwangi elf known as an Alijae) was a former firearms artisan from Alkenstar, poached by the legendarily charismatic Prince of Pitax, Castruccio Irovetti. After spending years getting a gunpowder plant set up and a firearms workshop off the ground, Irovetti slyly maneuvered him out of his promised ownership position in both concerns. When he realized what had happened and how it was nearly impossible that he'd ever be able to recover, his dad decided to strike a blow against Irovetti and blew up the gunpowder plant and firearms factory. While he hadn't meant to blow himself up along with it, something must have gone wrong because Chaneha never saw his father again.

When they realized what had happened Chaneha and his mother (a human) and younger siblings fled for their lives, knowing Irovetti would punish everyone associated with dad. They jumped on the first boat that would take a woman with 3 children and headed south. (Backstory with Jacquelyn Shadowfire has them travel together down to Absalom.)

His mom (an accomplished alchemist) eventually settled in Absalom with Chaneha's younger siblings. Chaneha, always having felt called to the sea and a natural skill working boats and now nearly an adult, decided to go off and make his fortune. He spent the next several years bumping around the Inner Sea with his friends and eventually ended up in the Shackles, where his knowledge of firearms and way with ships is highly valued. (Background with Jacquelyn Shadowfire has them sailing together and meeting Torgald Frostbeard in the Shackles.)

PERSONALITY:

In progress
-Evil in a selfish, Han Solo scoundrel-type way. He would shoot a bounty hunter first and dump an illegal cargo if he's about to be boarded by Imperial troops. For another reference, he's a Malcolm Reynolds type- he would kick a tied up enemy into a blender if that enemy threatened to hunt him down if he ever got free.
-Very personable and friendly, always glad to meet someone new and make a new friend
-Believes that information wants to be shared and loves teaching and learning new things (based in the Alijae tradition of sharing knowledge)
-Hates people in power taking advantage of those they're in charge of (like a prince reneging on a promise to an engineer)
-Loves the water and sailing, has always felt a natural connection to moving water (rivers as a child and the sea as an adult)
-Doesn't believe the gods are divine beings; recognizes that they are supremely powerful magical entities but thinks they aren't "gods" per se (his father spent a long time in Rahadoum and taught him to be an atheist)
-Loves to tell stories, especially tall tales and legends, and loves an appreciative crowd
-Loves to tell stories where the gods or the powerful are embarrassed or tricked by a mortal
-Always has a little gunpowder on his fingertips, just enough that he can snap his fingers and make a small flame


Let's see...what is my money...

4d6 ⇒ (6, 5, 5, 1) = 17 170. Nice!


Oh, right, money. 5d6 ⇒ (4, 2, 5, 5, 1) = 17 Huh, well, that's just short of the average given, so I'm okay with that.


I could give this a shot. Let's see.

4d6 ⇒ (2, 5, 6, 3) = 16
4d6 ⇒ (2, 1, 3, 1) = 7
4d6 ⇒ (1, 1, 1, 1) = 4
4d6 ⇒ (6, 1, 5, 5) = 17
4d6 ⇒ (1, 1, 2, 3) = 7
4d6 ⇒ (3, 1, 4, 1) = 9

4d6 ⇒ (3, 2, 5, 5) = 15

14
6
3 13
16
6
8

Ahahah, oh my. I mean I could maybe make it work. Maybe. I'll see what I can come up with.


NotEspi wrote:


Ahahah, oh my. I mean I could maybe make it work. Maybe. I'll see what I can come up with.

I'm allowing a reroll for results lower than 15 point buy


Oh, alright. Second set coming right up.

4d6 ⇒ (4, 4, 2, 5) = 15
4d6 ⇒ (5, 5, 3, 1) = 14
4d6 ⇒ (2, 6, 2, 1) = 11
4d6 ⇒ (5, 3, 4, 6) = 18
4d6 ⇒ (2, 5, 6, 4) = 17
4d6 ⇒ (1, 3, 3, 2) = 9

4d6 ⇒ (5, 5, 2, 6) = 18

13, 13, 10, 15, 15, 8 16

Well... that certainly is an improvement. I will retreat to the drawing board and return with a proposal.

Ahoy for now.


@GMNK I've left Bog Rat's equipment bare bones for now (just included weapons/armor) with the plan to fill out the rest if he is selected. Is that alright or want me to fill it in before?

also I have my sheet laid out with final numbers (attack bonus, skills, etc.) but can add in the math behind them if you like


Billybrainpan wrote:

@GMNK I've left Bog Rat's equipment bare bones for now (just included weapons/armor) with the plan to fill out the rest if he is selected. Is that alright or want me to fill it in before?

also I have my sheet laid out with final numbers (attack bonus, skills, etc.) but can add in the math behind them if you like

That is fine.


Rolling is fun!

4d6 ⇒ (1, 1, 5, 3) = 10
4d6 ⇒ (3, 6, 1, 2) = 12
4d6 ⇒ (4, 2, 1, 1) = 8
4d6 ⇒ (4, 3, 4, 6) = 17
4d6 ⇒ (2, 4, 2, 1) = 9
4d6 ⇒ (2, 6, 4, 1) = 13

Reroll:
4d6 ⇒ (6, 3, 5, 3) = 17

OK, going creepy pirate witch:

Go to Shoann Haabo.

Background:

Even among pirates, the story of Captain Calais Haabo’s rise to power a quarter-century ago was a grim one. Marooned by the ship Stirge on the Cannibal Isles for some forgotten crime, he reappeared some weeks later commanding a group of lacedons. Within an hour, Calais was the Stirge’s new Captain, with his old crewmates either drowned or devoured.
Shoann was born some months later on the island where Calais had been left, daughter to the Orc necromancer Lum, Daughter of Dust. Lum often took lost or abandoned sailors as lovers or partners, rewarding her favorites with summoned or commanded minions, and raising the resulting offspring that showed magical prowess (and eating the rest).

Shoann showed enough talent to avoid the cooking pot. But she proved incapable of the sort of magic Lum craved, and her mother eventually lost interest in her. She made her way off the island as her father arrived, entrancing a pirate crew to sail her away.

Since then she's made her way around the Shackles as a sometimes-sailor, sometimes-soothsayer. She's avoided her father as much as possible -- neither of them really wants a conflict, though that hasn't stopped her from using his surname on occasion.


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Here's Ouachitonian's undine. Ranged combat and amphibious are his particular specialties, what with his water blast, swim speed, and ability to breathe water. He'll also learn to do a bit of healing, pick up some skills, etc. Happy to stand in the back with the casters while you poor sots with swords do the messy business. Weapons? I'm a living firehose, I don't need weapons. I just remembered that I never rolled his wealth, don't have any equipment on his sheet in the alias yet. Will roll now and update shortly.

Wealth: 1d6 ⇒ 3 So, the average of 35 then.

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