
| Kyffin Rhees | 
 
	
 
                
                
              
            
            +8HP (5 class +2 con +1 favored class) (total 19)
+1 BAB (CMD/CMB) (total 1)
+1 Fort and Will saves
+2 skills (2 class) (Intimidate, Sense Motive)
+1 Blessing (4) +1 DC (13)
Fervor (Su): This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier (3).
By expending one use of fervor, a good warpriest (or one who worships a good deity) can touch a creature to heal it of 1d6 points of damage + an additional 1d6 points for every 3 warpriest levels he possesses beyond 2nd (to a maximum of 7d6 at 20th level). Using this ability is a standard action (unless the warpriest targets himself, in which case it's a swift action).
As a swift action, a warpriest can expend one use of fervor to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way don't require somatic components and do not provoke attacks of opportunity.
Spells (Caster Level 2, Concentration +4)
Zero (12): Create Water, Detect Magic, Light, Stabilize
First (13): Cure Light Wounds, Cure Light Wounds, Divine Favor

| Tenebrynn | 
 
	
 
                
                
              
            
            Level 2!
HP: 5+1+3
+1 BAB
+1 Fort
+1 Ref
Elemental Defense: enveloping winds (shroud of winds grants miss chance vs ranged attacks)
Utility Wild Talent: air's leap (biiiiiig jump checks)
+4 Skill points
+1 Acrobatics, +1 Disable Device, +1 Perception, +1 Stealth

| Tenebrynn | 
 
	
 
                
                
              
            
            hmmm. my latest gameplay post isn't showing for me, but it's in Tenebrynn's posts tab. curious.
if it shows up twice for other folks, apologies!

| Tristain the Chalker | 
 
	
 
                
                
              
            
            Hey Tristwisters--
I'm headed down to Mexico for the next 9 days. Since it's the beachy, resorty part, they offer and should have ample wifi and whatnot. However, there are no guarantees, like some orange baboon erecting an expensive and entirely unnecessary digital wall to keep internet traffic from going to and fro Mexico...
...anyhoot, if I fail to post in a timely manner, feel free to GMPC me.

| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 | 
 
	
 
                
                
              
            
            So ... how lethal do you guys want the game to be?
As a GM I want everyone to have fun -- I'm not really into killing characters and I've given out plenty of last-minute saves in other games, though I do think the saved-by-GM moments take some of the tension out of the story telling.
Per rules, assuming Lucky doesn't make his second stabilization attempt, he should be dead. If he wants to keep playing that character and others are fine with it, I don't mind bending time a little in the round so he can be healed.
(That said, Walter, you have no idea whether he can be stabilized or not -- you can move and cast the spell (which is what I'll assume) or do the other action, but you don't have enough in-game knowledge to make the choice you laid out.)

| Kyffin Rhees | 
 
	
 
                
                
              
            
            Fair enough. Walter will 5' step and cast stabilize just in case.
Could I have done a Heal check to determine his state? If so, would that be a move action or a standard action? Just planning for the future...
I don't mind the occasional death when that's the way it is, but I like a game in which we can develop our characters and grow with them. Not trade them out every so often like dead batteries and throw a fresh set in.
That said, I agree, saved-by-GM moments do take some tension out. It's a balancing act, and I'm fine with whatever the group decides, though it's really up to the GM and their style.

| Tenebrynn | 
 
	
 
                
                
              
            
            Personally, given how lovecraftian this AP is - I'm more in favor of unflinching character death than I would be in another game. There's something about facing unnameable horrors and distant, antediluvian terrors that kind of ups the ante in my mind.
THAT being said, the bigger point of the game is for everyone to have fun and enjoy themselves. So, ultimately, I think it's best to err on the side of what the impacted player would be most content with.

| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 | 
 
	
 
                
                
              
            
            Personally, given how lovecraftian this AP is - I'm more in favor of unflinching character death than I would be in another game. There's something about facing unnameable horrors and distant, antediluvian terrors that kind of ups the ante in my mind.
THAT being said, the bigger point of the game is for everyone to have fun and enjoy themselves. So, ultimately, I think it's best to err on the side of what the impacted player would be most content with.
I'm inclined to agree with much of this, but like I said, I want everyone to have fun (and my fun doesn't depend on killing off characters -- which isn't to say it might never happen).

| Belzoni | 
 
	
 
                
                
              
            
            Personally, given how lovecraftian this AP is - I'm more in favor of unflinching character death than I would be in another game. There's something about facing unnameable horrors and distant, antediluvian terrors that kind of ups the ante in my mind
This, exactly. Belzoni gets one more chance at stabilizing and needs a 19 or 20, otherwise another inmate will stumble from the shadows.

| Tristain the Chalker | 
 
	
 
                
                
              
            
            Grunt. I'm happy to go with whatever Belzoni desires, Tristain's healing is coming right now, and it's not even at the end of the round.
I'm fine with death, but hadnt even had a chance to see any/all of Belzoni's glory/character yet.

| Belzoni | 
| 2 people marked this as a favorite. | 
 
	
 
                
                
              
            
            Belzoni was based on the real life Belzoni, if you hadn't checked the profile take a moment in honor of the great Belzoni to read about him on the link to the wiki page. The magic lanterns and phantasmagoria were the parts I was looking forward to RPing with the character. But hey, it's a lovecraftian world, and he was a bard, so I should have a whole stack of bard PCs and eventually you guys will be able to hide behind the mound of dead bards.

| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Sorry for those of you seeing this for the umpteenth time (some of us are in a lot of games together), but since I was out of town when this came out, I don't think I ever announced my first contracted work for Paizo. Pretty excited about it. :)

| Tenebrynn | 
 
	
 
                
                
              
            
            Mott's latest post made me realize: are they earth elementals or golarion elementals?

| Heinrich Ulster | 
 
	
 
                
                
              
            
            I used Pems' default Knowledge checks to give you your results. Everyone can let me know what you'd like to know, in what order, when you make checks.
Mott, is this in the right thread?
EDIT: Wait, just got what you mean... I'm thick today. A-OK!

| Heinrich Ulster | 
 
	
 
                
                
              
            
            Good call. I'm not quite high enough for that to matter yet. All I can do is fire. If fire doesn't work, hit it with a stick.
However, let's go with:
1. Resistance/Immunity
2. Special Defenses
3. Special attacks
4. Worst Save
5. Weaknesses

| Tenebrynn | 
 
	
 
                
                
              
            
            I feel horrible now, as a person, for killing this little guy's companions.
Tenebrynn isn't particularly flapped by it, but John feels like dirt.
=(

| Tristain the Chalker | 
 
	
 
                
                
              
            
            Giving you guys a little more time to see if anyone wants to try to help Chalker or talk him out of what he's doing. I'll update I think before the end of the day unless game play dictates otherwise.
...or help him do the right thing, right, Motte? You meant that there were other options, too, right? Right?
*bonk* 
*bonk* 
*bonk* 
*bonk*

| Tenebrynn | 
 
	
 
                
                
              
            
            Is she done-done down in St. Martin? Finished her studies and everything?!

| Tenebrynn | 
 
	
 
                
                
              
            
            'Ello, folks! I'mma be away from Thursday - Monday for my annual weekend of cabin gaming! Eldritch Horrors may be summoned and then vanquished thereafter, but if you don't hear back from me maybe start looking into getting yourselves some eldersigns.

| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 | 
 
	
 
                
                
              
            
            He thinks a moment, "So how do we get past it? Last time, we hurt it, then healed it, and the healing seemed to do the trick. Still, I'm loathe to sacrifice all our healing just to get up in the morning." he scowls at the placid eye.
I will note that you've had several clues, though they are admittedly subtle (this is Strange Aeons, after all).

| Tenebrynn | 
 
	
 
                
                
              
            
            So, I think I solved the riddle of this eye thing, but it was from reading a spoiler I wasn't supposed to read and the contents of which haven't been shared with the group =P

| Tristain the Chalker | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            If you want to read about the crazy adventures of Tristain and Motte in the Emerald City, read here: 2017 PaizoCon Bloggery.

| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Hey all,
Just wanted to kind of mention that I hope we can all be patient with the current Paizo site outages (which I also hope will end ASAP). I know it's disrupting my posting flow/times and I assume it's doing the same for you all.
In addition, I'm having some workplace drama: My immediate supervisor retired effective immediately last night (i.e. he was more or less forced out) and I suspect I'm going to be picking up much -- if not all -- of his work. I have no intention of stopping any games and still hope to update 5-10 times a week (as the site allows right now) as I'm a STRONG believer that regular momentum is critical in PBP. However, just in case there is some disruption, please be patient. I promise I won't abandon you!

| Albert Hazred | 
 
	
 
                
                
              
            
            On a related note, I've completed my cert process and will be moving to a new shift next week, so my posting schedule and regularity will be impacted for about a month and then hopefully settle into a regular pattern.

| motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 | 
 
	
 
                
                
              
            
            So as I was writing up those two rooms, I noticed I dealt with them a little differently and realized I've been handling Perception checks differently and wanted to make sure it's clear.
Checks I consider more passive, I'll spoil, such as the one in that last room. I figure anyone who enters has a chance to notice the spoiler.
Other rooms where the module is more specific about if you search XX, you find XX, I tend not to do it as spoilers. I expect you to let me know if you want to search them more actively. (So for example if there *had* been something in one of the coats in the last room that Kyffin searched, I wouldn't have spoiled that but I would have told him (or made the check myself) once he said he was searching them.
Let me know if that doesn't make sense.

| Tenebrynn | 
 
	
 
                
                
              
            
            Went back to put together a loot summary since the last entry in the treasure tracker, but either this place is real stingy or we're really bad at finding useful things =)
Though I did note that we have a successfully ID'd talisman that grants feather fall once/day. That'd have been handy to have been wearing when that nightgaunt tried to gnomenap me. It does mean that Tristain can jump down that pit without a care, though!
Tristain roots through clutter
thick yew wand etched with the symbol of Sarenrae (Not yet successfully ID'd)
a piece of twine is wrapped around it, connecting to a note that reads, “Mr. Lantz, this is a place of science, not faith. Please keep your religion at home.”
 
	
 
     
     
    