Motteditor's Strange Aeons PBP (Inactive)

Game Master motteditor

Combat map / Overall map / Treasure tracker / Thrown splash weapon rules


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AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

NEXT LEVEL: 2:
Warpriest (2)
+8HP (5 class +2 con +1 favored class) (total 19)
+1 BAB (CMD/CMB) (total 1)
+1 Fort and Will saves
+2 skills (2 class) (Intimidate, Sense Motive)
+1 Blessing (4) +1 DC (13)

Fervor (Su): This ability can be used a number of times per day equal to 1/2 his warpriest level + his Wisdom modifier (3).
By expending one use of fervor, a good warpriest (or one who worships a good deity) can touch a creature to heal it of 1d6 points of damage + an additional 1d6 points for every 3 warpriest levels he possesses beyond 2nd (to a maximum of 7d6 at 20th level). Using this ability is a standard action (unless the warpriest targets himself, in which case it's a swift action).
As a swift action, a warpriest can expend one use of fervor to cast any one warpriest spell he has prepared with a casting time of 1 round or shorter. When cast in this way, the spell can target only the warpriest, even if it could normally affect other or multiple targets. Spells cast in this way don't require somatic components and do not provoke attacks of opportunity.

Spells (Caster Level 2, Concentration +4)
Zero (12): Create Water, Detect Magic, Light, Stabilize
First (13): Cure Light Wounds, Cure Light Wounds, Divine Favor


Male Human patient #54-46

lvl 2 Belzoni has been appended to the profile


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Level 2!
HP: 5+1+3
+1 BAB
+1 Fort
+1 Ref
Elemental Defense: enveloping winds (shroud of winds grants miss chance vs ranged attacks)
Utility Wild Talent: air's leap (biiiiiig jump checks)

+4 Skill points
+1 Acrobatics, +1 Disable Device, +1 Perception, +1 Stealth

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So I'm now "stuck" in St. Maarten until Sunday, thanks to the winter storm. Will resume posting after that.

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OK, home. Hoping to update tonight, but may be tomorrow before I get the chance.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

hmmm. my latest gameplay post isn't showing for me, but it's in Tenebrynn's posts tab. curious.
if it shows up twice for other folks, apologies!

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I have that happen every once in a while (or it often looks like it's a preview when I've actually posted). No idea why it happens...


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Hey Tristwisters--

I'm headed down to Mexico for the next 9 days. Since it's the beachy, resorty part, they offer and should have ample wifi and whatnot. However, there are no guarantees, like some orange baboon erecting an expensive and entirely unnecessary digital wall to keep internet traffic from going to and fro Mexico...

...anyhoot, if I fail to post in a timely manner, feel free to GMPC me.

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So ... how lethal do you guys want the game to be?

As a GM I want everyone to have fun -- I'm not really into killing characters and I've given out plenty of last-minute saves in other games, though I do think the saved-by-GM moments take some of the tension out of the story telling.

Per rules, assuming Lucky doesn't make his second stabilization attempt, he should be dead. If he wants to keep playing that character and others are fine with it, I don't mind bending time a little in the round so he can be healed.

(That said, Walter, you have no idea whether he can be stabilized or not -- you can move and cast the spell (which is what I'll assume) or do the other action, but you don't have enough in-game knowledge to make the choice you laid out.)


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Fair enough. Walter will 5' step and cast stabilize just in case.

Could I have done a Heal check to determine his state? If so, would that be a move action or a standard action? Just planning for the future...

I don't mind the occasional death when that's the way it is, but I like a game in which we can develop our characters and grow with them. Not trade them out every so often like dead batteries and throw a fresh set in.

That said, I agree, saved-by-GM moments do take some tension out. It's a balancing act, and I'm fine with whatever the group decides, though it's really up to the GM and their style.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Personally, given how lovecraftian this AP is - I'm more in favor of unflinching character death than I would be in another game. There's something about facing unnameable horrors and distant, antediluvian terrors that kind of ups the ante in my mind.

THAT being said, the bigger point of the game is for everyone to have fun and enjoy themselves. So, ultimately, I think it's best to err on the side of what the impacted player would be most content with.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Tenebrynn wrote:

Personally, given how lovecraftian this AP is - I'm more in favor of unflinching character death than I would be in another game. There's something about facing unnameable horrors and distant, antediluvian terrors that kind of ups the ante in my mind.

THAT being said, the bigger point of the game is for everyone to have fun and enjoy themselves. So, ultimately, I think it's best to err on the side of what the impacted player would be most content with.

I'm inclined to agree with much of this, but like I said, I want everyone to have fun (and my fun doesn't depend on killing off characters -- which isn't to say it might never happen).


Male Human patient #54-46
Tenebrynn wrote:
Personally, given how lovecraftian this AP is - I'm more in favor of unflinching character death than I would be in another game. There's something about facing unnameable horrors and distant, antediluvian terrors that kind of ups the ante in my mind

This, exactly. Belzoni gets one more chance at stabilizing and needs a 19 or 20, otherwise another inmate will stumble from the shadows.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Grunt. I'm happy to go with whatever Belzoni desires, Tristain's healing is coming right now, and it's not even at the end of the round.

I'm fine with death, but hadnt even had a chance to see any/all of Belzoni's glory/character yet.


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Male Human patient #54-46

Belzoni was based on the real life Belzoni, if you hadn't checked the profile take a moment in honor of the great Belzoni to read about him on the link to the wiki page. The magic lanterns and phantasmagoria were the parts I was looking forward to RPing with the character. But hey, it's a lovecraftian world, and he was a bard, so I should have a whole stack of bard PCs and eventually you guys will be able to hide behind the mound of dead bards.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Rest in Peace, fictional (and real) Belzoni! You will be missed.

...

And welcome to the new inmate!


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Good read, Belz, but I still hope you ain't dead.

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1 person marked this as a favorite.

Sorry for those of you seeing this for the umpteenth time (some of us are in a lot of games together), but since I was out of town when this came out, I don't think I ever announced my first contracted work for Paizo. Pretty excited about it. :)


AC: 35 (f28/t14); CMD: 29; F: +17, R: +12, W: +19; Perc +20

Oh, awesome! Congratulations!!


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

Yeah, that's pretty dang keen. I know how long you've been working towards that too, Motte...pretty much ever since I met you. :)

Congrats. It's be a long time in coming. You've earned it.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Mott's latest post made me realize: are they earth elementals or golarion elementals?


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Damn furrin' elementals, comin' to Golarion, taking our jobs. LOSER.

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We need to build a wall; make Golarion great again!

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I used Pems' default Knowledge checks to give you your results. Everyone can let me know what you'd like to know, in what order, when you make checks.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9
motteditor wrote:
I used Pems' default Knowledge checks to give you your results. Everyone can let me know what you'd like to know, in what order, when you make checks.

Mott, is this in the right thread?

EDIT: Wait, just got what you mean... I'm thick today. A-OK!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

:)

I figure it might be different; I know I want my alchemist to know resistances, for example, so I can pick elements for my bombs.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Good call. I'm not quite high enough for that to matter yet. All I can do is fire. If fire doesn't work, hit it with a stick.

However, let's go with:
1. Resistance/Immunity
2. Special Defenses
3. Special attacks
4. Worst Save
5. Weaknesses


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

I feel horrible now, as a person, for killing this little guy's companions.

Tenebrynn isn't particularly flapped by it, but John feels like dirt.
=(

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Ha. I think they're dead-dead, though I guess I could go back and doublecheck if you really want.

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Giving you guys a little more time to see if anyone wants to try to help Chalker or talk him out of what he's doing. I'll update I think before the end of the day unless game play dictates otherwise.


M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16
motteditor wrote:
Giving you guys a little more time to see if anyone wants to try to help Chalker or talk him out of what he's doing. I'll update I think before the end of the day unless game play dictates otherwise.

...or help him do the right thing, right, Motte? You meant that there were other options, too, right? Right?

*bonk*
*bonk*
*bonk*
*bonk*

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Oh yeah, there are definitely other options (though of course, you may need more time before you can figure out what they are).

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Head's up: I'll be heading back down to St. Martin one last time to drag Dr. The Old Ball and Chain home, and won't be updating April 21-28. I'll hopefully get right back into it when I get home, though since the wife will be back it may take us a couple days to unpack and get back into a routine.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Is she done-done down in St. Martin? Finished her studies and everything?!


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

'Ello, folks! I'mma be away from Thursday - Monday for my annual weekend of cabin gaming! Eldritch Horrors may be summoned and then vanquished thereafter, but if you don't hear back from me maybe start looking into getting yourselves some eldersigns.

Contributor

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I hope I'm not breaching PbP etiquette or anything, but I wanted to say how much I've enjoyed reading this adventure since my Strange Aeons home group collapsed. Great GMing, great character work, and an exemplary, smooth-running PbP. Keep it up!

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Thanks. Glad you're enjoying it. :)

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Kyffin Rhees wrote:
He thinks a moment, "So how do we get past it? Last time, we hurt it, then healed it, and the healing seemed to do the trick. Still, I'm loathe to sacrifice all our healing just to get up in the morning." he scowls at the placid eye.

I will note that you've had several clues, though they are admittedly subtle (this is Strange Aeons, after all).

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I'm heading to PaizoCon this coming weekend, leaving Thursday afternoon and not getting back until Tuesday night. I don't expect to be posting in that time.

If any of you will be there, please look for me and say hi!


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

So, I think I solved the riddle of this eye thing, but it was from reading a spoiler I wasn't supposed to read and the contents of which haven't been shared with the group =P

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We have a word for that: cheating. #sad!

:)


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

That's why I haven't up and outed the solution! lol


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HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Is the answer a blessed vial of Visine?


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M Human - Loon 16 AC: 16 (12 FF) CMD (22/18) CMB +6 Fort +12; Ref +14; Will +16

If you want to read about the crazy adventures of Tristain and Motte in the Emerald City, read here: 2017 PaizoCon Bloggery.

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Hey all,

Just wanted to kind of mention that I hope we can all be patient with the current Paizo site outages (which I also hope will end ASAP). I know it's disrupting my posting flow/times and I assume it's doing the same for you all.

In addition, I'm having some workplace drama: My immediate supervisor retired effective immediately last night (i.e. he was more or less forced out) and I suspect I'm going to be picking up much -- if not all -- of his work. I have no intention of stopping any games and still hope to update 5-10 times a week (as the site allows right now) as I'm a STRONG believer that regular momentum is critical in PBP. However, just in case there is some disruption, please be patient. I promise I won't abandon you!


Initiative +6, AC 27, touch 18, flat-footed 22, hp 132, Fort +20, Ref +20, Will +19; +2 vs. enchantments, CMD 37, Perception +2

On a related note, I've completed my cert process and will be moving to a new shift next week, so my posting schedule and regularity will be impacted for about a month and then hopefully settle into a regular pattern.

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So as I was writing up those two rooms, I noticed I dealt with them a little differently and realized I've been handling Perception checks differently and wanted to make sure it's clear.

Checks I consider more passive, I'll spoil, such as the one in that last room. I figure anyone who enters has a chance to notice the spoiler.

Other rooms where the module is more specific about if you search XX, you find XX, I tend not to do it as spoilers. I expect you to let me know if you want to search them more actively. (So for example if there *had* been something in one of the coats in the last room that Kyffin searched, I wouldn't have spoiled that but I would have told him (or made the check myself) once he said he was searching them.

Let me know if that doesn't make sense.

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Hey guys, just FYI, work is hitting me hard right now. I've also got my folks coming to visit over the weekend -- Long story short, my posting may be spotty through the weekend (though I'm hoping I can sneak in some time tomorrow and/or Friday).

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My posting time is going to be somewhat limited I suspect over the next few days. Not sure how much time I'll have to update (especially Sunday-Monday).


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Went back to put together a loot summary since the last entry in the treasure tracker, but either this place is real stingy or we're really bad at finding useful things =)

Though I did note that we have a successfully ID'd talisman that grants feather fall once/day. That'd have been handy to have been wearing when that nightgaunt tried to gnomenap me. It does mean that Tristain can jump down that pit without a care, though!

Tristain roots through clutter
thick yew wand etched with the symbol of Sarenrae (Not yet successfully ID'd)
a piece of twine is wrapped around it, connecting to a note that reads, “Mr. Lantz, this is a place of science, not faith. Please keep your religion at home.”

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