Starflit |
STARFLIT LEVEL 15 UPDATES
Level 15 inquisitor
BAB: +1 (now +11/+6/+1; gets another iterative attack)
Saves: Ref +3 (+1 from level, +2 from Lightning Reflexes)
hp: 123 (added 8; 5 + 2 Con, +1 Toughness)
Spell Slots: 3rd--+1; 5th--+1 (+1 progression to each from level progression)
New Spell Known: 5th—greater lend judgment
New Feat: Lightning Reflexes
New Teamwork Feat: tbd
New Class Features: just a Teamwork Feat
+1 round to liberation, freedom’s call, discern lies, and greater bane abilities
New Skill Ranks: 10 total: (6 + 1 Int* + 1 skilled + 1 FC +1* Knowledge (local) from headband)
Acrobatics +1
Knowledge (arcana) +1
Knowledge (dungeoneering) +1
Knowledge (local) +1 (from headband)
Knowledge (nature) +1
Knowledge (planes) +1
Knowledge (religion) +1
Perception +1
Spellcraft +1
Stealth +1
Also added Bonded Mind for Teamwork Feat from 12th level.
Starflit should be mostly up-to-date now. I still have to compare her equipment and gold totals to what's on her current sheet and then update that. Also, I still haven't gotten to the Teamwork Feat debacle, so I have to chooses her latest one and figure out how to use them.
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
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Teamwork feats simplified: The teamwork feats pretty much let you pretend that your companions also have the feats. That means you get bonuses from them whenever they'd apply, though your teammates wouldn't.
Some examples that I liked when I had an inquisitor archer:
Shake It Off: When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4). (So as long as you cluster together in perfect spacing for my AoE abilities, you get a bonus.)
Coordinated Shot: If your ally with this feat is threatening an opponent and is not providing cover to that opponent against your ranged attacks, you gain a +1 bonus on ranged attacks against that opponent. If your ally with this feat is flanking that opponent with another ally (even if that other ally doesn't have this feat), this bonus increases to +2
Lookout: Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. If you would normally be denied the ability to act in the surprise round, your initiative is equal to your initiative roll or the roll of your ally –1, whichever is lower. If both you and your ally would be able to act in the surprise round without the aid of this feat, you may take both a standard and a move action (or a full-round action) during the surprise round.(Permanent Bonus teamwork feat)
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |
motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |