Motteditor's Strange Aeons PBP

Game Master motteditor

Combat map / Overall map / Treasure tracker / Thrown splash weapon rules


251 to 300 of 755 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

may we also get armor enchanted while we're here in town?


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Hey Al, is it a mithral buckler? Kyffin is kinda picky... quite the beauty queen that one.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I would rather not change the custom race -- I know you haven't used the abilities, but they were there to match the doppelgangers, not just to be swapped out for other features. That said, you can retrain if you want a different feat, or some other changes.

I'm not sure what you didn't understand with BAB and claw attacks that you feel is affecting your build (I don't think you've really used your claws at all either, have you?)?


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

I didn't understand that the number of claw attacks never increases with BaB like weapons. The claws weren't getting used as I RPed Al hiding his self for 2 years.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

just a regular +1 buckler, not a fancy mithral one, but yours if you want it


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

As Al swaps out gear we'll have more to sell:

+1 short sword 2,310
amulet of mighty fists 4,000

So 6,310 sold for 3,155 / 5 = 631 gp more each

Al will look to buy in town:

enchant mithral shirt to +1
headband of alluring charisma +2

He'll retrain the single feat Radiant Charge to Power Attack.

Level 6 Al will be posted shortly.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Those are fine, Al.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry for the slowdown, guys. I've been trying to make a couple deadlines for 2e projects. The ones for July are done now, so will be back to trying to update daily again.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'll be AFK until Saturday night.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, guys, I seem to have done something to one of my pinky fingers. I'm going to try to give it a little rest (which is tough considering my job) so may not post for a couple days. Hopefully it heals up quickly. Stupid how much it hurts for such a little thing (and how much I use it when I type).


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Sorry to hear about your injury! Hopefully it heals quickly. I hate finger damage more than most injuries...


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

You use your fingers way more than you ever expect. Feel better!


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Cassomir is over 200 miles away from Thrushmoor, in a straight line. Who even knows how long a trip it is by winding river when our speed is something between 10-20 miles/day? We're on the pre-railroad railroad of a river, and unless there's a better argument for going back into the dreamlands than "I almost killed it" or "Evil needs quashing even in dreams", then Tenebrynn would much prefer to be restless and bouncing off the walls of the ship until
a) that red-sailed vessel Kyffin saw does something interesting
b} we get attacked again
or
c) something else along the way happens.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I plan to update tomorrow morning, but after that, I'm heading out to visit my parents Wednesday through Saturday. Not sure what my posting opportunities will be there, but I think I likely won't get a chance to post again until Sunday or Monday. Sorry!


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Sorry for the absence. Caught something Saturday and I've been recovering. It was unpleasant. Should be back now.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, working on a deadline. Plan to update tomorrow.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Sorry guys, I don't mean to be holding things up. Both Tenebrynn and her player feel frustrated and stuck and neither are having much fun in these dreamlands set pieces, I'm afraid.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Tenebrynn wrote:
Sorry guys, I don't mean to be holding things up. Both Tenebrynn and her player feel frustrated and stuck and neither are having much fun in these dreamlands set pieces, I'm afraid.

I'm curious -- since I obviously had to push you pretty hard to get you into the Dreamlands -- do others feel this way? I could probably skip many of them, though it would mean a very streamlined adventure. That would largely mean you're advancing through levels very quickly (or I'd have to find another adventure to run you through to get you back to your expected area), but I can do that if people want.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Uh, I don’t mind the Dreamlands. I know we don’t understand the rules of them, like there is extra confusion for me about living/dying therein, much less keeping separate track of loot/magic within and without, but if that’s part of the books, I’m happy to run with them.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Yeah, I'm also not a big fan of the dreamlands, but I'm fine living with it. I'm also fine if you want to minimize it and accelerate us a bit, as long as it's not too much. I don't want to skip the whole AP. :D

I'm tracking the loot separately, but if we get a lot it might get weird. That said, Kyffin is really looking forward to using the scimitar we picked up - so he's been sort of bought and paid for as far as the dreamlands go. Hehehe.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

I think I mostly feel like I painted myself into a corner with Tenebrynn and, by chance or by fate, everywhere we’ve gone in the dreamlands so far has exacerbated that. A flash of inspiration early on gave me the idea she’d hate reading: a little while later we get actual Library and research rules from the AP. Put her skills mostly into what I think would make for a good cat burglar, acrobatics is fun an evocative but will be useless once fly is obtained, and more that not the AP has called for social skills lately. I finally have a second option worth an action in a fight, but it’s to haste the group and then it’s back to move+shoot or power up+shoot. Pretty flat, in practice; not a lot of real decisions.

I think she’s a fun character. And I love how kenderlike she’s turned out to be. But mechanically she’s more tightly focused than I expected as well as just plain boring most of the time. I haven’t felt like I can do much that’s either helpful or effective in a while. And having her throw her arms up constantly and shout about being bored isn’t particularly fun.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

Fair enough. I definitely think kineticists can be one-note (pretty devastating damage dealers), though some talents offer more options later on.

Heinrich, are you still invested? I feel like you're not quite as with this campaign.

Al, how are you feeling about this?


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

Eh...

Kinecticists really do need a strong backstory and character concept or they just become cannons. It's very true.

I am... less than invested. I like the idea of Heinrich, and if 2e hadn't come along when it did, I would probably be okay playing him, but I'm somewhat turned off by PF 1e these days. I've been playing the system for nearly 2 decades now since 3rd ed came out and I'm feeling less than inspired. I think I need a PF 1e vacation. (personally I've been playing a lot of starfinder in person and a few 2e games, and I prefer those systems. 2e is still new enough that bloat hasn't kicked in and the choices still feel meaningful, whereas 1e increasingly feels like I'm forced to make the same choices over and over or else become mechanically insignificant.)

As for the Dreamlands, I love the concept of this AP, but I feel like it's not quite hitting the right notes for me.

I could keep playing or I could stop. I love the players in these games and I'd love to play with them more, but that's the reason I've stuck around.


AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

The dreamlands are a pain with the dual character thing. I also feel like we lose the Lovecraftian theme and slip into Nightmare on Elm Street. My biggest concern is that the new game mechanic of the dreamlands could take a long time to figure out in PBP where it takes a week to exit and reenter the dreams. Maybe for this campaign treat it more like a railroad than a sandbox to keep us going when we're unsure what direction to take.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

So, I haven't forgotten the discussion. I'm getting mixed feelings on the Dreamlands. I'm likely going to try to gloss over some of it, but won't eliminate it entirely.

--

That said, I'm also torn, Heinrich. I enjoy playing with you, obviously; this is our fourth game together, I think (including the now-dead Kingmaker and S&S). That said, I think you need to decide if you want to continue. I think it's unfortunately clear you're not invested, and that does affect the entire game. I'm a big believer that momentum building on momentum, and one person not posting as often or enthusiastically can really ripple through an entire PBP.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

I think you're right. A combination of system fatigue, personal issues and over-saturation has contrived to ruin me. I'll go ahead and bow out so I don't bring the tone and pace down.


HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

That said, if you decide to run something in the future, I'd love to be considered. I might be in a better place for playing then. Love you guys and I wish you the best!


1 person marked this as a favorite.
AC 25, touch 14, flat-footed 22, hp 109, Fort +18, Ref +18, Will +18; +2 vs. enchantments, CMD 33, Perception +1

We'll miss you, sir!


1 person marked this as a favorite.
AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

Take good care Heinrich, it was a pleasure playing with you!


1 person marked this as a favorite.
Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

All the best, James!


1 person marked this as a favorite.
M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

*bonk!*
*bonk!*
*bonk!*

Tristain isn’t going to take this loss well.

Best of luck, James. Thanks for the good times.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

1 person marked this as a favorite.

Thanks, James. We'll miss you.

And I imagine I'll start up another game -- possibly 2e, though I want to see how people handle that in PBP -- once Reign of Winter finishes up, so I'll definitely let you know.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Emailed a potential yahoo to see if they are interested in joining. He will reach out to Motte directly.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Pain's friend reached out. Assuming the usual caveats about playing what you want to play, yada, yada, is there any particular roles people are looking for? I think we're solid on melee and ranged combatants, so there's some room for flexibility.


AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

I say let them play anything they like. I don't see any glaring holes in our party, or major duplications.

I'm also a big fan of letting the chips fall where they may and finding creative solutions to any party issues that may arise.

Having played with and under Tristain's potential yahoo, I think this is going to be fun!


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14
Kyffin Rhees wrote:

I say let them play anything they like. I don't see any glaring holes in our party, or major duplications.

I'm also a big fan of letting the chips fall where they may and finding creative solutions to any party issues that may arise.

Having played with and under Tristain's potential yahoo, I think this is going to be fun!

+1 to all this. Let the crazy come. Class doesn't matter to much, as is said, but I hope whomever is brought has some issues...as we're losing a bit of crazy in Heinrich and need to keep up the ratio.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Man. That painter guy back in that town got his painting all kinds of wrong.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hey, it's tough to make out those visions... You guys are all kind of blurry.

(But, yeah, this is one AP that unfortunately doesn't play that well with characters dying/dropping out.)


M Dwarf 55 hp. AC: 13* (f12/t13)*; CMD: 16; F: +6, R: +6, W: +9

Working in the background on getting this guy ready.


M Dwarf 55 hp. AC: 13* (f12/t13)*; CMD: 16; F: +6, R: +6, W: +9

The background and much of the crunch is in place on this guy. Have some formatting to work on and gear to purchase.


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Welcome to the (nightmare) team, Jasno!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Just wanted to note that I've just changed back to a second shift at my job; if anything, I think it means I'll likely be a little bit more consistent in posting, though my time of posts will probably switch to most often in the late mornings/early afternoons.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Damn it; I think I forgot to let you all know after you got back from the Dreamlands that you can ... LEVEL UP! You should all be Level 7

If you want to do it retroactively, you can assume you're your new level before this combat, with any additional spells and whatnot you would have. :)


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

In Mexico now, but will try to remember to level up when I get home in a few days.


M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

Last Level: July 2, 2019.

Tristain the Chalker, in the Cuckoo's Nest of his own mind 7:

+6 hp

+1 feat: Gr. Spell Focus (enchantment)

+1 'mad' spellz (lock gaze,resist energy,haste)

+7 skillz
---------
+1 Know (Arcana)
+1 Know (Dungeoneering)
+1 Know (Local)
+1 Know (Nature)
+1 Know (Religion)
+1 Perception
+1 Spellcraft


Baseline Stats:
Max HP: 142 | AC 17 (15 T / 13 FF) | CMD 19 | Initiative +4 | Fort +13 / Ref +13 / Will +7 | Stealth +21 |Disable Device +20 | Acrobatics +17 | Sleight of Hand, Perception +11 | Know (Planes) +10 | Escape Artist +7

Level 7!
HP: 5 + 1 + 4 = 10

+1 BAB

Gain:
Expanded Element: Air

  • Kinetic Blast: Electric Blast
  • Composite Blast: Thunderstorm Blast
  • Utility Wild Talent: Wings of Air

    +4 Skill points
    +1 Disable Device, +2 Fly, +1 Stealth

    Feat
    Iron Will


  • AC: 34 (f27/t14); CMD: 27; F: +16, R: +12, W: +17; Perc +14

    NEXT LEVEL: 7:
    Warpriest (7)
    +8HP (5 class +2 con +1 favored class) (total 59)
    +2 skills (2 class) (Perception x2)
    +1 BAB (CMD/CMB) (total 5)
    +1 round Sacred Weapon duration (7r)
    +1 Feat (Improved Natural Armor)
    Sacred Armor (Su): At 7th level, the warpriest gains the ability to enhance his armor with divine power as a swift action. This power grants the armor a +1 enhancement bonus. For every 3 levels beyond 7th, this bonus increases by 1 (to a maximum of +5 at 19th level). The warpriest can use this ability a number of minutes per day equal to his warpriest level. This duration must be used in 1-minute increments, but they don’t need to be consecutive.
    These bonuses stack with any existing bonuses the armor might have, to a maximum of +5. The warpriest can enhance armor any of the following armor special abilities: energy resistance (normal, improved, and greater), fortification (heavy, light, or moderate), glamered, and spell resistance (13, 15, 17, and 19). Adding any of these special abilities replaces an amount of bonus equal to the special ability’s base cost (see Table 15–4 on page 463 of the Core Rulebook). For this purpose, glamered counts as a +1 bonus, energy resistance counts as +2, improved energy resistance counts as +4, and greater energy resistance counts as +5. Duplicate abilities do not stack. The armor must have at least a +1 enhancement bonus before any other special abilities can be added.
    +2 third level spells (Invisibility Purge, Resist Energy Communal)
    Spells (Caster Level 7, Concentration +9)
    Zero (12): Create Water, Detect Magic, Light, Mending, Stabilize
    First (13): Command, Divine Favor, Divine Favor, Divine Favor, Shield of Faith
    Second (14): Bull’s Strength, Bull’s Strength, Burst of Radiance, Hold Person
    Third (15): Invisibility Purge, Resist Energy Communal


    M Dwarf 55 hp. AC: 13* (f12/t13)*; CMD: 16; F: +6, R: +6, W: +9

    Wanted to keep the game thread from getting crowded.

    @Tristain Edit: I've neglected to add in BAB which would have bumped it to +5. The penalty of multi classing.

    In terms of weapon damage Jasno' mace is meant to me more of a momento of his family. It's magical so could be enhanced if needed. He's isn't built for melee. From what I saw of the other characters wasn't sure there was a need for another heavy hitter. He's built more as a controller, which isn't of much use in close quarters on a boat...

    Happy to take input so feel free to take a look over my profile. Still working on getting his gear sorted out. Had a question that the GM addressed for me so I can properly spend his wealth.


    M Human - Loon 14 AC: 13 (11 FF) CMD (20/18) CMB +5 Fort +8; Ref +10; Will +14

    Ah, yeah, I see. No, I don’t care about actual builds and you should be playing what makes you happy. Just happy to know that I’m not crazy...though Tristain might be.

    As you were. Thanks for the update.

    RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

    I don't think haste gives Tenebrynn a second blast; it's a spell-like ability, so she wouldn't be "mak[ing] one extra attack with one natural or manufactured weapon" as haste allows.

    Kinetic blade would allow it, but not sure she wants to go in that direction.

    251 to 300 of 755 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / Motteditor's Strange Aeons PBP Discussion All Messageboards

    Want to post a reply? Sign in.