Lord Almir

Heinrich Ulster's page

450 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


Race

HP 32/32; AC 16, T 13, T 14; F+4, R+6, W+3; CMD 17; Init +2, Perc+9

About Heinrich Ulster

Patient File
Name: Heinrich Ulster
Occupation: Itinerant chymist
Height: 5' 6"
Weight: 126 lbs
Hair: Receding, brown
Eyes: Dishwater Gray
Disposition: Confused, prone to fits of screaming rage.
Prognosis: Imbalance of the humors. Potentially psychotic.

Doctor Heinrich Ulster
N Male Human Alchemist 6
Init +2; Senses Perception +9
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DEFENSE
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 dex, +1 deflection)
hp 38 (6d8+6FC)
Fort +5, Ref +7, Will +7 (additional +4 vs poison)
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OFFENSE
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Spd 30'
Melee club +6 (1d6+2) or +1 returning dagger +7 (1d4+3)
Ranged bomb +7 (3d6+3 fire, Reflex DC 13 for half splash)
Space 5'; Reach 5'
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STATISTICS
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Str 14, Dex 14, Con 10, Int 17, Wis 14, Cha 10
BAB +4; CMB +6; CMD 18

Feats brew potion*, throw anything*, bleeding attack (+1d4), improved unarmed strike, weapon focus (bomb), point blank shot

Skills (8 skill) craft (alchemy) +12 (+16 to create), disable device +11, heal +11, knowledge (arcana) +12, knowledge (nature) +12, perception +11, survival +11, use magic device +9

Special Abilities: alchemy, bomb 3d6 (9/day), brew potion, mutagen (10 min/level, +4 to physical, +2 natural, -2 mental), throw anything, discovery (infusion), poison resistance +4, poison use, feral mutagen, swift poisoning, discovery (precise bombs (3 sq))

Extracts 5/4 per day (DC 14)
1st (5) - comprehend languages, cure light wounds, enlarge person, reduce person, tears to wine, shield, long arm
2nd (1) - animal aspect, lesser restoration, bull's strength

Prepared extracts: a Cure Light Wounds extract into my preserving flask the night before we rest, and prepare 2 extracts of shield, 1 extract of comprehend languages, 1 additional cure light wounds and 1 long arm plus 1 lesser restoration and 2 animal aspects

Traits: alchemical adept, Pugnacious (You gain a +1 trait bonus on attack rolls when threatened by two or more enemies. In addition, once per day you can gain one of the following effects as an immediate action: You can increase the reach of your melee attacks by 5 feet for 1 round, or you can treat your weapon as one size category larger than it actually is for purposes of determining damage for 1 round.)

Languages: Common, Varisian, Skald, Sylvan

Possessions (x gp) studded leather (25 gp), club (walking stick), dagger (2 gp), alchemist's kit (40 gp),

Treasures: Ring of Protection +1, +1 returning dagger, belladonna (100ea) x4, bloodroot (100ea) x6, flayleaf (10ea) x10, malyass root paste (250), a small bottle of powder (rage powder)

Purchases: 4,811 gp, potion of remove disease (750 gp), potion of lesser restoration (750 gp), 1st level Boro Bead - 1,000 gp, Preserving Flask, 1st level - 1,000 gp, Mithril Shirt - 1,100 gp
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Stat Math:
Str 14 (5 points)
Dex 14 (5 points)
Con 10 (0 points)
Int 17 (5 points +2 racial +1 4th level)
Wis 14 (5 points)
Cha 10 (0 points)

Bloody Knuckles
CN Male Human Alchemist
Init +2; Senses Perception +7
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DEFENSE
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AC 18, touch 13, flat-footed 14 (+3 armor, +2 dex +2 natural, +1 deflection)
hp 32 (5d8+5FC)
Fort +4, Ref +6, Will +3
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OFFENSE
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Spd 30'
Melee club +7 (1d6+4) or dagger +7 (1d4+4) or unarmed +7 (1d3+4)
FERAL MUTAGEN: 2 claws +7 (1d6+4) and bite +7 (1d8+4)
Ranged bomb +6 (3d6+2 fire, Reflex DC 12 for half splash)
Space 5'; Reach 5'
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STATISTICS
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Str 18*, Dex 14, Con 10, Int 14*, Wis 14, Cha 10
BAB +3; CMB +7; CMD 19
Feats brew potion*, throw anything*, bleeding attack (+1d4), improved unarmed strike
Skills (8 skill) craft (alchemy) +7 (+10 to create), disable device +6, heal +6, knowledge (arcana) +7, knowledge (nature) +7, perception +6, survival +6, use magic device +4
Special Abilities: alchemy, bomb 1d6 (3/day), brew potion, mutagen (10 min/level, +4 to physical, +2 natural, -2 mental), throw anything
Extracts 2/day (DC 14)
1st (5) - comprehend languages, cure light wounds, enlarge person, reduce person, tears to wine
Traits: accelerated drinker, alchemical adept
Languages: Common, Varisian, Skald, Sylvan
Possessions (x gp) studded leather (25 gp), club (walking stick), dagger (2 gp), alchemist's kit (40 gp)