
Tristain the Chalker |

I think we can just assume you're healed at this point; no need to track it. There are literally two pages left in this adventure.
Listen here, buddy, I spent a lot of money on these here wands, and we're going to freakin' track every charge and document every copper. This is the place with the starting corner, and we're going to leave it as we entered it: declared insane.
Tristain helps with the healing, tracking every charge while also tracking distance from the starting corner. It's good to know where that is, as it tells him where everything else is as well.
"How many more unspeakable horrors and demented cultists await us? Seems like we've had a lot since we saw the door that cried."

Albert Hazred |
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Maybe that's why the door was crying, even it couldn't handle the demented horrors and unreasonable cultists of this age." Al nods sagely and readies to continue up the dark yellow tower.

Lothan Robgard |

motteditor wrote:I think we can just assume you're healed at this point; no need to track it. There are literally two pages left in this adventure.Listen here, buddy, I spent a lot of money on these here wands, and we're going to freakin' track every charge and document every copper. This is the place with the starting corner, and we're going to leave it as we entered it: declared insane.
Lol!
Tristain helps with the healing, tracking every charge while also tracking distance from the starting corner. It's good to know where that is, as it tells him where everything else is as well.
"How many more unspeakable horrors and demented cultists await us? Seems like we've had a lot since we saw the door that cried."
With his focus ahead, "Who knows? But you know what? I don't give a flying flip. You know why? Because they picked the wrong day to mess with me. I'm freaking unstoppable today," he states with unwavering confidence, his cocky grin as evident as ever.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

You arrive on the tower roof to see dark storm clouds roil low in the air about this hazy reflection of Thrushmoor, as a sickly yellow light emanates from the tower and pierces the churning gray sky. The tower’s roof is ringed with triangular battlements, but is otherwise flat stone with only the opening you emerged from on the western edge.
As you emerge, an unknown woman cackles. “I admire your tenacity, but you’re too late. Thrushmoor is doomed, and I’m going home to ensure it meets its destiny and to escape this place!”
She moves to attack, along with what appears to be a hideous, fungoid merger of Count Haserton Lowls IV and a portion of the remains of Xhamen-Dor. Tristain notices the little rat figure lurking behind the cackling woman, which Starflit can see as well.
Not Lowls moves a little closer and then, horribly, casts a spell that sucks the moisture out of your bodies! 71 hp damage; DC 24 Fort save for half
Albert: 1d20 + 5 ⇒ (1) + 5 = 6
Kyffin: 1d20 + 1 ⇒ (16) + 1 = 17
Lothan: 1d20 + 9 ⇒ (10) + 9 = 19
Starflit: 1d20 + 7 ⇒ (16) + 7 = 23
Tristain: 1d20 + 4 ⇒ (17) + 4 = 21
Antagonist: 1d20 + 8 ⇒ (3) + 8 = 11
Antagonist: 1d20 + 15 ⇒ (12) + 15 = 27
19d6 ⇒ (6, 1, 3, 4, 1, 4, 4, 5, 2, 1, 2, 6, 2, 3, 4, 6, 6, 5, 6) = 71
For the very last time, combat map is updated. 5-foot squares. Everyone but Al is up!

Tristain the Chalker |

Round 1
1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 Fort
"Ugh! I'm wilting! It's horrible!" Tristain dessicates and tries to help his team stop Lols. He casts Greater Invisibility on Lothan, hoping the man can hit the broadside of a stationary barn while invisible...oh, who am I kidding? It's going to be splattershot junction.
He also casts quickend Haste, and then flies down and out of future attack range.
Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.
DON'T FORGET!
Tristain the Chalker wrote: Daily Prep: False Life 1d10+10 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris, Lothan, Al & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).
HP: 125/125+15 temp hp - 71
AC: 16
Points: 8/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 3/4 left (Maze,GrPlanarAlly)
Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used
Daily Prep: False Life 1d10 + 10 ⇒ (6) + 10 = 16 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).
"zee-NOO!”
Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (3, 1, 2, 2, 3) + 4 = 15 force damage.
[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD
[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage
[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
I'm sure this is a very reasonable suggestion. (DC 24 will)
Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Kyffin Rhees |

Weapon Equipped = Teralindar’s Honor
Conditions = Magic Vestment (net +3), Heroes’ Feast (+1 att/will, +4 poison/fear), Magic Circle Against Evil (155m), Air Walk (35m), Bull’s Strength (27m), Heroism, Life Bubble, Invisibility Purge (11m), Haste, Blessings of Fervor
Teralindar's Honor: Attack: BAB +12/6/2, Str +5, Magic +3, Focus +2, (Power -4) Damage: Str +5, Magic +3, Specialization +4, (Power +8) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +12/6/2, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (11/11, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (9/11, su, sw, DC 21, 5d6)
Sacred Weapon (16/16r, su, sw, +4)
Sacred Armor (14/16m, su, sw, +4)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (2/3, Bull’s Strength)
Ring of Spell Storing (Blessings of Fervor, Divine Favor)
Spells (Caster Level 16, Concentration +20)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Comprehend Languages, Divine Favor, Divine Favor, Divine Favor,
Second (15):
Third (16): Dispel Magic,
Fourth (17): Blade of Light, Blessings of Fervor,
Fifth (18):
Sixth (19):
- - -
Fort: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21 (heroism) vs DC 24 for 71hp damage
Doh!
”Nope! You shall not win!” Kyffin bellows as he raisins up. Still, he will not be stopped! First he swiftly heals a bit.
Fervor: 5d6 ⇒ (3, 6, 2, 5, 2) = 18
Then he casts Blessings of Fervor on the group.
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
Finally, staying out of reach of Not-Lowls, he takes advantage of his hasted speed to move around him and toward the hag-ish looking woman in the back. (60’ move, avoiding AoOs, go to the left around. I should be able to reach her SW corner easily.)
NOTE: I have the feat Step Up and will use it if my opponent steps away.

Starflit |

Starflit takes in a ragged gasp of air as the nasty spell tries to ravage her innards. Still alive, the inquisitor invokes the judgments of Piercing, Protection, and Purity before unleashing another flame strike, engulfing the villains (including the ratling, if possible).
Starflit Fortitude Saving Throw: 1d20 + 16 ⇒ (13) + 16 = 29
Starflit flame strike damage (half fire, half divine): 15d6 ⇒ (6, 3, 6, 2, 5, 5, 3, 2, 2, 3, 6, 3, 1, 4, 5) = 56 (Ref DC 20 half)
Starflit Caster Level Check (Piercing judgment): 1d20 + 16 + 5 ⇒ (15) + 16 + 5 = 36
EDIT: She'll also move 30 ft. to the east to "unclump" the party.

Lothan Robgard |

Fort: 1d20 + 18 ⇒ (5) + 18 = 23 *Cuss! Swear! Double cuss! &^*$#! &^%$#<!* And ARGH!!! Every! Freaking! TIME! Always by freaking ONE!!! *MORE SWEARIIIIIIIIIING!!!*
Yay, Starflit! Way to blast those fools! Heck yeah!
Grimacing loudly in pain, Lothan finds himself REALLY glad when it finally subsides. Lothan watches Kyffin to see where he goes. Narrowing his eyes, he follows suit. With unbelievable speed, and hoping the bad guys have no way to see his invisible form, he moves to flank with the big guy.
Lothan has 70' speed with Haste. Which he can make and be in the NE square of the hag lady. Which should flank with Kyffin. Unfortunately, it's right next to the big dude.
But hey, that's why we play. :)
Remember, Greater Invisible. Point Blank Master. Clustered Shots. And Quarry vs. the Hag. Also, Heroism, Heroes' Feast, BoF, Haste
Move 70'(Maybe 65') to NE corner of Hag, Swift(Studied target(Hag), Standard(Quarry vs. the Hag)
AC 32; Hp's 93/153
And here we go!

Tristain the Chalker |

[dice=Fort]1d20+18 *Cuss! Swear! Double cuss! &^*$#! &^%$#<!* And ARGH!!! Every! Freaking! TIME! Always by freaking ONE!!! *MORE SWEARIIIIIIIIIING!!!*
Less swearing and more reading and remembering. You're not insane, after all.
DON'T FORGET!
Tristain the Chalker wrote: Daily Prep: False Life 1d10+10 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris, Lothan, Al & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Kyffin: 17
Lothan: 19
Starflit: 23
Tristain: 21
???: 11
Albert: 6
Not really Lowls anymore: 27
Tristain casts and retreats back down the tower, while Kyffin casts and advances and Starflit casts and stays right where she is, flame billowing down onto the Not-Lowls and the old woman. The not-Lowls thing seems to take the full brunt of the flame, but looks like he wasn't as burned as the inquisitor would have expected he has fire resistance; the old woman avoids some of the blast, while the little rat creature avoids it completely!
Lothan, perhaps deciding he can't rely on his bow after all, advances invisibly to flank the old woman. As he and Kyffin get close and Starflit watches, she smiles coldly and a shiver of fear runs up their spines. all three are panicked; successful DC 24 Will save makes you shaken for 1 round instead, please; Starflit gets a bonus from Al's aura She steps back, then casts defensively as Kyffin follows. She nearly loses the spell and grabs hold of the magic -- and Kyffin disappears! You are in an interdimensional maze. Good luck getting out.
Lowls Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
Old lady Reflex: 1d20 + 15 ⇒ (20) + 15 = 35
Little Rat Reflex: 1d20 + 7 ⇒ (20) + 7 = 27
Careful casting: 1d20 + 25 + 4 ⇒ (7) + 25 + 4 = 36
Not-Lowls: 36
Old lady: 28
Rat figure:
Al is up!

Kyffin Rhees |

Weapon Equipped = Teralindar’s Honor
Conditions = Magic Vestment (net +3), Heroes’ Feast (+1 att/will, +4 poison/fear), Magic Circle Against Evil (155m), Air Walk (35m), Bull’s Strength (27m), Heroism, Life Bubble, Invisibility Purge (11m), Haste, Blessings of Fervor
Teralindar's Honor: Attack: BAB +12/6/2, Str +5, Magic +3, Focus +2, (Power -4) Damage: Str +5, Magic +3, Specialization +4, (Power +8) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +12/6/2, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (11/11, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (9/11, su, sw, DC 21, 5d6)
Sacred Weapon (16/16r, su, sw, +4)
Sacred Armor (14/16m, su, sw, +4)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (2/3, Bull’s Strength)
Ring of Spell Storing (Blessings of Fervor, Divine Favor)
Spells (Caster Level 16, Concentration +20)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Comprehend Languages, Divine Favor, Divine Favor, Divine Favor,
Second (15):
Third (16): Dispel Magic,
Fourth (17): Blade of Light,
Fifth (18):
Sixth (19):
- - -
I’m just glad step up worked! I think it’s the first time, in all the characters that I’ve taken it with, that it’s worked as intended…
Will: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35 (heroism) vs DC 24 for shaken
Int: 1d20 + 1 ⇒ (12) + 1 = 13 vs DC 20
(I assume heroism doesn't help here...

Albert Hazred |

DC 24 Fort save: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40
blessing of fervor, heroism, haste, smite, AC 35
Wiping dirt on his wounds, Al steps up to Not Lowls and calls upon the smiting goodness of his deity. "This ends here you foul monster!"
Dirt On It: 9d6 ⇒ (4, 4, 3, 1, 6, 4, 4, 4, 4) = 34
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 ⇒ (11) + 24 + 5 + 2 + 2 + 1 = 45
Damage: 1d10 + 5 + 15 + 16 ⇒ (2) + 5 + 15 + 16 = 38

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Kyffin: 17
Lothan: 19
Starflit: 23
Tristain: 21
???: 11
Albert: 6 (dread decay, 1 round)
Not really Lowls anymore: 27
Al takes a blow as he steps in and slashes the former count, but manages to ward off most of the not-Lowls' follow-up attacks 2 hits total, 45 hp. Unfortunately, he also notices the creature's wounds begin to heal! Worse, he notices his flesh start to wither! Need a DC 29 Fort save or take 2 points of Constitution damage and 2 points of Strength damage; this does NOT appear to be something Al is immune to that I can see.
AoO: 1d20 + 29 ⇒ (12) + 29 = 41
3d6 + 12 ⇒ (2, 4, 2) + 12 = 20
Tentacle: 1d20 + 29 ⇒ (4) + 29 = 33
3d6 + 12 ⇒ (3, 6, 5) + 12 = 26
Tentacle: 1d20 + 29 ⇒ (15) + 29 = 44
3d6 + 12 ⇒ (4, 5, 4) + 12 = 25
Tentacle: 1d20 + 29 ⇒ (5) + 29 = 34
3d6 + 12 ⇒ (1, 2, 2) + 12 = 17
Tentacle: 1d20 + 29 ⇒ (4) + 29 = 33
3d6 + 12 ⇒ (1, 3, 3) + 12 = 19
Not-Lowls: 59
Old lady: 28
Rat figure:
Lothan, Starflit and Tristain are up (Kyffin attempted to get out of the maze above). Reminder that I may not have much posting time until Wednesday/next Thursday.

Tristain the Chalker |

Round 2
Tristain flies back into the room.
He sends Not-Lowls on an interdimentional journey of its own, maybe to find Kyffin, but probably just out of the party's hair so that they can deal with the Unknown Woman and her companion, Rat-Thing.
"Get the completely unknown woman! I'll try to keep Not-Lowls at bay!" Tristain says as he fires a big ass quickened Magic Missile at the Rat-Thing.
5d6 + 6 ⇒ (3, 2, 5, 4, 6) + 6 = 26 force damage
Tristain's Haste: Round 2/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.
HP: 125/125+15 temp hp
AC: 16
Points: 8/9 left
Spells: Lvl 1: 8/10 left (Bless*0,MM*2,IllOm*0,MurdCom*0,Vanish*0) dc 22
Spells: Lvl 2: 7/9 left (ReEn*0,FlsLife*1,SpirW*0,Sugg*0,SeeInvis*1,Invis*0) dc 23
Spells: Lvl 3: 6/9 left (Fly*0,ForPun*0,MagVest*0,DazeMM,Haste*1,Hero*2) dc 24
Spells: Lvl 4: 9/9 left (BlakTent*0,Guard*0,MindThrust*0,DimDoor*0,FoM*0) dc 24
Spells: Lvl 5: 6/8 left (Commune*0,Serenity*0,LifeBub*1,OverlandFly*1,Teleport) dc 25
Spells: Lvl 6: 7/7 left (BladeBar*0 dc 26,EgoWhip*0,PsychSurg*0, Disint*0 dc 25)
Spells: Lvl 7: 5/6 left (Forcecage dc 28,Gr Scrying, Banishment dc 28 Quick Haste, Quick ForcePunch)
Spells: Lvl 8: 3/4 left (Maze,GrPlanarAlly)
Cure Used: 0/4 used
Rod of Reach: 0/3 used
Rod of Extend (6th): 2/3 used
Rod of Extend (3rd): 0/3 used
Daily Prep: False Life 1d10 + 10 ⇒ (5) + 10 = 15 temp hp, See Invisilibility (160 minutes), Extended Heroism (Tris & Kyffin), Life Bubble (about 5 hours each party member), Overland Flight (16 hours).
"zee-NOO!”
Wand of Magic Missile (lvl9): 29/50 left
5d4 + 4 ⇒ (4, 1, 1, 4, 1) + 4 = 15 force damage.
[ dice]1d6+1[/dice] force damage
[ dice]1d20+15[/dice] CMB to trip vs. CMD
[ dice]1d20+2-4[/dice] to hit; ()
[ dice]1d8-1[/dice] piercing damage
[ dice]1d6+5[/dice] force damage
[ dice]1d20+22[/dice] CMB to trip vs. CMD
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
[ dice]1d6+5[/dice] force damage
I'm sure this is a very reasonable suggestion. (DC 24 will)
Tristain's Haste: Round 1/16. You feel an urgent need to bonk your head on a wall, this can be overcome by acting quickly and decisively. If you choose to act quickly and decisively, then get +1 to attx/reflex yadayadayada. Otherwise, choose to enjoy a nice wall bonk, which is also lovely.

Lothan Robgard |

Crap! Where did Kyffin go?!?! Crap! Lothan grumbles in his mind at Kyffin completely vanishing. Stepping back, Okay, you old piece of garbage, time to die.
5' step diagonally(1 square NE. If that's not allowed, then 5' step directly East). And then...
Full freaking attack vs. the Old Lady.
Haste, Heroism, Heroes' Feast, Grtr Invisibility, BoF(All +2's), Clustered Shots, Quarry(Old Lady), Studied Target(Old Lady), PB Master
Adamantine arrows
Rapid shot/Deadly Aim/PB Shot
+2 Adaptive composite longbow: 1d20 + 31 ⇒ (10) + 31 = 41
Damage: 1d8 + 19 ⇒ (1) + 19 = 20
(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 31 ⇒ (10) + 31 = 41
Damage: 1d8 + 19 ⇒ (5) + 19 = 24
(Haste)+2 Adaptive composite longbow: 1d20 + 31 ⇒ (3) + 31 = 34
Damage: 1d8 + 19 ⇒ (1) + 19 = 20
+2 Adaptive composite longbow: 1d20 + 26 ⇒ (12) + 26 = 38
Damage: 1d8 + 19 ⇒ (5) + 19 = 24
+2 Adaptive composite longbow: 1d20 + 21 ⇒ (15) + 21 = 36
Damage: 1d8 + 19 ⇒ (4) + 19 = 23
+2 Adaptive composite longbow: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d8 + 19 ⇒ (7) + 19 = 26
AC 32; Hp's 93/153

Starflit |

Through still shaken from whatever the witch attempted, Starflit fights of the worst of the effect. Activating greater bane (against evil outsiders), the inquisitor scampers closer to the witch (down 35 ft. and then 5 ft. to the right) and hurls her starknife at the witch, hoping to curve it toward the thing that was once Lowls next.
Starflit Will Saving Throw (purity): 1d20 + 14 + 4 ⇒ (17) + 14 + 4 = 35
Starflit +2 returning starknife (shaken, haste, PBS): 1d20 + 19 - 2 + 1 + 1 ⇒ (6) + 19 - 2 + 1 + 1 = 25 for magic, piercing damage (shaken, PBS): 1d4 + 4 + 6 - 2 + 1 ⇒ (3) + 4 + 6 - 2 + 1 = 12
This attack does NOT include any bonuses from greater bane (assuming she's NOT an evil outsider, but could be wrong).
If that hits, here's the Startoss redirect attack.
Starflit +2 returning starknife (shaken, haste, PBS, greater bane): 1d20 + 19 - 2 + 1 + 1 + 2 ⇒ (18) + 19 - 2 + 1 + 1 + 2 = 39 for magic, piercing damage (shaken, PBS, greater bane): 1d4 + 4 + 6 - 2 + 1 + 2 + 4d6 ⇒ (3) + 4 + 6 - 2 + 1 + 2 + (3, 6, 4, 4) = 31
Edit: Initially forgot to include shaken penalties.

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Kyffin: 17
Tristain: 21
Lothan: 19
Starflit: 23
???: 11
Not really Lowls anymore: 27 (maybe he's amazed?)
Albert: 6 (dread decay, 1 round)
Kyffin struggles to find his way out of the maze without success, as Tristain rushes in and sends not-Lowls to join him. He then blasts the little rat thing instead of the scary spellcaster, who draws Lothan and Starflit's attention. Starflit's chakram rebounds to her harmlessly as she misses the old lady who is, indeed, not an evil outsider but Lothan has a little more luck. Several arrows hit -- the first doesn't seem to fully penetrate, but it's shoved in by the full fusillade she has DR, but I believe Lothan has clustered shots, which work automatically.
The rat thing casts a spell from its scroll, targeting the old lady! Her wounds almost completely heal, and she ducks away from the invisible attacker IIRC, Lothan has no AoO because he's got a ranged attack and casts another spell, targeting Starflit! I need a DC 27 Will save, please. If you fail the woman disappears (and I'll let you know what else happens).
It cast harm!
She cast greater possession! Which would give her control of Starflit's body!
Not-Lowls Int: 1d20 + 3 ⇒ (7) + 3 = 10
Not-Lowls: 59
Old lady: 40
Rat figure: 26
Entire party is up (going to move not-Lowls' spot in initiative, since it's easier that way since he's not really on the board. He failed his Int check to get back).

Tristain the Chalker |

Tristain observes some things.
1d20 + 29 + 2 ⇒ (5) + 29 + 2 = 36 Spellcraft
1d20 + 29 + 2 ⇒ (9) + 29 + 2 = 40 Spellcraft
"Oh. She might be already dead. So...yeah, like un-alive."
He waits to see what happens with Starflit before acting.

Starflit |

Starflit Will Saving Throw (Purity): 1d20 + 19 + 4 ⇒ (2) + 19 + 4 = 25
I don't see any other bonuses I'm missing....

Lothan Robgard |

CRAP!!! MORE SWEARING!!! All Starflit needed was a stupid 4!!! Ugh! We are SO getting our butts kicked!!!
Okay, I'm going with the old hag vanishing.
"Where is the old hag?!?!" Not wasting any time, looking around for the rat creature, if he spots it, he turns his attacks to it.
Swift: Studied target(Rat 2/4 targets); Clustered shots
Haste, Heroism, Heroes' Feast, Grtr Invisibility, BoF(All +2's), Clustered Shots, Quarry(Old Lady), Studied Target(Old Lady, Rat), PB Master
Attack Rat(I don't see it on the map though)
Studied target +4/Rapid shot/Deadly Aim/Haste/BoF +2's
+2 Adaptive composite longbow: 1d20 + 29 ⇒ (5) + 29 = 34
Damage: 1d8 + 19 ⇒ (1) + 19 = 20
(Rapid Shot)+2 Adaptive composite longbow: 1d20 + 29 ⇒ (11) + 29 = 40
Damage: 1d8 + 19 ⇒ (6) + 19 = 25
(Haste)+2 Adaptive composite longbow: 1d20 + 29 ⇒ (8) + 29 = 37
Damage: 1d8 + 19 ⇒ (8) + 19 = 27
+2 Adaptive composite longbow: 1d20 + 24 ⇒ (9) + 24 = 33
Damage: 1d8 + 19 ⇒ (2) + 19 = 21
+2 Adaptive composite longbow: 1d20 + 19 ⇒ (14) + 19 = 33
Damage: 1d8 + 19 ⇒ (7) + 19 = 26
+2 Adaptive composite longbow: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d8 + 19 ⇒ (7) + 19 = 26
AC 32; Hp's 93/153
If I don't see the Rat or the Old Hag, then disregard attacks since there is no one to attack.

Tristain the Chalker |

Lol. It's a necro spell, not enchantment, so many many solutions are useless. Hmmm...
Tristain tries to identify the unknown woman before she flees inside Starflit's body.
1d20 + 29 + 2 ⇒ (13) + 29 + 2 = 44 Know (Religion)

Kyffin Rhees |

Weapon Equipped = Teralindar’s Honor
Conditions = Magic Vestment (net +3), Heroes’ Feast (+1 att/will, +4 poison/fear), Magic Circle Against Evil (155m), Air Walk (35m), Bull’s Strength (27m), Heroism, Life Bubble, Invisibility Purge (11m), Haste, Blessings of Fervor, Maze
Teralindar's Honor: Attack: BAB +12/6/2, Str +5, Magic +3, Focus +2, (Power -4) Damage: Str +5, Magic +3, Specialization +4, (Power +8) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +12/6/2, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (11/11, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (9/11, su, sw, DC 21, 5d6)
Sacred Weapon (16/16r, su, sw, +4)
Sacred Armor (14/16m, su, sw, +4)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (2/3, Bull’s Strength)
Ring of Spell Storing (Blessings of Fervor, Divine Favor)
Spells (Caster Level 16, Concentration +20)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Comprehend Languages, Divine Favor, Divine Favor, Divine Favor,
Second (15):
Third (16): Dispel Magic,
Fourth (17): Blade of Light,
Fifth (18):
Sixth (19):
- - -
Kyffin tries to think his way out of a paper bag…
Int: 1d20 + 1 ⇒ (14) + 1 = 15 vs DC 20
Remember everyone has Air walk, Heroes’ Feast, & Blessings of Fervor from me, and Haste from Tristain.

Albert Hazred |

As the old lady starts to bleed into Starflit, Al acts quickly. He casts a spell of his own and rushes forward to touch Starflit and Lothan and ends where Kyffin was previously standing before he disappeared.
cast Protection From Evil, Communal, 5 minutes for each of us.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person. This saving throw is made with a +2 morale bonus, using the same DC as the original effect.

Starflit |

If a second save is allowed, I'd better not roll a Nat 1....
Starflit Will Saving Throw (Purity; heroes' feast; comm. prot. from evil): 1d20 + 19 + 4 + 1 + 2 ⇒ (19) + 19 + 4 + 1 + 2 = 45
Slightly better....

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

This woman really feels like she comes out of nowhere, though she was mentioned (years ago in real time)...
Tristain thinks this woman can only be the Briarstone Witch, whose story has come up a time or two.
As he noticed from before, the woman does not actually appear to be alive -- considering her power, she's likely not just a witch, but rather a lich witch and also seemingly a b~%+%.
I don't think the familiar would have disappeared.
It looks like the second save would have succeeded, freeing Starflit from the possession; the witch would be in a square adjacent to her, where I'll place her.
So everyone but Al (and Kyffin; sorry, Kyffin, this kind of sucks for you for the last fight) is up.

Kyffin Rhees |

Weapon Equipped = Teralindar’s Honor
Conditions = Magic Vestment (net +3), Heroes’ Feast (+1 att/will, +4 poison/fear), Magic Circle Against Evil (155m), Air Walk (35m), Bull’s Strength (27m), Heroism, Life Bubble, Invisibility Purge (11m), Haste, Blessings of Fervor, Maze
Teralindar's Honor: Attack: BAB +12/6/2, Str +5, Magic +3, Focus +2, (Power -4) Damage: Str +5, Magic +3, Specialization +4, (Power +8) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +12/6/2, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (11/11, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (9/11, su, sw, DC 21, 5d6)
Sacred Weapon (16/16r, su, sw, +4)
Sacred Armor (14/16m, su, sw, +4)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (2/3, Bull’s Strength)
Ring of Spell Storing (Blessings of Fervor, Divine Favor)
Spells (Caster Level 16, Concentration +20)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Comprehend Languages, Divine Favor, Divine Favor, Divine Favor,
Second (15):
Third (16): Dispel Magic,
Fourth (17): Blade of Light,
Fifth (18):
Sixth (19):
- - -
No, it’s cool. This way I keep my immortal streak going!
Kyffin tries to think harder.
Int: 1d20 + 1 ⇒ (10) + 1 = 11 vs DC 20
Remember everyone has Air walk, Heroes’ Feast, & Blessings of Fervor from me, and Haste from Tristain.

Tristain the Chalker |

Round 3
"She's undead. Not alive. Not unlike Lothan's self-restraint, be careful of her!"
Using some of his manic phrenic energy, boosted by the madness within, and by sacrificing the same spell, Tristain will try to counter, and dispel, Kyffin's interdimensional journey.
1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27 Counterspell

Starflit |

Starflit changes her greater bane ability to target the undead and then starts swinging her starknife like a madwoman.
Starflit +2 returning starknife Main Attack (greater bane, haste, heroes' feast, blessing of fervor): 1d20 + 19 + 2 + 1 + 1 + 2 ⇒ (13) + 19 + 2 + 1 + 1 + 2 = 38 for magic, piercing damage (greater bane): 1d4 + 4 + 2 + 4d6 ⇒ (2) + 4 + 2 + (4, 4, 5, 1) = 22
Starflit +2 returning starknife 1st Iterative Attack (greater bane, haste, heroes' feast, blessing of fervor): 1d20 + 14 + 2 + 1 + 1 + 2 ⇒ (12) + 14 + 2 + 1 + 1 + 2 = 32 for magic, piercing damage (greater bane): 1d4 + 4 + 2 + 4d6 ⇒ (1) + 4 + 2 + (6, 5, 6, 2) = 26
Starflit +2 returning starknife 2nd Iterative Attack (greater bane, haste, heroes' feast, blessing of fervor): 1d20 + 9 + 2 + 1 + 1 + 2 ⇒ (7) + 9 + 2 + 1 + 1 + 2 = 22 for magic, piercing damage (greater bane): 1d4 + 4 + 2 + 4d6 ⇒ (4) + 4 + 2 + (2, 2, 2, 5) = 21
Starflit +2 returning starknife Bonus Haste Attack (greater bane, haste), heroes' feast, blessing of fervor: 1d20 + 19 + 2 + 1 + 1 + 2 ⇒ (1) + 19 + 2 + 1 + 1 + 2 = 26 for magic, piercing damage (greater bane): 1d4 + 4 + 2 + 4d6 ⇒ (1) + 4 + 2 + (1, 5, 5, 4) = 22

motteditor RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16 |

Albert: 6 (dread decay, 1 round)
Kyffin: 17
Tristain: 21
Lothan: 19
Starflit: 23
???: 11
Not really Lowls anymore: 27
Al rushes to help Starflit, who shakes off the possession to start attacking the old woman. Her chakram cuts, but not as deeply as the inquisitor would have expected.
Tristain meanwhile tries his best to counteract the witch's magic and summon Kyffin back -- just succeeding!
Lothan, having noticed Tristain target the little rat figure, suddenly spins and fires arrow after arrow at it, killing the little figure. The old woman screams, "Yonah! No! You will pay for that!" She steps back and casts a spell at the archer. Need a DC 25 Fort save, or you're turned to stone. If you succeed then I need the same save from Tristain as the spell bounces!
A second later -- perhaps following the same path the half-orc used -- the creature that was once Lowls returns!
Target?: 1d2 ⇒ 2
+2 Adaptive composite longbow: 1d20 + 29 ⇒ (17) + 29 = 46
Damage: 1d8 + 19 ⇒ (8) + 19 = 27
+2 Adaptive composite longbow: 1d20 + 29 ⇒ (19) + 29 = 48
Damage: 1d8 + 19 ⇒ (1) + 19 = 20
+2 Adaptive composite longbow: 1d20 + 29 ⇒ (19) + 29 = 48
Damage: 1d8 + 19 ⇒ (5) + 19 = 24
+2 Adaptive composite longbow: 1d20 + 24 ⇒ (2) + 24 = 26
Damage: 1d8 + 19 ⇒ (1) + 19 = 20
+2 Adaptive composite longbow: 1d20 + 19 ⇒ (4) + 19 = 23
Damage: 1d8 + 19 ⇒ (7) + 19 = 26
+2 Adaptive composite longbow: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 1d8 + 19 ⇒ (8) + 19 = 27
Lowls Int: 1d20 + 3 ⇒ (17) + 3 = 20
Not-Lowls: 59
Old lady: 58
Party is up; Al, I need a second DC 29 Fort save or take the 2 points of Constitution damage and 2 points of Strength damage from earlier

Kyffin Rhees |

Weapon Equipped = Teralindar’s Honor
Conditions = Magic Vestment (net +3), Heroes’ Feast (+1 att/will, +4 poison/fear), Magic Circle Against Evil (155m), Air Walk (35m), Bull’s Strength (27m), Heroism, Life Bubble, Invisibility Purge (11m), Haste, Blessings of Fervor
Teralindar's Honor: Attack: BAB +12/6/2, Str +5, Magic +3, Focus +2, (Power -4) Damage: Str +5, Magic +3, Specialization +4, (Power +8) Crit: 15-20 DR Magic, Cold Iron, Silver Special Aberration Bane & Crit x3
Longbow: Attack: BAB +12/6/2, Dex +2, Magic +1 Damage: Str +5 (adaptive), Magic +1
Cold Iron/Silver Blanch Arrows = 10/10
Cold Iron/Ghost Salt Arrows = 10/10
Blessings (11/11, su) (Holy Strike (std), Battle Companion (std), Fast Healing (std, 3 for 1m), or Powerful Healer (sw))
Fervor (8/11, su, sw, DC 21, 5d6)
Sacred Weapon (16/16r, su, sw, +4)
Sacred Armor (14/16m, su, sw, +4)
Dawnflower Sash (1/1, std, feather fall)(1/1, im, cure light wounds)(std, as torch)
Pearl of Power (1/1, first)(1/1, second)
Rod Extend Spell (2/3, Bull’s Strength)
Ring of Spell Storing (Blessings of Fervor, Divine Favor)
Spells (Caster Level 16, Concentration +20)
Zero (13): Create Water, Detect Magic, Light, Mending, Stabilize
First (14): Command, Comprehend Languages, Divine Favor, Divine Favor, Divine Favor,
Second (15):
Third (16): Dispel Magic,
Fourth (17):
Fifth (18):
Sixth (19):
- - -
He gains a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from Blessing of Fervor.
Kyffin, pops back again, but without a ready target. ”Well that sucked! Dunno how I made it back, but thanks!”
Eager to get back in the fight, he swiftly casts a cure critical wounds to start (converting blade of light).
CCW: 4d8 + 16 ⇒ (5, 5, 4, 1) + 16 = 31
"Get back here granny! I'm not done with you!" He closes with the hag, moving to along the wall to SW of her position, and he swings just once for good measure. Remember, he has step up and will use it again to keep the pressure on her if she steps away.
Scimitar: 1d20 + 18 + 7 ⇒ (15) + 18 + 7 = 40 (bull, feast, hero, BoF)
damage: 2d6 + 20 + 2 ⇒ (1, 1) + 20 + 2 = 24 (bull)
critthreat Scimitar: 1d20 + 18 + 11 ⇒ (19) + 18 + 11 = 48 (bull, feast, hero, BoF, crit)
damage: 2d6 + 20 + 4 ⇒ (6, 2) + 20 + 4 = 32 (bull, 2hp fire)

Tristain the Chalker |

Tristain tries to decide if he's rooting for Lothan to make his saving throw or not. On one hand, it would be quiet for a change with much less screaming and chauvinism, on the other hand, sometimes Lothan did add a lot of pointy sticks into the skins of those that deserve it.
He ponders what he wishes for.

Starflit |
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Starflit recalls that blunt magical weapons can overcome a lich's damage resistance and calls that out to the others. She physically switches out her beloved starknife for a silver light mace her comrades may have never seen her wield before. At the same time, she mentally switches her Piercing judgment to Smiting. Lastly, she tries to tumble past the witch into position behind her...all the better to flank opposite Al and limit their foe's retreat options.
Starflit Knowledge (religion) Check (Monster Lore): 1d20 + 20 ⇒ (20) + 20 = 40
Starflit Acrobatics Check (to avoid AoO): 1d20 + 22 ⇒ (19) + 22 = 41
I imagine those rolls will be replaced by ones in the 1-5 range once 'Flit actually tries to attack again....

Albert Hazred |

looking back at the posts, Al didn't attempt the first DC 29 save, so adding both
DC 29 Fort save: 1d20 + 20 + 2 + 2 ⇒ (8) + 20 + 2 + 2 = 32
DC 29 Fort save: 1d20 + 20 + 2 + 2 ⇒ (6) + 20 + 2 + 2 = 30
blessing of fervor, heroism, haste, smite, protection from evil, AC 37
Al is waiting when non-Lowls reappears and instantly launches a series of hasty attacks against the creature.
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 ⇒ (16) + 24 + 5 + 2 + 2 + 1 = 50
Damage: 1d10 + 5 + 15 + 16 ⇒ (5) + 5 + 15 + 16 = 41
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 ⇒ (4) + 24 + 5 + 2 + 2 + 1 = 38
Damage: 1d10 + 5 + 15 + 16 ⇒ (6) + 5 + 15 + 16 = 42
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 19 + 5 + 2 + 2 + 1 - 5 ⇒ (2) + 19 + 5 + 2 + 2 + 1 - 5 = 26
Damage: 1d10 + 5 + 15 + 16 ⇒ (3) + 5 + 15 + 16 = 39
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 14 + 5 + 2 + 2 + 1 - 5 ⇒ (15) + 14 + 5 + 2 + 2 + 1 - 5 = 34
Damage: 1d10 + 5 + 15 + 16 ⇒ (1) + 5 + 15 + 16 = 37
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 9 + 5 + 2 + 2 + 1 - 5 ⇒ (13) + 9 + 5 + 2 + 2 + 1 - 5 = 27
Damage: 1d10 + 5 + 15 + 16 ⇒ (1) + 5 + 15 + 16 = 37
two possible crits...
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 24 + 5 + 2 + 2 + 1 + 4 ⇒ (3) + 24 + 5 + 2 + 2 + 1 + 4 = 41
Damage: 1d10 + 5 + 15 + 16 ⇒ (10) + 5 + 15 + 16 = 46
Curve blade, power attack, smite, heroism, fervor, haste: 1d20 + 14 + 5 + 2 + 2 + 1 - 5 + 4 ⇒ (10) + 14 + 5 + 2 + 2 + 1 - 5 + 4 = 33
Damage: 1d10 + 5 + 15 + 16 ⇒ (7) + 5 + 15 + 16 = 43